## Creating a pig

Let's make a pig.

### 1. Create objects by [Armature]

The [Armature] command is mainly used that can make organic objects in steps less than conventional in this tutorial.

First, press F3 key to switch to the side view. Make sure that [Sym] button is turned off.

Choose [Armature] command. Press [Add] button in the sub panel, and then drag it to the nose → root of the nose → top of the head → shoulder → hip → tail.

Press the F1 keys to switch to top view.

Control points of the armature has deviated from the central axis of the X = 0 when viewed from above. Select [X = 0] button, and then click each point, the control points are aligned to the X = 0 axis.

Press [Sym] button, and then symmetric editing is enabled.

Drag from the control point of the shoulder to the elbow → toe. Both Forefeet have been symmetrically created on the axis at X = 0 because [Sym] button is down.

Note: When the forefoot is not created symmetrically, the control point of the shoulder may not place at X = 0. Go back to the previous step, and align them at X = 0.

Drag from the control point of the waist to the pelvis → ankle → toe in the same way, and both legs have been created.

You can adjust the proportions by selecting [Move] button in the sub panel and moving each control point. And you can adjust the size of the mesh by selecting [Width] button and dragging over the control point.

Also create both ears from the top of the head. Repeat adjustment, and make it into a shape of a pig gradually.

In the Standard edition, make details as it is.

In the EX edition, you can turn off [Subdivision] option. When the subdivision is disabled, you can operate more lightly.

Create hoofs on forefeet and hind legs.

I can also adjust the width in the [Subdivision] off. Adjust to close the final proportion you imagine.

### 2. Adjustment by [Weight]

After a rough shape is complete, select other command. Control points and lines disappear, and you can operate the shape as regular faces.

Right-click obj1 in the [Object Panel], and select 4 divisions in OpenSubdiv patch.

Continue to make details. First, represent the flat part on the nose.

Choose [Weight] command, select 4 lines around the nose, and drag on the lines. The edges will become sharp.

Move the bottom edge of the nose downward, and adjust the shape further.

Next, adjust the shape of the ear. Select lines in the ear continuously, and make it sharp by [Weight] command in the same way as a nose.

Adjust the shape of the hoof. Select multiple faces at the tips of the hoofs.

You can make it sharp by selecting not only lines but also faces as shown.

Adjust vertices around the waist because the waist is too slender. It is possible to go close to the desired shape by adjusting fewer vertices in the OpenSubdiv patch.

### 3. Create the face

Then I make the eyes.

Create 'obj2' by pressing [New] button in the Object Panel. Turn off [Sym] button. And create a sphere by [Primitive] command.

Put the sphere in the position of the eye by using [Move], [Scale] and [Rotate] command. Right-click on the 'obj2', and select [Mirror separated].

Create a detail of the nose. Select [Add] mode in [Edge] command.

Click around the center of the top edge on the nose with pressing Shift key and also click around the center of the bottom edge. The Shift key is to snap a center of an edge or a vertex.

Add a horizontal edge in the same way.

After making sure that [Sym] button is pressed, round the nose by moving vertices at the four corners of the nose.

Make a hole in the nose.

Click 'obj2' in the Object Panel with pressing Alt key to select a sphere. Press Ctrl+C (Copy) and Ctrl+V (Paste), and 'obj3' will be created. Right-click obj3 and select [Mirror separated].

Pasted shape is selected, so move the sphere to the position of the hole of the nose by using [Move] and [Scale] command.

Select obj1 in the Object Panel, call [Menu > Object > Freeze].

Check [Create as new object] and freeze. 'obj4' will be created as a frozen shape. Click the eye icon on the 'obj' to hide it. And also freeze 'obj3' in the same way to polygonize a mirroring.

And then select [Menu > Objects > Boolean]. Select obj4 as the base object and obj3 as the target. And select the 'Subtract' method.

The nose has been scraped off by the sphere, and it becomes a hole.

Make details of the eye.

Select a part of the sphere of the eye by [Belt] mode in [Select] command. (Click with Shift key if you want to select multiple lines.)

Push toward the inside of the sphere by [Extrude] command. Eyeball and eyelids have been made.

Dent the face of the pig by [Magnet] command because the eye is filled a little. The [Magnet] command can modify the shape with keeping a smooth surface.

Call [Freeze] to polygonize the both eyes. And merge the eye (obj2) into the body (obj4) by [Union] of the [Boolean].

### 4. Creating a tail

Thick around the waist because it is still thin. Select around the waist by [Rope] command.

Select [Lattice] command, and then press [Fit selection]. Select 4 points at the rear, and enlarge to the X-axis direction. The [Lattice] command is useful when you want to adjust the overall proportions.

Now create a tail. Create a new object, and create a cylinder in [Primitive] command.

Narrow the tip of the tail by [Lattice] command.

Round the tail by [Bend] command.

Perform [Sub] of the [Boolean] sum after moving the tail that is inserted into the body. Set a color to the material in the Material Panel.

By using [VertClr (Vertex color)] command, you can finish it to real without using a texture.

It is the completion of a pig!