//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   sampler2D Texture0;
//   float4 fvDiffuse;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   fvDiffuse    c7       1
//   Texture0     s0       1
//

    ps_2_0
    dcl t0.xy
    dcl_2d s0
    texld r0, t0, s0
    mul r0, r0, c7
    mov oC0, r0

// approximately 3 instruction slots used (1 texture, 2 arithmetic)
