## Bone

Set up bones inside objects, and deform objects by moving bones.

Modeling data with setting bones can be exported and imported to other software by the file format that supports bone.

Currently, bone data export and import is supported by FBX and PMD.

[Bone] has two modes, [Rigging] and [Skinning].

At first, only operations in [Rigging] mode are available.

Rigging
  It is a mode to place bones.
  - Set up bones
  - Template
Bone setting
  Set up bones and skins, after bones are placed.
  - Display config.
  - Skin setting
  - Bone list
  - Bone Property
Skinning
  It is a mode to operate skin objects with bones.
  You can deform skin objects by bones and adjust weight of bone for a skin object.
  - Deform by bones
  - Paint
  - Anchor
    - Closed region
    - Ellipsoid
  - Copy