File Edit Attribute Selected Object Panel Help UV edit(Mapping mode only)

## Selected

It works for the currently selected vertices, lines, and faces.

### Cut

It deletes the selected vertices, edges, and faces after copying them to the clipboard.

### Copy

It copies the selected vertices, edges, and faces to the clipboard.

### Paste

The selected vertices, edges, and faces that are on the clipboard can be copied on the new object.

### Delete

It deletes the selected vertices, edges, and faces.

### Invert

It turns over the selected faces.

### Double sided face

It duplicates the selected faces to be seen from the front and the back.

### Set material to faces

The current material is assigned to the currently selected faces.

### Extrude faces

It extrudes the selected faces to make them stand out.

It functions the same as [Extrude] command, but this can numerically set up the extruding amount.

### Mirror

It creates the inverted faces of the selected faces putting either of YZ/ZX/XY face between them.

As the vertices are not joint with the existing ones, use [Join closed vertices] if you need.

### Move faces to the new object

It creates a new object and moves the selected faces on it.

### Merge selected neighbor triangles

It merges the selected neighbor faces. Multiple selection groups can be merged together.

You can do the same work with [Erase] in [Edge] command.

### Triangulate

It divides the selected quadrangles and polygons into triangles.

You can do the same work with [Add] in [Edge] command.

### Symmetry

It moves the selected two vertices to the symmetric position.

### Join vertices

It joins the more than two selected vertices as one vertex. Vertices have to be in the same object.

|  | The vertex is shared

### Align vertices

It arranges the selected vertices to make a lines in the direction of each X/Y/Z axis. A global coordinate or a local coordinate can be selected.

### Flatten

It moves vertices to flatten uneven parts or stand them out.

### Round

It makes the round shape by erasing the selected vertices and lines. The shape changes in real time when you change a numerical value. [Bevel] command provides similar results.

### Planation (for Standard/EX editions)

It adjusts the position of the vertices that selected vertices, lines and faces are on a plane.

Before |  | After

### Quadrangulate (for Standard/EX editions)

It merge selected adjacent two triagles into a quadrangle.

Before |  | After

### Separate faces (for Standard/EX editions)

It separates the selected faces and keeps the vertices independent from those of other faces.

### Thicken (for Standard/EX editions)

It thickens selected faces.

Before |  | After

If [Assign a current material to the side] is checked, the current material is assigned to extruded surface that is the side of the object. The same material as the original surface is assigned when you don't check the option.

### Erase vertex color (for Standard/EX editions)

It erases the color assigned to the selected vertices.