//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4x4 matViewProjection;
//   float4 spPos;
//   float2x4 spriteRotate;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   matViewProjection c0       2
//   spriteRotate      c4       2
//   spPos             c7       1
//

    vs_2_0
    dcl_position v0
    dcl_texcoord v1
    mul r0.xy, v0, c4
    add r0.x, r0.y, r0.x
    mul r0.zw, v0.xyxy, c5.xyxy
    add r0.y, r0.w, r0.z
    add r0.xy, r0, c7
    mul r0.zw, r0.xyxy, c0.xyxy
    mul r0.xy, r0, c1
    add oPos.xy, r0.wyzw, r0.zxzw
    mov oPos.zw, v0
    mov oT0.xy, v1

// approximately 10 instruction slots used
