<?xml version="1.0" encoding="UTF-8"?>
<command>
 <!--<string id="LangCode">ch</string>-->
 <string id="OK">确定</string>
 <string id="Cancel">取消</string>
 <string id="Yes">是</string>
 <string id="No">否</string>
 <string id="All">全部</string>
 <string id="Error">错误</string>
 <string id="Information">提示</string>
 <string id="Question">问题</string>
 <string id="Confirm">确认</string>
 <string id="Warning">警告</string>
 <string id="NotShowAgain">不再显示此消息</string>
 <string id="Canceled">已被取消。</string>
 <string id="Outputted">已被输出。</string>
 <string id="Reset">重置</string>
 <string id="ResetQuery">确定重置？</string>
 <string id="Insert">导入</string>
 <string id="MemoryErr">没有足够的内存。</string>
 <string id="DiskReadErr">磁盘读取失败。</string>
 <string id="DiskWriteErr">磁盘读写入败。</string>
 <string id="NoObject">未指定对象。</string>
 <string id="NoMaterial">材质尚未设置。</string>
 <string id="FaceErr">尚未有选中的面。</string>
 <string id="NoSelection">顶点·线·面没有被选中。</string>
 <string id="NoStoreSelection">没有存储选中的物体。</string>
 <string id="LockErr">当前对象被锁定。</string>
 <string id="NoTextErr">无文字输入。</string>
 <string id="CaptureErr">捕获画面失败。</string>
 <string id="UndoMemoryErr">没有足够的内存用于撤消。</string>
 <string id="UndoText">撤销</string>
 <string id="UndoFormat">撤销 %1</string>
 <string id="RedoText">重做</string>
 <string id="RedoFormat">重做 %1</string>
 <string id="EditCut">剪切</string>
 <string id="EditCopy">复制</string>
 <string id="EditPaste">粘贴</string>
 <string id="EditDelete">删除</string>
 <string id="EditDecimalDigitUp">增加小数位数</string>
 <string id="EditDecimalDigitDown">减少小数位数</string>
 <string id="ColorPanelHSV">HSV</string>
 <string id="ColorPanelRGB">RGB</string>
 <string id="ColorPanelHex">十六进制</string>
 <string id="ColorPanelHsvH">H</string>
 <string id="ColorPanelHsvS">S</string>
 <string id="ColorPanelHsvV">V</string>
 <string id="ColorPanelRgbR">R</string>
 <string id="ColorPanelRgbG">G</string>
 <string id="ColorPanelRgbB">B</string>
 <string id="Dockable">可停靠</string>
 <string id="DeleteQuery">您确定要删除 %1 ？ </string>
 <string id="DeleteUsedQuery">尽管%1目前正在使用，仍旧将其删除？</string>
 <string id="SameExists">它已被注册。</string>
 <string id="SameLayoutOverwrite">已存在相同布局的文件名。\n您想覆盖它吗？</string>
 <string id="LoadLayoutErr">无法读取的布局。</string>
 <string id="Untitled">未命名</string>
 <string id="BasicMode">现在我应该在初学者模式。\n初学者模式只出现所需的最少的命令。\n您可以在在屏幕左上角改变模式[初学者]\n我将能够使用更详细的功能。</string>
 <string id="NotRegSave">无法保存，因为它没有被激活。</string>
 <string id="NotRegExport">因为没有被激活，所以不能输出非MQO的格式。</string>
 <string id="NotRegImport">因为没有被激活，因为许可证不支持该版本。\n无法读取这种格式的文件。</string>
 <string id="NotEditionSave">此文件格式不使用许可证的版本可用。</string>
 <string id="EditionNone">未验证</string>
 <string id="EditionStd">Standard</string>
 <string id="EditionEx">EX</string>
 <string id="EditionTrialStd">Standard (试用)</string>
 <string id="EditionTrialEx">EX (试用)</string>
 <string id="EditionLastDays"> - 剩余%1日</string>
 <string id="ExpiredBeta">β版的使用已过期。\n退出程序。</string>
 <string id="NotInstalledCorrect">因为没有找到所需的文件，无法启动程序。\n该应用程序可能没有被正确安装。</string>
 <string id="OSUnstable">不能启动此应用程序。如果多次出现此消息\n通过重新启动系统可能改善症状。</string>
 <string id="DirSampleModels">示例模型</string>
 <string id="DirDocument">文件</string>
 <string id="DirDesktop">桌面</string>
 <string id="AddFavorite">将这个文件夹添加到收藏夹</string>
 <string id="RemoveFavorite">从收藏夹删除</string>
 <string id="FavoriteExists">此文件夹已添加到收藏夹。</string>
 <string id="FavoriteNotFound">指定文件夹不存在。\n您想从收藏夹删除此文件夹吗？</string>
 <string id="FavoriteAdded">添加到收藏夹里</string>
 <string id="NotFoundDir">没有指定文件夹。</string>
 <string id="NotFoundWebDat">没有找到'web.dat'。</string>
 <string id="UpdateInfoBroken">无法获取更新信息。</string>
 <string id="ErrorOnRender">发生在渲染错误。</string>
 <string id="RenderManNotInstall">由于未安装RenderMan，您不能使用此功能。</string>
 <string id="LanguageFont">语言已经被改变。。\n是否切换到此语言所默认的字体？</string>
 <string id="RebootForLanguage">为了显示指定的语言，请重新启动水杉。</string>
 <string id="ReadAccessViolation">在模块 %s 地址 %p 发生访问冲突,读取 %p 。\n</string>
 <string id="WriteAccessViolation">在模块 %s 地址 %p 发生访问冲突,写入 %p 。\n</string>
 <string id="GLFailSPF">SetPixelFormat失败。\n将返回通常显示。</string>
 <string id="GLFailwMC">wglMakeCurrent失败。\n将返回通常显示。</string>
 <string id="GLFailRend">用OpenGL显示渲染时发生错误。</string>
 <string id="D3DFailRend">用Direct3D显示渲染时发生错误。</string>
 <string id="D3D11NotSupport">由于此PC的GPU不支持Direct3D 11，此功能将不可用。</string>
 <string id="D3D11Required">此功能只适用于当Direct3D 11显示时。</string>
 <string id="LoadFileErr">无法读取该文件。</string>
 <string id="LoadFileBrokenErr">无法读取该文件。\n该文件的内容可能已损坏。</string>
 <string id="LoadUnknownFileErr">不支持加载该文件。</string>
 <string id="LoadFormatVerErr">无法读取此版本的文件。\n请使用Metasequoia最新版本。</string>
 <string id="NoObjInFile">在这个文件中没有有效对象。</string>
 <string id="NeedSave">该文件已被更改。是否保存？</string>
 <string id="SaveFileErr">无法保存文件。</string>
 <string id="LoadCrashSave">上一次的异常终止以将项目保存到一个已有文件。\n是否读取文件？\n\n注意：一些信息，比如那些由插件信息在文件中可能以丢失。</string>
 <string id="NoSquareFileErr">请指定正方形图像的大小。</string>
 <string id="NoUnusedMat">没有未用过的材质。</string>
 <string id="DelAllMat">您确定要删除所有的材质？</string>
 <string id="MergeObj">您确定要将 %1 合并到 %2 ？</string>
 <string id="MergeObjSelect">您确定要选择的对象合并到 %1 ？</string>
 <string id="MergeMat">您确定要将 %1 合并到 %2 ？</string>
 <string id="MergeMatSelect">您确定要选择的材质合并到 %1 ？</string>
 <string id="ExistMat">材质&quot;%1&quot;已经存在。</string>
 <string id="DelChildObj">你确定要删除子对象？</string>
 <string id="NotSwapChild">父子对象之间不能替换。</string>
 <string id="MergeAllObj">你确定要将所有对象合并到 %1 ？</string>
 <string id="MergeAllVisObj">您确定要合并所有可见对象到 %1 ？</string>
 <seting id="SetAsDefaultObj">当前对象的参数注册为默认参数。</seting>
 <string id="ResetDefaultObj">当前对象的参数变回初始参数？</string>
 <seting id="SetAsDefaultMat">目前材料的参数注册为默认参数。</seting>
 <string id="ResetDefaultMat">目前材料的参数变回初始参数？</string>
 <string id="NoVertex">没有顶点存在。</string>
 <string id="NowPreparing">正在正准备...。</string>
 <string id="Shortcut">快捷键：</string>
 <string id="ToolPanelRegistered">注册到工具面板。\n已注册的工具，可以在[菜单>面板>工具面板]显示的工具面板中使用。</string>
 <string id="ToolNotFound">目前无法使用该工具。</string>
 <string id="Help">帮助</string>
 <string id="NoHelp">找不到帮助文件 %1 。</string>
 <string id="NoHelpResource">metaseq.chm::_RESOURCE/%1 未找到。</string>
 <string id="NotSize0">大小不能设置为0。</string>
 <string id="NotLoadAscii">无法加载ASCII码格式的文件。</string>
 <string id="PluginUndo">插件</string>
 <string id="PluginLoadErr">读取失败。</string>
 <string id="PluginConflictID">存在重复的插件。请删除一个。</string>
 <string id="PluginConflictUsed">使用</string>
 <string id="PluginConflictIgnored">未使用"</string>
 <string id="PluginUnsupportVer">不支持此插件版本。</string>
 <string id="PluginInvalidID">插件ID无效。</string>
 <string id="PluginInvalidFunc">插件功能无效。</string>
 <string id="PluginLoadAbnormal">无法正常加载。也许没有安装运行所需文件，或者文件被破坏。</string> 
 <string id="PluginOverwrite">%1 已经存在。是否覆盖保存？</string>
 <string id="PlugInsSucceed">已成功安装。</string>
 <string id="PlugInsInvalid">由于某种原因安装失败。</string>
 <string id="PlugInsInvalidPlatform32">安装失败。\n有可能不是32位的插件。</string>
 <string id="PlugInsInvalidPlatform64">安装失败。\n有可能不是64位的插件。</string>
 <string id="PlugInsNotPlugin">指定文件不是用于水杉的插件。</string>
 <string id="PlugInsFail">无法安装。</string>
 <string id="PlugInInstallCompatible">这个插件不支持多边形，因为它是旧版本。\n使用该插件操作有多边形存在的物体时，\n可能导致错误或数据损坏，\n您确定要冒此风险安装？</string>
 <string id="PlugInPolygonCompatible">你需要分割多边形，用于执行旧插件。\n您确定要分割多边形、执行旧插件？</string>
 <string id="PlugInImport">Import</string>
 <string id="PlugInExport">Export</string>
 <string id="PlugInSelect">Select</string>
 <string id="PlugInObject">Object</string>
 <string id="PlugInCreate">Create</string>
 <string id="PlugInStation">Station</string>
 <string id="PlugInCommand">Command</string>
 <string id="NoPythonDll">%1 未完成。</string>
 <string id="UpdateSocketErr">无法获取更新信息。\n请确认您已连接到互联网。\n(%1)</string>
 <string id="UpdateTimeout">无法获取更新信息。\n您可以稍后再检查或查询官方网站metaseq.net。\n(%1)</string>
 <string id="UpdateProtocolExcep">无法获取更新信息。\n请查询官方网站metaseq.net。\n(%1)</string>
 <string id="UpdateErr">没有更新信息。\n(%1)</string>
 <string id="UpdateScriptErr">执行脚本时发生错误。\n(%1)</string>
 <string id="LatestInfo">最新信息</string>
 <string id="QueryLatestInfo">你想查看Web上的最新信息？</string>
 <string id="LatestInfoConfirm">确认</string>
 <string id="LatestInfoCancel">不用</string>
 <string id="UpdateLatest">您的版本是最新的版本。</string>
 <string id="UpdateNewer">已有最新版本 %1 。\n是否进入下载页面？</string>
 <string id="UpdateNewerDev">已有最新的测试版 %1 。\n是否进入下载页面？</string>
 <string id="SendErrorConfirm">将错误信息发送给水杉。</string>
 <string id="SendErrorSucceed">错误信息已通过网络发送。\n谢谢你报告。</string>
 <string id="SendErrorFailed">由于某种原因无法通过网络发送。\n请将错误信息保存到文件中，并通过电子邮件发送。</string>
 <string id="EditModeQuerySave">内容已被改变。是否保存？</string>
 <string id="EditModeSameTitle">有其他模式的标题于此重复。\n请取他名。</string>
 <string id="LightPresetRegister">注册为预设光源</string>
 <string id="LightPresetRegisterName">预设光源的名称</string>
 <string id="LightPresetName.Default">标准</string>
 <string id="LightPresetName.ThreePoints">三点照明</string>
 <string id="LayoutRegister">注册布局</string>
 <string id="LayoutRegisterName">注册布局的名称</string>
 <string id="LayoutRegisterFour">4次</string>
 <string id="ViewRecord">注册视角</string>
 <string id="ViewRecordComplete">注册视角已完成。</string>
 <string id="ViewRestore">恢复视角</string>
 <string id="RenderDevice">渲染器：</string>
 <string id="RenderMQR">软件</string>
 <string id="RenderD3D">Direct3D 9</string>
 <string id="RenderD3D11">Direct3D 11</string>
 <string id="RenderGL">OpenGL</string>
 <string id="DisplayUnit">显示单位：</string>
 <string id="DisplayUnitNone">无</string>
 <string id="DisplayDegree">°</string>
 <string id="DogaNoPartsIni">未找到&quot;\\common\\parts\\parts.ini&quot;。\n要先在环境设定设置“DOGACGA”文件夹。</string>
 <string id="DogaNoParts">没有部件被注册在这个位置。</string>
 <string id="DogaDeleteParts">您确定要删除该部分？</string>
 <string id="DogaPartsDeleted">已删除。</string>
 <string id="DogaPartsOverwrite">此文件已存在。\n是否覆盖保存？</string>
 <string id="DogaPartsRegistered">注册已完成。</string>
 <string id="DogaAllParam">必须填写所有项目。</string>
 <string id="DogaSameFolder">此文件夹已存在。\n请输入其他名称。</string>
 <string id="DogaFolderRename">重命名文件夹</string>
 <string id="3DSTooLongObjName">该对象的名字太长。请在9个字符内命名该对象。</string>
 <string id="3DSTooLongMatName">该材质的名字太长。请在9个字符内命名该材质。</string>
 <string id="3DSTooLongTexName">该贴图的名字太长。请在9个字符内命名该文件。</string>
 <string id="LWONoSupport">不支持LWO格式文件。</string>
 <string id="InvertTextureV">反转V坐标纹理</string>
 <string id="ExportFailed">无法导出文件。</string>
 <string id="FileOpenTitle">打开</string>
 <string id="FileSaveTitle">保存</string>
 <string id="FileNoName">请输入文件名。</string>
 <string id="FileNotFound">未找到该文件。</string>
 <string id="FileOpenFailed">无法打开该文件。</string>
 <string id="FileTooLarge">该文件太大，无法加载。</string>
 <string id="FileOpenAll">所有文件</string>
 <string id="FileOpenAllSupport">所有支持的文件</string>
 <string id="FileMQO">水杉模型文件</string>
 <string id="FileMQO22">水杉 2.2版文件（兼容）</string>
 <string id="FileMQP">水杉调色板文件</string>
 <string id="FileSUF">DoGA CGA System</string>
 <string id="FileDXF">AutoCAD</string>
 <string id="FileLWO">LightWave Object</string>
 <string id="File3DS">3D 工作室 DOS</string>
 <string id="FileROK">六角大王</string>
 <string id="FileCOB">Caligari Object</string>
 <string id="FileOBJ">Wavefront</string>
 <string id="FileSVG">可缩放矢量图形</string>
 <string id="FileRSD">PlayStation</string>
 <string id="FileWRL">VRML 1.0</string>
 <string id="FileX">Direct3D Retained Mode</string>
 <string id="FileSCE">SoftF/X Model</string>
 <string id="FileRDS">雷梦工作室</string>
 <string id="FilePOV">POV-Ray场景</string>
 <string id="FileFSE">STL 编辑器文件</string>
 <string id="FileBMP">Windows位图</string>
 <string id="FilePPM">可移植的Pixelmap</string>
 <string id="FileTGA">Targa</string>
 <string id="FilePNG">可移植的网络图形</string>
 <string id="FileJPG">Jpeg</string>
 <string id="FileIFF">Amiga IFF</string>
 <string id="FileTIF">TIFF</string>
 <string id="FilePSD">Photoshop图像</string>
 <string id="FileDDS">DirectX纹理</string>
 <string id="FileHDR">光辉 HDR</string>
 <string id="FileEXR">Open EXR</string>
 <string id="FileTIM">PlayStation</string>
 <string id="ClipboardSucceed">已发送渲染图像到剪贴板。</string>
 <string id="ClipboardFail">发送渲染图像到剪贴板失败。</string>
 <string id="FileAssocFail">无法改变文件关联。(%1)</string>
 <string id="FileAssocCancel">文件关联并没有改变。</string>
 <string id="ScriptEditor">脚本编辑器</string>
 <string id="ScriptReplaceMes">您确定要更换？</string>
 <string id="ScriptNotFound">未找到字符串 %1 。</string>
 <string id="ScriptChanged">内容已被更改。是否保存？</string>
 <string id="ScriptFind">搜索</string>
 <string id="ScriptReplace">替换</string>
 <string id="ScriptLoadNoPyFile">.py以外的文件已被删除。\n您确定要加载它？</string>
 <string id="ScriptUndo">脚本</string>
 <string id="NotRegScript">不能运行此脚本，因为它没有被激活。</string>
 <string id="RunScriptFail">无法运行此脚本。</string>
 <string id="MatNoName">材质必须命名。</string>
 <string id="MatSameName">已存在同名材质。</string>
 <string id="MatDblQuotName">不能这样命名。</string>
 <string id="MatIncName">无效的材质名称。</string>
 <string id="MatNotFound">没有找到该映像文件。</string>
 <string id="ObjNoName">请命名此对象。</string>
 <string id="ObjSameName">已有同名对象存在。</string>
 <string id="ObjDblQuotName">不能这样命名。</string>
 <string id="DocInfo">文档设置</string>
 <string id="GridSetting">网格设置</string>
 <string id="TriangulatePolygon">多边形分割</string>
 <string id="EditX">通过在X轴方向编辑（请通过按Shift+单击X轴）</string>
 <string id="EditY">通过在Y轴方向编辑（请通过按Shift+单击Y轴）</string>
 <string id="EditZ">通过在Z轴方向编辑（请通过按Shift+单击Z轴）</string>
 <string id="EditH">通过在XZ交角方向编辑（请通过按Shift+单击XZ交角）</string>
 <string id="EditP">通过在YZ交角方向编辑（请通过按Shift+单击YZ交角）</string>
 <string id="EditB">通过在XY交角方向编辑（请通过按Shift+单击XY交角）</string>
 <string id="EditU">通过在U轴方向编辑（请通过按Shift+单击U轴）</string>
 <string id="EditV">通过在V轴方向编辑（请通过按Shift+单击V轴）</string>
 <string id="EditToggle">切换</string>
 <string id="EditRightClickToggle">使用右键单击来切换</string>
 <string id="HandleMove">移动</string>
 <string id="HandleScale">缩放</string>
 <string id="HandleRotate">回转</string>
 <string id="SelTitle">选择</string>
 <string id="SelNormal">通常</string>
 <string id="SelNormalHint">左键=选择顶点,线,面。</string>
 <string id="SelNormalMes">左键=选择单个  Shift+左键=连续选择</string>
 <string id="SelJoin">连片面</string>
 <string id="SelJoinHint">连在一起而没有分离的面全被选中。</string>
 <string id="SelJoinMes">左键=选择连在一起的面  Shift+左键=加选或减选</string>
 <string id="SelBelt">带状面</string>
 <string id="SelBeltHint">选择面，与其方向平行的相连面全被选中。</string>
 <string id="SelBeltMes">左键=选择线  Shift+左键=加选或减选</string>
 <string id="SelEdgeLoop">循环线</string>
 <string id="SelEdgeLoopHint">选择连续的线。</string>
 <string id="SelEdgeLoopMes">左键=选择线逐渐拖动,点击选择所有线  Shift+左键=加选或减选</string>
 <string id="SelGrow">缩放</string>
 <string id="SelGrowHint">选择连续顶点,线或面。</string>
 <string id="SelGrowMes">左键=选择顶点,线,面逐渐拖动  Shift+左键=加选或减选</string>
 <string id="SelRoute">通道</string>
 <string id="SelRouteHint">选择连续的点，线或面。</string>
 <string id="SelRouteMes">左键=拖动两个顶点,线,面之间  Shift+左键=加选或减选</string>
 <string id="SelRouteVertMes">左键=选择点  右键=减选此点</string>
 <string id="SelRouteLineMes">左键=选择线  右键=减选此线</string>
 <string id="SelRouteFaceMes">左键=选择面  右键=减选此面</string>
 <string id="SelCurObj">选定物体</string>
 <string id="SelCurObjHint">把选中对象作为当前对象。</string>
 <string id="SelCurObjMes">左键=选择顶点,线,面</string>
 <string id="SelBrush">刷式连选</string>
 <string id="SelBrushHint">选择范围内的顶点。</string>
 <string id="SelBrushMes">左键=点选顶点,线  Alt+左键=拖动以改变圆圈半径</string>
 <string id="RectMes">左键=选择范围  Shift+左键=追加选择  Ctrl+左键=解除选择  Alt+左键=包括选择</string>
 <string id="MoveTitle">移动</string>
 <string id="MoveHandle">带指示轴</string>
 <string id="MoveHandleRotate">相对指示轴回转</string>
 <string id="MoveHandleNormal">向法线方向</string>
 <string id="MoveRel">相对</string>
 <string id="MoveRelHint">按现在的位置指定移动的量。</string>
 <string id="MoveAbs">绝对</string>
 <string id="MoveAbsHint">安坐标系指定位置。</string>
 <string id="MoveCoord">坐标系</string>
 <string id="MoveLocal">局部</string>
 <string id="MoveLocalHint">在局部坐标系指定位置。</string>
 <string id="MoveWorld">世界</string>
 <string id="MoveWorldHint">在世界坐标系指定位置。</string>
 <string id="MoveMes">左键=选择 移动  Shift+左键=回转中心</string>
 <string id="MoveDragZMes">Ctrl+左键=按Z轴移动  Shift+左键=只是水平或垂直移动</string>
 <string id="MoveDragYMes">Ctrl+左键=按Y轴移动  Shift+左键=只是水平或垂直移动</string>
 <string id="MoveDragXMes">Ctrl+左键=按X轴移动  Shift+左键=只是水平或垂直移动</string>
 <string id="MoveVertMes">右键=吸附到其他顶点</string>
 <string id="MoveFaceMes">　Alt+右键=向其他面移动</string>
 <string id="ScaleTitle">缩放</string>
 <string id="ScaleHandle">带指示轴</string>
 <string id="ScaleBox">框体</string>
 <string id="ScaleDefault">通常</string>
 <string id="ScaleScreen">屏幕</string>
 <string id="ScaleX">X轴</string>
 <string id="ScaleY">Y轴</string>
 <string id="ScaleZ">Z轴</string>
 <string id="ScaleProp">详细设置</string>
 <string id="ScaleMes">左键=选择 缩放  Shift+左键=追加选择  （操作  Ctrl+左键=中心移动  Ctrl+Shift+左键=中心回转）</string>
 <string id="ScaleCageMes">左键=缩放  Shift+左键=等比缩放</string>
 <string id="ScaleMoveCenterMes">左键=以指示轴为中心移动  右键=将顶点吸附到指示轴中心</string>
 <string id="RotTitle">回转</string>
 <string id="RotHandle">带指示轴</string>
 <string id="RotBall">全方位</string>
 <string id="RotScreen">屏幕</string>
 <string id="RotX">X轴</string>
 <string id="RotY">Y轴</string>
 <string id="RotZ">Z轴</string>
 <string id="RotProp">详细设置</string>
 <string id="RotMes">左键=选择 回转  Shift+左键=追加选择  （操作  Shift+左键=对齐回转  Ctrl+左键=对象中心移动  Ctrl+Shift+左键=对象中心回转）</string>
 <string id="RotMoveCenterMes">左键=以指示轴为中心移动  右键=将顶点吸附到指示轴中心</string>
 <string id="LocalEditTitle">局部</string>
 <string id="LocalEditShape">轴暨对象</string>
 <string id="LocalEditChild">暨子对象</string>
 <string id="LocalEditMove">移动</string>
 <string id="LocalEditRotate">回转</string>
 <string id="LocalEditScale">缩放</string>
 <string id="LocalEditCenter">对象中心</string>
 <string id="LocalEditProp">详细设置</string>
 <string id="LocalMoveMes">左键=移动</string>
 <string id="LocalMoveCenterMes">左键=移动  右键=吸附到中心顶点</string>
 <string id="LocalRotMes">左键=回转</string>
 <string id="LocalScaleMes">左键=缩放</string>
 <string id="UVTitle">UV操作</string>
 <string id="UVVertex">顶点</string>
 <string id="UVFace">面</string>
 <string id="UVApex">面角</string>
 <string id="UVVertex3D">顶点</string>
 <string id="UVFace3D">面</string>
 <string id="UVApex3D">面角</string>
 <string id="UVSelect">选择</string>
 <string id="UVExpand">展开</string>
 <string id="UVBrush">刷式连选</string>
 <string id="UVRect">范围</string>
 <string id="UVRope">套索</string>
 <string id="UVMove">移动</string>
 <string id="UVRotate">回转</string>
 <string id="UVScale">缩放</string>
 <string id="UVMagnet">磁铁</string>
 <string id="UVLattice">格子変形</string>
 <string id="UVRelax">变松</string>
 <string id="UVSplit">分离</string>
 <string id="UVStitch">缝合</string>
 <string id="UVStraighten">直线化</string>
 <string id="UVSlide">顶点滑动</string>
 <string id="UVAutoUnwrap">自动展开</string>
 <string id="UVFlat">平面投射</string>
 <string id="UVCylinder">圆柱投射</string>
 <string id="UVSphere">球体投射</string>
 <string id="UVNormalize">所选移近贴图</string>
 <string id="UVUnify">合并所选点</string>
 <string id="UVSeparate">拆分所选点</string>
 <string id="UVSymmetrize">对称化</string>
 <string id="UVProject">当前视角投射</string>
 <string id="UVAlign">对齐所选点</string>
 <string id="UVAlignU">U</string>
 <string id="UVAlignV">V</string>
 <string id="UVFlipU">U反转</string>
 <string id="UVFlipV">V反转</string>
 <string id="UVCopy">复制</string>
 <string id="UVPaste">粘贴</string>
 <string id="UVMirrorCopy">镜面复制</string>
 <string id="UVTranscript">转录</string>
 <string id="UVSwitch">回转投射</string>
 <string id="UVInvert">反转投射</string>
 <string id="UVOutputFile">输出UV线图</string>
 <string id="UVSymmetryCenter">对称中心</string>
 <string id="UVConfig">详细设置</string>
 <string id="UVVertex.Hint">选择3D画面上的每一个顶点。</string>
 <string id="UVFace.Hint">选择3D画面上的每一个面。</string>
 <string id="UVApex.Hint">选择3D画面上的每一个角。</string>
 <string id="UVSelect.Hint">选择UV顶点。</string>
 <string id="UVExpand.Hint">从指定的顶点分布UV。</string>
 <string id="UVBrush.Hint">用刷子选择UV顶点。</string>
 <string id="UVRect.Hint">用矩形选择UV顶点。</string>
 <string id="UVRope.Hint">用套索选择UV顶点。</string>
 <string id="UVMove.Hint">移动UV顶点。</string>
 <string id="UVRotate.Hint">回转UV顶点。</string>
 <string id="UVScale.Hint">增加UV顶点。</string>
 <string id="UVMagnet.Hint">一起移动附近的UV顶点。</string>
 <string id="UVLattice.Hint">格子内侧的顶点变形。</string>
 <string id="UVRelax.Hint">移动UV顶点，使他和3D形状近似。</string>
 <string id="UVSplit.Hint">沿边缘分离UV的顶点。</string>
 <string id="UVStitch.Hint">沿边缘结合UV的顶点。</string>
 <string id="UVStraighten.Hint">沿边缘排列UV的顶点。</string>
 <string id="UVSlide.Hint">移动顶点的3D坐标，同时保持UV外观。</string>
 <string id="UVAutoUnwrap.Hint">沿切割线自动展开。</string>
 <string id="UVFlat.Hint">将其投影到一个平面上。</string>
 <string id="UVCylinder.Hint">将其投影到圆柱上。</string>
 <string id="UVSphere.Hint">将其投影到球体上。</string>
 <string id="UVNormalize.Hint">0～1的范围内移动。</string>
 <string id="UVUnify.Hint">合并所选UV顶点到相同的位置。</string>
 <string id="UVSeparate.Hint">分离已在相同位置上的顶点到不同的位置。</string>
 <string id="UVSymmetrize.Hint">移动一对选定的UV顶点穿过对称线的位置。</string>
 <string id="UVProject.Hint">在3D的画面上的位置是，因为它是绘图UV部署的位置\n移动UV顶点位置出现渗透。</string>
 <string id="UVAlign.Hint">选择多个UV顶点垂直或水平移动使其排成一排。</string>
 <string id="UVAlignU.Hint">横向坐标选择了多个UV顶点将其移动以便排成一排。</string>
 <string id="UVAlignV.Hint">纵向坐标选择了多个UV顶点将其移动以便排成一排。</string>
 <string id="UVFlipU.Hint">反转横向坐标选择的多个UV顶点</string>
 <string id="UVFlipV.Hint">反转纵向坐标选择的多个UV顶点</string>
 <string id="UVCopy.Hint">被选择的面的UV值保存到剪切板。</string>
 <string id="UVPaste.Hint">保存到剪切板的UV值[复制]到当前选定的表面上。</string>
 <string id="UVMirrorCopy.Hint">复制UV表面的背面作为镜像。</string>
 <string id="UVTranscript.Hint">将UV转移到另一对象。</string>
 <string id="UVSwitch.Hint">面内的UV回转。</string>
 <string id="UVInvert.Hint">面内的UV反转。</string>
 <string id="UVOutputFile.Hint">输出展开图的图像。</string>
 <string id="UVSymmetryCenter.Hint">选择了1个或2个点以上的UV顶点位置作为基础对称中心。</string>
 <string id="UVConfig.Hint">UV操作详细设定。</string>
 <string id="UVApply">应用</string>
 <string id="UVFit">自适应</string>
 <string id="UVProperty">详细</string>
 <string id="UVUnwrap">解包</string>
 <string id="UVObject">物体</string>
 <string id="UVCurObj">当前物体</string>
 <string id="UVMaterial">材质</string>
 <string id="UVTexture">纹理</string>
 <string id="UVRepeat">重做</string>
 <string id="UVGrid">网格</string>
 <string id="UVSnap">对齐</string>
 <string id="UVShowApex">选择</string>
 <string id="UVCrack">切断</string>
 <string id="UVDistortion">扭曲</string>
 <string id="UVEditSelectMes">Shift+左键=追加选择（以面为单位）  Ctr+左键=解除选择（以面为单位）  Ctrl+Shift+左键=选择连续的面</string>
 <string id="UVEditExpandMes">Shift+左键=追加选择  Ctr+左键=解除选择</string>
 <string id="UVEditBrushMes">Shift+左键=追加选择  Ctr+左键=解除选择  Alt+左键=指定选区半径</string>
 <string id="UVEditRectMes">Shift+左键=追加选择  Ctr+左键=解除选择</string>
 <string id="UVEditRopeMes">Shift+左键=追加选择  Ctr+左键=解除选择</string>
 <string id="UVEditMoveMes">左键=选择 移动UV  Shift+左键=追加选择  Ctr+左键=解除选择  Ctrl+Shift+左键=选择连续的面</string>
 <string id="UVEditRotateMes">左键=回转  Shift+左键=15度回转  Ctr+Shift+左键=选择连续的面</string>
 <string id="UVEditScaleMes">左键=缩放  Shift+左键=等比缩放  Ctr+Shift+左键=选择连续的面</string>
 <string id="UVEditMagnetMes">左键=磁铁移动  Shift+左键=改变影响范围</string>
 <string id="UVEditLatticeMes">左键=移动</string>
 <string id="UVEditRelaxMes">左键=解决纠缠  Alt+左键=改变影响范围</string>
 <string id="UVEditSplitMes">左键=选择2个顶点  Shift+左键=连续选择  右键=取消</string>
 <string id="UVEditStitchMes">左键=分离的UV边界接合  Shift+左键=一次性接合  Ctrl+左键=接合到对岸</string>
 <string id="UVEditStraightenMes">左键=选择2个顶点  Shift+左键=连续选择  右键=取消</string>
 <string id="UVEditSlideMes">左键=移动顶点时保持UV</string>
 <string id="UVEditUnwrapMes">左键=选择要切断的边  Shift+左键=连续选择  Ctrl+左键=解除选择  右键=取消</string>
 <string id="UVEditUnwrapPinMes">左键=停止UV顶点的选定与移动  Ctrl+左键=解除选择</string>
 <string id="UVEditHandleMes">左键=拖动指示轴</string>
 <string id="UVRotateAngle">回转角</string>
 <string id="UVLatticeBase">初期配置</string>
 <string id="UVLatticeModify">变形</string>
 <string id="UVLatticeSeg">分割</string>
 <string id="UVRelaxFixBorder">固定边界</string>
 <string id="UVStraightenBorder">拉直边界</string>
 <string id="UVUnwrapSelect">选择</string>
 <string id="UVUnwrapCrack">选择一个断点</string>
 <string id="UVUnwrapExecute">展開执行</string>
 <string id="UVUnwrapModeUnwrap">展開</string>
 <string id="UVUnwrapModeUnwrap.Hint">使UV通过指定的断点自动展开。</string>
 <string id="UVUnwrapModePin">修正</string>
 <string id="UVUnwrapModePin.Hint">通过指定固定的UV顶点位置重新展开。</string>
 <string id="UVUnwrapPinAuto">自动反映</string>
 <string id="UVUnwrapABF">有机体</string>
 <string id="UVUnwrapLSCM">人工物</string>
 <string id="UVCrackCurrent">当前的断点</string>
 <string id="UVCrackSixDirAdvance">自动选择</string>
 <string id="UVCrackSixDirPreUnwrap">考虑到重叠</string>
 <string id="UVNoUnwrapView">您为看过展开图。</string>
 <string id="UVCopyFail">请只选择一个面。</string>
 <string id="UVPasteFail">请复制一个有相同数量顶点的面。</string>
 <string id="UVTranscriptNoTarget">没有当前对象以外的对象</string>
 <string id="UVMirrorFail">请选择面。</string>
 <string id="UVOutputFail">输出UV线图失败。\n请检查扩展名是否正确。</string>
 <string id="UVSymmetryCenterFail">选择一个点作为对称中心，或者请选择两个点。</string>
 <string id="UVUnwrapNoCrackSelect">并没有选择边界的边缘，是否离开自动展开？</string>
 <string id="UVUnwrapNoPinSelect">请选择两个或两个以上固定的UV顶点。</string>
 <string id="UVUnwrapLatticeInside">没有UV顶点被选中。\n你要选择的网格内侧顶点？</string>
 <string id="UVUnwrapInvalidRange">请修正左上角和右下角的值。</string>
 <string id="MapTitle">投射</string>
 <string id="MapMove">移动</string>
 <string id="MapRotate">回转</string>
 <string id="MapScale">缩放</string>
 <string id="MapInvertU">U反转</string>
 <string id="MapInvertV">V反转</string>
 <string id="MapFitSel">拟合到所选面</string>
 <string id="MapFitObj">拟合到该物体</string>
 <string id="MapType">投射模式</string>
 <string id="MapProp">详细设置</string>
 <string id="MapMoveMes">左键=移动  左键+右键=前后移动</string>
 <string id="MapRotMes">左键=回转</string>
 <string id="MapScaleMes">左键=缩放  Shift+左键=等比缩放</string>
 <string id="MapLoseUV">UV贴图可能丢失，您确定要这么做？</string>
 <string id="PrimTitle">基本图形</string>
 <string id="PrimProp">详细设置</string>
 <string id="PrimCreate">生成</string>
 <string id="PrimSegment">分割数</string>
 <string id="PrimMes">左键=基本图形设置</string>
 <string id="CreateTitle">面的生成</string>
 <string id="CreateFront">表面</string>
 <string id="CreateBack">背面</string>
 <string id="CreateBoth">双面</string>
 <string id="CreateLine">线</string>
 <string id="CreateTri">三角</string>
 <string id="CreateQuad">四角</string>
 <string id="CreatePolygon">多角</string>
 <string id="CreateLineHint">通过2点创建一条线。</string>
 <string id="CreateTriHint">通过3点创建一个三角面。</string>
 <string id="CreateQuadHint">通过4点创建一个四角面。</string>
 <string id="CreatePolygonHint">通过5点以上创建一个多角面。</string>
 <string id="CreateUndo">撤消</string>
 <string id="CreateAdd">增加顶点</string>
 <string id="CreateConfig"></string>
 <string id="CreateAlwaysSnapFace">始终对齐到面</string>
 <string id="CreateMes">左键=开始创建面  Ctr+左键=吸附到最近的顶点坐标</string>
 <string id="CreateMes12">左键=增加顶点  Shift+左键=水平或垂直放置  Ctr+左键=吸附到最近的顶点坐标  右键=取消</string>
 <string id="CreateMes3">左键=增加顶点  Shift+左键=水平或垂直放置  Ctr+左键=吸附到最近的顶点坐标  右键=确定</string>
 <string id="CreateBadPt">指定顶点已被选中。</string>
 <string id="DelTitle">删除面</string>
 <string id="DelSingle">只有指定面</string>
 <string id="DelJoin">连片面</string>
 <string id="DelMes">左键=删除面</string>
 <string id="InvTitle">面的反转</string>
 <string id="InvSingle">只有选中的面</string>
 <string id="InvJoin">连片面</string>
 <string id="InvMes">左键=反转面</string>
 <string id="ExtrdTitle">挤出</string>
 <string id="ExtrdNormal">通常</string>
 <string id="ExtrdBevel">坡面</string>
 <string id="ExtrdDivide">分割</string>
 <string id="ExtrdInsetNoneHint">无</string>
 <string id="ExtrdInsetLinearHint">角</string>
 <string id="ExtrdInsetRoundHint">圆</string>
 <string id="ExtrdInsetBentHint">弯曲</string>
 <string id="ExtrdInsetAngle">角度</string>
 <string id="ExtrdAngle">角度</string>
 <string id="ExtrdMes">左键+左右拖动=面可向两线挤出</string>
 <string id="MatTitle">材质</string>
 <string id="MatSingle">只有选中的面</string>
 <string id="MatJoin">连片面</string>
 <string id="MatMes">左键=该面贴上当前材质  Shift+左键=取得该面的材质</string>
 <string id="PullFaceTitle">拉出面</string>
 <string id="PullFace3">三角形面形成</string>
 <string id="PullFace3Text">三角形</string>
 <string id="PullFace3Hint">从侧面拉，或连接顶点\n拉出的方式创建三角形面。</string>
 <string id="PullFace3Mes">左键=选择线的起点</string>
 <string id="PullFace3Mes2">左键=确定线的终点</string>
 <string id="PullFace3Mes2V">左键=确定线的终点  右键=将终点确定到一个已存在的顶点</string>
 <string id="PullFace3Fail">无法创建三角形。</string>
 <string id="PullFace4Text">四角形</string>
 <string id="PullFace4Hint">从侧面拉，拉出的方式创建四角形面。</string>
 <string id="PullFace4Mes">左键=选择线  Shift+左键=安水平或垂直方向拖动</string>
 <string id="BevelTitle">倒角</string>
 <string id="BevelMes">左键=选择线</string>
 <string id="BevelLength">长度</string>
 <string id="BevelRound">四舍五入</string>
 <string id="MagTitle">磁铁</string>
 <string id="MagHandle">带指示轴</string>
 <string id="MagSel">只有选中顶的点</string>
 <string id="MagRange">影响范围</string>
 <string id="MagDrag">通过拖动指定范围</string>
 <string id="MagDis">连接距离</string>
 <string id="MagMes">左键=移动顶点  Shift+左键=垂直,水平移动  Ctr+左键=前后移动  （操作  Ctrl+Shift+左键=中心回转）</string>
 <string id="TwistTitle">扭曲</string>
 <string id="TwistMes">左键=开始向该轴的端点移动</string>
 <string id="TwistAxisMes">左键=指定轴的端点  Ｒ：吸附到顶点</string>
 <string id="TwistTwistMes">左键+左右移动=扭曲  Shift+左键＋左右移动=强烈扭曲</string>
 <string id="TwistProp">详细设置</string>
 <string id="BendTitle">弯曲</string>
 <string id="BendMes">左键=拖动来设置弯曲的开始和结束点</string>
 <string id="BendReadyMes">左键=调整定位点位置，点空白处开始弯曲  右键=清除定位点</string>
 <string id="BendEdgeMes">左键=移动定位点</string>
 <string id="BendTargetMes">左键=拖动即可弯曲</string>
 <string id="ShearTitle">倾斜</string>
 <string id="ShearMes">左键=拖动来设置倾斜的开始和结束点</string>
 <string id="ShearReadyMes">左键=调整定位点位置，点空白处开始倾斜  右键=清除定位点</string>
 <string id="ShearEdgeMes">左键=移动定位点</string>
 <string id="ShearTargetMes">左键=拖动即可倾斜</string>
 <string id="LatticeTitle">框体変形</string>
 <string id="LatticeBase">基本设置</string>
 <string id="LatticeMoveMes">左键=移动</string>
 <string id="LatticeScaleMes">左键=缩放</string>
 <string id="LatticeModify">变形</string>
 <string id="LatticeModifyMes">左键=选择移动定点</string>
 <string id="LatticeFit">选择适合的框体</string>
 <string id="LatticeAlignLocal">局部回转</string>
 <string id="LatticeProp">详细设置</string>
 <string id="HoleTitle">孔洞</string>
 <string id="HoleFill">填充孔</string>
 <string id="HoleFillText">填充</string>
 <string id="HoleFillHint">通过点击打开线创建在面的内侧。</string>
 <string id="HoleFillMes">左键=开通两侧</string>
 <string id="HoleBridge">桥接</string>
 <string id="HoleBridgeText">桥接</string>
 <string id="HoleBridgeHint">创建桥接的表面，以连接两个孔。</string>
 <string id="HoleBridgeMes">左键=开通两侧</string>
 <string id="HoleHighlight">高光面开孔</string>
 <string id="HoleHighlightColor">改变颜色</string>
 <string id="HoleCenter">设置中心顶点</string>
 <string id="HoleTriangulate">三角形分割</string>
 <string id="HolePolygon">多角形</string>
 <string id="HoleRefine">拆分内侧</string>
 <string id="HoleFillAll">填充所有的孔</string>
 <string id="HoleNoHole">目标对象没有孔。</string>
 <string id="EdgeTitle">线</string>
 <string id="EdgeAddEdge">添加一条线</string>
 <string id="EdgeAddEdgeText">添加</string>
 <string id="EdgeAddEdgeHint">通过增加一条线分成两个面。</string>
 <string id="EdgeAddEdgeMes">左键=确定线的起点  Shift+左键=在指定线的中心增加顶点</string>
 <string id="EdgeAddEdgeMes2">左键=确定线的终点  Shift+左键=在指定线的中心增加顶点  右键=取消</string>
 <string id="EdgeAddEdgeFail">不能分割这个面。</string>
 <string id="EdgeAddEdgeContinuous">连续添加</string>
 <string id="EdgeDivideTriangle">三角形分割</string>
 <string id="EdgeEraseEdge">消除线</string>
 <string id="EdgeEraseEdgeText">消除</string>
 <string id="EdgeEraseEdgeHint">消除线并结合两个面。</string>
 <string id="EdgeEraseEdgeMes">左键=指定要删除的线</string>
 <string id="EdgeDivide">分割线</string>
 <string id="EdgeDivideText">分割</string>
 <string id="EdgeDivideHint">通过在平行的两线上添加一个点环切一行面。</string>
 <string id="EdgeDivideMes">左键=指定要分割分割的线  Shift+左键=从线的中点分割  Ctrl+左键=通过画点将线分割</string>
 <string id="EdgeSwap">交换对角线</string>
 <string id="EdgeSwapText">交换</string>
 <string id="EdgeSwapHint">去掉对角线，把两个三角形合成正方形。</string>
 <string id="EdgeSwapMes">左键=选择要去掉的线</string>
 <string id="KnifeTitle">小刀</string>
 <string id="KnifeKnife">用直线切割面</string>
 <string id="KnifeKnifeText">小刀</string>
 <string id="KnifeKnifeHint">注意不要切到无关的面。</string>
 <string id="KnifeKnifeMes">左键=确定线的起点</string>
 <string id="KnifeKnifeMes2">左键=确定线的终点  Shift+左键=水平或垂直地切割</string>
 <string id="KnifeShiftAngle">捕捉角度用Shift</string>
 <string id="KnifeKeepVertex">保留顶点</string>
 <string id="KnifeSaw">切断</string>
 <string id="KnifeSawText">切断</string>
 <string id="KnifeSawHint">沿被切割平面分离成两个对象</string>
 <string id="KnifeSawMes">左键=指定范围</string>
 <string id="KnifeSawMode">切断方式</string>
 <string id="KnifeSawLine">直线</string>
 <string id="KnifeSawBox">矩形</string>
 <string id="KnifeHole">孔洞</string>
 <string id="KnifeHoleText">孔洞</string>
 <string id="KnifeHoleHint">指定多个点，在围出的区域开孔。</string>
 <string id="KnifeHoleMes">左键=追加选择点  右键=确定</string>
 <string id="KnifeStraight">连续分割</string>
 <string id="KnifeStraightText">连续分割</string>
 <string id="KnifeStraightHint">在四角形上切出连续的线。</string>
 <string id="KnifeStraightMes">左键=指定要连续切割的线  Shift+左键=从线的中点分割</string>
 <string id="KnifeStraightMes2">左键=指定线的中点</string>
 <string id="KnifeChain">删除线</string>
 <string id="KnifeChainText">删除线</string>
 <string id="KnifeChainHint">删除一条线，合并两个四角面。</string>
 <string id="KnifeChainMes">左键=指要删除的定线</string>
 <string id="KnifeFail">切割失败。</string>
 <string id="WeightTitle">权重</string>
 <string id="WeightMes">左键=选择顶点</string>
 <string id="WeightTarget">权重</string>
 <string id="WeightVertex">Spline patch</string>
 <string id="WeightCrease">Catmull-Clark</string>
 <string id="WeightSemiCrease">OpenSubdiv</string>
 <string id="WeightVertexHint">设置一个Spline patch的权重。</string>
 <string id="WeightCreaseHint">设置一个Catmull-Clark曲面权重。</string>
 <string id="WeightSemiCreaseHint">设置顶点和线的权重为OpenSubdiv。</string>
 <string id="WeightShowColor">彩色显示权重</string>
 <string id="WeightMaxValue">表示范围</string>
 <string id="VColTitle">顶点色</string>
 <string id="VColRGB">RGB</string>
 <string id="VColAlpha">Alpha</string>
 <string id="VColRGBA">RGBA</string>
 <string id="VColVert">顶点</string>
 <string id="VColPoly">面</string>
 <string id="VColApex">面角</string>
 <string id="VColBrush">刷式连选</string>
 <string id="VColRadius">画笔大小</string>
 <string id="VColApply">应用到所选的面</string>
 <string id="VColIllum">顶点阴影颜色化</string>
 <string id="VColFilter">色彩过滤</string>
 <string id="VColAO">环境屏蔽</string>
 <string id="VColFromTexture">从纹理转换</string>
 <string id="VColToTexture">转换到纹理</string>
 <string id="VColMes">左键=顶点涂色  Shift+左键=喷枪  Ctr+左键=擦除</string>
 <string id="VColNoTarget">没有分配顶点颜色的面。</string>
 <string id="VColAOReady">这些是不显示顶点颜色的材质。\n你是否想要启动顶点颜色模式？</string>
 <string id="Blob">粘土</string>
 <string id="BlobTitle">粘土</string>
 <string id="BlobDel">删除</string>
 <string id="BlobCopy">复制</string>
 <string id="BlobMove">移动</string>
 <string id="BlobRot">回转</string>
 <string id="BlobScale">缩放</string>
 <string id="BlobProp">详细设置</string>
 <string id="BlobPoly">多边形化</string>
 <string id="BlobConfig">更改精细度</string>
 <string id="BlobPutMes">左键=放置粘土</string>
 <string id="BlobDelMes">左键=删除粘土</string>
 <string id="BlobCopyMes">左键=复制粘土</string>
 <string id="BlobMoveMes">左键=移动  Ctrl+左键=上下移动  Shift+左键=前后移动</string>
 <string id="BlobRotMes">左键=回转</string>
 <string id="BlobScaleMes">左键+左右拖动=沿X轴方向移动  右键+上下拖动=沿Y轴方向移动  左键+右键+左右拖动=沿Z轴方向移动  Shift+左键+左右拖动=等比缩放</string>
 <string id="BlobNoBlob">未选择粘土。</string>
 <string id="BlobFailPoly">多边形化失败。</string>
 <string id="BlobSize0">尺寸不能为0。</string>
 <string id="BlobSphere">球体</string>
 <string id="BlobCylinder">圆柱体</string>
 <string id="BlobBox">直方体</string>
 <string id="BlobTorus">圆环</string>
 <string id="BlobCone">圆锥</string>
 <string id="BlobPyramid">金字塔型</string>
 <string id="BlobTube">圆管</string>
 <string id="BlobRoundBox">圆角立方体</string>
 <string id="BlobRoundCylinder">圆角圆柱体</string>
 <string id="BlobUndoNew">生成粘土</string>
 <string id="BlobUndoDelete">删除粘土</string>
 <string id="BlobUndoCopy">复制粘土</string>
 <string id="BlobUndoMove">移动粘土</string>
 <string id="BlobUndoRotate">回转粘土</string>
 <string id="BlobUndoScale">缩放粘土</string>
 <string id="BlobUndoDensity">详细设置</string>
 <string id="BlobUndoPolygonise">圆角多边形化</string>
 <string id="PaintMes">左键=开始画图  Shift+左键=取色</string>
 <string id="PaintBrush">刷子</string>
 <string id="PaintFill">填充</string>
 <string id="PaintResize">缩放图像</string>
 <string id="PaintScroll">移动图像</string>
 <string id="PaintEffect">图像效果</string>
 <string id="PaintPaste">粘贴</string>
 <string id="PaintPopBuffer">从剪贴板粘贴</string>
 <string id="PaintConvertNormal">转换到法线贴图</string>
 <string id="BkImgTitle">背景图片</string>
 <string id="BkImgLoad">读取</string>
 <string id="BkImgReverseH">左右反转</string>
 <string id="BkImgReverseV">上下反转</string>
 <string id="BkImgReset">复位</string>
 <string id="BkImgDelete">撤除</string>
 <string id="BkImgUndoLoad">读取背景图片</string>
 <string id="BkImgUndoDelete">撤除背景图片</string>
 <string id="BkImgMes">左键=移动•变形</string>
 <string id="SculptTitle">彫刻</string>
 <string id="SculptDraw">绘制</string>
 <string id="SculptInflate">膨胀</string>
 <string id="SculptGrab">揉捏</string>
 <string id="SculptSmooth">平滑</string>
 <string id="SculptFlat">变平</string>
 <string id="SculptInverse">凸凹翻转</string>
 <string id="SculptRadius">笔刷大小</string>
 <string id="SculptPressure">笔压</string>
 <string id="SculptSubdiv">自动分割所操作的面</string>
 <string id="SculptSubdivLevel">分割级别</string>
 <string id="SculptDrawMes">左键=雕刻  Shift+左键=凸凹反转雕刻</string>
 <string id="SculptInflateMes">左键=膨胀</string>
 <string id="SculptGrabMes">逐渐=移动顶点</string>
 <string id="SculptSmoothMes">左键=平滑移动顶点</string>
 <string id="SculptFlatMes">左键=平整移动顶点</string>
 <string id="MeasureTitle">测量</string>
 <string id="MeasureLength">长度</string>
 <string id="MeasureLengthHint">测量指定折线的长度。</string>
 <string id="MeasureAngle">角度</string>
 <string id="MeasureAngleHint">测量有两个面通过的三个点之间的夹角。</string>
 <string id="MeasurePerimeter">周长</string>
 <string id="MeasurePerimeterHint">测量指定边所围成的圈的长度。</string>
 <string id="MeasurePerimeterAuto">自动</string>
 <string id="MeasurePerimeterYZ">YZ</string>
 <string id="MeasurePerimeterXZ">XZ</string>
 <string id="MeasurePerimeterXY">XY</string>
 <string id="MeasurePerimeterArb">任意</string>
 <string id="MeasureThick">厚度</string>
 <string id="MeasureThickHint">在选择的位置测量厚度。</string>
 <string id="MeasureObject">大小</string>
 <string id="MeasureObjectHint">测量指定物体的大小。</string>
 <string id="MeasureThickColor">按照顶点厚度上色</string>
 <string id="MeasureThickColorHint">通过顶点颜色测量厚度。</string>
 <string id="MeasureThickErr">在该位置不能测量厚度。</string>
 <string id="MeasureProject3D">3D</string>
 <string id="MeasureProject2D">2D</string>
 <string id="MeasureDirNormal">法线</string>
 <string id="MeasureDirNormalHint">测量面的法线方向。</string>
 <string id="MeasureDirEye">视线</string>
 <string id="MeasureDirEyeHint">测量视线的方向。</string>
 <string id="MeasureArea">显示面积</string>
 <string id="MeasureNonPlanar">(非平面) </string>
 <string id="MeasureClear">消除</string>
 <string id="MeasureClearHint">删除所有测量。</string>
 <string id="MeasureUndoCreate">创建测量</string>
 <string id="MeasureUndoMove">移动测量</string>
 <string id="MeasureUndoDelete">删除测量</string>
 <string id="MeasureUndoClear">消除测量</string>
 <string id="MeasureMes">左键=添加或移动一个点</string>
 <string id="MeasureMes1">左键=追加点  右键=取消</string>
 <string id="MeasureMes2">左键=追加点  右键=确定</string>
 <string id="MeasureNoOrtho">不能在画面为【透视】状态下进行测量。\n请将画面切换到【平行】。</string>
 <string id="ViewTitle">视点</string>
 <string id="ViewZoom">缩放</string>
 <string id="ViewZoomMes">左键+上下拖动=缩放</string>
 <string id="ViewMove">移动</string>
 <string id="ViewMoveMes">左键=视点移动</string>
 <string id="ViewRotate">回转</string>
 <string id="ViewRotateMes">左键="回转"  Shift+左键=缓慢回转</string>
 <string id="ViewPers">视点角度</string>
 <string id="ViewPersMes">左键+上下拖动=视点角度变更</string>
 <string id="ViewDolly">视点距离</string>
 <string id="ViewDollyMes">左键+上下拖动=视点距离变更</string>
 <string id="PasteIncompatible">版本不兼容，不能粘贴数据。</string>
 <string id="NoHidedFace">没有隐藏的面。</string>
 <string id="NoSelV">没有选择顶点。</string>
 <string id="NoSelVF">没有选择顶点和面。</string>
 <string id="No2VObj">不能在对象中选两顶点。</string>
 <string id="NoFixVF">没有锁定的面或顶点。</string>
 <string id="NoSelectByFixSel">对象在[选择固定]状态下，不能编辑。</string>
 <string id="MergeFaceNoPair">请选择两个或两个以上相邻的面，并在同一对象内。</string>
 <string id="NoPairSymmetryVert">请在同一对象的YZ平面内选择两个点。</string>
 <string id="AlignVertNoAxis">没有指定轴。</string>
 <string id="JoinClosedResult">%1 顶点已经合并。</string>
 <string id="JoinClosedFail">请选择两个及以上顶点合并。</string>
 <string id="FreezeFail">&quot;%1&quot; 先在对象面板指定\n曲面,镜像,回转成型的类型。</string>
 <string id="FreezeSelectFail">所有选择的物体不附加任何属性定型。</string>
 <string id="ReducePoly4V">至少留有4个顶点。</string>
 <string id="ReducePolyMultiObject">选择了多个对象，但它仅将处理当前对象。</string>
 <string id="DoubleSidedFail">被选择的表面已经是双面的了。</string>
 <string id="AlignFaceResult">%1 个面被反转了。</string>
 <string id="AlignFaceFail">当前对象中的面的方向已统一。</string>
 <string id="PiledFaceResult">%1 个面被删除了。</string>
 <string id="PiledFaceFail">当前对象中没有重叠的面。</string>
 <string id="UnifyFaceResult">%1 个面被删除了。</string>
 <string id="UnifyFaceFail">当前对象中没有双面的面。</string>
 <string id="AttachMatFail">没有未着色的面。</string>
 <string id="BooleanSameFail">相同的对象都被选择作为基部对象。</string>
 <string id="BooleanFail">处理失败。\n请确认不包含重叠的面并且没有破面、开孔。\n或通过改变位置等条件，再试一次。</string>
 <string id="FillByEdgeNoLine">对象线没有被。</string>
 <string id="FillByEdgeNoFace">线没有头尾连接，不能形成三角形或四角形。</string>
 <string id="StartConfirm">欢迎使用 水杉4。\n\n您是否有序列号（ID）？请按【是】输入序列号（ID）\n如果您有标准版和EX版许可证。\n如果您没有序列号（ID）请安【否】。</string>
 <string id="StartConfirm7">欢迎使用 水杉4。\n\n您是否有序列号（ID）？请按【是】输入序列号（ID）\n如果您有标准版和EX版许可证。\n如果您没有序列号（ID）请安【否】。\n\n可能需要号管理员授权输入序列。\n如果注册失败，重启水杉</string>
 <string id="RegConfirm">您是否已经拥有序列号（ID）？\n\n如果没有请按【取消】\n了解如何购买许可证\n在官方网站（metaseq.net），如果你没有序列号（ID）\n如果你拥有了请按[确定]按钮，输入序列号（ID）。</string>
 <string id="RegConfirm7">您是否已经拥有序列号（ID）？\n\n如果没有请按【取消】\n了解如何购买许可证\n在官方网站（metaseq.net），如果你没有序列号（ID）\n如果你拥有了请按[确定]按钮，输入序列号（ID）。\n\n可能需要号管理员授权输入序列。\n如果注册失败，重启水杉</string>
 <string id="RegConfirmRvs">您可能需要具有管理员权限时输入序列号。\n如果认证失败，%1程序结束，\n请在右键列表中找到「以管理员身份运行」重新启动。</string>
 <string id="RegComp">%1 完成序列号（ID）验证。\n请重新启动水杉。\n\n另外，请保留序列号和密码，以免丢失。</string>
 <string id="RegCompEdition">此版本已注册： %1</string>
 <string id="RegCompWithoutEdition">许可证已被验证。</string>
 <string id="RegFail">序列号（ID）或密码不正确。</string>
 <string id="RegFailOld">这个序列号（ID）来自Ver3.1或更早版本。\n不能用于Metasequoia 4，您必须拥有版本升级许可证。\n请查看官方网站了解详细的信息，比如如何购买。</string>
 <string id="RegInvalid">此序列ID不可用。\n请联系销售商。</string>
 <string id="RegTimeover">这个序列号（ID）已经过期。请确认有效期。</string>
 <string id="RegWriteFail">注册信息无法写入系统。\n请检查是否登录管理员账号。</string>
 <string id="RegWriteFail7">注册信息无法写入系统。\n请检查水杉是否以管理员身份运行。</string>
 <string id="RegReadFail">无法从系统中读取注册信息。</string>
 <string id="RegClear">你确定清除注册信息吗？</string>
 <string id="RegClearFail">无法清除注册信息.\n如果是管理员输入序列号\n普通用户不能清除。</string>
 <string id="SerialTimeover">输入的序列号已经过期。\n现在运行的是未注册版本。</string>
 <string id="AdapterNotFound">为验证该许可证的LAN适配器无法找到。\n你是否想重新输入不同的序列号？\n不选择结束。</string>
 <string id="Nvidia_4xxMor5xxM">此PC搭载的GPU型号「%1」。\n\n在这款GPU的驱动程序版本可能太老错误频繁发生。\nNVIDIA的公式Web(http://www.nvidia.co.jp/Download/index.aspx?lang=cn)\n请下载并安装最新的驱动程序之后使用\n\n如果已经在驱动程序没有新的错误发生之后，点击[不再显示此消息]\n还需检查请按[确定]。</string>
 <string id="GoNVidiaDriver">驱动下载</string>
 <string id="URLNVidiaDriver">http://www.nvidia.co.jp/Download/index.aspx?lang=cn</string>
 <string id="MapSave">贴图已改变 \n是否保存修改？</string>
 <string id="NoMapping">当前材质没有贴图。</string>
 <string id="PaintBegin">您确定要开始绘图？</string>
 <string id="MapReadOnly">此文件为只读属性，是否继续？</string>
 <string id="MapReload">你确定要重新载入贴图？</string>
 <string id="MapNoSelect">没有指定贴图。</string>
 <string id="MapFailCopy">未能复制贴图到剪贴板。</string>
 <string id="MapFailPaste">未能从剪切板粘贴贴图。</string>
 <string id="MapFSTex">纹理贴图保存失败。</string>
 <string id="MapFSAlpha">透明贴图保存失败。</string>
 <string id="MapFSBump">凹凸贴图保存失败。</string>
 <string id="MapConvNormal">你确定要把凹凸贴图转换成一个普通贴图?\n转换后的图像不能恢复。</string>
 <string id="MapPasteSizeDifferent">将会被贴不同尺寸的图像。\n您确定要继续？</string>
 <string id="ColPalLoadFail">载入调色板文件失败。</string>
 <string id="ColPalSaveFail">保存调色板文件失败。</string>
 <string id="KeyNone">无</string>
 <string id="KeyHenkan">变换(日)</string>
 <string id="KeyMuhenkan">无变换(日)</string>
 <string id="KeySpace">空格键</string>
 <string id="KeyKana">平假名/片假名（日）</string>
 <string id="KeyZenkaku">全角/半角(日)</string>
 <string id="KeyListMenuFile">菜单|文件</string>
 <string id="KeyListMenuEdit">菜单|编辑</string>
 <string id="KeyListMenuAttr">菜单|选择部分属性</string>
 <string id="KeyListMenuSelect">菜单|选择部分处理</string>
 <string id="KeyListMenuObject">菜单|对象</string>
 <string id="KeyListMenuView">菜单|显示</string>
 <string id="KeyListMenuPanel">菜单|面板</string>
 <string id="KeyListMenuHelp">菜单|帮助</string>
 <string id="KeyListEditMode">编辑模式</string>
 <string id="KeyListViewLayout">视角的位置</string>
 <string id="KeyListViewRecord">视角的记录/恢复</string>
 <string id="KeyListViewAngle">视角的角度</string>
 <string id="KeyListPanelCommand">命令面板|命令</string>
 <string id="KeyListPanelOption">命令面板|编辑</string>
 <string id="KeyListPanelLight">光照</string>
 <string id="KeyListSnap">快照</string>
 <string id="KeyListViewPers">3D画面|透视图</string>
 <string id="KeyListViewTop">3D画面|上视图</string>
 <string id="KeyListViewFront">3D画面|前视图</string>
 <string id="KeyListViewLeft">3D画面|侧视图</string>
 <string id="KeyListViewMenu">显示设置</string>
 <string id="KeyListObjectPanel">对象面板</string>
 <string id="KeyListMaterialPanel">材质面板</string>
 <string id="ComSelect">选择</string>
 <string id="ComRect">矩形</string>
 <string id="ComRope">套索</string>
 <string id="ComMove">移动</string>
 <string id="ComScale">缩放</string>
 <string id="ComRotate">回转</string>
 <string id="ComLocalEdit">局部</string>
 <string id="ComUVEdit">UV操作</string>
 <string id="ComMapping">映射</string>
 <string id="ComCreate">生成面</string>
 <string id="ComDelete">削除面</string>
 <string id="ComInvert">反转面</string>
 <string id="ComExtrude">挤出面</string>
 <string id="ComMaterial">材质</string>
 <string id="ComPullFace">拉出面</string>
 <string id="ComMagnet">磁铁</string>
 <string id="ComHole">开孔</string>
 <string id="ComEdge">线</string>
 <string id="ComWeight">权重</string>
 <string id="ComPaint">绘图</string>
 <string id="ComSculpt">彫刻</string>
 <string id="ComBlob">粘土</string>
 <string id="ComVertexColor">顶点色</string>
 <string id="ComPrimitive">基本图形</string>
 <string id="ComView">视点</string>
 <string id="ComKnife">小刀</string>
 <string id="ComBackImage">背景图</string>
 <string id="ComTwist">扭转</string>
 <string id="ComLattice">框体</string>
 <string id="ComBevel">倒角</string>
 <string id="ComBend">弯曲</string>
 <string id="ComShear">倾斜</string>
 <string id="ComMeasure">测量</string>
 <string id="ComSelect.Normal">通常</string>
 <string id="ComSelect.Join">连片面</string>
 <string id="ComSelect.Belt">带状面</string>
 <string id="ComSelect.EdgeLoop">回环线</string>
 <string id="ComSelect.Grow">缩放</string>
 <string id="ComSelect.Route">通道</string>
 <string id="ComSelect.CurObj">指定当前物</string>
 <string id="ComSelect.Brush">刷式连选</string>
 <string id="ComDelete.Single">只有指定的面</string>
 <string id="ComDelete.Connect">选择的面包括与之相连的面</string>
 <string id="ComInvert.Single">只有指定的面</string>
 <string id="ComInvert.Connect">选择的面包括与之相连的面</string>
 <string id="ComExtrude.Normal">通常</string>
 <string id="ComExtrude.Bevel">带状面</string>
 <string id="ComMaterial.Single">只有指定的面</string>
 <string id="ComMaterial.Connect">选择的面包括与之相连的面</string>
 <string id="ComPullFace.Tri">三角形面</string>
 <string id="ComPullFace.Quad">四角形面</string>
 <string id="ComHole.Fill">填孔</string>
 <string id="ComHole.Bridge">桥接</string>
 <string id="ComEdge.Add">添加</string>
 <string id="ComEdge.Erase">消除</string>
 <string id="ComEdge.Divide">分割</string>
 <string id="ComEdge.Swap">交换</string>
 <string id="ComKnife.Knife">小刀</string>
 <string id="ComKnife.Saw">切断</string>
 <string id="ComKnife.Hole">开孔</string>
 <string id="ComKnife.DivBelt">切断连接</string>
 <string id="ComKnife.JoinBelt">消除连接</string>
 <string id="ComView.Zoom">缩放</string>
 <string id="ComView.Move">移动</string>
 <string id="ComView.Rotate">回转</string>
 <string id="ComView.Pers">视点角度</string>
 <string id="ComView.Dolly">视点距离</string>
 <string id="ComLocalEdit.Move">移动</string>
 <string id="ComLocalEdit.Rotate">回转</string>
 <string id="ComLocalEdit.Scale">缩放</string>
 <string id="ComUVEdit.Vertex">顶点</string>
 <string id="ComUVEdit.Face">面</string>
 <string id="ComUVEdit.Apex">面角</string>
 <string id="ComUVEdit.Select">选择</string>
 <string id="ComUVEdit.3DVertex">3D - 顶点</string>
 <string id="ComUVEdit.3DFace">3D - 面</string>
 <string id="ComUVEdit.3DApex">3D - 面角</string>
 <string id="ComUVEdit.Expand">展开</string>
 <string id="ComUVEdit.Brush">刷式连选</string>
 <string id="ComUVEdit.Rect">矩形</string>
 <string id="ComUVEdit.Rope">套索</string>
 <string id="ComUVEdit.Move">移动</string>
 <string id="ComUVEdit.Rotate">回转</string>
 <string id="ComUVEdit.Scale">缩放</string>
 <string id="ComUVEdit.Magnet">磁铁</string>
 <string id="ComUVEdit.Lattice">格子変形</string>
 <string id="ComUVEdit.Split">分离</string>
 <string id="ComUVEdit.Relax">变松</string>
 <string id="ComUVEdit.Stitch">缝合</string>
 <string id="ComUVEdit.Straighten">直线化</string>
 <string id="ComUVEdit.Slide">滑动顶点</string>
 <string id="ComUVEdit.Unwrap">自动展开</string>
 <string id="ComUVEdit.UnwrapExecute">执行自动展开</string>
 <string id="ComUVEdit.Flat">平面投射</string>
 <string id="ComUVEdit.Cylinder">圆柱体投射</string>
 <string id="ComUVEdit.Sphere">球体投射</string>
 <string id="ComUVEdit.Normalize">标准化</string>
 <string id="ComUVEdit.Unify">合并所选点</string>
 <string id="ComUVEdit.Separate">拆分所选点</string>
 <string id="ComUVEdit.Symmetrize">对称化</string>
 <string id="ComUVEdit.Projection">当前视角投射</string>
 <string id="ComUVEdit.Align">对齐所选点</string>
 <string id="ComUVEdit.AlignU">对齐所选点到U轴</string>
 <string id="ComUVEdit.AlignV">对齐所选点到V轴</string>
 <string id="ComUVEdit.FlipU">U反转</string>
 <string id="ComUVEdit.FlipV">V反转</string>
 <string id="ComUVEdit.Copy">复制</string>
 <string id="ComUVEdit.Paste">粘贴</string>
 <string id="ComUVEdit.MirrorCopy">镜面复制</string>
 <string id="ComUVEdit.Transcript">转录</string>
 <string id="ComUVEdit.Switch">投射回转</string>
 <string id="ComUVEdit.Invert">投射反转</string>
 <string id="ComUVEdit.OutputFile">输出UV展开图</string>
 <string id="ComUVEdit.SymmetryCenter">对称中心</string>
 <string id="ComUVEdit.Config">详细设置</string>
 <string id="ScenePers">透视</string>
 <string id="SceneOrtho">平行</string>
 <string id="SceneTop">上面</string>
 <string id="SceneFront">前面</string>
 <string id="SceneLeft">左面</string>
 <string id="SceneBottom">下面</string>
 <string id="SceneBack">背面</string>
 <string id="SceneRight">右面</string>
 <!--
 <string id="EditSnapX">X</string>
 <string id="EditSnapY">Y</string>
 <string id="EditSnapZ">Z</string>
 <string id="EditSnapL">L</string>
 <string id="EditSnapW">W</string>
 <string id="EditSnapS">S</string>
 <string id="EditPoint">点</string>
 <string id="EditLine">线</string>
 <string id="EditFace">面</string>
 <string id="EditRect">矩形</string>
 <string id="EditRope">套索</string>
 <string id="EditCurObj">当前</string>
 <string id="EditGrid">吸附</string>
 <string id="EditSymmetry">对称</string>
 <string id="ViewPersRender">选择透视图的渲染</string>
 <string id="ViewMeshYZ">透视图YZ网格辅助线</string>
 <string id="ViewMeshZX">透视图ZX网格辅助线</string>
 <string id="ViewMeshXY">透视图XY网格辅助线</string>
 <string id="ViewAxis">全部视图的坐标轴</string>
 <string id="ViewMesh3">三视图网格辅助线</string>
 <string id="View3View">选择三视图的渲染</string>
 <string id="ViewPersLabel">显示主视图</string>
 <string id="ViewPersPoint">点</string>
 <string id="ViewPersLine">线</string>
 <string id="ViewPersFace">面</string>
 <string id="ViewPersSimple">简</string>
 <string id="ViewPersFront">前</string>
 <string id="ViewPersBkImg">背景</string>
 <string id="ViewTopLabel">顶视图</string>
 <string id="ViewTopPoint">点</string>
 <string id="ViewTopLine">线</string>
 <string id="ViewTopFace">面</string>
 <string id="ViewTopSimple">简</string>
 <string id="ViewTopFront">前</string>
 <string id="ViewTopBkImg">背景</string>
 <string id="ViewFrontLabel">前视图</string>
 <string id="ViewFrontPoint">点</string>
 <string id="ViewFrontLine">线</string>
 <string id="ViewFrontFace">面</string>
 <string id="ViewFrontSimple">简</string>
 <string id="ViewFrontFront">前</string>
 <string id="ViewFrontBkImg">背景</string>
 <string id="ViewLeftLabel">左视图</string>
 <string id="ViewLeftPoint">点</string>
 <string id="ViewLeftLine">线</string>
 <string id="ViewLeftFace">面</string>
 <string id="ViewLeftSimple">简</string>
 <string id="ViewLeftFront">前</string>
 <string id="ViewLeftBkImg">背景</string>
 <string id="ObjPanelCreate">新建</string>
 <string id="ObjPanelDelete">删除</string>
 <string id="ObjPanelProperty">设定</string>
 <string id="ObjPanelClone">复制</string>
 <string id="ObjPanelLeft">&gt;</string>
 <string id="ObjPanelRight">&lt;</string>
 <string id="ObjPanelOtherHide">只显示当前对象</string>
 <string id="ObjPanelAllShow">显示所有对象</string>
 <string id="ObjPanelOtherLock">解锁当前对象</string>
 <string id="ObjPanelUnlock">解锁所有对象</string>
 <string id="ObjPanelMergeAll">合并所有对象</string>
 <string id="ObjPanelMergeAllVisible">合并可见对象</string>
 <string id="ObjPanelSelectCurrent">选择顶点或面</string>
 <string id="ObjPanelUnselectCurrent">解除选择顶点或面</string>
-->
 <string id="ObjPanelShowColor">显示颜色</string>
 <string id="ObjPanelShowFolding">显示子对象</string>
 <string id="ObjPanelEditChild">编辑也作影响子对象</string>
 <string id="ObjPanelVisible">更改显示状态</string>
 <string id="ObjPanelLock">锁定 禁止编辑</string>
<!--
 <string id="MatPanelCreate">新建</string>
 <string id="MatPanelDelete">删除</string>
 <string id="MatPanelProperty">设定</string>
 <string id="MatPanelClone">复制</string>
 <string id="MatPanelDeleteUnused">删除未用的材质</string>
 <string id="MatPanelDeleteAll">删除所有材质</string>
 <string id="MatPanelLoad">载入材质文件</string>
 <string id="MatPanelSave">保存材质文件</string>
 <string id="MatPanelSetDefault">设定为标准材质</string>
 <string id="MatPanelSelectCurrent">选择顶点或面</string>
 <string id="MatPanelUnselectCurrent">解除选择顶点或面</string>
 -->
 <string id="UndoObjectCreate">创建对象</string>
 <string id="UndoObjectClone">复制对象</string>
 <string id="UndoObjectDelete">删除对象</string>
 <string id="UndoObjectMerge">合并当前对象</string>
 <string id="UndoObjectInsert">交换对象顺序</string>
 <string id="UndoObjectProp">设置对象属性</string>
 <string id="UndoObjectHierarchy">对象结构</string>
 <string id="UndoMaterialProp">设置材质属性</string>
 <string id="UndoMaterialLoad">加载材质文件</string>
 <string id="UndoMaterialCreate">新建材质</string>
 <string id="UndoMaterialClone">复制材质</string>
 <string id="UndoMaterialDelete">删除材质</string>
 <string id="UndoMaterialMerge">合并材质</string>
 <string id="UndoMaterialMove">移动材质</string>
 <string id="UndoMaterialDeleteUnused">删除未使用的材质</string>
 <string id="UndoMaterialDeleteAll">删除所有材质</string>
 <string id="MenuHide">隐藏选定的面</string>
 <string id="MenuHideUnsel">隐藏未选择的面</string>
 <string id="MenuShowHided">显示隐藏的面</string>
 <string id="MenuFix">锁定面或点</string>
 <string id="MenuUnfix">解锁面或点</string>
 <string id="MenuCut">截取</string>
 <string id="MenuCopy">复制</string>
 <string id="MenuPaste">粘贴</string>
 <string id="MenuDelete">删除点•线•面</string>
 <string id="MenuInvertFace">反转面</string>
 <string id="MenuDoubleSideFace">将面双面化</string>
 <string id="MenuFaceMaterial">将当前材质应用到指定的面</string>
 <string id="MenuPushFace">面的挤压设定</string>
 <string id="MenuMirrorFace">生成面的镜象</string>
 <string id="MenuFaceToNewObj">分离所选面成为新的对象</string>
 <string id="MenuMergeFace">合并所选的相邻三角形</string>
 <string id="MenuJoinVertex">将三角形四角形化</string>
 <string id="MenuTriangulate">分割所选的四角形面，成为两个三角形</string>
 <string id="MenuSymmetryVertex">对称两个顶点</string>
 <string id="MenuAlignVertex">对齐顶点位置</string>
 <string id="MenuFlatten">顶点变平滑或凹凸</string>
 <string id="MenuRound">尖角变圆</string>
 <string id="MenuUniformDivide">面的等分割</string>
 <string id="MenuUniformDivide.Number">分割数</string>
 <string id="MenuLandscape">创建凸凹地形</string>
 <string id="MenuFreeze">曲面，镜像定型</string>
 <string id="MenuShiftPosition">调整位置</string>
 <string id="MenuJoinClosed">合并相邻顶点</string>
 <string id="MenuMeshSmooth">平滑顶点</string>
 <string id="MenuFillByEdge">圆滑加面</string>
 <string id="MenuAlignFace">统一面的方向</string>
 <string id="MenuPiledFace">去除重叠的面</string>
 <string id="MenuUnifyFace">将面单面化</string>
 <string id="MenuReducePolyon">消减顶点</string>
 <string id="MenuNoMatFace">应用当前材质到无材质的面</string>
 <string id="MenuBoolean">布尔</string>
 <string id="TTFont.FontName">字体名称</string>
 <string id="TTFont.FontString">输入文字</string>
 <string id="TTFont.Segment">抗锯齿</string>
 <string id="TTFont.Title">创建文字</string>
 <string id="TTFont.Thickness">厚度</string>
 <string id="TTFont.Size">大小</string>
 <string id="Wired.Wired">删除面</string>
 <string id="Wired.DeleteLine">删除线</string>
 <string id="Wired.NoLine">当前对象没有线。</string>
 <string id="Wired.DeleteNum">%d 线已被删除。</string>
 <string id="ExportPLY.Option">选项</string>
 <string id="ExportPLY.VisibleOnly">唯一可见的对象</string>
 <string id="ExportPLY.VertexColor">顶点颜色</string>
 <string id="ExportPLY.Format">格式</string>
 <string id="ExportPLY.ASCII">ASCII码</string>
 <string id="ExportPLY.BinaryLE">二进制  (Little Endian)</string>
 <string id="ExportPLY.BinaryBE">二进制 (Big Endian)</string>
 <string id="ImportDAE.LeftHand">左手坐标系</string>
 <string id="ImportDAE.RightHand">右手坐标系</string>
 <string id="ImportDAE.Scaling">显示速率</string>
 <string id="ImportDAE.InvertFace">表面的反转</string>
 <string id="Shader.PMD.Toon">图恩ID</string>
 <string id="Shader.PMD.Edge">轮廓线</string>
 <string id="Shader.PxrGlass.Ior">屈折率</string>
 <string id="Shader.PxrLMGlass.Eta">屈折率</string>
 <string id="Shader.PxrLMMetal.Eta">屈折率</string>
 <string id="Shader.PxrLMMetal.Kappa">吸光系数</string>
 <string id="Shader.PxrLMSubsurface.SpecularEta">镜面折射</string>
 <string id="Shader.PxrHair.Kr">镜面</string>
</command>
