<?xml version="1.0" encoding="UTF-8"?>
<resource>
  <window id="DlgAbout">
    <string id="DlgAbout.Text">版本信息</string>
    <string id="ExternalPage.Text">外部软件</string>
    <string id="BtnOk.Text">确定</string>
  </window>
  <window id="DlgAlignVertex">
    <string id="DlgAlignVertex.Text">顶点位置对齐</string>
    <string id="RadioGlobal.Text">整体坐标</string>
    <string id="RadioLocal.Text">局部坐标</string>
    <string id="LabelMin.Text">最小</string>
    <string id="LabelMax.Text">最大</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">新的位置</string>
    <string id="LabelApply.Text">应用</string>
    <string id="CheckX.Text"></string>
    <string id="CheckY.Text"></string>
    <string id="CheckZ.Text"></string>
  </window>
  <window id="DlgSetBkImage">
    <string id="DlgSetBkImage.Text">背景设置</string>
    <string id="LabelFile.Text">文件名</string>
    <string id="BtnLoad.Text">参照</string>
    <string id="BtnView.Text">显示</string>
  </window>
  <window id="DlgBlobConfig">
    <string id="DlgBlobConfig.Text">粘土的显示设置</string>
    <string id="GroupOption.Text">设置</string>
    <string id="LabelGrid.Text">网格间距</string>
    <string id="LabelMaxSegment.Text">最大分辨率</string>
    <string id="LabelDescription.Text">分辨率变高，但显示速度变慢。</string>
  </window>
  <window id="DlgBlobPolygonise">
    <string id="DlgBlobPolygonise.Text">粘土多边形化</string>
    <string id="GroupOption.Text">设置</string>
    <string id="LabelGrid.Text">网格间距</string>
    <string id="LabelDescription.Text">这将是精确越高多边形数量越越少。</string>
  </window>
  <window id="DlgBlobProperty">
    <string id="OkBtn.Text">使用</string>
    <string id="GroupType.Text">类型</string>
    <string id="PanelType.Text">未知</string>
    <string id="GroupPosition.Text">设置</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">位置</string>
    <string id="LabelSize.Text">大小 </string>
    <string id="LabelWeight.Text">厚度 </string>
    <string id="LabelHead.Text">头部</string>
    <string id="LabelPich.Text">间距</string>
    <string id="LabelBank.Text">线</string>
    <string id="LabelAngle.Text">角度</string>
    <string id="GroupOption.Text">设置</string>
    <string id="LabelDensityMes.Text">负数浓度的粘土，产生一个洞。</string>
    <string id="LabelDensity.Text">浓度</string>
  </window>
  <window id="DlgBmpView">
    <string id="LabelWidth.Text">水平</string>
    <string id="LabelHeight.Text">垂直</string>
    <string id="LabelBpp.Text">比特数</string>
    <string id="LabelZoom.Text">缩放</string>
    <string id="BtnOk.Text">确定</string>
  </window>
  <window id="DlgBoolean">
    <string id="DlgBoolean.Text">布尔运算</string>
    <string id="GroupOption.Text">演算方法</string>
    <string id="BtnAdd.Text">和 （结合）</string>
    <string id="BtnSub.Text">差 （减去）</string>
    <string id="BtnMul.Text">积 （相交）</string>
    <string id="LabelBase.Text">基础</string>
    <string id="LabelTarget.Text">对象</string>
    <string id="CheckNewObject.Text">保存为一个新的对象</string>
  </window>
  <window id="DlgBridge">
    <string id="DlgBridge.Text">桥接</string>
    <string id="LabelSegment.Text">分割数</string>
    <string id="LabelTension.Text">张力</string>
    <string id="ButtonRotateDec.Text">&lt;</string>
    <string id="LabelRotate.Text">回转</string>
    <string id="ButtonRotateInc.Text">&gt;</string>
  </window>
  <window id="FormBrush">
    <string id="FormBrush.Text">画笔面板</string>
    <string id="TabPen.Text">画笔</string>
    <string id="LabelPenSize.Text">半径</string>
    <string id="LabelPenSizeUnit.Text">像素</string>
    <string id="LabelPenInterval.Text">间距</string>
    <string id="LabelPenIntervalUnit.Text">像素</string>
    <string id="TabFigure.Text">形状</string>
    <string id="BtnFigureLoad.Text">读取</string>
    <string id="BtnFigureSave.Text">保存</string>
    <string id="BtnFigureDelete.Text">清除</string>
    <string id="BtnFigureScrollLeft.Text">&lt;</string>
    <string id="BtnFigureScrollRight.Text">&gt;</string>
    <string id="LabelFigureInterval.Text">笔间距</string>
    <string id="LabelFigureIntervalUnit.Text">%</string>
    <string id="TabPaint.Text">绘图</string>
    <string id="LabelPaintRange.Text">色彩范围</string>
    <string id="TabTexture.Text">纹理</string>
    <string id="BtnTextureLoad.Text">读取</string>
    <string id="BtnTextureSave.Text">保存</string>
    <string id="BtnTextureDelete.Text">清除</string>
    <string id="BtnTextureScrollLeft.Text">&lt;</string>
    <string id="BtnTextureScrollRight.Text">&gt;</string>
    <string id="LabelPower.Text">笔圧</string>
    <string id="LabelPowerUnit.Text">%</string>
    <string id="SaveFigureDlg.Item0">水杉画笔</string>
  </window>
  <window id="DlgChooseLang">
    <string id="DlgChooseLang.Text">选择语言</string>
    <string id="Group.Text">请选择您想要使用的语言。</string>
    <string id="BtnOther.Text">其他语言</string>
    <string id="BtnOK.Text">确定</string>
  </window>
  <window id="DlgColor">
    <string id="DlgColor.Text">色彩设置</string>
    <string id="BtnColorLibrary.Text">色彩库</string>
  </window>
  <window id="FormColorPalette">
    <string id="FormColorPalette.Text">调颜色板</string>
    <string id="BtnSelect.Text">选择</string>
    <string id="BtnReplace.Text">替换</string>
    <string id="BtnDelete.Text">清除</string>
    <string id="BtnLoad.Text">读取</string>
    <string id="BtnSave.Text">保存</string>
    <string id="OpenDlg.Item0">打开水杉调颜色板</string>
    <string id="SaveDlg.Item0">保存水杉调颜色板</string>
  </window>
  <window id="FormColor">
    <string id="FormColor.Text">色彩面板</string>
    <string id="LabelAlpha.Text">Alpha通道</string>
    <string id="LabelBump.Text">色彩通道</string>
  </window>
  <window id="DlgColorTemplete">
    <string id="DlgColorTemplete.Text">色彩库</string>
    <string id="PanelColor.Text">颜色</string>
    <string id="PanelGroup.Text">系统</string>
    <string id="BtnOk.Text">确定</string>
    <string id="BtnCancel.Text">取消</string>
    <string id="Label1.Text">R</string>
    <string id="Label2.Text">G</string>
    <string id="Label3.Text">B</string>
  </window>
  <window id="DlgConfig">
    <string id="DlgConfig.Text">环境设置</string>
    <string id="GroupMouseAction.Text">设置快捷键</string>
    <string id="LabelRAction.Text">右键</string>
    <string id="LabelMAction.Text">滚轮键</string>
    <string id="LabelRnLAction.Text">右键＋左键</string>
    <string id="LabelAltLAction.Text">Alt+左键</string>
    <string id="LabelAltMAction.Text">Alt+滚轮键</string>
    <string id="LabelAltRAction.Text">Alt+右键</string>
    <string id="LabelWheel.Text">滚轮</string>
    <string id="LabelWheelSpeed.Text">回转速度</string>
    <string id="ComboRAction.Hint">指定在主画面上按下右键时的操作。</string>
    <string id="ComboRAction.Item0">无</string>
    <string id="ComboRAction.Item1">回转视点</string>
    <string id="ComboRAction.Item2">移动视点</string>
    <string id="ComboRAction.Item3">缩放</string>
    <string id="ComboRAction.Item4">视角角度</string>
    <string id="ComboRAction.Item5">视角距离</string>
    <string id="ComboRAction.Item6">还原</string>
    <string id="ComboMAction.Hint">指定在主画面上按下滚轮键时的操作。</string>
    <string id="ComboMAction.Item0">无</string>
    <string id="ComboMAction.Item1">回转视点</string>
    <string id="ComboMAction.Item2">移动视点</string>
    <string id="ComboMAction.Item3">缩放</string>
    <string id="ComboMAction.Item4">视角角度</string>
    <string id="ComboMAction.Item5">视角距离</string>
	<string id="ComboRAction.Item6">撤销</string>
    <string id="ComboRnLAction.Hint">指定在主画面上同时按下左右两键时的操作。</string>
    <string id="ComboRnLAction.Item0">无</string>
    <string id="ComboRnLAction.Item1">回转视点</string>
    <string id="ComboRnLAction.Item2">移动视点</string>
    <string id="ComboRnLAction.Item3">缩放</string>
    <string id="ComboRnLAction.Item4">视角角度</string>
    <string id="ComboRnLAction.Item5">视角距离</string>
    <string id="ComboAltLAction.Hint">指定在主画面上按下Alt+左键时的操作。</string>
    <string id="ComboAltLAction.Item0">无</string>
    <string id="ComboAltLAction.Item1">回转视点</string>
    <string id="ComboAltLAction.Item2">移动视点</string>
    <string id="ComboAltLAction.Item3">缩放</string>
    <string id="ComboAltLAction.Item4">视角角度</string>
    <string id="ComboAltLAction.Item5">视角距离</string>
    <string id="ComboAltMAction.Hint">指定在主画面上按下Alt+滚轮键时的操作。</string>
    <string id="ComboAltMAction.Item0">无</string>
    <string id="ComboAltMAction.Item1">回转视点</string>
    <string id="ComboAltMAction.Item2">移动视点</string>
    <string id="ComboAltMAction.Item3">缩放</string>
    <string id="ComboAltMAction.Item4">视角角度</string>
    <string id="ComboAltMAction.Item5">视角距离</string>
    <string id="ComboAltRAction.Hint">指定在主画面上按下Alt+右键时的操作。</string>
    <string id="ComboAltRAction.Item0">无</string>
    <string id="ComboAltRAction.Item1">回转视点</string>
    <string id="ComboAltRAction.Item2">移动视点</string>
    <string id="ComboAltRAction.Item3">缩放</string>
    <string id="ComboAltRAction.Item4">视角角度</string>
    <string id="ComboAltRAction.Item5">视角距离</string>
    <string id="ComboWheelAction.Hint">指定在主画面上滑动滚轮时的操作。</string>
    <string id="ComboWheelAction.Item0">无</string>
    <string id="ComboWheelAction.Item1">缩放</string>
    <string id="ComboWheelAction.Item2">视角角度</string>
    <string id="ComboWheelAction.Item3">视角距离</string>
    <string id="EditWheelZoom.Hint">指定滚轮缩放的距离。</string>
    <string id="CheckInverseMouseZoom.Text">反转鼠标缩放和改变视角时的移动方向</string>
    <string id="CheckWheelInverse.Text">反转缩放时滚轮的滚动方向</string>
    <string id="GroupTouch.Text">触摸</string>
    <string id="CheckEnableTouchPressure.Text">检测触摸面积</string>
    <string id="CheckEnableTouchPressure.Hint">将触摸面上的压力视为同一压力。\n如触摸设备不具有检测触摸区域不同压力的，则忽略此设置。</string>
    <string id="LabelMaxTouchPressure.Text">触摸灵敏度</string>
    <string id="LabelMaxTouchPressure.Hint">调整平板电脑和触摸屏的触摸操作灵敏度。\n该值越小，灵敏度越高。</string>
    <string id="LabelPenPressureGamma.Text">笔的灵敏度</string>
    <string id="LabelPenPressureGamma.Hint">Windows 8之后对应的笔的灵敏度调整。\n（Wintab的钢笔不会受影响）\n该值越小，灵敏度越高。</string>
    <string id="LabelTouchTest.Text">在这里可进行触摸测试</string>
    <string id="RadioCursor.Text">光标的形状</string>
    <string id="RadioCursor.Item0">箭头</string>
    <string id="RadioCursor.Item1">命令</string>
    <string id="RadioCursor.Item2">十字</string>
    <string id="GroupEnterSelect.Text">输入文字</string>
    <string id="CheckEnterSelect.Hint">此选项设置当鼠标移动到文本时是否将焦点自动移动到文本。</string>
    <string id="CheckEnterSelect.Text">将焦点自动移动到文本</string>
    <string id="GroupFile.Text">文件</string>
    <string id="LabelMaxLatestFileNum.Text">[最近使用的文件]的显示数</string>
    <string id="EditMaxLatestFileNum.Hint">[菜单 > 文件 > 最近使的文件] 设置最近使用的文件的显示数数。</string>
    <string id="LabelRelative.Text">关联文件</string>
    <string id="CheckEmbedThumbnail.Text">嵌入缩略图</string>
    <string id="CheckEmbedThumbnail.Hint">当你保存MQO文件时，是否嵌入指定缩略图。\n嵌入相应的缩略图，文件尺寸增加相应的大小。\n嵌入的缩略图将用在[文件浏览器]中显示。</string>
    <string id="LabelMQOOldScale.Text">旧的版本MQO文件</string>
    <string id="LabelMQOOldScale.Hint">Ver3.1以前版本保存的MQO文件被读取时，文件尺寸会增大。\n主要cm/用于改变单位换算，如英寸。</string>
    <string id="CheckFitViewOnImport.Text"> 默认设置 </string>
    <string id="CheckFitViewOnImport.Hint">只加载MQO文件。</string>
    <string id="LabelImpScale.Text">文件太大无法读取</string>
    <string id="LabelDropFile.Text">从Windows资源管理器拖放</string>
    <string id="BtnBackupDir.Text">参照</string>
    <string id="LabelRelateFileUAC.Text">※未确认关联文件已更改。</string>
    <string id="ComboImpScale.Hint">MQO以外的文件读取，请设置扩缩放率。</string>
    <string id="ComboImpScale.Item0">放大率</string>
    <string id="ComboImpScale.Item1">缩小率</string>
    <string id="ComboDropFile.Hint">设置当一个文件被从Windows资源管理器拖入时的下降位置。</string>
    <string id="ComboDropFile.Item0">拖入时的选择</string>
    <string id="ComboDropFile.Item1">[打开]</string>
    <string id="ComboDropFile.Item2">[插入]</string>
    <string id="EditBackupDir.Hint">指定用于自动存储文件的文件夹</string>
    <string id="CheckAutoBackup.Hint">指定保存MQO文件的文件夹。</string>
    <string id="CheckAutoBackup.Text">自动保存</string>
    <string id="CheckManualFileNumber.Text">增加自动存储</string>
    <string id="GroupMappingDir.Text">映射图像文件夹</string>
    <string id="LabelTexDir.Text">贴图</string>
    <string id="EditTextureDir.Hint">指定用于保存贴图文件的文件夹。</string>
    <string id="BtnSetTexDir.Text">参照</string>
    <string id="LabelAlphaDir.Text">透明度贴图（Alpha通道）</string>
    <string id="EditAlphaDir.Hint">指定用于保存透明度贴图的文件夹。</string>
    <string id="BtnSetAlphaDir.Text">参照</string>
    <string id="LabelBumpDir.Text">材质</string>
    <string id="EditBumpDir.Hint">指定用于保存材质度贴图的文件夹。</string>
    <string id="BtnSetBumpDir.Text">参照</string>
    <string id="LabelSusie.Text"> Susie</string>
    <string id="EditSusieDir.Hint">指定用于存储Susie插件的文件夹。</string>
    <string id="BtnSusieDir.Text">参照</string>
    <string id="LabelMappingFilePath.Text">文件路径</string>
    <string id="ComboMappingPathType.Hint">贴图应用于材质，将包含与材质文件夹内。</string>
    <string id="ComboMappingPathType.Item0">自动</string>
    <string id="ComboMappingPathType.Item1">绝对路径</string>
    <string id="ComboMappingPathType.Item2">相对路径</string>
    <string id="GroupUndo.Text">还原</string>
    <string id="LabelUndoMax.Text">最大撤消次数</string>
    <string id="LabelUndoSize.Text">最大可用内存（MB）</string>
    <string id="EditUndoMax.Hint">设定使用多少内存用于撤销。设定过大会减慢某些处理速度。</string>
    <string id="EditUndoSize.Hint">设定使用多少内存用于数据还原。设定过大会减慢某些处理速度。</string>
    <string id="GroupCPU.Text">CPU</string>
    <string id="LabelCPUAvailableNum.Text">CPU核心使用数</string>
    <string id="EditCPUAvailableNum.Hint">指定使用CPU的核心的数量，可以并行计算和渲染。\n0的情况下，使用所有的CPU核心。</string>
    <string id="GroupUpdate.Text">更新</string>
    <string id="LabelCheckUpdateDays.Text">每天检查</string>
    <string id="EditCheckUpdateDays.Hint">指定几天检查一次。</string>
    <string id="CheckUpdate.Hint">自动检查Web是否有最新版本。</string>
    <string id="CheckUpdate.Text">检查是否存在更新</string>
    <string id="BtnHiddenMessage.Text">重新显示隐藏消息</string>
    <string id="BtnHiddenMessage.Hint">重新显示已“不要在显示此信息”的信息。</string>
    <string id="GroupDirect3D.Text">Direct3D</string>
    <string id="LabelD3DMaxTex.Text">最大化材质的分辨率</string>
    <string id="CheckD3DBilinear.Hint">增加材质的分辨率，放大材质时可减少模糊。</string>
    <string id="CheckD3DBilinear.Text">最大化材质的精细度</string>
    <string id="CheckD3DAntiAlias.Hint">尽量减少物体线缘的锯齿，平滑显示。</string>
    <string id="CheckD3DAntiAlias.Text">启用抗锯齿</string>
    <string id="ComboD3DMaxTex.Hint">根据物体尺寸限制贴图尺寸为原始尺寸。 （这不会影响原始图像）</string>
    <string id="LabelNormalMapFlip.Text">贴图依法线反转</string>
    <string id="CheckNormalMapFlipX.Text">X轴</string>
    <string id="CheckNormalMapFlipY.Text">Y轴</string>
    <string id="GroupOpenGL.Text">OpenGL</string>
    <string id="LabelGLMaxTex.Text">最大化材质的分辨率</string>
    <string id="CheckGLBilinear.Hint">增加材质的分辨率，放大材质时可减少模糊。</string>
    <string id="CheckGLBilinear.Text">最大化材质的精细度</string>
    <string id="ComboGLMaxTex.Hint">根据物体尺寸限制贴图尺寸为原始尺寸。 （这不会影响原始图像）</string>
    <string id="GroupPreviewColor.Text">颜色</string>
    <string id="ListColor.Hint.BackColor">指定主画面的背景颜色。</string>
    <string id="ListColor.Item.BackColor">背景</string>
    <string id="ListColor.Hint.Object">指定物体点和线的颜色。</string>
    <string id="ListColor.Item.Object">物体</string>
    <string id="ListColor.Hint.Select">指定已选择的物体点和线的颜色。</string>
    <string id="ListColor.Item.Select">选择时</string>
    <string id="ListColor.Hint.MeshYZ">指定YZ平面的颜色。</string>
    <string id="ListColor.Item.MeshYZ">YZ平面</string>
    <string id="ListColor.Hint.MeshZX">指定ZX平面的颜色。</string>
    <string id="ListColor.Item.MeshZX">ZX平面</string>
    <string id="ListColor.Hint.MeshXY">指定XY平面的颜色。</string>
    <string id="ListColor.Item.MeshXY">XY平面</string>
    <string id="ListColor.Hint.BlobPlus">设定增加的粘土的颜色。</string>
    <string id="ListColor.Item.BlobPlus">粘土（+）</string>
    <string id="ListColor.Hint.BlobMinus">设定减少的粘土的颜色。</string>
    <string id="ListColor.Item.BlobMinus">粘土（-）</string>
    <string id="ListColor.Hint.Temp">设定[框选]和[套索]的颜色。</string>
    <string id="ListColor.Item.Temp">作业用</string>
    <string id="ListColor.Hint.UV">指定UV展开图的颜色。</string>
    <string id="ListColor.Item.UV">UV展开</string>
    <string id="ListColor.Hint.AxisX">指定X轴的颜色。</string>
    <string id="ListColor.Item.AxisX">X轴</string>
    <string id="ListColor.Hint.AxisY">指定Y轴的颜色。</string>
    <string id="ListColor.Item.AxisY">Y轴</string>
    <string id="ListColor.Hint.AxisZ">指定Z轴的颜色。</string>
    <string id="ListColor.Item.AxisZ">Z轴</string>
    <string id="ListColor.Hint.AxisActive">指定光标位置轴的高亮色。</string>
    <string id="ListColor.Item.AxisActive">操作轴</string>
    <string id="ListColor.Hint.AxisW">指定轴中心的颜色。</string>
    <string id="ListColor.Item.AxisW">轴中心</string>
    <string id="ListColor.Hint.Highlight">指定光标在位置点、线、面的高亮颜色。</string>
    <string id="ListColor.Item.Highlight">高亮</string>
    <string id="ListColor.Hint.Dark">指定非当前对象的颜色。</string>
    <string id="ListColor.Item.Dark">淡色</string>
    <string id="ListColor.Hint.FixVertex">指定位置被固定的顶点的颜色。</string>
    <string id="ListColor.Item.FixVertex">固定顶点的颜色</string>
    <string id="ListColor.Item.ColorGUIText">GUI文字</string>
    <string id="ListColor.Item.ColorGUIBack">GUI背景</string>
    <string id="ListColor.Item.ColorGUIFrame">GUI线框</string>
    <string id="ListColor.Item.ColorGUIDockTitleText">GUI线框上的文字</string>
    <string id="ListColor.Item.ColorGUIDockTitleBack">GUI文本背景</string>
    <string id="ListColor.Item.ColorGUIButton">GUI按钮</string>
    <string id="ListColor.Item.ColorGUIListText">GUI列表线框</string>
    <string id="ListColor.Item.ColorGUIListBack">GUI列表背景</string>
    <string id="ListColor.Item.ColorGUIListActiveText">GUI活动列表的线框</string>
    <string id="ListColor.Item.ColorGUIListActive">GUI活动列表</string>
    <string id="ListColor.Item.ColorGUIEditText">GUI文本线框</string>
    <string id="ListColor.Item.ColorGUIEditBack">GUI文本背景</string>
    <string id="ListColor.Item.ColorGUIEditSelectionText">GUI文本线框</string>
    <string id="ListColor.Item.ColorGUIEditSelection">GUI文本背景</string>
    <string id="ListColor.Item.ColorGUIEditKeyword">GUI关键词编辑器</string>
    <string id="ListColor.Item.ColorGUIEditComment">GUI注释编辑器</string>
    <string id="ListColor.Item.ColorGUIEditString">GUI字符串编辑器</string>
    <string id="ListColor.Item.ColorGUIEditNumber">GUI数值编辑器</string>
    <string id="ListColor.Item.ColorGUICaret">GUI插入符号</string>
    <string id="BtnColorChange.Text">变更</string>
    <string id="BtnPreviewColor.Text">GUI预览颜色</string>
    <string id="LabelHueOffset.Text">GUI色彩偏移</string>
    <string id="LabelHueOffset.Hint">GUI整体色调的变更。</string>
    <string id="LabelDefaultLUT.Text">颜色图</string>
    <string id="GroupSize.Text">大小</string>
    <string id="LabelPointSize.Text">点的大小</string>
    <string id="EditPointSize.Hint">指定点的大小。</string>
    <string id="LabelLineWidth.Text">线宽</string>
    <string id="EditLineWidth.Hint">指定线的粗细。此设置只能在Direct3D 11显示中使用。</string>
    <string id="GroupLine.Text">线</string>
    <string id="LabelBackLineOpacity.Text">背线透明度</string>
    <string id="EditBackLineOpacity.Hint">指定背面的线的不透明度。</string>
    <string id="RadioStatusBar.Hint">设置界面和状态栏的操作。</string>
    <string id="RadioStatusBar.Text">状态栏</string>
    <string id="RadioStatusBar.Item0">不显示</string>
    <string id="RadioStatusBar.Item1">显示在下方</string>
    <string id="RadioStatusBar.Item2">显示在上方</string>
    <string id="GroupPanel.Text">主窗口</string>
    <string id="CheckPanelIn.Hint">关闭水杉时记录物体、材质、贴图窗口的位置和大小。</string>
    <string id="CheckPanelIn.Text">关闭水杉时记录主窗口的位置和大小</string>
    <string id="CheckMainWndSavePos.Hint">记录物体·材质·贴图窗口的位置和大小，下次启动水杉时应用。</string>
    <string id="CheckMainWndSavePos.Text">记录主窗口的位置和大小，下次启动水杉时应用</string>
    <string id="GroupLayout.Text">界面</string>
    <string id="LabelLanguage.Text">语言</string>
    <string id="ComboUITexture.Hint">指定GUI的样式。</string>
    <string id="LabelUIBaseSize.Text">UI的大小</string>
    <string id="ComboUIBaseSize.Hint">指定UI要素的大小。</string>
    <string id="ComboUIBaseSize.Small">小</string>
    <string id="ComboUIBaseSize.Normal">标准</string>
    <string id="ComboUIBaseSize.Middle">中</string>
    <string id="ComboUIBaseSize.Large">大</string>
    <string id="ComboUIBaseSize.Huge">最大</string>
    <string id="ComboUIBaseSize.Custom">习惯</string>
    <string id="CheckAutoDPIAdjust.Text">自动调整DPI（位置）</string>
    <string id="CheckAutoDPIAdjust.Hint">自动调整图形界面的大小，取决于显示器的分辨率和DPI设置。</string>
    <string id="LabelUITexture.Text">材质</string>
    <string id="LabelLayoutChange.Text">更改UI界面可能需要重新启动水杉。</string>
    <string id="LabelFont.Text">字体</string>
    <string id="ComboFont.Hint">指定GUI上字体。</string>
    <string id="LabelFixedFont.Text">锁定字体</string>
    <string id="ComboFixedFont.Hint">指定输入文本的字体宽度。</string>
    <string id="ComboLanguage.Hint">显示言语指定。</string>
    <string id="CheckHideUpperFunction.Text">隐藏在上个版本中没有的功能</string>
    <string id="GroupComPanel.Text">命令面板</string>
    <string id="LabelComPanel.Text">设置</string>
    <string id="ComboComPanel.Item0">放在左侧</string>
    <string id="ComboComPanel.Item1">放在右侧</string>
    <string id="CheckComPanelScroll.Text">显示面板的滚动条</string>
    <string id="GroupSelect.Text">选择</string>
    <string id="LabelSelectDistance.Text">允许反应的范围：</string>
    <string id="LabelSelectVertex.Text">顶点</string>
    <string id="LabelSelectLine.Text">线</string>
    <string id="LabelSymmetry.Text">对称的最大距离</string>
    <string id="LabelWorld.Text">设定基准的世界坐标平面</string>
    <string id="LabelNonSymmetryVertex.Text">设定移动非对称顶点的方法</string>
    <string id="CheckSelectOption.Hint">指定是否把编辑选项添加到[编辑]菜单。</string>
    <string id="CheckSelectOption.Text">把编辑选项映射到[编辑]菜单</string>
    <string id="CheckNoElementUnsel.Hint">指定是否点击空白处取消所有选择。</string>
    <string id="CheckNoElementUnsel.Text">点击空白处取消所有选择</string>
    <string id="EditSelectVertex.Hint">多远顶点可以被鼠标选择。</string>
    <string id="EditSelectLine.Hint">设定多远顶点可以被鼠标选择。</string>
    <string id="EditSymmetry.Hint">设置[对称]编辑时左右对称顶点的最大有效距离。</string>
    <string id="ComboWorld.Hint">设置在世界坐标轴里移动物体所依照的面。</string>
    <string id="ComboWorld.Item0">XY</string>
    <string id="ComboWorld.Item1">XZ</string>
    <string id="CheckHighlightOver.Text">高亮显示鼠标所停靠的点·线·面</string>
    <string id="CheckHighlightOver.Hint">指定是否高亮显示鼠标所停靠的点·线·面。</string>
    <string id="CheckFaceLineSelect.Text">选择面时改变其线的颜色</string>
    <string id="CheckFaceLineSelect.Hint">指定是否在选择面时改变其线的颜色。</string>
    <string id="CheckFaceLineHighlight.Text">全区突出显示面周围的线</string>
    <string id="CheckFaceLineHighlight.Hint">指定是否全区突出显示面周围的线。</string>
    <string id="ComboNonSymmetryVertex.Hint">指定移动顶点时他们如何对称？。</string>
    <string id="ComboNonSymmetryVertex.Item0">通常移动</string>
    <string id="ComboNonSymmetryVertex.Item1">锁定X=0 </string>
    <string id="CheckShowValueOnEdit.Text">显示在编辑中的数值</string>
    <string id="CheckShowValueOnEdit.Hint">指定在坐标中[移动]等编辑命令改变的值是否显示。</string>
    <string id="CheckInputValueOnHandle.Text">手柄上的数值输入</string>
    <string id="CheckInputValueOnHandle.Hint">指定点击手柄的时候是否显示数值输入栏。</string>
    <string id="CheckRightClickToggle.Text">X/Y/Z，单击右键按钮切换点/边/面</string>
    <string id="CheckRightClickToggle.Hint">[编辑选项 - 查看]标题的按钮使用右键单击。</string>
    <string id="GroupHandle.Text">坐标</string>
    <string id="LabelRotateHandle.Text">回转坐标的形状</string>
    <string id="LabelHandleSize.Text">坐标的大小</string>
    <string id="ComboRotateHandle.Item0">方向箭头</string>
    <string id="ComboRotateHandle.Item1">回转环</string>
    <string id="ComboHandleSize.Item0">小</string>
    <string id="ComboHandleSize.Item1">中</string>
    <string id="ComboHandleSize.Item2">大</string>
    <string id="GroupView.Text">视角操作</string>
    <string id="LabelViewRotate.Text">回转速度</string>
    <string id="LabelViewCenter.Text">回转中心</string>
    <string id="LabelTrackball.Text">回转方式</string>
    <string id="EditViewRotate.Hint">设置回转的角度和速度。</string>
    <string id="CheckLoopPich.Hint">解锁上下只能180°回转，可360°自由回转。</string>
    <string id="CheckLoopPich.Text">360°轨迹球回转</string>
    <string id="ComboViewCenter.Hint">设置在哪里放置视角的回转中心。</string>
    <string id="ComboViewCenter.Item0">锁定到指定部分</string>
    <string id="ComboViewCenter.Item1">选择中的位置</string>
    <string id="ComboViewCenter.Item2">画面的中心</string>
    <string id="ComboTrackball.Hint">设置视点的回转方式。</string>
    <string id="ComboTrackball.Item0">陀螺式，Z轴锁定</string>
    <string id="ComboTrackball.Item1">轨迹球式，全方位回转</string>
    <string id="GroupViewIcon.Text">显示图标</string>
    <string id="LabelZoomIcon.Text">缩放图标</string>
    <string id="ComboZoomIcon.Hint">指定拖动主画面缩放图标时的动作。</string>
    <string id="ComboZoomIcon.Item0">缩放</string>
    <string id="ComboZoomIcon.Item1">视角角度</string>
    <string id="BtnShortcut.Text">自定义快捷键</string>
    <string id="OkBtn.Text">确定</string>
    <string id="CancelBtn.Text">取消</string>
    <string id="BtnHelp.Text">帮助</string>
    <string id="BtnDefault.Text">初期设置</string>
    <string id="ListPage.Item0">画面</string>
    <string id="ListPage.Item1">显示</string>
    <string id="ListPage.Item2">预览</string>
    <string id="ListPage.Item3">文件</string>
    <string id="ListPage.Item4">系统</string>
    <string id="ListPage.Item5">鼠标</string>
    <string id="ListPage.Item6">选择操作</string>
    <string id="ListPage.Item7">视角操作</string>
    <string id="ListPage.Item8">键盘</string>
    <string id="OpenDlgStyle.Item0">样式文件</string>
  </window>
  <window id="DlgD3DInfo">
    <string id="DlgD3DInfo.Text">Direct3D 信息</string>
    <string id="PanelTotalMemory.Text">未知</string>
    <string id="LabelTotalMemory.Text">最大内存</string>
    <string id="LabelFreeMemory.Text">可用内存</string>
    <string id="PanelFreeMemory.Text">未知</string>
    <string id="LabelTotalTexture.Text">最大材质内存</string>
    <string id="PanelTotalTexture.Text">未知</string>
    <string id="LabelFreeTexture.Text">可用材质内存</string>
    <string id="PanelFreeTexture.Text">未知</string>
  </window>
  <window id="FormDebug">
    <string id="FormDebug.Text">错误信息</string>
    <string id="BtnSendMail.Text">通过Web发送</string>
    <string id="BtnSave.Text">保存信息</string>
    <string id="MenuEdit.Text">编集(&amp;E)</string>
    <string id="MenuMemory.Text">内存使用状况(&amp;M)</string>
    <string id="MenuSave.Text">保存文件(&amp;S)</string>
    <string id="MenuClear.Text">清除(&amp;C)</string>
    <string id="SaveDlg.Item0">文本文档（*.txt）|*.txt</string>
  </window>
  <window id="DlgOK">
    <string id="OkBtn.Text">确定</string>
    <string id="BtnCancel.Text">取消</string>
  </window>
  <window id="DlgDocInfo">
    <string id="DlgDocInfo.Text">文件信息</string>
    <string id="OkBtn.Text">确定</string>
    <string id="GroupObject.Text">对象</string>
    <string id="LabelVertex.Text">总顶点数</string>
    <string id="LabelFace.Text">总面数</string>
    <string id="LabelFace2.Text">总线数</string>
    <string id="LabelFace3.Text">三角形面总数</string>
    <string id="LabelFace4.Text">四角形面总数</string>
    <string id="LabelFace5.Text">多角形面总数</string>
    <string id="LabelPatchFace.Text">曲面的总面数</string>
    <string id="GroupStandard.Text">基本信息</string>
    <string id="LabelObject.Text">对象数</string>
    <string id="LabelMaterial.Text">材质数</string>
    <string id="LabelUsedMat.Text">使用材质数</string>
  </window>
  <window id="DlgLightInfo">
    <string id="DlgLightInfo.Text">光源设置</string>
    <string id="BtnPresetCopy.Text">复制</string>
    <string id="BtnPresetDelete.Text">取消</string>
    <string id="BtnPresetReset.Text">重置</string>
    <string id="GroupAmbient.Text">环境光线</string>
    <string id="BtnColorLibrary.Text">色彩库</string>
    <string id="GroupLight.Text">光源</string>
    <string id="LabelLightMes.Text">点击球体设置光照方向。</string>
    <string id="BtnLightAdd.Text"></string>
    <string id="BtnLightDelete.Text"></string>
    <string id="BtnLightBack.Text">&lt;</string>
    <string id="PanelLightNum.Text">1</string>
    <string id="BtnLightNext.Text">&gt;</string>
    <string id="BtnLightColor.Text">颜色的设置</string>
    <string id="CheckBackLight.Text">逆光</string>
    <string id="Tab.Light">光源</string>
    <string id="Tab.Matcap">遮罩</string>
    <string id="BtnMatcapAdd.Text">打开文件</string>
    <string id="BtnMatcapDelete.Text">删除</string>
  </window>
  <window id="DlgExplore">
    <string id="DlgExplore.Text">文件浏览器</string>
    <string id="OkBtn.Text">打开</string>
	<string id="BtnInsert.Text">插入</string>
    <string id="BtnSelectFolder.Text">选择文件夹</string>
    <string id="BtnFavorite.Text">加入收藏</string>
    <string id="BtnUpDir.Text">向上</string>
    <string id="BtnUpDir.Hint">上移到上级文件夹。</string>
    <string id="ComboSort.ItemName">按名称排列</string>
    <string id="ComboSort.ItemDate">按更新日期</string>
    <string id="ComboSort.ItemSize">按大小排列</string>
    <string id="LabelWriteTimeTitle.Text">最后更新时间: </string>
  </window>
  <window id="DlgDogaConfig">
    <string id="DlgDogaConfig.Text">环境设置</string>
    <string id="LabelFolder.Text">DOGACGA文件夹</string>
    <string id="LabelBkColor.Text">背景颜色</string>
    <string id="BtnOK.Text">确定</string>
    <string id="BtnCancel.Text">取消</string>
    <string id="BtnLoad.Text">载入</string>
  </window>
  <window id="DlgDogaNewFolder">
    <string id="DlgDogaNewFolder.Text">创建一个新的文件夹</string>
    <string id="LabelFolder.Text">文件夹名</string>
    <string id="LabelEnglish.Text">显示英文名称</string>
    <string id="LabelJapanese.Text">显示日文名称</string>
    <string id="LabelChinese.Text">显示中文名称</string>
    <string id="BtnOK.Text">确定</string>
    <string id="BtnCancel.Text">取消</string>
  </window>
  <window id="DlgDropFile">
    <string id="DlgDropFile.Text">文件的拖放</string>
    <string id="Label1.Text">使用文件拖放</string>
    <string id="BtnOpen.Text">[打开]为放入的文件打开一个新的工程</string>
    <string id="BtnInsert.Text">[插入对象]在当前工程中打开文件</string>
    <string id="BtnCancel.Text">取消</string>
  </window>
  <window id="FormEditPanel">
    <string id="FormEditPanel.Text">编辑面板</string>
    <string id="BtnMoveX.Text">X</string>
    <string id="BtnMoveY.Text">Y</string>
    <string id="BtnMoveZ.Text">Z</string>
    <string id="BtnScaleX.Text">X</string>
    <string id="BtnScaleY.Text">Y</string>
    <string id="BtnScaleZ.Text">Z</string>
    <string id="BtnRotateX.Text">X</string>
    <string id="BtnRotateY.Text">Y</string>
    <string id="BtnRotateZ.Text">Z</string>
  </window>
  <window id="DlgEffect">
    <string id="DlgEffect.Text">效果</string>
    <string id="GroupBrighten.Text">改变亮度</string>
    <string id="LabelBrighten.Text">亮度</string>
    <string id="GroupMozaic.Text">改变显示精度</string>
    <string id="LabelMozaicPixel.Text">像素</string>
    <string id="GroupDiffuse.Text">散射光</string>
    <string id="LabelDiffuse.Text">数值</string>
    <string id="GroupRotate.Text">回转</string>
    <string id="LabelRotateAngle.Text">回转角度</string>
    <string id="GroupCloud.Text">分形云</string>
    <string id="LabelCloudAlpha.Text">密度</string>
    <string id="GroupMirror.Text">上下·左右全镜像</string>
    <string id="CheckMirrorX.Text">左右镜像</string>
    <string id="CheckMirrorY.Text">上下镜像</string>
    <string id="GroupCompose.Text">镜像的合成</string>
    <string id="LabelComposeValue.Text">合成度</string>
    <string id="BtnComposeFile.Text">读取</string>
    <string id="RadioComposeTile.Text">读取图像</string>
    <string id="RadioComposeResize.Text">读取图像使用原来的大小</string>
    <string id="GroupMBlur.Text">运动模糊</string>
    <string id="LabelMBlurSpeed.Text">运动速度</string>
    <string id="LabelMBlurAngle.Text">运动角度</string>
    <string id="GroupBrightMaxMin.Text">色块的最小值·最大值</string>
    <string id="LabelBrightMMPixel.Text">范围</string>
    <string id="GroupNoise.Text">干扰</string>
    <string id="LabelNoisePower.Text">功率</string>
    <string id="GroupBlur.Text">模糊</string>
    <string id="LabelBlurPixel.Text">像素</string>
    <string id="GroupRipple.Text">波纹</string>
    <string id="LabelRippleLen.Text">波长</string>
    <string id="LabelRippleAmp.Text">振幅</string>
    <string id="LabelRipplePhase.Text">位相</string>
    <string id="GroupWave.Text">波</string>
    <string id="LabelWaveLen.Text">波长</string>
    <string id="LabelWaveAmp.Text">振幅</string>
    <string id="LabelWavePhase.Text">位相</string>
    <string id="LabelWaveAngle.Text">回转角</string>
    <string id="GroupWhirl.Text">旋转</string>
    <string id="LabelWhirlAngle.Text">回转角</string>
    <string id="CheckWhirlClockwise.Text">顺时针</string>
    <string id="GroupEmboss.Text">浮雕</string>
    <string id="LabelEmbossPower.Text">功率</string>
    <string id="LabelEmbossPixel.Text">像素</string>
    <string id="LabelEmbossAngle.Text">角度</string>
    <string id="ListEffect.Item0">改变亮度</string>
    <string id="ListEffect.Item1">反转色调</string>
    <string id="ListEffect.Item2">上下·左右全反转</string>
    <string id="ListEffect.Item3">分形云</string>
    <string id="ListEffect.Item4">波纹</string>
    <string id="ListEffect.Item5">回转</string>
    <string id="ListEffect.Item6">波</string>
    <string id="ListEffect.Item7">旋转</string>
    <string id="ListEffect.Item8">模糊</string>
    <string id="ListEffect.Item9">胶片颗粒</string>
    <string id="ListEffect.Item10">镜像合成</string>
    <string id="ListEffect.Item11">运动模糊</string>
    <string id="ListEffect.Item12">镜头模糊</string>
    <string id="ListEffect.Item13">糊化</string>
    <string id="ListEffect.Item14">锐化</string>
    <string id="ListEffect.Item15">光斑</string>
    <string id="ListEffect.Item16">JPEG像素压缩化</string>
    <string id="ListEffect.Item17">浮雕</string>
    <string id="ListEffect.Item18">干扰</string>
    <string id="ListEffect.Item19">轮郭的抽出</string>
    <string id="GroupSample.Text">样本</string>
    <string id="LabelOriginal.Text">之前</string>
    <string id="LabelEffect.Text">之后的效果</string>
  </window>
  <window id="Exp3dsDlg">
    <string id="Exp3dsDlg.Text">导出 3DS</string>
    <string id="Group3DSOption.Text">3DS 选项</string>
    <string id="CheckUV.Text">UV导出UV贴图</string>
    <string id="CheckFreeze.Text">不使用曲面</string>
    <string id="CheckVisible.Text">只有可见物体</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExpCobDlg">
    <string id="ExpCobDlg.Text">导出 COB</string>
    <string id="GroupCobOption.Text">COB选项</string>
    <string id="LabelTexturePath.Text">贴图文件夹</string>
    <string id="LabelUnit.Text">贴图大小</string>
    <string id="LabelBumpPath.Text">材质文件夹</string>
    <string id="LabelMapInfo.Text">只是保存贴图的链接。</string>
    <string id="BtnLoadTexturePath.Text">参照</string>
    <string id="ComboUnit.Item0">mm</string>
    <string id="ComboUnit.Item1">cm</string>
    <string id="ComboUnit.Item2">m</string>
    <string id="ComboUnit.Item3">km</string>
    <string id="ComboUnit.Item4">inch</string>
    <string id="ComboUnit.Item5">feet</string>
    <string id="ComboUnit.Item6">yard</string>
    <string id="ComboUnit.Item7">mile</string>
    <string id="ComboUnit.Item8">point</string>
    <string id="BtnLoadBumpPath.Text">参照</string>
    <string id="CheckVisible.Text">只保存可见的对象</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="DlgExpDoga">
    <string id="DlgExpDoga.Text">导出 DOGA-L</string>
    <string id="LabelFolder.Text">文件夹</string>
    <string id="LabelPolygon.Text">多边形数</string>
    <string id="BtnNewFolder.Text">新建</string>
    <string id="BtnRegister.Text">注册</string>
    <string id="BtnSetFolder.Text">变更</string>
    <string id="BtnDelete.Text">清除</string>
    <string id="BtnConfig.Text">环境设置</string>
    <string id="BtnCancel.Text">中止</string>
  </window>
  <window id="ExpDxfDlg">
    <string id="ExpDxfDlg.Text">导出 DXF</string>
    <string id="GroupDxfOption.Text">DXF选项</string>
    <string id="LabelQuadInfo.Text">有些软件不能识别四角平面</string>
    <string id="CheckQuad.Text">三角形化输出四角平面</string>
    <string id="CheckLayerName.Text">将物体名输出为图层名</string>
    <string id="RadioReturn.Text">换行代码</string>
    <string id="RadioReturn.Item0">UNIX （LF）</string>
    <string id="RadioReturn.Item1">Windows （CR/LF）</string>
    <string id="RadioReturn.Item2">Mac （CR）</string>
    <string id="CheckVisible.Text">只输出可见对象</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExpLwoDlg">
    <string id="ExpLwoDlg.Text">导出 LWO</string>
    <string id="GroupLwoOption.Text">LWO选项</string>
    <string id="CheckNoFreeze.Text">使用曲面</string>
    <string id="CheckLWO2.Text">LWO2  （LW6.0或更高版本）</string>
    <string id="CheckVisible.Text">只输出可见对象</string>
    <string id="CheckAbsPath.Text">使用绝对文件路径</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExpObjDlg">
    <string id="ExpObjDlg.Text">导出 OBJ</string>
    <string id="GroupOption.Text">OBJ选项</string>
    <string id="CheckUV.Text"> UV贴图</string>
    <string id="RadioReturn.Text">换行代码</string>
    <string id="RadioReturn.Item0">UNIX （LF）</string>
    <string id="RadioReturn.Item1">Windows （CR/LF）</string>
    <string id="CheckMatLib.Text">材质库 （MTL文件）</string>
    <string id="LabelMapPath.Text">对应文件名</string>
    <string id="ComboMapPath.Item0">只有文件名</string>
    <string id="ComboMapPath.Item1">保留路径</string>
    <string id="CheckNormal.Text">法线 （平滑）</string>
    <string id="CheckInvertV.Text">反转V方向</string>
    <string id="CheckGroup.Text">含分组信息</string>
    <string id="CheckFreeze.Text">不使用曲面</string>
    <string id="CheckVisible.Text">只有可见对象</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExportDlg">
    <string id="BtnCancel.Text">取消</string>
  </window>
  <window id="ExpPovDlg">
    <string id="ExpPovDlg.Text">导出 POV</string>
    <string id="GroupOption.Text">POV选项</string>
    <string id="RadioObject.Text">物体</string>
    <string id="RadioObject.Item0">所有信息保存到pov文件</string>
    <string id="RadioObject.Item1">分离inc文件</string>
    <string id="CheckVisible.Text">只有可见对象</string>
    <string id="CheckUVMapping.Text">导出UV贴图 （3.5）</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExpRdsDlg">
    <string id="ExpRdsDlg.Text">导出 RDS</string>
    <string id="GroupOption.Text">RDS选项</string>
    <string id="CheckUV.Text">导出UV贴图</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExpRsdDlg">
    <string id="ExpRsdDlg.Text">导出 RSD</string>
  </window>
  <window id="ExpSceDlg">
    <string id="ExpSceDlg.Text">导出 SCE</string>
    <string id="GroupOption.Text">SCE选项</string>
    <string id="LabelTexturePath.Text">材质文件夹</string>
    <string id="BtnLoadTexturePath.Text">参照</string>
    <string id="CheckUV.Text">导出UV贴图</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExpSufDlg">
    <string id="ExpSufDlg.Text">导出 SUF</string>
    <string id="GroupOption.Text">SUF选项</string>
    <string id="CheckAtr.Text">导出 ATR属性</string>
    <string id="CheckNormal.Text">法线</string>
    <string id="CheckUV.Text">导出UV贴图</string>
    <string id="CheckVisible.Text">只有可见对象</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="ExpVrmlDlg">
    <string id="ExpVrmlDlg.Text">导出 VRML</string>
  </window>
  <window id="ExpXDlg">
    <string id="ExpXDlg.Text">导出 X</string>
    <string id="GroupXOption.Text">X选项</string>
    <string id="CheckNormal.Text">法线 （平滑）</string>
    <string id="CheckUV.Text">导出UV贴图</string>
    <string id="CheckVisible.Text">只有可见对象</string>
    <string id="CheckVertCol.Text">使用顶点色</string>
    <string id="BtnHelp.Text">帮助</string>
  </window>
  <window id="DlgExtrudeFace">
    <string id="DlgExtrudeFace.Text">面的挤出</string>
    <string id="RadioType.Text">类型</string>
    <string id="RadioType.Item0">通常挤出</string>
    <string id="RadioType.Item1">斜角挤出</string>
    <string id="GroupOption.Text">选项</string>
    <string id="LabelExtrudeSize.Text">挤出量</string>
    <string id="LabelInsetType.Text">插图</string>
    <string id="LabelInsetDivide.Text">分割数</string>
    <string id="RadioInsetAngle.Text">指定角度</string>
    <string id="RadioInsetLength.Text">指定长度</string>
    <string id="LabelInsetAngle.Text">挤出角度</string>
    <string id="LabelInsetLength.Text">挤出长度</string>
    <string id="RadioBevelHeight.Text">指定高度</string>
    <string id="RadioBevelLength.Text">指定長度</string>
    <string id="LabelBevelSize.Text">挤出量</string>
    <string id="LabelBevelAngle.Text">挤出角度</string>
    <string id="CheckSelectSide.Text">寄出后侧面也被选中</string>
  </window>
  <window id="DlgFileOption">
    <string id="OkBtn.Text">确定</string>
    <string id="GroupSize.Text">大小</string>
    <string id="LabelScale.Text">扩大率</string>
    <string id="LabelDiv.Text">缩小率</string>
    <string id="LabelDigit.Text">值</string>
    <string id="LabelDigitX.Text">x</string>
    <string id="GroupAxis.Text">坐标轴</string>
    <string id="ComboAxisTemplete.Item0">默认</string>
    <string id="BtnConvXY.Text">交换 XY</string>
    <string id="BtnConvYZ.Text">交换 YZ</string>
    <string id="BtnConvZX.Text">交换 ZX</string>
    <string id="BtnInvertX.Text">反转 X轴</string>
    <string id="BtnInvertY.Text">反转 Y轴</string>
    <string id="BtnInvertZ.Text">反转 Z轴</string>
    <string id="CheckInvertFace.Text">反转面的方向</string>
    <string id="CheckFlipX.Text">左右反转</string>
  </window>
  <window id="DlgFlatten">
    <string id="DlgFlatten.Text">凹凸变平</string>
    <string id="LabelWeight.Text">力度</string>
    <string id="LabelFlat.Text">级别 </string>
    <string id="LabelRough.Text">凹凸</string>
  </window>
  <window id="DlgFreeze">
    <string id="DlgFreeze.Text">锁定</string>
    <string id="GroupAttr.Text">锁定的属性</string>
    <string id="CheckPatch.Text">曲面</string>
    <string id="CheckMirror.Text">镜像</string>
    <string id="CheckLathe.Text">回转体</string>
    <string id="GroupObject.Text">物体</string>
    <string id="CheckNewObject.Text">创建一个新的对象</string>
  </window>
  <window id="DlgGrid">
    <string id="DlgGrid.Text">设置网格的间隔</string>
    <string id="GroupGrid.Text">网格</string>
    <string id="LabelSize.Text">网格的间隔</string>
    <string id="LabelAxis.Text">将网格应用到轴</string>
    <string id="CheckGridX.Text">X轴</string>
    <string id="CheckGridY.Text">Y轴</string>
    <string id="CheckGridZ.Text">Z轴</string>
    <string id="GroupPlane.Text">吸附到该平面</string>
    <string id="RadioPlaneX.Text">X轴</string>
    <string id="RadioPlaneY.Text">Y轴</string>
    <string id="RadioPlaneZ.Text">Z轴</string>
    <string id="RadioPlaneArb.Text">任意</string>
    <string id="LabelPlanePos.Text">位置</string>
    <string id="ButtonPlaneSelect.Text">从所选的面获得</string>
    <string id="GroupMesh.Text">平面网格表示</string>
    <string id="LabelMeshSize.Text">网格的大小</string>
    <string id="CheckMeshSizeAuto.Text">自动计算大小</string>
    <string id="LabelMeshInterval.Text">网格的间隔</string>
    <string id="CheckMeshIntervalAuto.Text">自动计算间隔</string>
  </window>
  <window id="FormHelpPanel">
    <string id="FormHelpPanel.Text">帮助</string>
    <string id="BtnHome.Text">主页</string>
    <string id="BtnHome.Hint">返回到主页。</string>
    <string id="BtnBack.Text">上一页</string>
    <string id="BtnBack.Hint">返回到上一页。</string>
    <string id="BtnNext.Text">下一页</string>
    <string id="BtnNext.Hint">进入下一页</string>
    <string id="BtnCommandSync.Text">命令同步</string>
    <string id="BtnCommandSync.Hint">指令转换的时候命令自动作用到页面。</string>
    <string id="BtnSearch.Text">搜索</string>
    <string id="BtnSearch.Hint">在页面中显示关键词检索结果。</string>
    <string id="LabelSearchWord.Text">搜索单词</string>
    <string id="BtnSearchWord.Text">搜索开始</string>
  </window>
  <window id="DlgIlluminate">
    <string id="DlgIlluminate.Text">顶点阴影色彩化</string>
    <string id="RadioApply.Text">适用范围</string>
    <string id="RadioApply.Item0">所有物体</string>
    <string id="RadioApply.Item1">当前物体</string>
    <string id="RadioApply.Item2">当前材质</string>
    <string id="RadioApply.Item3">当前物体·材质</string>
    <string id="RadioMaterial.Text">材质</string>
    <string id="RadioMaterial.Item0">锁定的着色 + 顶点色彩</string>
    <string id="RadioMaterial.Item1">当前的着色器 + 顶点色彩</string>
    <string id="RadioMaterial.Item2">不改变</string>
  </window>
  <window id="Imp3dsDlg">
    <string id="Imp3dsDlg.Text">打开 3DS</string>
  </window>
  <window id="ImpCobDlg">
    <string id="ImpCobDlg.Text">打开 COB</string>
  </window>
  <window id="ImpDxfDlg">
    <string id="ImpDxfDlg.Text">打开DXF</string>
  </window>
  <window id="ImpLwoDlg">
    <string id="ImpLwoDlg.Text">打开 LWO</string>
  </window>
  <window id="ImpObjDlg">
    <string id="ImpObjDlg.Text">打开 OBJ</string>
    <string id="GroupOption.Text">OBJ选项</string>
    <string id="CheckInvertV.Text">反转UV贴图的V方向</string>
    <string id="CheckJoinVertex.Text">合并邻近的顶点</string>
	<string id="CheckUseGroup.Text">取得分组信息</string>
    <string id="CheckVertexColor.Text">读取顶点的颜色</string>
  </window>
  <window id="ImportDlg">
    <string id="ImportDlg.Text">打开</string>
    <string id="LabelSize.Text">大小</string>
    <string id="BtnReset.Text">重置</string>
    <string id="CheckCenter.Text">移动到中央</string>
  </window>
  <window id="ImpROkDlg">
    <string id="ImpROkDlg.Text">打开 ROK</string>
  </window>
  <window id="ImpRsdDlg">
    <string id="ImpRsdDlg.Text">打开 RSD</string>
  </window>
  <window id="ImpSufDlg">
    <string id="ImpSufDlg.Text">打开 SUF</string>
  </window>
  <window id="ImpSvgDlg">
    <string id="ImpSvgDlg.Text">打开 SVG</string>
    <string id="GroupOption.Text">SVG选项</string>
    <string id="LabelOutline.Text">生成方法</string>
    <string id="ComboOutline.Thin">只有路径</string>
    <string id="ComboOutline.Outline">轮廓线</string>
    <string id="ComboOutline.Fill">填充</string>
    <string id="ComboOutline.Solid">立体</string>
    <string id="LabelThickness.Text">厚度</string>
    <string id="CheckClipOverlap.Text">考虑重叠（需要更多时间）</string>
    <string id="CheckBrightThick.Text">亮度厚度的增减</string>
    <string id="RadioPrecision.Text">曲线的精度</string>
    <string id="RadioNumber.Text">曲线的分割数</string>
  </window>
  <window id="DlgJoinNearVertex">
    <string id="DlgJoinNearVertex.Text">合并相邻的顶点</string>
    <string id="GroupParam.Text">范围</string>
    <string id="LabelDistance.Text">近距离</string>
    <string id="CheckSelectOnly.Text">只适用于选定的部分</string>
  </window>
  <window id="DlgLandscape">
    <string id="DlgLandscape.Text">地形生成</string>
    <string id="BtnLoad.Text">读取文件</string>
    <string id="BtnFractal.Text">生成分形</string>
    <string id="GroupInfo.Text">图像信息</string>
    <string id="LabelBmpW.Text">长度</string>
    <string id="LabelBmpH.Text">宽度</string>
    <string id="GroupSize.Text">生成大小</string>
    <string id="LabelSizeU.Text">长度</string>
    <string id="LabelSizeV.Text">宽度</string>
    <string id="LabelHeight.Text">高度</string>
    <string id="GroupSegment.Text">分割数</string>
    <string id="LabelSegU.Text">长</string>
    <string id="LabelSegV.Text">宽</string>
  </window>
  <window id="DlgLattice">
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelSize.Text">大小</string>
    <string id="LabelPos.Text">中心位置</string>
    <string id="LabelSegment.Text">分割数</string>
    <string id="CheckSize.Text">等比</string>
    <string id="CheckSeg.Text">等比</string>
  </window>
  <window id="DlgLocalProperty">
    <string id="OkBtn.Text">应用</string>
    <string id="GroupLocal.Text">局部坐标</string>
    <string id="LabelLocalX.Text">X</string>
    <string id="LabelLocalY.Text">Y</string>
    <string id="LabelLocalZ.Text">Z</string>
    <string id="LabelLocalPos.Text">位置</string>
    <string id="LabelLocalSize.Text">大小</string>
    <string id="LabelLocalHead.Text">头部</string>
    <string id="LabelLocalPich.Text">距离</string>
    <string id="LabelLocalBank.Text">线</string>
    <string id="LabelLocalAngle.Text">角度</string>
    <string id="GroupGlobal.Text">全局坐标</string>
    <string id="LabelGlobalX.Text">X</string>
    <string id="LabelGlobalY.Text">Y</string>
    <string id="LabelGlobalZ.Text">Z</string>
    <string id="LabelGlobalPos.Text">位置</string>
    <string id="LabelGlobalSize.Text">大小</string>
    <string id="LabelGlobalHead.Text">头部</string>
    <string id="LabelGlobalPich.Text">距离</string>
    <string id="LabelGlobalBank.Text">距离</string>
    <string id="LabelGlobalAngle.Text">角度</string>
  </window>
  <window id="FormLogo">
    <string id="FormLogo.Text">表格标志</string>
  </window>
  <window id="FormMain">
    <string id="ComboEditMode.Basic">初学者</string>
    <string id="ComboEditMode.Standard">模型 （字符）</string>
    <string id="ComboEditMode.Standard.Short">模型</string>
    <string id="ComboEditMode.StandardIcon">模型 （图标）</string>
    <string id="ComboEditMode.StandardIcon.Short">模型</string>
    <string id="ComboEditMode.Mapping">导出UV贴图</string>
    <string id="ComboEditModeCustomize">自定义</string>
    <string id="PanelSelF.Text">F:</string>
    <string id="PanelSelV.Text">V:</string>
    <string id="PanelLock.Text">锁定选择</string>
    <string id="GroupSystem.Text">系统</string>
    <string id="BtnOpen.Hint">打开文件。</string>
    <string id="BtnOpen.Text">打开</string>
    <string id="BtnSave.Hint">保存文件。</string>
    <string id="BtnSave.Text">保存</string>
    <string id="BtnSaveAs.Hint">另存。</string>
    <string id="BtnSaveAs.Text">另名为</string>
    <string id="BtnConfig.Hint">显示保存操作的设置。</string>
    <string id="BtnConfig.Text">环境设置</string>
    <string id="BtnInsert.Hint">设置插入文件的方式。</string>
    <string id="BtnInsert.Text">插入</string>
    <string id="BtnDocInfo.Hint">显示当前文档的信息。</string>
    <string id="BtnDocInfo.Text">文档信息</string>
    <string id="BtnObjectPanel.Hint">切换对象面板的显示状态。</string>
    <string id="BtnObjectPanel.Text">对象面板</string>
    <string id="BtnMaterialPanel.Hint">切换材质面板的显示状态。</string>
    <string id="BtnMaterialPanel.Text">材质面板</string>
    <string id="BtnObjectProperty.Hint">设置对象的属性。</string>
    <string id="BtnObjectProperty.Text">对象属性</string>
    <string id="BtnMaterialProperty.Hint">设置材质的属性。</string>
    <string id="BtnMaterialProperty.Text">材质属性</string>
    <string id="PanelFile.Text">文档</string>
    <string id="GroupEdit.Text">编集</string>
    <string id="BtnUndo.Hint">立即取消操作。</string>
    <string id="BtnUndo.Text">还原</string>
    <string id="BtnRedo.Hint">按[还原]取消操作，回到原来的样子。</string>
    <string id="BtnRedo.Text">重做</string>
    <string id="BtnSelectAll.Hint">全部选择</string>
    <string id="BtnSelectAll.Text">全选</string>
    <string id="BtnUnselectAll.Hint">全部不选</string>
    <string id="BtnUnselectAll.Text">反选</string>
    <string id="BtnSelectCurObj.Hint">选择当前对象。</string>
    <string id="BtnSelectCurObj.Text">现物选择</string>
    <string id="BtnHideFace.Hint">隐藏选定的面 （+ Shift：未选择的面）</string>
    <string id="BtnHideFace.Text">隐藏所选面</string>
    <string id="BtnSelectCurMat.Hint">选择当前材料。</string>
    <string id="BtnSelectCurMat.Text">现材选择</string>
    <string id="BtnShowFace.Hint">显示隐藏的面</string>
    <string id="BtnShowFace.Text">显示隐藏面</string>
    <string id="BtnFix.Hint">锁定选择的面和点。</string>
    <string id="BtnFix.Text">锁定面·点</string>
    <string id="BtnUnfix.Hint">解锁选择的面和点。</string>
    <string id="BtnUnfix.Text">解除锁定</string>
    <string id="BtnStore1.Hint">记录选择部分。</string>
    <string id="BtnStore1.Text">1</string>
    <string id="BtnStore2.Hint">记录选择部分。</string>
    <string id="BtnStore2.Text">2</string>
    <string id="BtnStore3.Hint">记录选择部分。</string>
    <string id="BtnStore3.Text">3</string>
    <string id="BtnStore4.Hint">记录选择部分。</string>
    <string id="BtnStore4.Text">4</string>
    <string id="TextStore.Text">记录</string>
    <string id="TextRestore.Text">读取</string>
    <string id="BtnRestore1.Hint">读取选择部分记录。</string>
    <string id="BtnRestore1.Text">1</string>
    <string id="BtnRestore2.Hint">读取选择部分记录。</string>
    <string id="BtnRestore2.Text">2</string>
    <string id="BtnRestore3.Hint">读取选择部分记录。</string>
    <string id="BtnRestore3.Text">3</string>
    <string id="BtnRestore4.Hint">读取选择部分记录。</string>
    <string id="BtnRestore4.Text">4</string>
    <string id="GroupCommand.Text">命令</string>
    <string id="PanelComEdit.Text">编集</string>
    <string id="BtnComSelect.Hint">选择指定的对象。</string>
    <string id="BtnComSelect.Text">选择</string>
    <string id="BtnComRect.Hint">用矩形指定选择的范围。</string>
    <string id="BtnComRect.Text">矩形</string>
    <string id="BtnComRope.Hint">用封闭的曲线指定范围。</string>
    <string id="BtnComRope.Text">套索</string>
    <string id="BtnComMove.Hint">移动选定的元素。</string>
    <string id="BtnComMove.Text">移动</string>
    <string id="BtnComScale.Hint">缩放选定的元素。</string>
    <string id="BtnComScale.Text">缩放</string>
    <string id="BtnComRotate.Hint">回转选定的元素。</string>
    <string id="BtnComRotate.Text">回转</string>
    <string id="BtnComLocalEdit.Hint">编集局部坐标</string>
    <string id="BtnComLocalEdit.Text">局部</string>
    <string id="BtnComUVEdit.Hint">编辑UV元素。</string>
    <string id="BtnComUVEdit.Text">UV操作</string>
    <string id="BtnComMapping.Hint">导出选择面的UV贴图。</string>
    <string id="BtnComMapping.Text">UV测绘</string>
    <string id="PanelComFace.Text">面</string>
    <string id="BtnComPrimitive.Hint">设置基本图形。</string>
    <string id="BtnComPrimitive.Text">基本图形</string>
    <string id="BtnComCreate.Hint">创建一个面。</string>
    <string id="BtnComCreate.Text">创建</string>
    <string id="BtnComDeleteFace.Hint">删除指定的面。</string>
    <string id="BtnComDeleteFace.Text">删除</string>
    <string id="BtnComInvert.Hint">反转指定的面。</string>
    <string id="BtnComInvert.Text">反转</string>
    <string id="BtnComExtrude.Hint">挤出指定的面。</string>
    <string id="BtnComExtrude.Text">挤出</string>
    <string id="BtnComMaterial.Hint">指定面的材质。</string>
    <string id="BtnComMaterial.Text">材质</string>
    <string id="PanelComLine.Text">线·点</string>
    <string id="BtnComPullFace.Hint">拉出指定的线。</string>
    <string id="BtnComPullFace.Text">拉出</string>
    <string id="BtnComBevel.Hint">拉出倒角。</string>
    <string id="BtnComBevel.Text">倒角</string>
    <string id="BtnComMagnet.Hint">移动指定点连带周围点。</string>
    <string id="BtnComMagnet.Text">磁铁</string>
    <string id="BtnComTwist.Hint">扭曲指定点。</string>
    <string id="BtnComTwist.Text">扭曲</string>
    <string id="PanelComMisc.Text">特殊</string>
    <string id="BtnComBend.Hint">弯曲指定的点。</string>
    <string id="BtnComBend.Text">弯曲</string>
    <string id="BtnComShear.Hint">倾斜指定的点。</string>
    <string id="BtnComShear.Text">倾斜</string>
    <string id="BtnComLattice.Hint">变形移动格子。</string>
    <string id="BtnComLattice.Text">变形</string>
    <string id="BtnComHole.Hint">生成一个孔洞。</string>
    <string id="BtnComHole.Text">孔洞</string>
    <string id="BtnComEdge.Hint">追加·消除线来分割·结合面。</string>
    <string id="BtnComEdge.Text">线</string>
    <string id="BtnComKnife.Hint">用线切割面。</string>
    <string id="BtnComKnife.Text">小刀</string>
    <string id="BtnComWeight.Hint">设置顶点的权重。</string>
    <string id="BtnComWeight.Text">权重</string>
    <string id="BtnComVertexColor.Hint">设置顶点色。</string>
    <string id="BtnComVertexColor.Text">顶点颜色</string>
    <string id="BtnComSculpt.Text">雕刻</string>
    <string id="BtnComBlob.Hint">放置粘土。</string>
    <string id="BtnComBlob.Text">粘土</string>
    <string id="BtnComMapPaint.Hint">导出贴图。</string>
    <string id="BtnComMapPaint.Text">贴图</string>
    <string id="BtnComBackImage.Hint">变更背景图片。</string>
    <string id="BtnComBackImage.Text">背景图片</string>
    <string id="BtnComMeasure.Hint">测量长度或角度。</string>
    <string id="BtnComMeasure.Text">测量</string>
    <string id="BtnComView.Hint">变更视点。</string>
    <string id="BtnComView.Text">视点</string>
    <string id="GroupOption.Text">编集选项</string>
    <string id="BtnSnapX.Text">X</string>
    <string id="BtnSnapY.Text">Y</string>
    <string id="BtnSnapZ.Text">Z</string>
    <string id="BtnSnapWorld.Hint">允许编辑全局坐标。</string>
    <string id="BtnSnapWorld.Text">W</string>
    <string id="BtnSnapScreen.Hint">允许编辑全局坐标。</string>
    <string id="BtnSnapScreen.Text">S</string>
    <string id="BtnEditPoint.Hint">允许编辑单一点。\n （Shift+选择的点）</string>
    <string id="BtnEditPoint.Text">点</string>
    <string id="BtnEditLine.Hint">允许编辑单一线。\n （Shift+选择的线）</string>
    <string id="BtnEditLine.Text">线</string>
    <string id="BtnEditFace.Hint">允许编辑单一面。\n （Shift+选择的面）</string>
    <string id="BtnEditFace.Text">面</string>
    <string id="BtnEditRect.Hint">允许矩形选择。</string>
    <string id="BtnEditRect.Text">矩形</string>
    <string id="BtnEditCurObj.Hint">只允许编辑当前对象。</string>
    <string id="BtnEditCurObj.Text">当前对象</string>
    <string id="BtnEditSnap.Hint"></string>
    <string id="BtnEditSnap.Text">快照</string>
    <string id="MenuSnapClear.Text">全部取消</string>
    <string id="MenuSnapGrid.Hint">吸附到网格。</string>
    <string id="MenuSnapGrid.Text">网格</string>
    <string id="MenuSnapPlane.Hint">吸附到指定的位置·方向的平面。</string>
    <string id="MenuSnapPlane.Text">平面</string>
    <string id="MenuSnapVertex.Hint">吸附到顶点。</string>
    <string id="MenuSnapVertex.Text">顶点</string>
    <string id="MenuSnapLine.Hint">吸附到指定的线。</string>
    <string id="MenuSnapLine.Text">线</string>
    <string id="MenuSnapFace.Hint">吸附到面。</string>
    <string id="MenuSnapFace.Text">面</string>
    <string id="BtnEditSymmetry.Hint">左右对称编辑。</string>
    <string id="BtnEditSymmetry.Text">对称</string>
    <string id="BtnEditRope.Hint">使用套索选择对象。</string>
    <string id="BtnEditRope.Text">套索</string>
    <string id="BtnSnapLocal.Hint">使用局部坐标进行编辑</string>
    <string id="BtnSnapLocal.Text">L</string>
    <string id="MenuDisplayEachView.Text">每个视图</string>
    <string id="MenuDisplayAllView.Text">所有视图</string>
    <string id="MenuDisplayMeshYZ.Text">YZ平面</string>
    <string id="MenuDisplayMeshYZ.Hint">在主画面上显示YZ平面网格。</string>
    <string id="MenuDisplayMeshZX.Text">ZX平面</string>
    <string id="MenuDisplayMeshZX.Hint">在主画面上显示ZX平面网格。</string>
    <string id="MenuDisplayMeshXY.Text">XY平面</string>
    <string id="MenuDisplayMeshXY.Hint">在主画面上显示XY平面网格。</string>
    <string id="MenuDisplayMesh3.Text">XY/YZ/ZX平面</string>
    <string id="MenuDisplayMesh3.Hint">在主画面上显示XY/YZ/ZX平面网格。</string>
    <string id="MenuDisplayRuler.Text">尺度</string>
    <string id="MenuDisplayRuler.Hint">确定X/Y/Z轴上尺度之间的距离。</string>
    <string id="MenuDisplayAxis.Text">X/Y/Z轴</string>
    <string id="MenuDisplayAxis.Hint">显示X/Y/Z轴。</string>
    <string id="MenuDisplayBkImage.Text">背景</string>
    <string id="MenuDisplayBkImage.Hint">设置一个草图到主画面作背景。</string>
    <string id="MenuDisplayAlpha.Text">半透明</string>
    <string id="MenuDisplayAlpha.Hint">设置半透明显示。</string>
    <string id="MenuDisplayAlphaDisable.Text">无効</string>
    <string id="MenuDisplayAlphaDisable.Hint">不能透明显示对象。</string>
    <string id="MenuDisplayAlphaEnable.Text">有効</string>
    <string id="MenuDisplayAlphaEnable.Hint">半透明显示有效。但其后方的面也可能被透明。</string>
    <string id="MenuDisplayAlphaOIT.Text">正确表示后方的面</string>
    <string id="MenuDisplayAlphaOIT.Hint">正确表示半透明物体后方的面。\n只有在Direct3D 11模式下有效。显示速度较慢。</string>
    <string id="MenuDisplayTexture.Text">材质</string>
    <string id="MenuDisplayTexture.Hint">指定是否显示材质。</string>
    <string id="MenuDisplaySmooth.Text">平滑显示</string>
    <string id="MenuDisplaySmooth.Hint">指定是否平滑显示表面。</string>
    <string id="MenuDisplayLighting.Text">光源的方向和颜色</string>
    <string id="MenuDisplayLighting.Hint">指定光源的方向和颜色。\n关闭的情况下只有单一的光线。</string>
    <string id="MenuDisplayShadow.Text">影子</string>
    <string id="MenuDisplayShadow.Hint">指定是否显示阴影。\n只支持Direct3D 11显示阴影。</string>
    <!--<string id="MenuDisplaySSAO.Text">屏幕空间屏蔽计算</string>
    <string id="MenuDisplaySSAO.Hint">指定是否在屏幕空间屏蔽阴影显示计算。</string>-->
    <string id="MenuDisplayReset.Text">还原</string>
    <string id="MenuDisplayReset.Hint">还原主画面的显示状态。</string>
    <string id="GroupLight.Text">光照</string>
    <string id="CheckBackLight.Text">逆光</string>
    <string id="BtnLightBack.Text">&lt;</string>
    <string id="BtnLightBack.Hint">上一个光源</string>
    <string id="BtnLightNext.Text">&gt;</string>
    <string id="BtnLightNext.Hint">下一个光源</string>
    <string id="BtnLightAdd.Text">+</string>
    <string id="BtnLightAdd.Hint">添加光源</string>
    <string id="BtnLightDelete.Text">-</string>
    <string id="BtnLightDelete.Hint">删除光源</string>
    <string id="PanelLightNum.Text">1</string>
    <string id="BtnLightPreset.Text"></string>
    <string id="BtnLightPreset.Hint">预设光源</string>
    <string id="MenuLightPresetRegister.Text">添加到预设</string>
    <string id="MenuLightPresetEdit.Text">编辑预置</string>
    <string id="BtnLightColor.Text">颜色</string>
    <string id="BtnMatcap.Text">遮罩</string>
    <string id="BtnMatcap.Hint">球体图像的基础上进行着色。\n光源并不会反射。。</string>
    <string id="BtnMatcapPreset.Text"></string>
    <string id="BtnMatcapPreset.Hint">遮罩图像的选择</string>
    <string id="LabelPers.Text"></string>
    <string id="BtnViewPoint.Hint">显示点。\n （只能由Shift +单击显示点）</string>
    <string id="BtnViewPoint.Text">点</string>
    <string id="BtnViewLine.Hint">显示线。\n （只能由Shift +单击显示线）</string>
    <string id="BtnViewLine.Text">线</string>
    <string id="BtnViewFace.Hint">显示面。\n （只能由Shift +单击显示面）</string>
    <string id="BtnViewFace.Text">面</string>
    <string id="BtnViewSimple.Hint">简单的显示曲面的镜像。\n （右键单击详细设置）</string>
    <string id="BtnViewSimple.Text">简</string>
    <string id="BtnViewFront.Hint">只显示前面的线。</string>
    <string id="BtnViewFront.Text">前</string>
    <string id="BtnViewDisplay.Hint">选择要显示的项目。</string>
    <string id="BtnViewDisplay.Text">显示</string>
    <string id="BtnViewSync.Hint">同步每一个视图的操作。</string>
    <string id="BtnViewSync.Text">同步</string>
    <string id="MenuFile.Text">文件(&amp;F)</string>
    <string id="MenuNew.Text">新建(&amp;N)</string>
    <string id="MenuOpen.Text">打开 (&amp;O)</string>
    <string id="MenuExplore.Text">文件浏览器</string>
    <string id="MenuSave.Text">保存 (&amp;S)</string>
    <string id="MenuSaveIncerment.Text">增加保存的计数 (&amp;F)</string>
    <string id="MenuSaveAs.Text">另存为(&amp;A)</string>
    <string id="MenuInsert.Text">插入对象 (&amp;I)</string>
    <string id="MenuRendering.Text">渲染(&amp;R)</string>
    <string id="MenuExportDoga.Text">保存DOGA-L系列</string>
    <string id="MenuConfig.Text">环境设置 (&amp;C)</string>
    <string id="MenuLoadLatest.Text">最近使的文件 (&amp;D)</string>
    <string id="MenuExit.Text">退出 (&amp;X)</string>
    <string id="MenuEdit.Text">编集(&amp;E)</string>
    <string id="MenuUndo.Text">还原 (&amp;U)</string>
    <string id="MenuRedo.Text">重做 (&amp;R)</string>
    <string id="MenuSelectAll.Text">选择所有(&amp;A)</string>
    <string id="MenuSelectVertexInvert.Text">反选所有点 (&amp;U)</string>
    <string id="MenuSelectFaceInvert.Text">反选所有面(&amp;I)</string>
    <string id="MenuUnselectAll.Text">取消所有选择 (&amp;D)</string>
    <string id="MenuSelObjAll.Text">选择当前物体(&amp;O)</string>
    <string id="MenuSelObjVertexInvert.Text">反选当前对象的所有点 (&amp;K)</string>
    <string id="MenuSelObjFaceInvert.Text">反选当前对象的所有面(&amp;L)</string>
    <string id="MenuUnselObjAll.Text">取消选择当前对象 (&amp;P)</string>
    <string id="MenuSelMatAll.Text">选择使用当前材质的点•面(&amp;M)</string>
    <string id="MenuUnselMatAll.Text">反选使用当前材质的点•面(&amp;N)</string>
    <string id="MenuLockSelect.Text">锁定选择</string>
    <string id="MenuSelectAttr.Text">选择部分属性(&amp;A)</string>
    <string id="MenuHide.Text">隐藏选定的面 (&amp;Q)</string>
    <string id="MenuHideUnsel.Text">隐藏未选择的面 (&amp;H)</string>
    <string id="MenuShowHided.Text">显示隐藏的面(&amp;S)</string>
    <string id="MenuFix.Text">锁定面•点</string>
    <string id="MenuUnfix.Text">解锁面•点</string>
    <string id="MenuFixSelect.Text">选择部分不可解锁</string>
    <string id="MenuStoreSelect.Text">存储选择部分</string>
    <string id="MenuStoreSelect1.Text">Part &amp;1</string>
    <string id="MenuStoreSelect2.Text">Part &amp;2</string>
    <string id="MenuStoreSelect3.Text">Part &amp;3</string>
    <string id="MenuStoreSelect4.Text">Part &amp;4</string>
    <string id="MenuRestoreSelect.Text">读取选择部分</string>
    <string id="MenuRestoreSelect1.Text">Part &amp;1</string>
    <string id="MenuRestoreSelect2.Text">Part &amp;2</string>
    <string id="MenuRestoreSelect3.Text">Part &amp;3</string>
    <string id="MenuRestoreSelect4.Text">Part &amp;4</string>
    <string id="MenuRotateCenter.Text">选择部分设为回转中心 (&amp;W)</string>
    <string id="MenuFitView.Text">选择部分设为回转中心并填充屏幕(&amp;F)</string>
    <string id="MenuEdgeCrease.Text">关闭曲面显示（Catmull-Clark）</string>
    <string id="MenuSelectProc.Text">选择部分处理(&amp;S)</string>
    <string id="MenuCut.Text">切去 (&amp;X)</string>
    <string id="MenuCopy.Text">复制 (&amp;C)</string>
    <string id="MenuPaste.Text">粘贴 (&amp;V)</string>
    <string id="MenuDelete.Text">清除点•线•面(&amp;D)</string>
    <string id="MenuInvertFace.Text">反转面 (&amp;I)</string>
    <string id="MenuDoubleSideFace.Text">面的双面化 (&amp;B)</string>
    <string id="MenuFaceMaterial.Text">指定面为当前材质(&amp;P)</string>
    <string id="MenuPushFace.Text">挤出面 (&amp;O)</string>
    <string id="MenuMirrorFace.Text">生成面的镜像(&amp;M)</string>
    <string id="MenuFaceToNewObj.Text">把面保存为新的对象 (&amp;N)</string>
    <string id="MenuMergeFace.Text">合并所选的相邻三角形 (&amp;A)</string>
    <string id="MenuTriangulateSelected.Text">面的三角形化 (&amp;T)</string>
    <string id="MenuSymmetryVertex.Text">对称两个点 (&amp;R)</string>
    <string id="MenuJoinVertex.Text">合并点 (&amp;J)</string>
    <string id="MenuAlignVertex.Text">对齐点的位置 (&amp;L)</string>
    <string id="MenuFlatten.Text">平滑凹凸的点</string>
    <string id="MenuRound.Text">尖角变圆</string>
    <string id="MenuUniformDivide.Text">等分面</string>
    <string id="MenuObject.Text">对象(&amp;O)</string>
    <string id="MenuCreate.Text">创建 (&amp;C)</string>
    <string id="MenuLandscape.Text">凸凹地形 (&amp;L)</string>
    <string id="MenuFreeze.Text">曲面·镜像·回转体定型 (&amp;F)</string>
    <string id="MenuShiftPos.Text">移动位置 (&amp;P)</string>
    <string id="MenuJoinNear.Text">合并相邻的点 (&amp;J)</string>
    <string id="MenuReducePolygon.Text">消减顶点 (&amp;O)</string>
    <string id="MenuMeshSmooth.Text">圆滑加面 (&amp;I)</string>
    <string id="MenuBoolean.Text">布尔运算 (&amp;B)</string>
    <string id="MenuFillByEdge.Text">填充面到包围的线里</string>
    <string id="MenuAlignFace.Text">统一面的方向(&amp;A)</string>
    <string id="MenuDeletePiledFace.Text">清除重叠的面(&amp;D)</string>
    <string id="MenuUnifyFace.Text">面的单面化 (&amp;S)</string>
    <string id="MenuNoMatFace.Text">应用当前材质到无材质的面 (&amp;U)</string>
    <string id="MenuDocInfo.Text">文件信息 (&amp;D)</string>
    <string id="MenuFaceCurrent.Text">只显示当前对象的面(&amp;F)</string>
    <string id="MenuLineUncurrent.Text">显示当非前物体的顶点·线 (&amp;L)</string>
    <string id="MenuLineUncurrentNormal.Text">通常显示(&amp;N)</string>
    <string id="MenuLineUncurrentDark.Text">淡色显示(&amp;A)</string>
    <string id="MenuLineUncurrentHidden.Text">不显示(&amp;H)</string>
    <string id="MenuShowSelect.Text">只显示选定部分(&amp;U)</string>
    <string id="MenuOverwriteFace.Text">显示背面的点·线(&amp;W)</string>
    <string id="MenuBackFaceForceDisplay.Text">强调表示背面 (&amp;B)</string>
    <string id="MenuErrorEdge.Text">打开周边的强调表示 (&amp;O)</string>
    <string id="MenuSubdivWire.Text">显示细分线(&amp;D)</string>
    <string id="MenuDisplayUnit.Text">显示単位</string>
    <string id="MenuDisplayUnitNone.Text">无</string>
    <string id="MenuDisplayUnitMM.Text">mm</string>
    <string id="MenuDisplayUnitCM.Text">cm</string>
    <string id="MenuDisplayUnitM.Text">m</string>
    <string id="MenuDisplayUnitInch.Text">英寸</string>
    <string id="MenuDisplayUnitFeet.Text">英尺</string>
    <string id="MenuPanel.Text">面板(&amp;P)</string>
    <string id="MenuSecondView.Text">第二视图</string>
    <string id="MenuPaintPanel.Text">绘图画板 (&amp;P)</string>
    <string id="MenuScriptEditor.Text">脚本编辑器(&amp;S)</string>
    <string id="MenuObjectPanel.Text">对象面板 (&amp;O)</string>
    <string id="MenuMaterialPanel.Text">材质面板 (&amp;M)</string>
    <string id="MenuViewPanel.Text">视角面板 (&amp;V)</string>
    <string id="MenuToolPanel.Text">工具面板(&amp;T)</string>
    <string id="MenuEditPanel.Text">操作面板 (&amp;E)</string>
    <string id="MenuCommandPanel.Text">命令面板 (&amp;C)</string>
    <string id="MenuHelp.Text">帮助(&amp;H)</string>
    <string id="MenuHelpIndex.Text">索引 (&amp;C)</string>
    <string id="MenuAbout.Text">版本信息 (&amp;A)</string>
    <string id="MenuPlugIn.Text">关于插件 (&amp;P)</string>
    <string id="MenuDebug.Text">错误信息 (&amp;D)</string>
    <string id="MenuBenchmark.Text">基准测试 (&amp;B)</string>
    <string id="MenuHomepage.Text">打开官方网站 metaseq.net (&amp;W)</string>
    <string id="MenuUpdateCheck.Text">检查更新(&amp;U)</string>
    <string id="MenuRegister.Text">验证输入的序列号（ID）(&amp;R)</string>
    <string id="MenuSimplePatch.Text">曲面</string>
    <string id="MenuSimpleMirror.Text">镜像</string>
    <string id="MenuSimpleLathe.Text">回转体</string>
    <string id="MenuSimpleBlob.Text">粘土</string>
    <string id="OpenDlgPalette.Item0">所有支持的材质文件|*.mqm;*.mqo;*.atr</string>
    <string id="OpenDlgPalette.Item1">水杉 材质 （*.mqm）|*.mqm</string>
    <string id="OpenDlgPalette.Item2">水杉 物体 （*.mqo）|*.mqo</string>
    <string id="OpenDlgPalette.Item3">DoGA 属性 （*.atr）|*.atr</string>
    <string id="SaveDlgPalette.Item0">水杉 材质 （*.mqm）|*.mqm</string>
    <string id="SaveDlgPalette.Item1">DoGA 属性 （*.atr）|*.atr</string>
    <string id="MenuPers.Text">透视</string>
    <string id="MenuOrtho.Text">平行</string>
    <string id="MenuViewTypeTop.Text">上面</string>
    <string id="MenuViewTypeFront.Text">前面</string>
    <string id="MenuViewTypeLeft.Text">左面</string>
    <string id="MenuViewTypeBottom.Text">下面</string>
    <string id="MenuViewTypeBack.Text">背面</string>
    <string id="MenuViewTypeRight.Text">右面</string>
    <string id="MenuViewSeparator.Text">视点的角度</string>
    <string id="MenuViewDirTop.Text">上</string>
    <string id="MenuViewDirFront.Text">前</string>
    <string id="MenuViewDirLeft.Text">左</string>
    <string id="MenuViewDirBottom.Text">下</string>
    <string id="MenuViewDirBack.Text">后</string>
    <string id="MenuViewDirRight.Text">右</string>
    <string id="MenuViewCapture.Text">捕捉并保存</string>
    <string id="MenuDisplayDevice.Text">渲染方式</string>
    <string id="MenuDisplayMQR.Text">软件</string>
    <string id="MenuDisplayD3D9.Text">Direct3D 9</string>
    <string id="MenuDisplayD3D11.Text">Direct3D 11</string>
    <string id="MenuDisplayOpenGL.Text">OpenGL</string>
    <string id="MenuToolPanelRegister.Text">注册到工具面板</string>
    <string id="MenuKeyRegister.Text">注册快捷键</string>
    <string id="MenuViewSplitRegister.Text">注册当前界面</string>
    <string id="MenuShowShortcutKey.Text">在按钮上显示快捷键</string>
  </window>
  <window id="DlgMapProperty">
    <string id="OkBtn.Text">适用</string>
    <string id="GroupTransform.Text">设置</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">位置</string>
    <string id="LabelSize.Text">大小</string>
    <string id="LabelHead.Text">头部</string>
    <string id="LabelPich.Text">间距</string>
    <string id="LabelBank.Text">线</string>
    <string id="LabelAngle.Text">角度</string>
  </window>
  <window id="DlgUVProperty">
    <string id="DlgUVProperty.Text">UV贴图的详细设定</string>
    <string id="OkBtn.Text">适用</string>
    <string id="GroupTransform.Text">设置</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">位置</string>
    <string id="LabelSize.Text">大小</string>
    <string id="LabelHead.Text">头部</string>
    <string id="LabelPich.Text">间距</string>
    <string id="LabelBank.Text">线</string>
    <string id="LabelAngle.Text">角度</string>
  </window>
  <window id="DlgMaterial">
    <string id="DlgMaterial.Text">材质设置</string>
    <string id="BtnOk.Text">确定</string>
    <string id="BtnCancel.Text">取消</string>
    <string id="BtnHelp.Text">帮助</string>
    <string id="GroupName.Text">名称</string>
    <string id="LabelShader.Text">着色</string>
    <string id="ComboShader.Item0">Classic</string>
    <string id="ComboShader.Item1">Constant</string>
    <string id="ComboShader.Item2">Lambert</string>
    <string id="ComboShader.Item3">Phong</string>
    <string id="ComboShader.Item4">Blinn</string>
    <string id="CheckVertexColor.Text">顶点色</string>
    <string id="CheckDoubleSide.Text">双面显示</string>
    <string id="GroupMisc.Text">杂项</string>
    <string id="LabelAlpha.Text">不透明度</string>
    <string id="LabelDif.Text">散射光</string>
    <string id="LabelEmi.Text">自发光</string>
    <string id="BtnEmiColor.Text"></string>
    <string id="BtnEmiColor.Hint">指定自发光的颜色（RGB）。</string>
    <string id="LabelSpc.Text">反射光</string>
    <string id="BtnSpcColor.Text"></string>
    <string id="BtnSpcColor.Hint">指定反射光的颜色（RGB）。</string>
    <string id="LabelSpcPower.Text">强度</string>
    <string id="LabelAmb.Text">环境光</string>
    <string id="BtnAmbColor.Text"></string>
    <string id="BtnAmbColor.Hint">指定环境光的颜色（RGB）。</string>
    <string id="LabelReflect.Text">镜面反射</string>
    <string id="LabelRefract.Text">折射率</string>
    <string id="GroupMapping.Text">导出贴图</string>
    <string id="LabelTexture.Text">材质</string>
	<string id="LabelAlphaPlane.Text">Alpha通道</string>
    <string id="LabelBump.Text">凸凹</string>
    <string id="BtnLoad.Text">参照</string>
    <string id="BtnLoad.Hint">选择文件对话框中的映射图像。。\n右键点击指定最初显示的文件夹。</string>
    <string id="BtnView.Text">显示</string>
    <string id="BtnConnect.Text">连接</string>
    <string id="BtnConnect.Hint">使用着色器显示连接贴图。</string>
    <string id="LabelSubShader.Text">连接节点</string>
    <string id="ComboSubShader.Main">主要</string>
    <string id="BtnDeleteSubShader.Text">删除</string>
    <string id="MenuNewSubShader.Text">新建</string>
    <string id="MenuDisconnect.Text">连接解除</string>
    <string id="LabelMapProj.Text">映射处理方式</string>
    <string id="ComboMapProj.Item0">UV</string>
    <string id="ComboMapProj.Item1">平面</string>
    <string id="ComboMapProj.Item2">圆柱</string>
    <string id="ComboMapProj.Item3">球体</string>
    <string id="GroupColor.Text">基本色</string>
    <string id="BtnColorLibrary.Text">彩色库</string>
    <string id="MenuLoadCurrent.Text">对象文件夹正在被编辑</string>
    <string id="MenuLoadSetting.Text">设置标准文件夹</string>
    <string id="MenuLoadMyDoc.Text">我的文档</string>
    <string id="MenuLoadMyPic.Text">我的图片</string>
    <string id="MenuLoadDesktop.Text">桌面</string>
    <string id="ComboBallShape.Sphere">球体</string>
    <string id="ComboBallShape.Cylinder">圆柱</string>
    <string id="ComboBallShape.Plate">盘</string>
    <string id="LabelBallShape.Text">形状</string>
    <string id="LabelBallSize.Text">大小</string>
    <string id="LabelBallThickness.Text">厚度 (%)</string>
  </window>
  <window id="DlgMatOverwrite">
    <string id="DlgMatOverwrite.Text">存在同名文件，确定要覆盖保存材质</string>
    <string id="BtnOverwrite.Text">保存</string>
    <string id="BtnIgnore.Text">取消</string>
    <string id="BtnOverwriteAll.Text">全部保存</string>
    <string id="BtnIgnoreAll.Text">全部取消</string>
  </window>
  <window id="FormMatPanel">
    <string id="FormMatPanel.Text">材质</string>
    <string id="BtnCreate.Hint">新建材质。\n如果你按Ctrl键新建\n会在当前材质下方创建一个新的材质。</string>
    <string id="BtnDelete.Hint">删除所选材质。</string>
    <string id="BtnProperty.Hint">设置材质的属性</string>
    <string id="BtnClone.Hint">复制当前材质。\n如果你按Ctrl键复制\n会在当前材质下方创建一个新的材质。</string>
    <string id="BtnMisc.Text">杂项</string>
    <string id="MenuDeleteUnused.Text">清除未使用的材质(&amp;D)</string>
    <string id="MenuDeleteAll.Text">清除所有材质(&amp;A)</string>
    <string id="MenuLoad.Text">打开文件(&amp;L)</string>
    <string id="MenuSave.Text">保存文件(&amp;S)</string>
    <string id="MenuSetDefault.Text">默认材质设置(&amp;P)</string>
    <string id="MenuSelectCurrent.Text">选择点•面(&amp;V)</string>
    <string id="MenuUnselectCurrent.Text">反选点•面(&amp;U)</string>
  </window>
  <window id="DlgMeshSmooth">
    <string id="DlgMeshSmooth.Text">圆滑加面</string>
    <string id="GroupOption.Text">选项</string>
    <string id="LabelDivision.Text">分割数</string>
  </window>
  <window id="DlgMirror">
    <string id="DlgMirror.Text">生成镜像</string>
    <string id="GroupOption.Text">基准平面</string>
    <string id="BtnXY.Text">XY</string>
    <string id="BtnYZ.Text">YZ</string>
    <string id="BtnZX.Text">ZX</string>
    <string id="RadioGlobal.Text">全局坐标</string>
    <string id="RadioLocal.Text">局部坐标</string>
  </window>
  <window id="DlgObjectClone">
    <string id="DlgObjectClone.Text">复制对象</string>
	<string id="RadioGlobal.Text">全局</string>
    <string id="RadioLocal.Text">局部</string>
    <string id="GroupPosition.Text">指定位置</string>
    <string id="LabelPosX.Text">X</string>
    <string id="LabelPosY.Text">Y</string>
    <string id="LabelPosZ.Text">Z</string>
    <string id="RadioOffset.Text">相对移动</string>
    <string id="RadioCenter.Text">在原点创建</string>
    <string id="RadioMirror.Text">在对称位置创建</string>
	<string id="GroupRotate.Text">回转</string>
    <string id="LabelRotateAxis.Text">回转轴</string>
    <string id="LabelRotateAngle.Text">回转角</string>
    <string id="LabelRotateCenter.Text">回转中心</string>
    <string id="GroupCount.Text">数量</string>
  </window>
  <window id="DlgObject">
    <string id="DlgObject.Text">对象设置</string>
    <string id="GroupLight.Text">光源参数</string>
    <string id="LabelLightValue.Text">光强度</string>
    <string id="LabelAttenuation.Text">衰减距离</string>
    <string id="LabelFalloffEnd.Text">终止距离</string>
    <string id="LabelFalloffHalf.Text">半衰距离</string>
    <string id="ComboAttenuation.Item0">无</string>
    <string id="ComboAttenuation.Item1">单线型</string>
    <string id="ComboAttenuation.Item2">双线型</string>
    <string id="GroupName.Text">基本信息</string>
    <string id="LabelLight.Text">类型</string>
    <string id="CheckVisible.Text">可见</string>
    <string id="CheckLocking.Text">禁止编集</string>
    <string id="ComboLight.Item0">模型</string>
    <string id="ComboLight.Item1">点光源</string>
    <string id="ComboLight.Item2">平行光源</string>
    <string id="GroupPatch.Text">使用曲面</string>
    <string id="LabelPatchSeg.Text">分割数</string>
    <string id="RadioPatchNone.Text">不使用曲面</string>
    <string id="RadioPatchSpline1.Text">曲面类型1</string>
    <string id="RadioPatchSpline2.Text">曲面类型2</string>
    <string id="RadioPatchCatmull.Text">Catmull-Clark曲面</string>
    <string id="RadioPatchOpenSubdiv.Text">OpenSubdiv曲面</string>
    <string id="CheckPatchTriangle.Text">保留三角形</string>
	<string id="CheckPatchSmoothTriangle.Text">平滑三角形</string>
    <string id="CheckPatchLimitSurface.Text">极限曲面</string>
    <string id="LabelMeshInterp.Text">面边界</string>
    <string id="ComboMeshInterp.EdgeOnly">只有边界</string>
    <string id="ComboMeshInterp.EdgeAndCorner">边·角</string>
    <string id="LabelUVInterp.Text">UV边界</string>
    <string id="ComboUVInterp.None">无</string>
    <string id="ComboUVInterp.CornerOnly">只有角</string>
    <string id="ComboUVInterp.CornerPlus1">角+接合点</string>
    <string id="ComboUVInterp.CornerPlus2">角+接合点+凹</string>
    <string id="ComboUVInterp.Boundaries">边界</string>
    <string id="ComboUVInterp.All">所有</string>
    <string id="GroupInfo.Text">物体信息</string>
    <string id="LabelVertex.Text">点数</string>
    <string id="LabelFace.Text">面数</string>
    <string id="LabelFace2.Text">线数</string>
    <string id="LabelFace3.Text">三角形面数</string>
    <string id="LabelFace4.Text">四角形面数</string>
    <string id="LabelFace5.Text">多角形面数</string>
    <string id="LabelPatchFace.Text">曲面数</string>
    <string id="GroupSmooth.Text">平滑</string>
    <string id="LabelSmooth.Text">角度</string>
    <string id="CheckSmooth.Text">应用平滑</string>
    <string id="GroupMirror.Text">镜像</string>
    <string id="LabelMirrorAxis.Text">适用轴</string>
    <string id="LabelMirrorDis.Text">连接距离</string>
    <string id="CheckMirrorDis.Text">限制连接距离</string>
    <string id="RadioMirrorNone.Text">不使用镜像</string>
    <string id="RadioMirrorNormal.Text">左右分离镜像</string>
    <string id="RadioMirrorJoin.Text">左右连接镜像</string>
    <string id="CheckMirrorX.Text">X</string>
    <string id="CheckMirrorY.Text">Y</string>
    <string id="CheckMirrorZ.Text">Z</string>
    <string id="CheckMirrorLocal.Text">局部坐标</string>
    <string id="GroupLathe.Text">回转体</string>
    <string id="LabelLathe.Text">角数</string>
    <string id="CheckLathe.Text">应用回转体</string>
    <string id="RadioLatheX.Text">X</string>
    <string id="RadioLatheY.Text">Y</string>
    <string id="RadioLatheZ.Text">Z</string>
    <string id="BtnHelp.Text">帮助</string>
    <string id="BtnOk.Text">确定</string>
    <string id="BtnCancel.Text">取消</string>
  </window>
  <window id="FormObjPanel">
    <string id="FormObjPanel.Text">对象</string>
    <string id="BtnCreate.Hint">新建对象。\n如果你按Ctrl键新建\n会在当前对象下方创建一个新的对象。</string>
    <string id="BtnDelete.Hint">删除所选对象。</string>
    <string id="BtnProperty.Hint">设置对象属性</string>
    <string id="BtnClone.Hint">复制当前对象。\n如果你按Ctrl键复制\n会在当前对象下方创建一个新的对象。</string>
    <string id="BtnMisc.Text">杂项</string>
    <string id="BtnLeft.Hint">都移动到上一层。</string>
    <string id="BtnLeft.Text">&lt;</string>
    <string id="BtnRight.Hint">都移动到下一层。</string>
    <string id="BtnRight.Text">&gt;</string>
    <string id="MenuOtherHide.Text">只显示选中的对象</string>
    <string id="MenuAllShow.Text">显示所有对象</string>
    <string id="MenuOtherLock.Text">锁定未选中的对象</string>
    <string id="MenuAllUnlock.Text">解锁所有对象</string>
    <string id="MenuMergeAll.Text">合并所有对象</string>
    <string id="MenuMergeAllVisible.Text">合并可见对象</string>
    <string id="MenuMergeSelected.Text">合并所选对象</string>
    <string id="MenuSelectCurrent.Text">选择点•面</string>
    <string id="MenuUnselectCurrent.Text">反选点•面</string>
    <string id="MenuShowColor.Text">显示颜色</string>
    <string id="MenuShowFolding.Text">显示子对象</string>
    <string id="MenuEditChild.Text">编辑也作用于子对象 </string>
    <string id="MenuSetDefault.Text">设置为默认</string>
    <string id="MenuPatchNone.Text">无曲面</string>
    <string id="MenuPatchSpline1.Text">曲面类型1 (&amp;U)</string>
    <string id="MenuPatchSpline1_2.Text">2</string>
    <string id="MenuPatchSpline1_3.Text">3</string>
    <string id="MenuPatchSpline1_4.Text">4</string>
    <string id="MenuPatchSpline1_5.Text">5</string>
    <string id="MenuPatchSpline1_6.Text">6</string>
    <string id="MenuPatchSpline1_8.Text">8</string>
    <string id="MenuPatchSpline1_10.Text">10</string>
    <string id="MenuPatchSpline1_12.Text">12</string>
    <string id="MenuPatchSpline1_16.Text">16</string>
    <string id="MenuPatchSpline2.Text">曲面类型2 (&amp;V)</string>
    <string id="MenuPatchSpline2_2.Text">2</string>
    <string id="MenuPatchSpline2_3.Text">3</string>
    <string id="MenuPatchSpline2_4.Text">4</string>
    <string id="MenuPatchSpline2_5.Text">5</string>
    <string id="MenuPatchSpline2_6.Text">6</string>
    <string id="MenuPatchSpline2_8.Text">8</string>
    <string id="MenuPatchSpline2_10.Text">10</string>
    <string id="MenuPatchSpline2_12.Text">12</string>
    <string id="MenuPatchSpline2_16.Text">16</string>
    <string id="MenuPatchCatmull.Text">Catmull-Clark曲面 (&amp;C)</string>
    <string id="MenuCatmull2.Text">2</string>
    <string id="MenuCatmull4.Text">4</string>
    <string id="MenuCatmull8.Text">8</string>
    <string id="MenuCatmull16.Text">16</string>
    <string id="MenuPatchOpenSubdiv.Text">OpenSubdiv曲面</string>
    <string id="MenuOpenSubdiv2.Text">2</string>
    <string id="MenuOpenSubdiv4.Text">4</string>
    <string id="MenuOpenSubdiv8.Text">8</string>
    <string id="MenuOpenSubdiv16.Text">16</string>
    <string id="MenuPatchTriangle.Text">保留三角形</string>
    <string id="MenuPatchSmoothTriangle.Text">平滑三角形</string>
    <string id="MenuPatchLimitSurface.Text">极限曲面</string>
    <string id="MenuMirrorNone.Text">不使用镜像</string>
    <string id="MenuMirror1.Text">左右分离镜面</string>
    <string id="MenuMirror2.Text">左右连接镜面</string>
    <string id="MenuShading.Text">平滑</string>
  </window>
  <window id="FormOptionPanel">
  </window>
  <window id="DlgReducePolygon">
    <string id="DlgReducePolygon.Text">消减定点数</string>
    <string id="GroupParam.Text">参数</string>
    <string id="LabelTarget.Text">对象</string>
    <string id="LabelCount.Text">消减后的点数</string>
    <string id="LabelAlgorithm.Text">算法</string>
    <string id="RadioAlgorithm.Item.Fast">高速</string>
    <string id="RadioAlgorithm.Item.Slow">指定顶点数目</string>
    <string id="LabelPercentage.Text">顶点数目减少率最大化</string>
    <string id="LabelPercentageAfter.Text">消减后的顶点数量：约</string>
    <string id="LabelPercentageNotice.Text">顶点数目实际消减量会比指定消减数量少一些。</string>
    <string id="LabelMinDistance.Text">最小边长</string>
    <string id="LabelMaxDistance.Text">最大边长</string>
    <string id="LabelAngle.Text">容许变化角度</string>
  </window>
  <window id="DlgCapture">
    <string id="DlgCapture.Text">捕捉</string>
    <string id="LabelWidth.Text">长度</string>
    <string id="LabelHeight.Text">高度</string>
    <string id="RadioFile.Text">文件</string>
    <string id="RadioClipboard.Text">剪贴板</string>
    <string id="LabelFileName.Text">文件名</string>
    <string id="BtnLoadTexture.Text">指定</string>
  </window>
  <window id="DlgMirrorCopyUV">
    <string id="DlgMirrorCopyUV.Text">UV镜面复制</string>
    <string id="RadioObject.Text">对象的复制方向</string>
    <string id="RadioObject.Item0">从左至右</string>
    <string id="RadioObject.Item1">从右至左</string>
    <string id="RadioObject.Item2">从上至下</string>
    <string id="RadioObject.Item3">从下至上</string>
    <string id="RadioObject.Item4">从前至后</string>
    <string id="RadioObject.Item5">从后至前</string>
    <string id="GroupUV.Text">UV复制方向</string>
    <string id="LabelCenterU.Text">中心</string>
    <string id="LabelCenterV.Text">中心</string>
    <string id="RadioNoFlip.Text">不反转</string>
    <string id="RadioFlipU.Text">反转U方向</string>
    <string id="RadioFlipV.Text">反转V方向</string>
    <string id="CheckSelected.Text">仅选定的面</string>
  </window>
  <window id="DlgTranscriptUV">
    <string id="DlgTranscriptUV.Text">UV转录</string>
    <string id="LabelDesc.Text">请选则转录的对象。</string>
    <string id="LabelDest.Text">先转录</string>
    <string id="CheckSelected.Text">仅选定的面</string>
  </window>
  <window id="DlgOutputUV">
    <string id="DlgOutputUV.Text">导出UV展开图文件</string>
    <string id="LabelWidth.Text">宽度</string>
    <string id="LabelHeight.Text">长度</string>
	<string id="RadioFile.Text">文件</string>
    <string id="RadioClipboard.Text">剪贴板</string>
    <string id="LabelFileName.Text">文件名</string>
    <string id="BtnLoadTexture.Text">指定</string>
  </window>
  <window id="DlgVColToTexture">
    <string id="DlgVColToTexture.Text">顶点颜色材质的转换</string>
    <string id="LabelWidth.Text">长度</string>
    <string id="LabelHeight.Text">高度</string>
    <string id="LabelFileName.Text">文件名</string>
    <string id="BtnLoadTexture.Text">指定</string>
    <string id="CheckSelectObject.Text">仅选定的对象</string>
    <string id="CheckSelectFace.Text">仅选定的表面</string>
    <string id="CheckSelectMaterial.Text">仅选定材质</string>
  </window>
  <window id="DlgOverwriteObj">
    <string id="DlgOverwriteObj.Text">同名物体的处理</string>
    <string id="LabelDesc.Text">已存在同名的对象。</string>
    <string id="LabelObject.Text">对象</string>
    <string id="RadioObject.ItemMerge">合并到现有对象</string>
    <string id="RadioObject.ItemNew">创建为新对象</string>
    <string id="RadioMaterial.Text">材质</string>
    <string id="RadioMaterial.ItemMerge">合并到现有材质</string>
    <string id="RadioMaterial.ItemNew">创建为新材质</string>
  </window>
  <window id="FormPaint">
    <string id="FormPaint.Text">绘画面板</string>
    <string id="BtnPalette.Text">调色板</string>
    <string id="BtnBrush.Text">画笔</string>
    <string id="BtnColor.Text">颜色面板</string>
    <string id="LabelEdit.Text">编</string>
    <string id="LabelVisible.Text">视</string>
    <string id="RadioTexture.Text">模様</string>
    <string id="RadioAlpha.Text">透明</string>
    <string id="RadioBump.Text">凹凸</string>
    <string id="BtnZoomOut.Text"></string>
    <string id="BtnZoomIn.Text"></string>
    <string id="MenuFile.Text">文件(&amp;F)</string>
    <string id="MenuReload.Text">重新读取文件(&amp;O)</string>
    <string id="MenuSave.Text">保存文件(&amp;S)</string>
    <string id="MenuResize.Text">改变画像大小(&amp;R)</string>
    <string id="MenuScroll.Text">滚动画像位置(&amp;M)</string>
    <string id="MenuEffect.Text">改变画像效果(&amp;E)</string>
    <string id="MenuConvertNormalMap.Text">转换为法线贴图(&amp;N)</string>
    <string id="MenuEdit.Text">编集(&amp;E)</string>
    <string id="MenuUndo.Text">还原(&amp;U)</string>
    <string id="MenuRedo.Text">重做(&amp;R)</string>
    <string id="MenuPushBuffer.Text">复制到缓冲区(&amp;S)</string>
    <string id="MenuPopBuffer.Text">从缓冲区粘贴(&amp;L)</string>
    <string id="MenuCopy.Text">复制到剪贴板(&amp;C)</string>
    <string id="MenuPaste.Text">从剪贴板粘贴(&amp;P)</string>
    <string id="MenuView.Text">显示(&amp;V)</string>
    <string id="MenuRealtime.Text">实时更新主画面(&amp;R)</string>
  </window>
  <window id="FormListPanel">
    <string id="BtnCreate.Text">新建</string>
    <string id="BtnDelete.Text">清除</string>
    <string id="BtnProperty.Text">设置</string>
    <string id="BtnClone.Text">复制</string>
  </window>
  <window id="DlgPlugIn">
    <string id="DlgPlugIn.Text">关于插件</string>
    <string id="LabelType.Text">Type</string>
    <string id="LabelProduct.Text">ProductID</string>
    <string id="LabelPluginID.Text">PluginID</string>
    <string id="LabelIndex.Text">Index</string>
    <string id="BtnInstall.Text">安装</string>
    <string id="OpenDlg.Item0">DLL文件</string>
    <string id="OpenDlg.Item1">所有文件</string>
  </window>
  <window id="DlgPrimitive">
    <string id="LabelFlatX.Text">横向（X）</string>
    <string id="LabelFlatZ.Text">纵向（Y）</string>
    <string id="LabelFlatSeg.Text">分割数</string>
    <string id="LabelFlatSize.Text">大小</string>
    <string id="RadioFlatType.Item0">XZ</string>
    <string id="RadioFlatType.Item1">XY</string>
    <string id="RadioFlatType.Item2">YZ</string>
    <string id="LabelBoxX.Text">X方向</string>
    <string id="LabelBoxY.Text">Y方向</string>
    <string id="LabelBoxZ.Text">Z方向</string>
    <string id="LabelBoxSeg.Text">分割数</string>
    <string id="LabelBoxSize.Text">大小</string>
    <string id="CheckBoxCube.Text">立方体</string>
    <string id="LabelSphereSegX.Text">U方向</string>
    <string id="LabelSphereSegY.Text">V方向</string>
    <string id="LabelSphereRange.Text">半径</string>
    <string id="CheckSphereQuad.Text">所有面都使用四角形</string>
    <string id="LabelCylinderSegU.Text">U方向</string>
    <string id="LabelCylinderSegV.Text">V方向</string>
    <string id="LabelCylinderRange.Text">半径</string>
    <string id="LabelCylinderHeight.Text">高</string>
    <string id="LabelTorusSegU.Text">U方向</string>
    <string id="LabelTorusSegV.Text">V方向</string>
    <string id="LabelTorusRangeIn.Text">内径</string>
    <string id="LabelTorusRangeOut.Text">外径</string>
    <string id="LabelTubeSegU.Text">U方向</string>
    <string id="LabelTubeSegV.Text">V方向</string>
    <string id="LabelTubeRangeIn.Text">内径</string>
    <string id="LabelTubeRangeOut.Text">外径</string>
    <string id="LabelTubeHeight.Text">高</string>
    <string id="LabelConeSegU.Text">U方向</string>
    <string id="LabelConeSegV.Text">V方向</string>
    <string id="LabelConeRange.Text">底面半径</string>
    <string id="LabelConeHeight.Text">高</string>
    <string id="LabelRCubeSeg.Text">分割数</string>
    <string id="LabelRCubeSize.Text">大小</string>
    <string id="LabelRCubeX.Text">X方向</string>
    <string id="LabelRCubeY.Text">Y方向</string>
    <string id="LabelRCubeZ.Text">Z方向</string>
    <string id="LabelRCubeR.Text">四舍五入</string>
    <string id="CheckRCubeCube.Text">立方体</string>
    <string id="LabelRCylU.Text">U方向</string>
    <string id="LabelRCylV.Text">V方向</string>
    <string id="LabelRCylRound.Text">四舍五入</string>
    <string id="LabelRCylSeg.Text">分割数</string>
    <string id="LabelRCylSize.Text">大小</string>
    <string id="CheckMapping.Text">导出UV贴图</string>
    <string id="CheckNewObject.Text">创建为新的对象</string>
    <string id="LabelFaceNumber.Text">面数</string>
    <string id="CheckLocal.Text">设置局部坐标的基点位置</string>
  </window>
  <window id="FormProgress">
    <string id="FormProgress.Text">进度</string>
    <string id="BtnCancel.Text">取消</string>
  </window>
  <window id="DlgRegister">
    <string id="DlgRegister.Text">验证输入的Metasequoia 序列号（ID）</string>
    <string id="LabelEditionDesc.Text">当前认证状态：</string>
    <string id="LabelMachineCode.Text">机器码</string>
    <string id="LabelAdapter.Text">LAN适配器</string>
    <string id="LabelMacAddr.Text">MAC地址</string>
    <string id="LabelUserID.Text">序列号（ID）</string>
    <string id="LabelPassword.Text">密码</string>
    <string id="BtnOK.Text">确定</string>
    <string id="BtnClear.Text">消除注册信息</string>
  </window>
  <window id="DlgRender">
    <string id="DlgRender.Text">渲染</string>
    <string id="TabChannel.Item0">RGB</string>
    <string id="TabChannel.Item1">Alpha</string>
    <string id="ComboRenderer.Item0">扫描线（高速）</string>
    <string id="ComboRenderer.Item1">射线追踪（高质量）</string>
    <string id="GroupSize.Text">大小</string>
    <string id="LabelWidth.Text">长度</string>
    <string id="LabelHeight.Text">宽度</string>
    <string id="LabelBkColor.Text">背景颜色</string>
    <string id="CheckAntiAlias.Text">抗锯齿</string>
    <string id="ComboSize.Item0">QVGA （320*240）</string>
    <string id="ComboSize.Item1">VGA （640*480）</string>
    <string id="ComboSize.Item2">SVGA （800*600）</string>
    <string id="ComboSize.Item3">XGA （1024*768）</string>
    <string id="ComboSize.Item4">SXGA （1280*1024）</string>
    <string id="ComboSize.Item5">DV （720*480）</string>
    <string id="ComboSize.Item6">HDV 720i （1280*720）</string>
    <string id="ComboSize.Item7">自定义</string>
    <string id="GroupEffect.Text">特殊効果</string>
    <string id="LabelToonEdge.Text">轮郭线宽度</string>
    <string id="CheckDOF.Text">被写深度</string>
    <string id="CheckToonEdge.Text">Toon</string>
    <string id="BtnEdgeChange.Text">应用更改</string>
    <string id="BtnRender.Text">渲染</string>
    <string id="BtnSave.Text">保存文件</string>
    <string id="BtnOk.Text">确定</string>
    <string id="BtnClipboard.Text">传送到剪贴板</string>
  </window>
  <window id="DlgRotate">
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPos.Text">中心位置</string>
    <string id="BtnCenterLocal.Text">局部</string>
    <string id="BtnCenterZero.Text">初始化0 </string>
    <string id="BtnCenterGravity.Text">重心</string>
    <string id="BtnCenterSelect.Text">选择中心</string>
    <string id="LabelHead.Text">头部</string>
    <string id="LabelPitch.Text">间距</string>
    <string id="LabelBank.Text">线</string>
    <string id="LabelAngle.Text">角度</string>
    <string id="CheckRestoreAngle.Text">取消回转</string>
  </window>
  <window id="DlgRound">
    <string id="DlgRound.Text">四舍五入角度</string>
    <string id="LabelLength.Text">四舍五入</string>
  </window>
  <window id="DlgScale">
    <string id="LabelPos.Text">基准位置</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="BtnRate.Text">倍率</string>
    <string id="BtnSize.Text">大小</string>
    <string id="BtnInitScale.Text">初始化1 </string>
    <string id="BtnCenterZero.Text">初始化0</string>
    <string id="BtnCenterLocal.Text">局部</string>
    <string id="BtnCenterGravity.Text">重心</string>
    <string id="BtnCenterSelect.Text">选择中心</string>
  </window>
  <window id="DlgScriptAdd">
    <string id="DlgScriptAdd.Text">编辑工具</string>
    <string id="BtnLoad.Text">读取</string>
    <string id="LabelTitle.Text">标题</string>
    <string id="LabelFilename.Text">文件名</string>
    <string id="OpenDlg.Item0">Python脚本</string>
    <string id="OpenDlg.Item1">所有文件</string>
  </window>
  <window id="FormScript">
    <string id="FormScript.Text">脚本编辑器</string>
    <string id="OpenDlg.Item0">Python脚本</string>
    <string id="OpenDlg.Item1">所有文件</string>
    <string id="SaveDlg.Item0">Python脚本</string>
    <string id="SaveDlg.Item1">所有文件</string>
    <string id="MenuFile.Text">文件(&amp;F)</string>
    <string id="MenuNew.Text">新建(&amp;N)</string>
    <string id="MenuOpen.Text">打开(&amp;O)</string>
    <string id="MenuSave.Text">保存(&amp;S)</string>
    <string id="MenuSaveAs.Text">另存为(&amp;A)</string>
    <string id="MenuToolPanel.Text">注册到工具面板(&amp;T)</string>
    <string id="MenuClose.Text">关闭(&amp;C)</string>
    <string id="MenuEdit.Text">编集(&amp;E)</string>
    <string id="MenuUndo.Text">还原(&amp;U)</string>
    <string id="MenuRedo.Text">重做(&amp;R)</string>
    <string id="MenuCut.Text">切取(&amp;T)</string>
    <string id="MenuCopy.Text">复制(&amp;C)</string>
    <string id="MenuPaste.Text">粘贴(&amp;P)</string>
    <string id="MenuSelectAll.Text">全选(&amp;A)</string>
    <string id="MenuFindRoot.Text">搜索(&amp;F)</string>
    <string id="MenuFind.Text">搜索(&amp;F)</string>
    <string id="MenuFindNext.Text">搜索下一处(&amp;N)</string>
    <string id="MenuReplace.Text">替换(&amp;R)</string>
    <string id="MenuView.Text">显示(&amp;V)</string>
    <string id="MenuLog.Text">登入(&amp;L)</string>
    <string id="MenuLineNumber.Text">行号(&amp;N)</string>
    <string id="MenuShowTab.Text">标签(&amp;T)</string>
    <string id="MenuScript.Text">脚本(&amp;S)</string>
    <string id="MenuRun.Text">运行(&amp;R)</string>
    <string id="MenuClearLog.Text">取消登录</string>
    <string id="MenuHelp.Text">帮助(&amp;H)</string>
    <string id="MenuIndex.Text">目次(&amp;I)</string>
  </window>
  <window id="FormScriptSearch">
    <string id="FormScriptSearch.Text">搜索</string>
    <string id="LabelReplace.Text">替换后</string>
    <string id="LabelSearch.Text">搜索</string>
    <string id="CheckWord.Text">匹配单词(&amp;W)</string>
    <string id="CheckCapital.Text">区分大小写(&amp;C)</string>
    <string id="BtnFind.Text">搜索下一处(&amp;N)</string>
    <string id="BtnReplace.Text">替换(&amp;R)</string>
    <string id="BtnReplaceAll.Text">替换所有(&amp;A)</string>
    <string id="RadioForward.Item0">前方(&amp;F)</string>
    <string id="RadioForward.Item1">后方(&amp;B)</string>
  </window>
  <window id="FormScriptHelp">
    <string id="FormScriptHelp.Text">脚本帮助</string>
  </window>
  <window id="DlgScroll">
    <string id="DlgScroll.Text">滚动</string>
    <string id="GroupScroll.Text">滚动幅度</string>
    <string id="LabelWidth.Text">横向</string>
    <string id="LabelHeight.Text">竖向</string>
    <string id="LabelMes.Text">对应数值到原始图像。</string>
  </window>
  <window id="FormSecondView">
    <string id="FormSecondView.Text">第二视图</string>
  </window>
  <window id="DlgSetView">
    <string id="DlgSetView.Text">视图面板</string>
    <string id="FrameAngle.Text">角度</string>
    <string id="LabelHead.Text">头部</string>
    <string id="LabelPich.Text">间距</string>
    <string id="LabelBank.Text">线</string>
    <string id="FrameField.Text">视野</string>
    <string id="LabelZoom.Text">缩放</string>
    <string id="LabelPers.Text">视点角度</string>
    <string id="RadioZoom.Text">指定缩放</string>
    <string id="LabelDistance.Text">视点距离</string>
    <string id="LabelFOV.Text">视野角度</string>
    <string id="RadioFOV.Text">指定视野角度</string>
    <string id="FramePosition.Text">位置</string>
    <string id="LabelPosX.Text">X</string>
    <string id="LabelPosY.Text">Y</string>
    <string id="LabelPosZ.Text">Z</string>
    <string id="RadioViewCenter.Text">回转中心</string>
    <string id="RadioCameraPos.Text">相机位置</string>
    <string id="FrameClip.Text">视角</string>
    <string id="LabelFrontClip.Text">前面视角</string>
    <string id="LabelBackClip.Text">背面视角</string>
    <string id="LabelOrthoClip.Text">视角范围</string>
    <string id="CheckClipAuto.Text">自动设置</string>
    <string id="FrameShadow.Text">阴影</string>
    <string id="LabelShadowMessage.Text">显示阴影无无法使用。\n只有Direct3D 11才能显示阴影。</string>
    <string id="LabelShadowWidth.Text">宽度</string>
    <string id="LabelShadowDepth.Text">深度</string>
    <string id="LabelShadowBias.Text">偏差</string>
    <string id="LabelTarget.Text">对象:</string>
    <string id="BtnInit.Text">初始化</string>
    <string id="BtnInit.Hint">按Shift调出视点菜单，视点将被初始化。</string>
  </window>
  <window id="DlgShiftPos">
    <string id="DlgShiftPos.Text">校准位置</string>
    <string id="RadioAction.Text">操作</string>
    <string id="RadioAction.Item0">动中心位置</string>
    <string id="RadioAction.Item1">移动最小位置</string>
    <string id="RadioAction.Item2">移动最大位置</string>
    <string id="GroupAxis.Text">位置</string>
    <string id="CheckAxisX.Text">X轴</string>
    <string id="CheckAxisY.Text">Y轴</string>
    <string id="CheckAxisZ.Text">Z轴</string>
    <string id="GroupBoundingBox.Text">物体线框</string>
    <string id="LabelBBoxMin.Text">最小</string>
    <string id="LabelBBoxMax.Text">最大</string>
    <string id="LabellBBoxX.Text">X</string>
    <string id="LabellBBoxY.Text">Y</string>
    <string id="LabellBBoxZ.Text">Z</string>
    <string id="LabelSize.Text">大小</string>
    <string id="LabelCenter.Text">中心</string>
    <string id="BtnGround.Text">对齐地面（Y=0）</string>
  </window>
  <window id="DlgShortcutEditor">
    <string id="DlgShortcutEditor.Text">编集快捷键</string>
    <string id="LabelMulti.Text">快捷键严重重叠</string>
    <string id="LabelCategory.Text">类别</string>
    <string id="LabelItem.Text">项目</string>
    <string id="LabelUpLevel.Text">存在顺序不同键</string>
    <string id="CheckCtrl.Text">Ctrl</string>
    <string id="CheckShift.Text">Shift</string>
    <string id="BtnMulti.Text">快捷键重复</string>
    <string id="CheckAlt.Text">Alt</string>
  </window>
  <window id="FormSnap">
  </window>
  <window id="DlgTexSize">
    <string id="DlgTexSize.Text">导出UV贴图画像的大小</string>
    <string id="GroupOriginal.Text">原画像的大小</string>
    <string id="LabelTexture.Text">材质</string>
    <string id="PanelTextureW.Text">-</string>
    <string id="LabelAlpha.Text">透明</string>
    <string id="PanelAlphaW.Text">-</string>
    <string id="LabelBump.Text">凹凸</string>
    <string id="PanelBumpW.Text">-</string>
    <string id="PanelTextureH.Text">-</string>
    <string id="PanelAlphaH.Text">-</string>
    <string id="PanelBumpH.Text">-</string>
    <string id="LabelW.Text">宽度</string>
    <string id="LabelH.Text">长度</string>
    <string id="GroupNewSize.Text">新的大小</string>
    <string id="LabelNewW.Text">宽度</string>
    <string id="LabelNewH.Text">长度</string>
  </window>
  <window id="FormToolPanel">
    <string id="FormToolPanel.Text">工具面板</string>
    <string id="LabelMessage.Text">请选择命令按钮单击鼠标右键选择[注册到工具面板]。</string>
    <string id="MenuExecute.Text">运行</string>
    <string id="MenuLoadScript.Text">加载脚本</string>
    <string id="MenuEdit.Text">编集</string>
    <string id="MenuDelete.Text">删除</string>
  </window>
  <window id="DlgTwist">
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelBegin.Text">开始位置</string>
    <string id="LabelEnd.Text">结束位置</string>
  </window>
  <window id="DlgUnregister">
    <string id="DlgUnregister.Text">在非授权状态的制限事项</string>
    <string id="CheckHideUpperFunction.Text">隐藏一些功能，只显示上一版本的功能 </string>
    <string id="BtnOK.Text">确定</string>
  </window>
  <window id="DlgUVConfig">
    <string id="DlgUVConfig.Text">设置UV操作</string>
    <string id="GroupParams.Text">参数</string>
    <string id="LabelGrid.Text">网格分割数</string>
    <string id="LabelRepeat.Text">显示重复数</string>
    <string id="LabelUVLength.Text">UV引导的长度</string>
    <string id="LabelSymmetryDif.Text">UV对称的测定距离</string>
    <string id="LabelMappingBright.Text">导出UV贴图的明度</string>
    <string id="CheckSnapCenter.Text">对齐网格中心</string>
    <string id="CheckMoveOnObject.Text">移动UV到对象上</string>
    <string id="CheckEditOptionOn3D.Text">三维视图上编辑选项有效</string>
    <string id="CheckReverseAlt.Text">扩大·旋转时按Alt可反转</string>
    <string id="CheckUseMenu.Text">菜单使用 （需重起）</string>
  </window>
  <window id="DlgUVUnwrap">
    <string id="DlgUVUnwrap.Text">UV自动展开</string>
    <string id="GroupParams.Text">展开方法</string>
    <string id="CheckEdge.Text">按被选择的线分（常用ON）</string>
    <string id="CheckMaterial.Text">按材质分</string>
    <string id="CheckSelectFace.Text">只展开被选择的面</string>
    <string id="LabelAlgorithm.Text">算法</string>
    <string id="ComboAlgorithm.ABF">有机体向</string>
    <string id="ComboAlgorithm.LSCM">人工物向</string>
    <string id="ComboAlgorithm.SixDir">从6个方向投影</string>
    <string id="ComboAlgorithm.Repack">再次配置</string>
    <string id="LabelRotate.Text">回转</string>
    <string id="ComboRotate.None">无</string>
    <string id="ComboRotate.RightAngle">每90度</string>
    <string id="ComboRotate.Finely">自由回转</string>
    <string id="LabelSpace.Text">余白的面积</string>
    <string id="LabelAccuracy.Text">余白的计算精度</string>
    <string id="ComboAccuracy.Detail">高精度</string>
    <string id="ComboAccuracy.Quick">高速</string>
    <string id="GroupRange.Text">展开范围</string>
    <string id="LabelU.Text">U</string>
    <string id="LabelV.Text">V</string>
    <string id="LabelLT.Text">左上</string>
    <string id="LabelRB.Text">右下</string>
    <string id="BtnReset.Text">重置</string>
    <string id="BtnClose.Text">关闭</string>
  </window>
  <window id="DlgVertColFilter">
    <string id="DlgVertColFilter.Text">校正顶点色</string>
    <string id="LabelContrast.Text">对比度</string>
    <string id="LabelBrightness.Text">明度</string>
    <string id="LabelRed.Text">红</string>
    <string id="LabelGreen.Text">绿</string>
    <string id="LabelBlue.Text">蓝</string>
  </window>
  <window id="DlgEditModeEditor">
    <string id="DlgEditModeEditor.Text">自定义编辑模式</string>
    <string id="BtnClose.Text">关闭</string>
    <string id="BtnSave.Text">保存</string>
    <string id="BtnAddMode.Text">新建</string>
    <string id="BtnCopyMode.Text">复制</string>
    <string id="BtnDeleteMode.Text">删除</string>
    <string id="BtnImportMode.Text">打开</string>
    <string id="BtnExportMode.Text">保存</string>
    <string id="BtnAddItem.Text">增加</string>
    <string id="BtnDeleteItem.Text">删除</string>
    <string id="LabelModeTitle.Text">标题</string>
    <string id="LabelOrder.Text">显示顺序</string>
    <string id="LabelShortcutPos.Text">快捷键的位置</string>
    <string id="LabelShortcutDisplay.Text">快捷键的显示</string>
    <string id="LabelUsePluginMenu.Text">插件菜单</string>
    <string id="LabelParent.Text">父窗口部件</string>
    <string id="LabelVisible.Text">表示</string>
    <string id="LabelWidgetMode.Text">嵌入命令</string>
    <string id="LabelHorzLayout.Text">横向布局</string>
    <string id="LabelVertLayout.Text">纵向布局</string>
    <string id="LabelHintSizeX.Text">横幅 (比率)</string>
    <string id="LabelHintSizeY.Text">纵幅 (比率)</string>
    <string id="LabelInSpace.Text">内侧间隙</string>
    <string id="LabelOutSpace.Text">外侧余白</string>
    <string id="LabelCellColumn.Text">单元列数</string>
    <string id="LabelTexture.Text">材质</string>
    <string id="LabelFontScale.Text">字体大小</string>
    <string id="LabelIcon.Text">图标</string>
    <string id="LabelIconScale.Text">图标大小</string>
    <string id="LabelImagePos.Text">图像位置</string>
    <string id="LabelPaddingX.Text">X方向的余白</string>
    <string id="LabelPaddingY.Text">Y方向的余白</string>
    <string id="LabelButtonChain.Text">连接</string>
    <string id="LabelButtonText.Text">文本</string>
    <string id="LabelFrameAlign.Text">配置</string>
    <string id="LabelFrameUniform.Text">等幅</string>
    <string id="LabelFrameMatrix.Text">行列</string>
    <string id="LabelLabelVertical.Text">垂直文本</string>
    <string id="LabelMenuVisible.Text">表示</string>
    <string id="None"></string>
    <string id="True">使用</string>
    <string id="False">不使用</string>
    <string id="Horz">横</string>
    <string id="Vert">纵</string>
    <string id="Left">左</string>
    <string id="Right">右</string>
    <string id="Top">上</string>
    <string id="Bottom">下</string>
    <string id="ImageOnly">只有图像</string>
    <string id="LayoutFixed">固定</string>
    <string id="LayoutHintSize">指定大小</string>
    <string id="LayoutFill">全都嵌入</string>
  </window>
  <window id="DlgEditModeAdd">
    <string id="DlgEditModeAdd.Text">增加编辑模式</string>
    <string id="LabelTitle.Text">标题</string>
    <string id="LabelInclude.Text">继承其他模式</string>
  </window>
</resource>