// ThreeWebGL.js r39 - http://github.com/mrdoob/three.js
var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)};
THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,e){var g,h,o,n,p,q;if(e==0)g=h=o=0;else{n=Math.floor(b*6);p=b*6-n;b=e*(1-d);q=e*(1-d*p);d=e*(1-d*(1-p));switch(n){case 1:g=q;h=e;o=b;break;case 2:g=b;h=e;o=d;break;case 3:g=b;h=q;o=e;break;case 4:g=d;h=b;o=e;break;case 5:g=e;h=b;
o=q;break;case 6:case 0:g=e;h=d;o=b}}this.r=g;this.g=h;this.b=o;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,e){this.set(b||0,d||0,e||0)};
THREE.Vector3.prototype={set:function(b,d,e){this.x=b;this.y=d;this.z=e;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,e=this.y,g=this.z;this.set(e*b.z-g*b.y,g*b.x-d*b.z,d*b.y-e*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/
b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,e=this.y-b.y;b=this.z-b.z;return d*d+e*e+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b=
this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var d=Math.cos(this.y);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n13/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,e,g){this.set(b||0,d||0,e||0,g||1)};
THREE.Vector4.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(b){var d,e,g=b.objects,h=[];b=0;for(d=g.length;b<d;b++){e=g[b];e instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(e)))}h.sort(function(o,n){return o.distance-n.distance});return h},intersectObject:function(b){function d(V,L,sa,da){da=da.clone().subSelf(L);sa=sa.clone().subSelf(L);var oa=V.clone().subSelf(L);V=da.dot(da);L=da.dot(sa);da=da.dot(oa);var Z=sa.dot(sa);sa=sa.dot(oa);oa=1/(V*Z-L*L);Z=(Z*da-L*sa)*oa;V=(V*sa-L*da)*oa;return Z>0&&V>0&&Z+V<
1}var e,g,h,o,n,p,q,v,E,F,H,I=b.geometry,M=I.vertices,N=[];e=0;for(g=I.faces.length;e<g;e++){h=I.faces[e];F=this.origin.clone();H=this.direction.clone();q=b.matrixWorld;o=q.multiplyVector3(M[h.a].position.clone());n=q.multiplyVector3(M[h.b].position.clone());p=q.multiplyVector3(M[h.c].position.clone());q=h instanceof THREE.Face4?q.multiplyVector3(M[h.d].position.clone()):null;v=b.matrixRotationWorld.multiplyVector3(h.normal.clone());E=H.dot(v);if(b.doubleSided||(b.flipSided?E>0:E<0)){v=v.dot((new THREE.Vector3).sub(o,
F))/E;F=F.addSelf(H.multiplyScalar(v));if(h instanceof THREE.Face3){if(d(F,o,n,p)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}else if(h instanceof THREE.Face4&&(d(F,o,n,q)||d(F,n,p,q))){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}}return N}};
THREE.Rectangle=function(){function b(){o=g-d;n=h-e}var d,e,g,h,o,n,p=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return o};this.getHeight=function(){return n};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(q,v,E,F){p=!1;d=q;e=v;g=E;h=F;b()};this.addPoint=function(q,v){if(p){p=!1;d=q;e=v;g=q;h=v}else{d=d<q?d:q;e=e<v?e:v;g=g>q?g:q;h=h>v?h:v}b()};
this.add3Points=function(q,v,E,F,H,I){if(p){p=!1;d=q<E?q<H?q:H:E<H?E:H;e=v<F?v<I?v:I:F<I?F:I;g=q>E?q>H?q:H:E>H?E:H;h=v>F?v>I?v:I:F>I?F:I}else{d=q<E?q<H?q<d?q:d:H<d?H:d:E<H?E<d?E:d:H<d?H:d;e=v<F?v<I?v<e?v:e:I<e?I:e:F<I?F<e?F:e:I<e?I:e;g=q>E?q>H?q>g?q:g:H>g?H:g:E>H?E>g?E:g:H>g?H:g;h=v>F?v>I?v>h?v:h:I>h?I:h:F>I?F>h?F:h:I>h?I:h}b()};this.addRectangle=function(q){if(p){p=!1;d=q.getLeft();e=q.getTop();g=q.getRight();h=q.getBottom()}else{d=d<q.getLeft()?d:q.getLeft();e=e<q.getTop()?e:q.getTop();g=g>q.getRight()?
g:q.getRight();h=h>q.getBottom()?h:q.getBottom()}b()};this.inflate=function(q){d-=q;e-=q;g+=q;h+=q;b()};this.minSelf=function(q){d=d>q.getLeft()?d:q.getLeft();e=e>q.getTop()?e:q.getTop();g=g<q.getRight()?g:q.getRight();h=h<q.getBottom()?h:q.getBottom();b()};this.instersects=function(q){return Math.min(g,q.getRight())-Math.max(d,q.getLeft())>=0&&Math.min(h,q.getBottom())-Math.max(e,q.getTop())>=0};this.empty=function(){p=!0;h=g=e=d=0;b()};this.isEmpty=function(){return p}};
THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
THREE.Matrix4=function(b,d,e,g,h,o,n,p,q,v,E,F,H,I,M,N){this.set(b||1,d||0,e||0,g||0,h||0,o||1,n||0,p||0,q||0,v||0,E||1,F||0,H||0,I||0,M||0,N||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(b,d,e,g,h,o,n,p,q,v,E,F,H,I,M,N){this.n11=b;this.n12=d;this.n13=e;this.n14=g;this.n21=h;this.n22=o;this.n23=n;this.n24=p;this.n31=q;this.n32=v;this.n33=E;this.n34=F;this.n41=H;this.n42=I;this.n43=M;this.n44=N;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var g=THREE.Matrix4.__v1,
h=THREE.Matrix4.__v2,o=THREE.Matrix4.__v3;o.sub(b,d).normalize();if(o.length()===0)o.z=1;g.cross(e,o).normalize();if(g.length()===0){o.x+=1.0E-4;g.cross(e,o).normalize()}h.cross(o,g).normalize();this.n11=g.x;this.n12=h.x;this.n13=o.x;this.n21=g.y;this.n22=h.y;this.n23=o.y;this.n31=g.z;this.n32=h.z;this.n33=o.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,g=b.z,h=1/(this.n41*d+this.n42*e+this.n43*g+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*g+this.n14)*h;b.y=(this.n21*d+this.n22*e+this.n23*
g+this.n24)*h;b.z=(this.n31*d+this.n32*e+this.n33*g+this.n34)*h;return b},multiplyVector4:function(b){var d=b.x,e=b.y,g=b.z,h=b.w;b.x=this.n11*d+this.n12*e+this.n13*g+this.n14*h;b.y=this.n21*d+this.n22*e+this.n23*g+this.n24*h;b.z=this.n31*d+this.n32*e+this.n33*g+this.n34*h;b.w=this.n41*d+this.n42*e+this.n43*g+this.n44*h;return b},rotateAxis:function(b){var d=b.x,e=b.y,g=b.z;b.x=d*this.n11+e*this.n12+g*this.n13;b.y=d*this.n21+e*this.n22+g*this.n23;b.z=d*this.n31+e*this.n32+g*this.n33;b.normalize();
return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,V=b.n43,L=b.n44,sa=d.n11,da=d.n12,oa=d.n13,Z=d.n14,K=d.n21,Ia=d.n22,
ca=d.n23,Ea=d.n24,fa=d.n31,c=d.n32,S=d.n33,pa=d.n34;this.n11=e*sa+g*K+h*fa;this.n12=e*da+g*Ia+h*c;this.n13=e*oa+g*ca+h*S;this.n14=e*Z+g*Ea+h*pa+o;this.n21=n*sa+p*K+q*fa;this.n22=n*da+p*Ia+q*c;this.n23=n*oa+p*ca+q*S;this.n24=n*Z+p*Ea+q*pa+v;this.n31=E*sa+F*K+H*fa;this.n32=E*da+F*Ia+H*c;this.n33=E*oa+F*ca+H*S;this.n34=E*Z+F*Ea+H*pa+I;this.n41=M*sa+N*K+V*fa;this.n42=M*da+N*Ia+V*c;this.n43=M*oa+N*ca+V*S;this.n44=M*Z+N*Ea+V*pa+L;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;
e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,h=this.n21,o=this.n22,n=this.n23,p=this.n24,q=this.n31,v=this.n32,E=this.n33,F=this.n34,H=this.n41,I=this.n42,M=this.n43,N=this.n44;return g*n*v*H-e*p*v*H-g*o*E*H+d*p*E*H+e*o*F*H-d*n*F*H-g*n*q*I+e*p*q*I+g*h*E*I-b*p*E*I-e*h*F*I+b*n*F*I+g*o*q*M-d*p*q*M-g*h*v*M+b*p*v*M+d*h*F*M-b*o*F*M-e*o*q*N+d*n*q*N+e*h*v*N-b*n*v*N-d*h*E*N+b*o*E*N},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,
0,1);return this},setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),g=Math.sin(d),h=
1-e,o=b.x,n=b.y,p=b.z,q=h*o,v=h*n;this.set(q*o+e,q*n-g*p,q*p+g*n,0,q*n+g*p,v*n+e,v*p-g*o,0,q*p-g*n,v*p+g*o,h*p*p+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,e=b.y,g=b.z;b=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);var o=Math.cos(g);g=Math.sin(g);var n=b*e,p=d*e;this.n11=h*o;this.n12=-h*g;this.n13=e;this.n21=p*o+b*g;this.n22=-p*g+b*o;this.n23=-d*h;this.n31=-n*o+d*g;this.n32=n*g+d*o;this.n33=
b*h;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,g=b.z,h=b.w,o=d+d,n=e+e,p=g+g;b=d*o;var q=d*n;d*=p;var v=e*n;e*=p;g*=p;o*=h;n*=h;h*=p;this.n11=1-(v+g);this.n12=q-h;this.n13=d+n;this.n21=q+h;this.n22=1-(b+g);this.n23=e-o;this.n31=d-n;this.n32=e+o;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=
b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,g=1/d.y,h=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*g;this.n22=b.n22*g;this.n32=b.n32*g;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,V=b.n43,L=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=q*I*N-v*H*N+v*F*V-p*I*V-q*F*L+p*H*L;d.n12=o*H*N-h*I*N-o*F*V+g*I*V+h*F*L-g*H*L;d.n13=h*v*N-o*q*N+o*p*V-g*v*V-h*p*L+g*q*L;d.n14=o*q*F-h*v*F-o*p*H+g*v*H+h*p*I-g*q*I;d.n21=v*H*M-q*I*M-v*E*V+n*I*V+q*E*L-n*H*L;d.n22=h*I*M-o*H*M+o*E*V-e*I*V-h*E*L+e*H*L;d.n23=o*q*M-h*v*M-o*n*V+e*v*V+h*n*L-e*q*L;
d.n24=h*v*E-o*q*E+o*n*H-e*v*H-h*n*I+e*q*I;d.n31=p*I*M-v*F*M+v*E*N-n*I*N-p*E*L+n*F*L;d.n32=o*F*M-g*I*M-o*E*N+e*I*N+g*E*L-e*F*L;d.n33=h*v*M-o*p*M+o*n*N-e*v*N-g*n*L+e*p*L;d.n34=o*p*E-g*v*E-o*n*F+e*v*F+g*n*I-e*p*I;d.n41=q*F*M-p*H*M-q*E*N+n*H*N+p*E*V-n*F*V;d.n42=g*H*M-h*F*M+h*E*N-e*H*N-g*E*V+e*F*V;d.n43=h*p*M-g*q*M-h*n*N+e*q*N+g*n*V-e*p*V;d.n44=g*q*E-h*p*E+h*n*F-e*q*F-g*n*H+e*p*H;d.multiplyScalar(1/b.determinant());return d};
THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,g=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,o=b.n32*b.n21-b.n31*b.n22,n=-b.n33*b.n12+b.n32*b.n13,p=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,E=-b.n23*b.n11+b.n21*b.n13,F=b.n22*b.n11-b.n21*b.n12;b=b.n11*g+b.n21*n+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*g;e[1]=b*h;e[2]=b*o;e[3]=b*n;e[4]=b*p;e[5]=b*q;e[6]=b*v;e[7]=b*E;e[8]=b*F;return d};
THREE.Matrix4.makeFrustum=function(b,d,e,g,h,o){var n;n=new THREE.Matrix4;n.n11=2*h/(d-b);n.n12=0;n.n13=(d+b)/(d-b);n.n14=0;n.n21=0;n.n22=2*h/(g-e);n.n23=(g+e)/(g-e);n.n24=0;n.n31=0;n.n32=0;n.n33=-(o+h)/(o-h);n.n34=-2*o*h/(o-h);n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(b,d,e,g){var h;b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*d,b*d,h,b,e,g)};
THREE.Matrix4.makeOrtho=function(b,d,e,g,h,o){var n,p,q,v;n=new THREE.Matrix4;p=d-b;q=e-g;v=o-h;n.n11=2/p;n.n12=0;n.n13=0;n.n14=-((d+b)/p);n.n21=0;n.n22=2/q;n.n23=0;n.n24=-((e+g)/q);n.n31=0;n.n32=0;n.n33=-2/v;n.n34=-((o+h)/v);n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
!0;this._vector=new THREE.Vector3};
THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var g=this.children.length;b<g;b++)this.children[b].update(this.matrixWorld,
d,e)}};THREE.Quaternion=function(b,d,e,g){this.set(b||0,d||0,e||0,g!==undefined?g:1)};
THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,g=b.y*d,h=b.z*d;b=Math.cos(g);g=Math.sin(g);d=Math.cos(-h);h=Math.sin(-h);var o=Math.cos(e);e=Math.sin(e);var n=b*d,p=g*h;this.w=n*o-p*e;this.x=n*e+p*o;this.y=g*d*o+b*h*e;this.z=b*h*o-g*d*e;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,p=b.z;b=b.w;this.x=d*b+h*o+e*p-g*n;this.y=e*b+h*n+g*o-d*p;this.z=g*b+h*p+d*n-e*o;this.w=h*b-d*o-e*n-g*p;return this},
multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,p=this.z,q=this.w,v=q*e+n*h-p*g,E=q*g+p*e-o*h,F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}};
THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3};
THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,e,g,h,o,n,p=new THREE.Vector3,q=new THREE.Vector3;g=0;for(h=this.faces.length;g<h;g++){o=this.faces[g];if(b&&o.vertexNormals.length){p.set(0,0,0);d=0;for(e=o.vertexNormals.length;d<e;d++)p.addSelf(o.vertexNormals[d]);p.divideScalar(3)}else{d=this.vertices[o.a];e=this.vertices[o.b];n=this.vertices[o.c];p.sub(n.position,e.position);q.sub(d.position,e.position);p.crossSelf(q)}p.isZero()||
p.normalize();o.normal.copy(p)}},computeVertexNormals:function(){var b,d,e,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)g[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=
this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)g[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){g[e.a].addSelf(e.normal);g[e.b].addSelf(e.normal);g[e.c].addSelf(e.normal);g[e.d].addSelf(e.normal)}}b=0;for(d=this.vertices.length;b<d;b++)g[b].normalize();b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];if(e instanceof THREE.Face3){e.vertexNormals[0].copy(g[e.a]);
e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function b(aa,ma,na,ga,Y,wa,qa){p=aa.vertices[ma].position;q=aa.vertices[na].position;v=aa.vertices[ga].position;E=n[Y];F=n[wa];H=n[qa];I=q.x-p.x;M=v.x-p.x;N=q.y-p.y;V=v.y-p.y;L=q.z-p.z;sa=v.z-p.z;da=F.u-E.u;oa=H.u-E.u;Z=F.v-E.v;K=H.v-E.v;Ia=1/(da*
K-oa*Z);c.set((K*I-Z*M)*Ia,(K*N-Z*V)*Ia,(K*L-Z*sa)*Ia);S.set((da*M-oa*I)*Ia,(da*V-oa*N)*Ia,(da*sa-oa*L)*Ia);Ea[ma].addSelf(c);Ea[na].addSelf(c);Ea[ga].addSelf(c);fa[ma].addSelf(S);fa[na].addSelf(S);fa[ga].addSelf(S)}var d,e,g,h,o,n,p,q,v,E,F,H,I,M,N,V,L,sa,da,oa,Z,K,Ia,ca,Ea=[],fa=[],c=new THREE.Vector3,S=new THREE.Vector3,pa=new THREE.Vector3,ra=new THREE.Vector3,Fa=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){Ea[d]=new THREE.Vector3;fa[d]=new THREE.Vector3}d=0;for(e=this.faces.length;d<
e;d++){o=this.faces[d];n=this.faceVertexUvs[0][d];if(o instanceof THREE.Face3)b(this,o.a,o.b,o.c,0,1,2);else if(o instanceof THREE.Face4){b(this,o.a,o.b,o.c,0,1,2);b(this,o.a,o.b,o.d,0,1,3)}}var ta=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){o=this.faces[d];for(g=0;g<o.vertexNormals.length;g++){Fa.copy(o.vertexNormals[g]);h=o[ta[g]];ca=Ea[h];pa.copy(ca);pa.subSelf(Fa.multiplyScalar(Fa.dot(ca))).normalize();ra.cross(o.vertexNormals[g],ca);h=ra.dot(fa[h]);h=h<0?-1:1;o.vertexTangents[g]=new THREE.Vector4(pa.x,
pa.y,pa.z,h)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
{radius:b}},computeEdgeFaces:function(){function b(q,v){return Math.min(q,v)+"_"+Math.max(q,v)}function d(q,v,E){if(q[v]===undefined){q[v]={set:{},array:[]};q[v].set[E]=1;q[v].array.push(E)}else if(q[v].set[E]===undefined){q[v].set[E]=1;q[v].array.push(E)}}var e,g,h,o,n,p={};e=0;for(g=this.faces.length;e<g;e++){n=this.faces[e];if(n instanceof THREE.Face3){h=b(n.a,n.b);d(p,h,e);h=b(n.b,n.c);d(p,h,e);h=b(n.a,n.c);d(p,h,e)}else if(n instanceof THREE.Face4){h=b(n.b,n.d);d(p,h,e);h=b(n.a,n.b);d(p,h,e);
h=b(n.a,n.d);d(p,h,e);h=b(n.b,n.c);d(p,h,e);h=b(n.c,n.d);d(p,h,e)}}e=0;for(g=this.edges.length;e<g;e++){n=this.edges[e];h=n.vertexIndices[0];o=n.vertexIndices[1];n.faceIndices=p[b(h,o)].array;for(h=0;h<n.faceIndices.length;h++){o=n.faceIndices[h];n.faces.push(this.faces[o])}}}};THREE.GeometryIdCounter=0;
THREE.Camera=function(b,d,e,g,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=e||0.1;this.far=g||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
THREE.Camera.prototype.update=function(b,d,e){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,
this.matrixWorldInverse)}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
THREE.DirectionalLight=function(b,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=d||1;this.distance=e||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=d||1;this.distance=e||0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
THREE.LensFlare=function(b,d,e,g){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;b!==undefined&&this.add(b,d,e,g)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
THREE.LensFlare.prototype.add=function(b,d,e,g){d===undefined&&(d=-1);e===undefined&&(e=0);if(g===undefined)g=THREE.BillboardBlending;e=Math.min(e,Math.max(0,e));this.lensFlares.push({texture:b,size:d,distance:e,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:g})};
THREE.LensFlare.prototype.updateLensFlares=function(){var b,d=this.lensFlares.length,e,g=-this.positionScreen.x*2,h=-this.positionScreen.y*2;for(b=0;b<d;b++){e=this.lensFlares[b];e.x=this.positionScreen.x+g*e.distance;e.y=this.positionScreen.y+h*e.distance;e.wantedRotation=e.x*Math.PI*0.25;e.rotation+=(e.wantedRotation-e.rotation)*0.25}};
THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==undefined?b.opacity:1;this.transparent=b.transparent!==undefined?b.transparent:!1;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==undefined?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==undefined?b.linewidth:1;this.linecap=b.linecap!==undefined?b.linecap:"round";this.linejoin=b.linejoin!==undefined?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
b.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==undefined?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==undefined?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==undefined?b.shininess:30;this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?
b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=
b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==undefined?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==undefined?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==undefined?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:
1;this.fog=b.fog!==undefined?b.fog:!1;this.lights=b.lights!==undefined?b.lights:!1;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.size=b.size!==undefined?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==undefined?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:
0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==
undefined?b.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
THREE.Texture=function(b,d,e,g,h,o){this.image=b;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrapS=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrapT=g!==undefined?g:THREE.ClampToEdgeWrapping;this.magFilter=h!==undefined?h:THREE.LinearFilter;this.minFilter=o!==undefined?o:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;
THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,d,e){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d&&d.length?d:[d];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=b.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++){this.morphTargetInfluences.push(0);
this.morphTargetDictionary[this.geometry.morphTargets[e].name]=e}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==undefined)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
THREE.Bone.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var g,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(g=0;g<h;g++){b=this.children[g];b instanceof THREE.Bone?b.update(this.skinMatrix,d,e):b.update(this.matrixWorld,!0,e)}}else for(g=0;g<h;g++)this.children[g].update(this.skinMatrix,
d,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};
THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,g,h,o,n,p;if(this.geometry.bones!==undefined){for(e=0;e<this.geometry.bones.length;e++){h=this.geometry.bones[e];o=h.pos;n=h.rotq;p=h.scl;g=this.addBone();g.name=h.name;g.position.set(o[0],o[1],o[2]);g.quaternion.set(n[0],n[1],n[2],n[3]);g.useQuaternion=!0;p!==undefined?g.scale.set(p[0],p[1],p[2]):g.scale.set(1,1,1)}for(e=0;e<this.bones.length;e++){h=this.geometry.bones[e];
g=this.bones[e];h.parent===-1?this.addChild(g):this.bones[h.parent].addChild(g)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
THREE.SkinnedMesh.prototype.update=function(b,d,e){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var g,h=this.children.length;for(g=0;g<h;g++){b=this.children[g];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,d,e)}e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<e;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var b,d=[],e=0;e<this.bones.length;e++){b=this.bones[e];d.push(THREE.Matrix4.makeInvert(b.skinMatrix));b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var g;for(b=0;b<this.geometry.skinIndices.length;b++){e=this.geometry.vertices[b].position;var h=this.geometry.skinIndices[b].x,o=this.geometry.skinIndices[b].y;
g=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesA.push(d[h].multiplyVector3(g));g=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(d[o].multiplyVector3(g));if(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1){e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5;this.geometry.skinWeights[b].x+=e;this.geometry.skinWeights[b].y+=e}}}};
THREE.Ribbon=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
THREE.Sound=function(b,d,e,g){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=d!==undefined?Math.abs(d):100;this.volume=Math.min(1,Math.max(0,e!==undefined?e:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=g!==undefined?g:!0;this.sources=b instanceof Array?b:[b];var h;e=this.sources.length;for(b=0;b<e;b++){d=this.sources[b];d.toLowerCase();if(d.indexOf(".mp3")!==-1)h=
"audio/mpeg";else if(d.indexOf(".ogg")!==-1)h="audio/ogg";else d.indexOf(".wav")!==-1&&(h="audio/wav");if(this.domElement.canPlayType(h)){h=document.createElement("source");h.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(h);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);b.isLoaded=!0;b.duration=this.duration;b.isPlaying&&b.play()}};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(b)this.domElement.currentTime=b%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
THREE.Sound.prototype.update=function(b,d,e){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);d=!0}if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var g=this.children.length;for(b=0;b<g;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,d){d===undefined&&(d=0);d=Math.abs(d);for(var e=0;e<this.LODs.length;e++)if(d<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:d,object3D:b});this.addChild(b)};
THREE.LOD.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var g=1;g<this.LODs.length;g++)if(b>=this.LODs[g].visibleAtDistance){this.LODs[g-1].object3D.visible=
!1;this.LODs[g].object3D.visible=!0}else break;for(;g<this.LODs.length;g++)this.LODs[g].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.ShadowVolume=function(b,d){if(b instanceof THREE.Mesh){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this)}else THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,g,h,o,n,p,q,v,E,F,H,I,M=new THREE.Geometry;M.vertices=this.geometry.vertices;g=M.faces=this.geometry.faces;var N=M.egdes=this.geometry.edges,V=M.edgeFaces=[];h=0;var L=[];b=0;for(d=g.length;b<d;b++){e=g[b];L.push(h);h+=e instanceof THREE.Face3?3:4;e.vertexNormals[0]=e.normal;e.vertexNormals[1]=e.normal;e.vertexNormals[2]=e.normal;if(e instanceof THREE.Face4)e.vertexNormals[3]=
e.normal}b=0;for(d=N.length;b<d;b++){p=N[b];e=p.faces[0];g=p.faces[1];h=p.faceIndices[0];o=p.faceIndices[1];n=p.vertexIndices[0];p=p.vertexIndices[1];if(e.a===n){q="a";E=L[h]+0}else if(e.b===n){q="b";E=L[h]+1}else if(e.c===n){q="c";E=L[h]+2}else if(e.d===n){q="d";E=L[h]+3}if(e.a===p){q+="a";F=L[h]+0}else if(e.b===p){q+="b";F=L[h]+1}else if(e.c===p){q+="c";F=L[h]+2}else if(e.d===p){q+="d";F=L[h]+3}if(g.a===n){v="a";H=L[o]+0}else if(g.b===n){v="b";H=L[o]+1}else if(g.c===n){v="c";H=L[o]+2}else if(g.d===
n){v="d";H=L[o]+3}if(g.a===p){v+="a";I=L[o]+0}else if(g.b===p){v+="b";I=L[o]+1}else if(g.c===p){v+="c";I=L[o]+2}else if(g.d===p){v+="d";I=L[o]+3}if(q==="ac"||q==="ad"||q==="ca"||q==="da"){if(E>F){e=E;E=F;F=e}}else if(E<F){e=E;E=F;F=e}if(v==="ac"||v==="ad"||v==="ca"||v==="da"){if(H>I){e=H;H=I;I=e}}else if(H<I){e=H;H=I;I=e}e=new THREE.Face4(E,F,H,I);e.normal.set(1,0,0);V.push(e)}this.geometry=M}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,g=this.geometry.edgeFaces,h=b.faces;b=b.vertices;var o=h.length,n,p,q,v,E,F=["a","b","c","d"];for(q=0;q<o;q++){p=d.length;n=h[q];if(n instanceof THREE.Face4){v=4;p=new THREE.Face4(p,p+1,p+2,p+3)}else{v=3;p=new THREE.Face3(p,p+1,p+2)}p.normal.copy(n.normal);e.push(p);
for(p=0;p<v;p++){E=b[n[F[p]]];d.push(new THREE.Vertex(E.position.clone()))}}for(o=0;o<h.length-1;o++){b=e[o];for(n=o+1;n<h.length;n++){p=e[n];p=this.facesShareEdge(d,b,p);if(p!==undefined){p=new THREE.Face4(p.indices[0],p.indices[3],p.indices[2],p.indices[1]);p.normal.set(1,0,0);g.push(p)}}}};
THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var g,h,o,n,p,q,v,E,F,H,I,M,N,V=0,L=["a","b","c","d"];g=d instanceof THREE.Face4?4:3;h=e instanceof THREE.Face4?4:3;for(M=0;M<g;M++){o=d[L[M]];p=b[o];for(N=0;N<h;N++){n=e[L[N]];q=b[n];if(Math.abs(p.position.x-q.position.x)<1.0E-4&&Math.abs(p.position.y-q.position.y)<1.0E-4&&Math.abs(p.position.z-q.position.z)<1.0E-4){V++;if(V===1){v=p;E=q;F=o;H=n;I=L[M]}if(V===2){I+=L[M];return I==="ad"||I==="ac"?{faces:[d,e],vertices:[v,E,q,p],indices:[F,
H,n,o],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[v,p,q,E],indices:[F,o,n,H],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,e){this.color=new THREE.Color(b);this.near=d||1;this.far=e||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
THREE.Projector=function(){function b(){var c=q[p]=q[p]||new THREE.RenderableVertex;p++;return c}function d(c,S){return S.z-c.z}function e(c,S){var pa=0,ra=1,Fa=c.z+c.w,ta=S.z+S.w,aa=-c.z+c.w,ma=-S.z+S.w;if(Fa>=0&&ta>=0&&aa>=0&&ma>=0)return!0;else if(Fa<0&&ta<0||aa<0&&ma<0)return!1;else{if(Fa<0)pa=Math.max(pa,Fa/(Fa-ta));else ta<0&&(ra=Math.min(ra,Fa/(Fa-ta)));if(aa<0)pa=Math.max(pa,aa/(aa-ma));else ma<0&&(ra=Math.min(ra,aa/(aa-ma)));if(ra<pa)return!1;else{c.lerpSelf(S,pa);S.lerpSelf(c,1-ra);return!0}}}
var g,h,o=[],n,p,q=[],v,E,F=[],H,I=[],M,N,V=[],L,sa,da=[],oa=new THREE.Vector4,Z=new THREE.Vector4,K=new THREE.Matrix4,Ia=new THREE.Matrix4,ca=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ea=new THREE.Vector4,fa=new THREE.Vector4;this.projectVector=function(c,S){K.multiply(S.projectionMatrix,S.matrixWorldInverse);K.multiplyVector3(c);return c};this.unprojectVector=function(c,S){K.multiply(S.matrixWorld,THREE.Matrix4.makeInvert(S.projectionMatrix));
K.multiplyVector3(c);return c};this.projectObjects=function(c,S,pa){S=[];var ra,Fa,ta;h=0;Fa=c.objects;c=0;for(ra=Fa.length;c<ra;c++){ta=Fa[c];var aa;if(!(aa=!ta.visible))if(aa=ta instanceof THREE.Mesh){a:{aa=void 0;for(var ma=ta.matrixWorld,na=-ta.geometry.boundingSphere.radius*Math.max(ta.scale.x,Math.max(ta.scale.y,ta.scale.z)),ga=0;ga<6;ga++){aa=ca[ga].x*ma.n14+ca[ga].y*ma.n24+ca[ga].z*ma.n34+ca[ga].w;if(aa<=na){aa=!1;break a}}aa=!0}aa=!aa}if(!aa){aa=o[h]=o[h]||new THREE.RenderableObject;h++;
g=aa;oa.copy(ta.position);K.multiplyVector3(oa);g.object=ta;g.z=oa.z;S.push(g)}}pa&&S.sort(d);return S};this.projectScene=function(c,S,pa){var ra=[],Fa=S.near,ta=S.far,aa,ma,na,ga,Y,wa,qa,ya,za,$,Pa,Ta,Xa,Ua,Sa,R,J;sa=N=H=E=0;S.matrixAutoUpdate&&S.updateMatrix();c.update(undefined,!1,S);K.multiply(S.projectionMatrix,S.matrixWorldInverse);ca[0].set(K.n41-K.n11,K.n42-K.n12,K.n43-K.n13,K.n44-K.n14);ca[1].set(K.n41+K.n11,K.n42+K.n12,K.n43+K.n13,K.n44+K.n14);ca[2].set(K.n41+K.n21,K.n42+K.n22,K.n43+K.n23,
K.n44+K.n24);ca[3].set(K.n41-K.n21,K.n42-K.n22,K.n43-K.n23,K.n44-K.n24);ca[4].set(K.n41-K.n31,K.n42-K.n32,K.n43-K.n33,K.n44-K.n34);ca[5].set(K.n41+K.n31,K.n42+K.n32,K.n43+K.n33,K.n44+K.n34);for(aa=0;aa<6;aa++){za=ca[aa];za.divideScalar(Math.sqrt(za.x*za.x+za.y*za.y+za.z*za.z))}za=this.projectObjects(c,S,!0);c=0;for(aa=za.length;c<aa;c++){$=za[c].object;if($.visible){Pa=$.matrixWorld;Ta=$.matrixRotationWorld;Xa=$.materials;Ua=$.overdraw;p=0;if($ instanceof THREE.Mesh){Sa=$.geometry;ga=Sa.vertices;
R=Sa.faces;Sa=Sa.faceVertexUvs;ma=0;for(na=ga.length;ma<na;ma++){n=b();n.positionWorld.copy(ga[ma].position);Pa.multiplyVector3(n.positionWorld);n.positionScreen.copy(n.positionWorld);K.multiplyVector4(n.positionScreen);n.positionScreen.x/=n.positionScreen.w;n.positionScreen.y/=n.positionScreen.w;n.visible=n.positionScreen.z>Fa&&n.positionScreen.z<ta}ga=0;for(ma=R.length;ga<ma;ga++){na=R[ga];if(na instanceof THREE.Face3){Y=q[na.a];wa=q[na.b];qa=q[na.c];if(Y.visible&&wa.visible&&qa.visible&&($.doubleSided||
$.flipSided!=(qa.positionScreen.x-Y.positionScreen.x)*(wa.positionScreen.y-Y.positionScreen.y)-(qa.positionScreen.y-Y.positionScreen.y)*(wa.positionScreen.x-Y.positionScreen.x)<0)){ya=F[E]=F[E]||new THREE.RenderableFace3;E++;v=ya;v.v1.copy(Y);v.v2.copy(wa);v.v3.copy(qa)}else continue}else if(na instanceof THREE.Face4){Y=q[na.a];wa=q[na.b];qa=q[na.c];ya=q[na.d];if(Y.visible&&wa.visible&&qa.visible&&ya.visible&&($.doubleSided||$.flipSided!=((ya.positionScreen.x-Y.positionScreen.x)*(wa.positionScreen.y-
Y.positionScreen.y)-(ya.positionScreen.y-Y.positionScreen.y)*(wa.positionScreen.x-Y.positionScreen.x)<0||(wa.positionScreen.x-qa.positionScreen.x)*(ya.positionScreen.y-qa.positionScreen.y)-(wa.positionScreen.y-qa.positionScreen.y)*(ya.positionScreen.x-qa.positionScreen.x)<0))){J=I[H]=I[H]||new THREE.RenderableFace4;H++;v=J;v.v1.copy(Y);v.v2.copy(wa);v.v3.copy(qa);v.v4.copy(ya)}else continue}v.normalWorld.copy(na.normal);Ta.multiplyVector3(v.normalWorld);v.centroidWorld.copy(na.centroid);Pa.multiplyVector3(v.centroidWorld);
v.centroidScreen.copy(v.centroidWorld);K.multiplyVector3(v.centroidScreen);qa=na.vertexNormals;Y=0;for(wa=qa.length;Y<wa;Y++){ya=v.vertexNormalsWorld[Y];ya.copy(qa[Y]);Ta.multiplyVector3(ya)}Y=0;for(wa=Sa.length;Y<wa;Y++)if(J=Sa[Y][ga]){qa=0;for(ya=J.length;qa<ya;qa++)v.uvs[Y][qa]=J[qa]}v.meshMaterials=Xa;v.faceMaterials=na.materials;v.overdraw=Ua;v.z=v.centroidScreen.z;ra.push(v)}}else if($ instanceof THREE.Line){Ia.multiply(K,Pa);ga=$.geometry.vertices;Y=b();Y.positionScreen.copy(ga[0].position);
Ia.multiplyVector4(Y.positionScreen);ma=1;for(na=ga.length;ma<na;ma++){Y=b();Y.positionScreen.copy(ga[ma].position);Ia.multiplyVector4(Y.positionScreen);wa=q[p-2];Ea.copy(Y.positionScreen);fa.copy(wa.positionScreen);if(e(Ea,fa)){Ea.multiplyScalar(1/Ea.w);fa.multiplyScalar(1/fa.w);Pa=V[N]=V[N]||new THREE.RenderableLine;N++;M=Pa;M.v1.positionScreen.copy(Ea);M.v2.positionScreen.copy(fa);M.z=Math.max(Ea.z,fa.z);M.materials=$.materials;ra.push(M)}}}else if($ instanceof THREE.Particle){Z.set($.position.x,
$.position.y,$.position.z,1);K.multiplyVector4(Z);Z.z/=Z.w;if(Z.z>0&&Z.z<1){Pa=da[sa]=da[sa]||new THREE.RenderableParticle;sa++;L=Pa;L.x=Z.x/Z.w;L.y=Z.y/Z.w;L.z=Z.z;L.rotation=$.rotation.z;L.scale.x=$.scale.x*Math.abs(L.x-(Z.x+S.projectionMatrix.n11)/(Z.w+S.projectionMatrix.n14));L.scale.y=$.scale.y*Math.abs(L.y-(Z.y+S.projectionMatrix.n22)/(Z.w+S.projectionMatrix.n24));L.materials=$.materials;ra.push(L)}}}}pa&&ra.sort(d);return ra}};
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(undefined,!1,d);e=b.sounds;var g,h=e.length;for(g=0;g<h;g++){b=e[g];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var d,e,g,h={};for(d=0;d<b.length;d++){g=this.clone(b[d]);for(e in g)h[e]=g[e]}return h},clone:function(b){var d,e,g,h={};for(d in b){h[d]={};for(e in b[d]){g=b[d][e];h[d][e]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return h}};
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform    int     renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute  vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ));\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform    int         renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform    int     renderType;\nattribute \tvec2 \tposition;\nattribute  vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform    int         renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
sprite:{vertexShader:"uniform\tint\t\tuseScreenCoordinates;\nuniform    int     affectedByDistance;\nuniform\tvec3\tscreenPosition;\nuniform \tmat4 \tmodelViewMatrix;\nuniform \tmat4 \tprojectionMatrix;\nuniform    float   rotation;\nuniform    vec2    scale;\nuniform    vec2    alignment;\nuniform    vec2    uvOffset;\nuniform\tvec2    uvScale;\nattribute \tvec2 \tposition;\nattribute  vec2\tuv;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos      = objectMatrix * vec4( position, 1.0 );\nvec3 norm     = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position   = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0 );\n}"},
depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,
THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
THREE.WebGLRenderer=function(b){function d(f,s,j){var k,m,w,x=f.vertices,u=x.length,A=f.colors,t=A.length,y=f.__vertexArray,z=f.__colorArray,D=f.__sortArray,B=f.__dirtyVertices,O=f.__dirtyColors;if(j.sortParticles){Pa.multiplySelf(j.matrixWorld);for(k=0;k<u;k++){m=x[k].position;Ua.copy(m);Pa.multiplyVector3(Ua);D[k]=[Ua.z,k]}D.sort(function(W,P){return P[0]-W[0]});for(k=0;k<u;k++){m=x[D[k][1]].position;w=k*3;y[w]=m.x;y[w+1]=m.y;y[w+2]=m.z}for(k=0;k<t;k++){w=k*3;color=A[D[k][1]];z[w]=color.r;z[w+1]=
color.g;z[w+2]=color.b}}else{if(B)for(k=0;k<u;k++){m=x[k].position;w=k*3;y[w]=m.x;y[w+1]=m.y;y[w+2]=m.z}if(O)for(k=0;k<t;k++){color=A[k];w=k*3;z[w]=color.r;z[w+1]=color.g;z[w+2]=color.b}}if(B||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,s)}if(O||j.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,z,s)}}function e(f,s,j,k,m){k.program||aa.initMaterial(k,s,j,m);var w=k.program,x=w.uniforms,u=k.uniforms;
if(w!=ra){c.useProgram(w);ra=w}c.uniformMatrix4fv(x.projectionMatrix,!1,Ta);if(j&&(k instanceof THREE.MeshBasicMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial||k instanceof THREE.LineBasicMaterial||k instanceof THREE.ParticleBasicMaterial||k.fog)){u.fogColor.value=j.color;if(j instanceof THREE.Fog){u.fogNear.value=j.near;u.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)u.fogDensity.value=j.density}if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial||
k.lights){var A,t,y=0,z=0,D=0,B,O,W,P,X=Sa,Ga=X.directional.colors,T=X.directional.positions,Q=X.point.colors,U=X.point.positions,ua=X.point.distances,r=0,G=0;j=t=P=0;for(A=s.length;j<A;j++){t=s[j];B=t.color;O=t.position;W=t.intensity;P=t.distance;if(t instanceof THREE.AmbientLight){y+=B.r;z+=B.g;D+=B.b}else if(t instanceof THREE.DirectionalLight){P=r*3;Ga[P]=B.r*W;Ga[P+1]=B.g*W;Ga[P+2]=B.b*W;T[P]=O.x;T[P+1]=O.y;T[P+2]=O.z;r+=1}else if(t instanceof THREE.PointLight){t=G*3;Q[t]=B.r*W;Q[t+1]=B.g*W;
Q[t+2]=B.b*W;U[t]=O.x;U[t+1]=O.y;U[t+2]=O.z;ua[G]=P;G+=1}}for(j=r*3;j<Ga.length;j++)Ga[j]=0;for(j=G*3;j<Q.length;j++)Q[j]=0;X.point.length=G;X.directional.length=r;X.ambient[0]=y;X.ambient[1]=z;X.ambient[2]=D;j=Sa;u.enableLighting.value=j.directional.length+j.point.length;u.ambientLightColor.value=j.ambient;u.directionalLightColor.value=j.directional.colors;u.directionalLightDirection.value=j.directional.positions;u.pointLightColor.value=j.point.colors;u.pointLightPosition.value=j.point.positions;
u.pointLightDistance.value=j.point.distances}if(k instanceof THREE.MeshBasicMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial){u.diffuse.value=k.color;u.opacity.value=k.opacity;u.map.texture=k.map;u.lightMap.texture=k.lightMap;u.envMap.texture=k.envMap;u.reflectivity.value=k.reflectivity;u.refractionRatio.value=k.refractionRatio;u.combine.value=k.combine;u.useRefract.value=k.envMap&&k.envMap.mapping instanceof THREE.CubeRefractionMapping}if(k instanceof THREE.LineBasicMaterial){u.diffuse.value=
k.color;u.opacity.value=k.opacity}else if(k instanceof THREE.ParticleBasicMaterial){u.psColor.value=k.color;u.opacity.value=k.opacity;u.size.value=k.size;u.scale.value=S.height/2;u.map.texture=k.map}else if(k instanceof THREE.MeshPhongMaterial){u.ambient.value=k.ambient;u.specular.value=k.specular;u.shininess.value=k.shininess}else if(k instanceof THREE.MeshDepthMaterial){u.mNear.value=f.near;u.mFar.value=f.far;u.opacity.value=k.opacity}else if(k instanceof THREE.MeshNormalMaterial)u.opacity.value=
k.opacity;for(var i in u)if(z=w.uniforms[i]){A=u[i];y=A.type;j=A.value;if(y=="i")c.uniform1i(z,j);else if(y=="f")c.uniform1f(z,j);else if(y=="fv1")c.uniform1fv(z,j);else if(y=="fv")c.uniform3fv(z,j);else if(y=="v2")c.uniform2f(z,j.x,j.y);else if(y=="v3")c.uniform3f(z,j.x,j.y,j.z);else if(y=="v4")c.uniform4f(z,j.x,j.y,j.z,j.w);else if(y=="c")c.uniform3f(z,j.r,j.g,j.b);else if(y=="t"){c.uniform1i(z,j);if(A=A.texture)if(A.image instanceof Array&&A.image.length==6){if(A.image.length==6){if(A.needsUpdate){if(A.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,
A.image.__webglTextureCube);for(y=0;y<6;++y)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+y,0,0,0,c.RGBA,c.UNSIGNED_BYTE,A.image[y])}else{A.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,A.image.__webglTextureCube);for(y=0;y<6;++y)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+y,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,A.image[y]);A.__webglInit=!0}Z(c.TEXTURE_CUBE_MAP,A,A.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);A.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,
A.image.__webglTextureCube)}}else K(A,j)}}c.uniformMatrix4fv(x.modelViewMatrix,!1,m._modelViewMatrixArray);c.uniformMatrix3fv(x.normalMatrix,!1,m._normalMatrixArray);(k instanceof THREE.MeshShaderMaterial||k instanceof THREE.MeshPhongMaterial||k.envMap)&&c.uniform3f(x.cameraPosition,f.position.x,f.position.y,f.position.z);(k instanceof THREE.MeshShaderMaterial||k.envMap||k.skinning)&&c.uniformMatrix4fv(x.objectMatrix,!1,m._objectMatrixArray);(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial||
k instanceof THREE.MeshShaderMaterial||k.skinning)&&c.uniformMatrix4fv(x.viewMatrix,!1,Xa);if(k instanceof THREE.ShadowVolumeDynamicMaterial){f=u.directionalLightDirection.value;f[0]=-s[1].position.x;f[1]=-s[1].position.y;f[2]=-s[1].position.z;c.uniform3fv(x.directionalLightDirection,f);c.uniformMatrix4fv(x.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(x.viewMatrix,!1,Xa)}if(k.skinning){c.uniformMatrix4fv(x.cameraInverseMatrix,!1,Xa);c.uniformMatrix4fv(x.boneGlobalMatrices,!1,m.boneMatrices)}return w}
function g(f,s,j,k,m,w){if(k.opacity!=0){var x;f=e(f,s,j,k,w).attributes;if(k.morphTargets){s=k.program.attributes;w.morphTargetBase!==-1?c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[w.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(s.position,3,c.FLOAT,!1,0,0);if(w.morphTargetForcedOrder.length){j=0;for(var u=w.morphTargetForcedOrder,A=w.morphTargetInfluences;j<k.numSupportedMorphTargets&&j<u.length;){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[u[j]]);
c.vertexAttribPointer(s["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=A[u[j]];j++}}else{u=[];var t=-1,y=0;A=w.morphTargetInfluences;var z,D=A.length;j=0;for(w.morphTargetBase!==-1&&(u[w.morphTargetBase]=!0);j<k.numSupportedMorphTargets;){for(z=0;z<D;z++)if(!u[z]&&A[z]>t){y=z;t=A[y]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[y]);c.vertexAttribPointer(s["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=t;u[y]=1;t=-1;j++}}c.uniform1fv(k.program.uniforms.morphTargetInfluences,
w.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(m.__webglCustomAttributes)for(x in m.__webglCustomAttributes)if(f[x]>=0){s=m.__webglCustomAttributes[x];c.bindBuffer(c.ARRAY_BUFFER,s.buffer);c.vertexAttribPointer(f[x],s.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer);
c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);
if(k.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,
4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh)if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth);c.drawArrays(w,0,m.__webglLineCount)}else if(w instanceof
THREE.ParticleSystem)c.drawArrays(c.POINTS,0,m.__webglParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function h(f,s,j){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(s.attributes.position);c.vertexAttribPointer(s.attributes.position,
3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(j==THREE.FlatShading){var k,m,w,x,u,A,t,y,z,D,B=f.count*3;for(D=0;D<B;D+=9){j=f.normalArray;k=j[D];m=j[D+1];w=j[D+2];x=j[D+3];A=j[D+4];y=j[D+5];u=j[D+6];t=j[D+7];z=j[D+8];k=(k+x+u)/3;m=(m+A+t)/3;w=(w+y+z)/3;j[D]=k;j[D+1]=m;j[D+2]=w;j[D+3]=k;j[D+4]=m;j[D+5]=w;j[D+6]=k;j[D+7]=m;j[D+8]=w}}c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(s.attributes.normal);c.vertexAttribPointer(s.attributes.normal,
3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function o(f){if(ma!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);ma=f.doubleSided}if(na!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);na=f.flipSided}}function n(f){if(Y!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Y=f}}function p(f){$[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);$[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);$[2].set(f.n41+f.n21,f.n42+f.n22,
f.n43+f.n23,f.n44+f.n24);$[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);$[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);$[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var s;for(f=0;f<6;f++){s=$[f];s.divideScalar(Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z))}}function q(f){for(var s=f.matrixWorld,j=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),k=0;k<6;k++){f=$[k].x*s.n14+$[k].y*s.n24+$[k].z*s.n34+$[k].w;if(f<=j)return!1}return!0}function v(f,
s){f.list[f.count]=s;f.count+=1}function E(f){var s,j,k=f.object,m=f.opaque,w=f.transparent;w.count=0;f=m.count=0;for(s=k.materials.length;f<s;f++){j=k.materials[f];j.transparent?v(w,j):v(m,j)}}function F(f){var s,j,k,m,w=f.object,x=f.buffer,u=f.opaque,A=f.transparent;A.count=0;f=u.count=0;for(k=w.materials.length;f<k;f++){s=w.materials[f];if(s instanceof THREE.MeshFaceMaterial){s=0;for(j=x.materials.length;s<j;s++)(m=x.materials[s])&&(m.transparent?v(A,m):v(u,m))}else(m=s)&&(m.transparent?v(A,m):
v(u,m))}}function H(f,s){return s.z-f.z}function I(f){c.enable(c.POLYGON_OFFSET_FILL);c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(!1);c.colorMask(!1,!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var s,j=f.lights.length,k,m=f.lights,w=[],x,u,A,t,y,z=f.__webglShadowVolumes.length;for(s=0;s<j;s++){k=f.lights[s];if(k instanceof THREE.DirectionalLight){w[0]=-k.position.x;
w[1]=-k.position.y;w[2]=-k.position.z;for(y=0;y<z;y++){k=f.__webglShadowVolumes[y].object;x=f.__webglShadowVolumes[y].buffer;u=k.materials[0];u.program||aa.initMaterial(u,m,undefined,k);u=u.program;A=u.uniforms;t=u.attributes;if(ra!==u){c.useProgram(u);ra=u;c.uniformMatrix4fv(A.projectionMatrix,!1,Ta);c.uniformMatrix4fv(A.viewMatrix,!1,Xa);c.uniform3fv(A.directionalLightDirection,w)}k.matrixWorld.flattenToArray(k._objectMatrixArray);c.uniformMatrix4fv(A.objectMatrix,!1,k._objectMatrixArray);c.bindBuffer(c.ARRAY_BUFFER,
x.__webglVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,x.__webglNormalBuffer);c.vertexAttribPointer(t.normal,3,c.FLOAT,!1,0,0);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);c.cullFace(c.FRONT);c.drawElements(c.TRIANGLES,x.__webglFaceCount,c.UNSIGNED_SHORT,0);c.cullFace(c.BACK);c.drawElements(c.TRIANGLES,x.__webglFaceCount,c.UNSIGNED_SHORT,0)}}}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,
c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);ga="";ra=R.program;c.useProgram(R.program);c.uniformMatrix4fv(R.projectionLocation,!1,Ta);c.uniform1f(R.darknessLocation,R.darkness);c.bindBuffer(c.ARRAY_BUFFER,R.vertexBuffer);c.vertexAttribPointer(R.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(R.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);
c.enable(c.DEPTH_TEST);c.depthMask(ta)}function M(f,s){var j,k,m;j=_sprite.attributes;var w=_sprite.uniforms,x=za/ya,u,A=[],t=ya*0.5,y=za*0.5,z=!0;c.useProgram(_sprite.program);ra=_sprite.program;ga="";if(!ob){c.enableVertexAttribArray(_sprite.attributes.position);c.enableVertexAttribArray(_sprite.attributes.uv);ob=!0}c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(j.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,
2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(w.projectionMatrix,!1,Ta);c.activeTexture(c.TEXTURE0);c.uniform1i(w.map,0);j=0;for(k=f.__webglSprites.length;j<k;j++){m=f.__webglSprites[j];if(m.useScreenCoordinates)m.z=-m.position.z;else{m._modelViewMatrix.multiplyToArray(s.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);m.z=-m._modelViewMatrix.n34}}f.__webglSprites.sort(H);j=0;for(k=f.__webglSprites.length;j<k;j++){m=f.__webglSprites[j];if(m.material===
undefined&&m.map&&m.map.image&&m.map.image.width){if(m.useScreenCoordinates){c.uniform1i(w.useScreenCoordinates,1);c.uniform3f(w.screenPosition,(m.position.x-t)/t,(y-m.position.y)/y,Math.max(0,Math.min(1,m.position.z)))}else{c.uniform1i(w.useScreenCoordinates,0);c.uniform1i(w.affectedByDistance,m.affectedByDistance?1:0);c.uniformMatrix4fv(w.modelViewMatrix,!1,m._modelViewMatrixArray)}u=m.map.image.width/(m.affectedByDistance?1:za);A[0]=u*x*m.scale.x;A[1]=u*m.scale.y;c.uniform2f(w.uvScale,m.uvScale.x,
m.uvScale.y);c.uniform2f(w.uvOffset,m.uvOffset.x,m.uvOffset.y);c.uniform2f(w.alignment,m.alignment.x,m.alignment.y);c.uniform1f(w.opacity,m.opacity);c.uniform1f(w.rotation,m.rotation);c.uniform2fv(w.scale,A);if(m.mergeWith3D&&!z){c.enable(c.DEPTH_TEST);z=!0}else if(!m.mergeWith3D&&z){c.disable(c.DEPTH_TEST);z=!1}oa(m.blending);K(m.map,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function N(f,s){var j,k,m=f.__webglLensFlares.length,
w,x,u,A=new THREE.Vector3,t=za/ya,y=ya*0.5,z=za*0.5,D=16/za,B=[D*t,D],O=[1,1,0],W=[1,1],P=J.uniforms;j=J.attributes;c.useProgram(J.program);ra=J.program;ga="";if(!pb){c.enableVertexAttribArray(J.attributes.vertex);c.enableVertexAttribArray(J.attributes.uv);pb=!0}c.uniform1i(P.occlusionMap,0);c.uniform1i(P.map,1);c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.vertexAttribPointer(j.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);
c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.activeTexture(c.TEXTURE1);for(k=0;k<m;k++){j=f.__webglLensFlares[k].object;A.set(j.matrixWorld.n14,j.matrixWorld.n24,j.matrixWorld.n34);s.matrixWorldInverse.multiplyVector3(A);s.projectionMatrix.multiplyVector3(A);O[0]=A.x;O[1]=A.y;O[2]=A.z;W[0]=O[0]*y+y;W[1]=O[1]*z+z;if(J.hasVertexTexture||W[0]>0&&W[0]<ya&&W[1]>0&&W[1]<za){c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,
0,c.RGB,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,0);c.uniform2fv(P.scale,B);c.uniform3fv(P.screenPosition,O);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,W[0]-8,W[1]-8,16,16,0);c.uniform1i(P.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);j.positionScreen.x=O[0];j.positionScreen.y=
O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w<x;w++){u=j.lensFlares[w];if(u.opacity>0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,
0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,s){f._modelViewMatrix.multiplyToArray(s.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var s,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(s in j.geometryGroups){k=j.geometryGroups[s];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices||
j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,T=void 0,Q=void 0,U=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var r=void 0,G=void 0;z=void 0;r=void 0;G=void 0;var i=void 0,Ka=void 0;r=void 0;G=void 0;i=void 0;Ka=void 0;r=void 0;G=void 0;i=void 0;Ka=void 0;r=void 0;
G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;r=void 0;G=void 0;i=void 0;var Va=void 0,va=0,Aa=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;G=r=0;var Ca=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType;
O=k.__uvType;P=k.__normalType;var Ha=f.geometry,ib=Ha.__dirtyVertices,jb=Ha.__dirtyElements,eb=Ha.__dirtyUvs,kb=Ha.__dirtyNormals,lb=Ha.__dirtyTangents,mb=Ha.__dirtyColors,nb=Ha.__dirtyMorphTargets,ab=Ha.vertices,rb=k.faces,ub=Ha.faces,sb=Ha.faceVertexUvs[0],tb=Ha.faceVertexUvs[1],bb=Ha.skinVerticesA,cb=Ha.skinVerticesB,db=Ha.skinIndices,Wa=Ha.skinWeights,Ya=f instanceof THREE.ShadowVolume?Ha.edgeFaces:undefined;morphTargets=Ha.morphTargets;if(Ra)for(Va in Ra){Ra[Va].offset=0;Ra[Va].offsetSrc=0}x=
0;for(u=rb.length;x<u;x++){A=rb[x];t=ub[A];sb&&(X=sb[A]);tb&&(Ga=tb[A]);A=t.vertexNormals;y=t.normal;z=t.vertexColors;D=t.color;B=t.vertexTangents;if(t instanceof THREE.Face3){if(ib){T=ab[t.a].position;Q=ab[t.b].position;U=ab[t.c].position;Ca[Aa]=T.x;Ca[Aa+1]=T.y;Ca[Aa+2]=T.z;Ca[Aa+3]=Q.x;Ca[Aa+4]=Q.y;Ca[Aa+5]=Q.z;Ca[Aa+6]=U.x;Ca[Aa+7]=U.y;Ca[Aa+8]=U.z;Aa+=9}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){r=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===undefined||i.boundTo==="vertices"){i.array[r+
0]=i.value[t.a];i.array[r+1]=i.value[t.b];i.array[r+2]=i.value[t.c]}else if(i.boundTo==="faces"){i.array[r+0]=i.value[G];i.array[r+1]=i.value[G];i.array[r+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[r+0]=i.value[G+0];i.array[r+1]=i.value[G+1];i.array[r+2]=i.value[G+2];i.offsetSrc+=3}i.offset+=3}else{if(i.boundTo===undefined||i.boundTo==="vertices"){T=i.value[t.a];Q=i.value[t.b];U=i.value[t.c]}else if(i.boundTo==="faces"){T=i.value[G];Q=i.value[G];U=i.value[G];i.offsetSrc++}else if(i.boundTo===
"faceVertices"){T=i.value[G+0];Q=i.value[G+1];U=i.value[G+2];i.offsetSrc+=3}if(i.size===2){i.array[r+0]=T.x;i.array[r+1]=T.y;i.array[r+2]=Q.x;i.array[r+3]=Q.y;i.array[r+4]=U.x;i.array[r+5]=U.y;i.offset+=6}else if(i.size===3){if(i.type==="c"){i.array[r+0]=T.r;i.array[r+1]=T.g;i.array[r+2]=T.b;i.array[r+3]=Q.r;i.array[r+4]=Q.g;i.array[r+5]=Q.b;i.array[r+6]=U.r;i.array[r+7]=U.g;i.array[r+8]=U.b}else{i.array[r+0]=T.x;i.array[r+1]=T.y;i.array[r+2]=T.z;i.array[r+3]=Q.x;i.array[r+4]=Q.y;i.array[r+5]=Q.z;
i.array[r+6]=U.x;i.array[r+7]=U.y;i.array[r+8]=U.z}i.offset+=9}else{i.array[r+0]=T.x;i.array[r+1]=T.y;i.array[r+2]=T.z;i.array[r+3]=T.w;i.array[r+4]=Q.x;i.array[r+5]=Q.y;i.array[r+6]=Q.z;i.array[r+7]=Q.w;i.array[r+8]=U.x;i.array[r+9]=U.y;i.array[r+10]=U.z;i.array[r+11]=U.w;i.offset+=12}}}}if(nb){r=0;for(G=morphTargets.length;r<G;r++){T=morphTargets[r].vertices[t.a].position;Q=morphTargets[r].vertices[t.b].position;U=morphTargets[r].vertices[t.c].position;i=hb[r];i[Ba+0]=T.x;i[Ba+1]=T.y;i[Ba+2]=T.z;
i[Ba+3]=Q.x;i[Ba+4]=Q.y;i[Ba+5]=Q.z;i[Ba+6]=U.x;i[Ba+7]=U.y;i[Ba+8]=U.z}Ba+=9}if(Wa.length){r=Wa[t.a];G=Wa[t.b];i=Wa[t.c];la[C]=r.x;la[C+1]=r.y;la[C+2]=r.z;la[C+3]=r.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;la[C+11]=i.w;r=db[t.a];G=db[t.b];i=db[t.c];ka[C]=r.x;ka[C+1]=r.y;ka[C+2]=r.z;ka[C+3]=r.w;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=G.w;ka[C+8]=i.x;ka[C+9]=i.y;ka[C+10]=i.z;ka[C+11]=i.w;r=bb[t.a];G=bb[t.b];i=bb[t.c];ia[C]=r.x;ia[C+1]=r.y;ia[C+2]=r.z;
ia[C+3]=1;ia[C+4]=G.x;ia[C+5]=G.y;ia[C+6]=G.z;ia[C+7]=1;ia[C+8]=i.x;ia[C+9]=i.y;ia[C+10]=i.z;ia[C+11]=1;r=cb[t.a];G=cb[t.b];i=cb[t.c];ja[C]=r.x;ja[C+1]=r.y;ja[C+2]=r.z;ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+11]=1;C+=12}if(mb&&W){if(z.length==3&&W==THREE.VertexColors){t=z[0];r=z[1];G=z[2]}else G=r=t=D;Da[xa]=t.r;Da[xa+1]=t.g;Da[xa+2]=t.b;Da[xa+3]=r.r;Da[xa+4]=r.g;Da[xa+5]=r.b;Da[xa+6]=G.r;Da[xa+7]=G.g;Da[xa+8]=G.b;xa+=9}if(lb&&Ha.hasTangents){z=
B[0];D=B[1];t=B[2];ha[ea]=z.x;ha[ea+1]=z.y;ha[ea+2]=z.z;ha[ea+3]=z.w;ha[ea+4]=D.x;ha[ea+5]=D.y;ha[ea+6]=D.z;ha[ea+7]=D.w;ha[ea+8]=t.x;ha[ea+9]=t.y;ha[ea+10]=t.z;ha[ea+11]=t.w;ea+=12}if(kb&&P)if(A.length==3&&qb)for(B=0;B<3;B++){y=A[B];Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<3;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=0;B<3;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<3;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=
va;Na[Ja+1]=va+1;Na[Ja+2]=va+2;Ja+=3;Oa[Ma]=va;Oa[Ma+1]=va+1;Oa[Ma+2]=va;Oa[Ma+3]=va+2;Oa[Ma+4]=va+1;Oa[Ma+5]=va+2;Ma+=6;va+=3}}else if(t instanceof THREE.Face4){if(ib){T=ab[t.a].position;Q=ab[t.b].position;U=ab[t.c].position;ua=ab[t.d].position;Ca[Aa]=T.x;Ca[Aa+1]=T.y;Ca[Aa+2]=T.z;Ca[Aa+3]=Q.x;Ca[Aa+4]=Q.y;Ca[Aa+5]=Q.z;Ca[Aa+6]=U.x;Ca[Aa+7]=U.y;Ca[Aa+8]=U.z;Ca[Aa+9]=ua.x;Ca[Aa+10]=ua.y;Ca[Aa+11]=ua.z;Aa+=12}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){r=i.offset;G=i.offsetSrc;if(i.size===1){if(i.boundTo===
undefined||i.boundTo==="vertices"){i.array[r+0]=i.value[t.a];i.array[r+1]=i.value[t.b];i.array[r+2]=i.value[t.c];i.array[r+2]=i.value[t.d]}else if(i.boundTo==="faces"){i.array[r+0]=i.value[G];i.array[r+1]=i.value[G];i.array[r+2]=i.value[G];i.array[r+2]=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){i.array[r+0]=i.value[G+0];i.array[r+1]=i.value[G+1];i.array[r+2]=i.value[G+2];i.array[r+2]=i.value[G+3];i.offsetSrc+=4}i.offset+=4}else{if(i.boundTo===undefined||i.boundTo==="vertices"){T=
i.value[t.a];Q=i.value[t.b];U=i.value[t.c];ua=i.value[t.d]}else if(i.boundTo==="faces"){T=i.value[G];Q=i.value[G];U=i.value[G];ua=i.value[G];i.offsetSrc++}else if(i.boundTo==="faceVertices"){T=i.value[G+0];Q=i.value[G+1];U=i.value[G+2];ua=i.value[G+3];i.offsetSrc+=4}if(i.size===2){i.array[r+0]=T.x;i.array[r+1]=T.y;i.array[r+2]=Q.x;i.array[r+3]=Q.y;i.array[r+4]=U.x;i.array[r+5]=U.y;i.array[r+6]=ua.x;i.array[r+7]=ua.y;i.offset+=8}else if(i.size===3){if(i.type==="c"){i.array[r+0]=T.r;i.array[r+1]=T.g;
i.array[r+2]=T.b;i.array[r+3]=Q.r;i.array[r+4]=Q.g;i.array[r+5]=Q.b;i.array[r+6]=U.r;i.array[r+7]=U.g;i.array[r+8]=U.b;i.array[r+9]=ua.r;i.array[r+10]=ua.g;i.array[r+11]=ua.b}else{i.array[r+0]=T.x;i.array[r+1]=T.y;i.array[r+2]=T.z;i.array[r+3]=Q.x;i.array[r+4]=Q.y;i.array[r+5]=Q.z;i.array[r+6]=U.x;i.array[r+7]=U.y;i.array[r+8]=U.z;i.array[r+9]=ua.x;i.array[r+10]=ua.y;i.array[r+11]=ua.z}i.offset+=12}else{i.array[r+0]=T.x;i.array[r+1]=T.y;i.array[r+2]=T.z;i.array[r+3]=T.w;i.array[r+4]=Q.x;i.array[r+
5]=Q.y;i.array[r+6]=Q.z;i.array[r+7]=Q.w;i.array[r+8]=U.x;i.array[r+9]=U.y;i.array[r+10]=U.z;i.array[r+11]=U.w;i.array[r+12]=ua.x;i.array[r+13]=ua.y;i.array[r+14]=ua.z;i.array[r+15]=ua.w;i.offset+=16}}}}if(nb){r=0;for(G=morphTargets.length;r<G;r++){T=morphTargets[r].vertices[t.a].position;Q=morphTargets[r].vertices[t.b].position;U=morphTargets[r].vertices[t.c].position;ua=morphTargets[r].vertices[t.d].position;i=hb[r];i[Ba+0]=T.x;i[Ba+1]=T.y;i[Ba+2]=T.z;i[Ba+3]=Q.x;i[Ba+4]=Q.y;i[Ba+5]=Q.z;i[Ba+6]=
U.x;i[Ba+7]=U.y;i[Ba+8]=U.z;i[Ba+9]=ua.x;i[Ba+10]=ua.y;i[Ba+11]=ua.z}Ba+=12}if(Wa.length){r=Wa[t.a];G=Wa[t.b];i=Wa[t.c];Ka=Wa[t.d];la[C]=r.x;la[C+1]=r.y;la[C+2]=r.z;la[C+3]=r.w;la[C+4]=G.x;la[C+5]=G.y;la[C+6]=G.z;la[C+7]=G.w;la[C+8]=i.x;la[C+9]=i.y;la[C+10]=i.z;la[C+11]=i.w;la[C+12]=Ka.x;la[C+13]=Ka.y;la[C+14]=Ka.z;la[C+15]=Ka.w;r=db[t.a];G=db[t.b];i=db[t.c];Ka=db[t.d];ka[C]=r.x;ka[C+1]=r.y;ka[C+2]=r.z;ka[C+3]=r.w;ka[C+4]=G.x;ka[C+5]=G.y;ka[C+6]=G.z;ka[C+7]=G.w;ka[C+8]=i.x;ka[C+9]=i.y;ka[C+10]=i.z;
ka[C+11]=i.w;ka[C+12]=Ka.x;ka[C+13]=Ka.y;ka[C+14]=Ka.z;ka[C+15]=Ka.w;r=bb[t.a];G=bb[t.b];i=bb[t.c];Ka=bb[t.d];ia[C]=r.x;ia[C+1]=r.y;ia[C+2]=r.z;ia[C+3]=1;ia[C+4]=G.x;ia[C+5]=G.y;ia[C+6]=G.z;ia[C+7]=1;ia[C+8]=i.x;ia[C+9]=i.y;ia[C+10]=i.z;ia[C+11]=1;ia[C+12]=Ka.x;ia[C+13]=Ka.y;ia[C+14]=Ka.z;ia[C+15]=1;r=cb[t.a];G=cb[t.b];i=cb[t.c];t=cb[t.d];ja[C]=r.x;ja[C+1]=r.y;ja[C+2]=r.z;ja[C+3]=1;ja[C+4]=G.x;ja[C+5]=G.y;ja[C+6]=G.z;ja[C+7]=1;ja[C+8]=i.x;ja[C+9]=i.y;ja[C+10]=i.z;ja[C+11]=1;ja[C+12]=t.x;ja[C+13]=
t.y;ja[C+14]=t.z;ja[C+15]=1;C+=16}if(mb&&W){if(z.length==4&&W==THREE.VertexColors){t=z[0];r=z[1];G=z[2];z=z[3]}else z=G=r=t=D;Da[xa]=t.r;Da[xa+1]=t.g;Da[xa+2]=t.b;Da[xa+3]=r.r;Da[xa+4]=r.g;Da[xa+5]=r.b;Da[xa+6]=G.r;Da[xa+7]=G.g;Da[xa+8]=G.b;Da[xa+9]=z.r;Da[xa+10]=z.g;Da[xa+11]=z.b;xa+=12}if(lb&&Ha.hasTangents){z=B[0];D=B[1];t=B[2];B=B[3];ha[ea]=z.x;ha[ea+1]=z.y;ha[ea+2]=z.z;ha[ea+3]=z.w;ha[ea+4]=D.x;ha[ea+5]=D.y;ha[ea+6]=D.z;ha[ea+7]=D.w;ha[ea+8]=t.x;ha[ea+9]=t.y;ha[ea+10]=t.z;ha[ea+11]=t.w;ha[ea+
12]=B.x;ha[ea+13]=B.y;ha[ea+14]=B.z;ha[ea+15]=B.w;ea+=16}if(kb&&P)if(A.length==4&&qb)for(B=0;B<4;B++){y=A[B];Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}else for(B=0;B<4;B++){Qa[La]=y.x;Qa[La+1]=y.y;Qa[La+2]=y.z;La+=3}if(eb&&X!==undefined&&O)for(B=0;B<4;B++){A=X[B];fb[Za]=A.u;fb[Za+1]=A.v;Za+=2}if(eb&&Ga!==undefined&&O)for(B=0;B<4;B++){A=Ga[B];gb[$a]=A.u;gb[$a+1]=A.v;$a+=2}if(jb){Na[Ja]=va;Na[Ja+1]=va+1;Na[Ja+2]=va+3;Na[Ja+3]=va+1;Na[Ja+4]=va+2;Na[Ja+5]=va+3;Ja+=6;Oa[Ma]=va;Oa[Ma+1]=va+1;Oa[Ma+2]=
va;Oa[Ma+3]=va+3;Oa[Ma+4]=va+1;Oa[Ma+5]=va+2;Oa[Ma+6]=va+2;Oa[Ma+7]=va+3;Ma+=8;va+=4}}}if(Ya){x=0;for(u=Ya.length;x<u;x++){Na[Ja]=Ya[x].a;Na[Ja+1]=Ya[x].b;Na[Ja+2]=Ya[x].c;Na[Ja+3]=Ya[x].a;Na[Ja+4]=Ya[x].c;Na[Ja+5]=Ya[x].d;Ja+=6}}if(ib){c.bindBuffer(c.ARRAY_BUFFER,k.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Ca,w)}if(Ra)for(Va in Ra){i=Ra[Va];if(i.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,i.buffer);c.bufferData(c.ARRAY_BUFFER,i.array,w);i.needsUpdate=!1}}if(nb){r=0;for(G=morphTargets.length;r<
G;r++){c.bindBuffer(c.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[r]);c.bufferData(c.ARRAY_BUFFER,hb[r],w)}}if(mb&&xa>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(kb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Qa,w)}if(lb&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ha,w)}if(eb&&Za>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,fb,w)}if(eb&&
$a>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,gb,w)}if(jb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Oa,w)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ia,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ja,w);c.bindBuffer(c.ARRAY_BUFFER,
k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,la,w)}}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;s=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;
if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,s)}if(Ga){for(u=0;u<w;u++){color=k[u];m=u*3;x[m]=color.r;x[m+1]=color.g;x[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,s)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.Line){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;s=c.DYNAMIC_DRAW;W=f.vertices;
k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<P;u++){O=W[u].position;m=u*3;X[m]=O.x;X[m+1]=O.y;X[m+2]=O.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,X,s)}if(Ga){for(u=0;u<w;u++){color=k[u];m=u*3;x[m]=color.r;x[m+1]=color.g;x[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,s)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){j=
f.geometry;(j.__dirtyVertices||j.__dirtyColors||f.sortParticles)&&d(j,c.DYNAMIC_DRAW,f);j.__dirtyVertices=!1;j.__dirtyColors=!1}}function sa(f){function s(D){var B=[];j=0;for(k=D.length;j<k;j++)D[j]==undefined?B.push("undefined"):B.push(D[j].id);return B.join("_")}var j,k,m,w,x,u,A,t,y={},z=f.morphTargets!==undefined?f.morphTargets.length:0;f.geometryGroups={};m=0;for(w=f.faces.length;m<w;m++){x=f.faces[m];u=x.materials;A=s(u);y[A]==undefined&&(y[A]={hash:A,counter:0});t=y[A].hash+"_"+y[A].counter;
f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z});x=x instanceof THREE.Face3?3:4;if(f.geometryGroups[t].vertices+x>65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z})}f.geometryGroups[t].faces.push(m);f.geometryGroups[t].vertices+=x}}function da(f,s,j){f.push({buffer:s,object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function oa(f){if(f!=
ga){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ga=f}}function Z(f,s,j){if((j.width&j.width-1)==0&&(j.height&
j.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(s.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(s.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(s.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Ea(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Ea(s.minFilter))}}function K(f,s){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,
f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+s);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer===
undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,fa(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,fa(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,fa(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,fa(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,fa(f.format),f.width,f.height,
0,fa(f.format),fa(f.type),null);c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);if(f.depthBuffer&&!f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else if(f.depthBuffer&&f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,
c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var s,j;if(f){s=f.__webglFramebuffer;j=f.width;f=f.height}else{s=null;j=ya;f=za}if(s!=Fa){c.bindFramebuffer(c.FRAMEBUFFER,s);c.viewport(wa,qa,j,f);Fa=s}}function ca(f,s){var j;if(f=="fragment")j=
c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(j=c.createShader(c.VERTEX_SHADER));c.shaderSource(j,s);c.compileShader(j);if(!c.getShaderParameter(j,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(j));console.error(s);return null}return j}function Ea(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function fa(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;
case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;
case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var c,S=document.createElement("canvas"),pa=[],ra=null,Fa=null,ta=!0,aa=this,ma=null,na=null,ga=null,Y=null,wa=
0,qa=0,ya=0,za=0,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Pa=new THREE.Matrix4,Ta=new Float32Array(16),Xa=new Float32Array(16),Ua=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):
new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.maxMorphTargets=8;this.domElement=S;this.autoClear=!0;this.sortObjects=!0;(function(f,s,j,k){try{if(!(c=S.getContext("experimental-webgl",{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(m){console.error(m)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);
c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(s.r,s.g,s.b,j)})(antialias,clearColor,clearAlpha,stencil);this.context=c;if(stencil){var R={};R.vertices=new Float32Array(12);R.faces=new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]=
20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]=2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=c.createBuffer();R.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,R.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,R.faces,c.STATIC_DRAW);R.program=c.createProgram();c.attachShader(R.program,ca("fragment",
THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(R.program,ca("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(R.program);R.vertexLocation=c.getAttribLocation(R.program,"position");R.projectionLocation=c.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=c.getUniformLocation(R.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]=-1;J.vertices[b++]=0;J.vertices[b++]=0;J.vertices[b++]=
1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3;J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,
J.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,
J.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);if(c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){J.hasVertexTexture=!1;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlare.fragmentShader));
c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture=!0;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program,"position");J.attributes.uv=c.getAttribLocation(J.program,"UV");J.uniforms.renderType=
c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map");J.uniforms.occlusionMap=c.getUniformLocation(J.program,"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale=c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition");var pb=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);
b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;
_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader));
c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");
_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=
c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var ob=!1;this.setSize=function(f,s){S.width=f;S.height=s;this.setViewport(0,0,S.width,S.height)};this.setViewport=function(f,s,j,k){wa=f;qa=s;ya=j;za=k;c.viewport(wa,qa,ya,za)};this.setScissor=function(f,s,j,k){c.scissor(f,s,j,k)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){ta=
f;c.depthMask(f)};this.setClearColorHex=function(f,s){var j=new THREE.Color(f);c.clearColor(j.r,j.g,j.b,s)};this.setClearColor=function(f,s){c.clearColor(f.r,f.g,f.b,s)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.initMaterial=function(f,s,j,k){var m,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof
THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=s.length;A<
t;A++){w=s[A];w instanceof THREE.DirectionalLight&&y++;w instanceof THREE.PointLight&&u++}if(u+y<=4)s=y;else{s=Math.ceil(4*y/(u+y));u=4-s}w={directional:s,point:u};y=50;if(k!==undefined&&k instanceof THREE.SkinnedMesh)y=k.bones.length;var z;a:{A=f.fragmentShader;t=f.vertexShader;u=f.uniforms;s=f.attributes;j={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:j,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets,
maxDirLights:w.directional,maxPointLights:w.point,maxBones:y};var D;w=[];if(x)w.push(x);else{w.push(A);w.push(t)}for(D in j){w.push(D);w.push(j[D])}x=w.join();D=0;for(w=pa.length;D<w;D++)if(pa[D].code==x){z=pa[D].program;break a}D=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":
"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+j.maxBones,j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors?
"#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B);
B=A;u=0;for(A=B.length;u<A;u++){t=B[u];D.uniforms[t]=c.getUniformLocation(D,t)}A=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(B=0;B<j.maxMorphTargets;B++)A.push("morphTarget"+B);for(z in s)A.push(z);z=A;B=0;for(s=z.length;B<s;B++){j=z[B];D.attributes[j]=c.getAttribLocation(D,j)}pa.push({program:D,code:x});z=D}f.program=z;z=f.program.attributes;c.enableVertexAttribArray(z.position);z.color>=0&&c.enableVertexAttribArray(z.color);z.normal>=
0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(m in f.attributes)z[m]>=0&&c.enableVertexAttribArray(z[m]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0);
f.numSupportedMorphTargets++}if(z.morphTarget1>=0){c.enableVertexAttribArray(z.morphTarget1);f.numSupportedMorphTargets++}if(z.morphTarget2>=0){c.enableVertexAttribArray(z.morphTarget2);f.numSupportedMorphTargets++}if(z.morphTarget3>=0){c.enableVertexAttribArray(z.morphTarget3);f.numSupportedMorphTargets++}if(z.morphTarget4>=0){c.enableVertexAttribArray(z.morphTarget4);f.numSupportedMorphTargets++}if(z.morphTarget5>=0){c.enableVertexAttribArray(z.morphTarget5);f.numSupportedMorphTargets++}if(z.morphTarget6>=
0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f<m;f++)k.__webglMorphTargetInfluences[f]=0}};this.render=function(f,s,j,k){var m,w,x,u,A,t,y,z,D=f.lights,B=f.fog;s.matrixAutoUpdate&&s.updateMatrix();f.update(undefined,!1,s);s.matrixWorldInverse.flattenToArray(Xa);s.projectionMatrix.flattenToArray(Ta);
Pa.multiply(s.projectionMatrix,s.matrixWorldInverse);p(Pa);this.initWebGLObjects(f);Ia(j);(this.autoClear||k)&&this.clear();A=f.__webglObjects.length;for(k=0;k<A;k++){m=f.__webglObjects[k];y=m.object;if(y.visible)if(!(y instanceof THREE.Mesh)||q(y)){y.matrixWorld.flattenToArray(y._objectMatrixArray);V(y,s);F(m);m.render=!0;if(this.sortObjects){Ua.copy(y.position);Pa.multiplyVector3(Ua);m.z=Ua.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(H);t=f.__webglObjectsImmediate.length;
for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){y.matrixAutoUpdate&&y.matrixWorld.flattenToArray(y._objectMatrixArray);V(y,s);E(m)}}oa(THREE.NormalBlending);for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);g(s,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.opaque;o(y);for(m=0;m<x.count;m++){u=x.list[m];n(u.depthTest);w=e(s,D,B,u,y);y.render(function(O){h(O,
w,u.shading)})}}}for(k=0;k<A;k++){m=f.__webglObjects[k];if(m.render){y=m.object;z=m.buffer;x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];oa(u.blending);n(u.depthTest);g(s,D,B,u,z,y)}}}for(k=0;k<t;k++){m=f.__webglObjectsImmediate[k];y=m.object;if(y.visible){x=m.transparent;o(y);for(m=0;m<x.count;m++){u=x.list[m];oa(u.blending);n(u.depthTest);w=e(s,D,B,u,y);y.render(function(O){h(O,w,u.shading)})}}}f.__webglSprites.length&&M(f,s);stencil&&f.__webglShadowVolumes.length&&f.lights.length&&I(f);
f.__webglLensFlares.length&&N(f,s);if(j&&j.minFilter!==THREE.NearestFilter&&j.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,j.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[];f.__webglSprites=[]}for(;f.__objectsAdded.length;){var s=f.__objectsAdded[0],j=f,k=void 0,m=void 0,w=void 0;if(s._modelViewMatrix==
undefined){s._modelViewMatrix=new THREE.Matrix4;s._normalMatrixArray=new Float32Array(9);s._modelViewMatrixArray=new Float32Array(16);s._objectMatrixArray=new Float32Array(16);s.matrixWorld.flattenToArray(s._objectMatrixArray)}if(s instanceof THREE.Mesh){m=s.geometry;m.geometryGroups==undefined&&sa(m);for(k in m.geometryGroups){w=m.geometryGroups[k];if(!w.__webglVertexBuffer){var x=w;x.__webglVertexBuffer=c.createBuffer();x.__webglNormalBuffer=c.createBuffer();x.__webglTangentBuffer=c.createBuffer();
x.__webglColorBuffer=c.createBuffer();x.__webglUVBuffer=c.createBuffer();x.__webglUV2Buffer=c.createBuffer();x.__webglSkinVertexABuffer=c.createBuffer();x.__webglSkinVertexBBuffer=c.createBuffer();x.__webglSkinIndicesBuffer=c.createBuffer();x.__webglSkinWeightsBuffer=c.createBuffer();x.__webglFaceBuffer=c.createBuffer();x.__webglLineBuffer=c.createBuffer();if(x.numMorphTargets){var u=void 0,A=void 0;x.__webglMorphTargetsBuffers=[];u=0;for(A=x.numMorphTargets;u<A;u++)x.__webglMorphTargetsBuffers.push(c.createBuffer())}x=
w;u=s;var t=void 0,y=void 0,z=void 0;z=void 0;var D=void 0,B=void 0,O=void 0,W=O=A=0;y=void 0;z=void 0;var P=void 0;t=void 0;y=void 0;D=u.geometry;P=D.faces;B=x.faces;t=0;for(y=B.length;t<y;t++){z=B[t];z=P[z];if(z instanceof THREE.Face3){A+=3;O+=1;W+=3}else if(z instanceof THREE.Face4){A+=4;O+=2;W+=4}}t=x;y=u;P=void 0;B=void 0;var X=void 0,Ga=void 0;X=void 0;z=[];P=0;for(B=y.materials.length;P<B;P++){X=y.materials[P];if(X instanceof THREE.MeshFaceMaterial){X=0;for(l=t.materials.length;X<l;X++)(Ga=
t.materials[X])&&z.push(Ga)}else(Ga=X)&&z.push(Ga)}t=z;a:{y=void 0;P=void 0;B=t.length;for(y=0;y<B;y++){P=t[y];if(P.map||P.lightMap||P instanceof THREE.MeshShaderMaterial){y=!0;break a}}y=!1}a:{P=void 0;B=void 0;z=t.length;for(P=0;P<z;P++){B=t[P];if(!(B instanceof THREE.MeshBasicMaterial&&!B.envMap||B instanceof THREE.MeshDepthMaterial)){P=B&&B.shading!=undefined&&B.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}P=!1}a:{B=void 0;z=void 0;X=t.length;for(B=0;B<X;B++){z=
t[B];if(z.vertexColors){z=z.vertexColors;break a}}z=!1}x.__vertexArray=new Float32Array(A*3);if(P)x.__normalArray=new Float32Array(A*3);if(D.hasTangents)x.__tangentArray=new Float32Array(A*4);if(z)x.__colorArray=new Float32Array(A*3);if(y){if(D.faceUvs.length>0||D.faceVertexUvs.length>0)x.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)x.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){x.__skinVertexAArray=new Float32Array(A*
4);x.__skinVertexBArray=new Float32Array(A*4);x.__skinIndexArray=new Float32Array(A*4);x.__skinWeightArray=new Float32Array(A*4)}x.__faceArray=new Uint16Array(O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));x.__lineArray=new Uint16Array(W*2);if(x.numMorphTargets){x.__morphTargetsArrays=[];D=0;for(B=x.numMorphTargets;D<B;D++)x.__morphTargetsArrays.push(new Float32Array(A*3))}x.__needsSmoothNormals=P==THREE.SmoothShading;x.__uvType=y;x.__vertexColorType=z;x.__normalType=P;x.__webglFaceCount=
O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);x.__webglLineCount=W*2;D=0;for(B=t.length;D<B;D++)if(t[D].attributes){x.__webglCustomAttributes={};for(a in t[D].attributes){y=t[D].attributes[a];O=1;if(y.type==="v2")O=2;else if(y.type==="v3")O=3;else if(y.type==="v4")O=4;else y.type==="c"&&(O=3);y.size=O;y.needsUpdate=!0;y.array=new Float32Array(A*O);y.buffer=c.createBuffer();x.__webglCustomAttributes[a]=y}}m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=
!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}s instanceof THREE.ShadowVolume?da(j.__webglShadowVolumes,w,s):da(j.__webglObjects,w,s)}}else if(s instanceof THREE.LensFlare)da(j.__webglLensFlares,undefined,s);else if(s instanceof THREE.Ribbon){m=s.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglVertexCount=
w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,s)}else if(s instanceof THREE.Line){m=s.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglLineCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,s)}else if(s instanceof THREE.ParticleSystem){m=s.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=
c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__sortArray=[];k.__webglParticleCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,s)}else if(THREE.MarchingCubes!==undefined&&s instanceof THREE.MarchingCubes)j.__webglObjectsImmediate.push({object:s,opaque:{list:[],count:0},transparent:{list:[],count:0}});else s instanceof THREE.Sprite&&j.__webglSprites.push(s);f.__objectsAdded.splice(0,
1)}for(;f.__objectsRemoved.length;){s=f.__objectsRemoved[0];j=f;m=void 0;k=void 0;for(m=j.__webglObjects.length-1;m>=0;m--){k=j.__webglObjects[m].object;if(s==k){j.__webglObjects.splice(m,1);break}}f.__objectsRemoved.splice(0,1)}s=0;for(j=f.__webglObjects.length;s<j;s++)L(f.__webglObjects[s].object,f);s=0;for(j=f.__webglShadowVolumes.length;s<j;s++)L(f.__webglShadowVolumes[s].object,f);s=0;for(j=f.__webglLensFlares.length;s<j;s++)L(f.__webglLensFlares[s].object,f)};this.setFaceCulling=function(f,
s){if(f){!s||s=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBAFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==
undefined?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==undefined?e.stencilBuffer:!0};
