<?xml version="1.0" encoding="UTF-8"?>
<shader name="PxrLMGlass" rib="PxrLMGlass" visible="1">
  <params>
    <param name="Alpha" rib_name="presence" />
    <param name="Thin" rib_name="thin" type="bool" default_value="0" />
    <param name="Eta" rib_name="eta" type="float" range="1,4" default_value="1.5" />
    <param name="ReflectionColor" rib_name="reflectionColor" type="color" default_value="1,1,1" />
    <param name="BaseColor" rib_name="refractionColor" type="color" default_value="0.8,0.8,0.8" />
    <param name="Roughness" rib_name="roughness" type="float" range="0,1" default_value="0.01" />
    <param name="Absorption" rib_name="absorption" type="float" range="0,25" default_value="0" />
    <param name="TransmissionColor" rib_name="transmissionColor" type="color" default_value="0.5,0.5,0.5" />
    <param name="Shadows" rib_name="shadows" type="bool" default_value="0" />
  </params>
  <maps>
    <map name="Texture" type="color" />
    <map name="Alpha" type="float" />
    <map name="Bump" type="float" connect="bumpNormal">
      <param name="Scale" rib_name="scale" type="float" range="0,10" default_value="1" />
    </map>
    <map name="Displacement" type="float">
      <param name="Height" type="float" linear="log" range="0.01,1000" default_value="5" />
    </map>
    <map name="ReflectionColor" />
    <map name="TransmissionColor" />
  </maps>
</shader>
