<?xml version="1.0" encoding="UTF-8"?>
<command>
 <string id="LangCode">en</string>
 <string id="OK">OK</string>
 <string id="Cancel">Cancel</string>
 <string id="Yes">Yes</string>
 <string id="No">No</string>
 <string id="All">All</string>
 <string id="Error">Error</string>
 <string id="Information">Message</string>
 <string id="Question">Question</string>
 <string id="Confirm">Confirm</string>
 <string id="Warning">Warning</string>
 <string id="NotShowAgain">Don't show this message again.</string>
 <string id="Canceled">Canceled.</string>
 <string id="Canceling">Now canceling...</string>
 <string id="Outputted">Outputted.</string>
 <string id="Reset">Reset</string>
 <string id="ResetQuery">Do you want to reset?</string>
 <string id="Insert">Insert</string>
 <string id="MemoryErr">Not enough memory.</string>
 <string id="DiskReadErr">Failed to read from a disk.</string>
 <string id="DiskWriteErr">Failed to write to a disk.</string>
 <string id="NoObject">No object is selected.</string>
 <string id="NoMaterial">No material is selected.</string>
 <string id="FaceErr">No face is selected.</string>
 <string id="NoSelection">No vertex, line and face is selected.</string>
 <string id="NoStoreSelection">A selective state is not stored.</string>
 <string id="LockErr">Current object is locked.</string>
 <string id="NoTextErr">No text is input.</string>
 <string id="CaptureErr">Failed to capture a rendering image.</string>
 <string id="UndoMemoryErr">Not enough memory for undo.</string>
 <string id="UndoText">Undo</string>
 <string id="UndoFormat">Undo %1</string>
 <string id="RedoText">Redo</string>
 <string id="RedoFormat">Redo %1</string>
 <string id="EditCut">Cut</string>
 <string id="EditCopy">Copy</string>
 <string id="EditPaste">Paste</string>
 <string id="EditDelete">Delete</string>
 <string id="EditDecimalDigitUp">Decimal digits up</string>
 <string id="EditDecimalDigitDown">Decimal digits down</string>
 <string id="ColorPanelHSV">HSV</string>
 <string id="ColorPanelRGB">RGB</string>
 <string id="ColorPanelHex">Hex</string>
 <string id="ColorPanelHsvH">H</string>
 <string id="ColorPanelHsvS">S</string>
 <string id="ColorPanelHsvV">V</string>
 <string id="ColorPanelRgbR">R</string>
 <string id="ColorPanelRgbG">G</string>
 <string id="ColorPanelRgbB">B</string>
 <string id="Dockable">Dockable</string>
 <string id="DeleteQuery">Are you sure to delete %1?</string>
 <string id="DeleteUsedQuery">%1 is still used.\nAre you sure to delete it?</string>
 <string id="SameExists">Already exists.</string>
 <string id="SameLayoutOverwrite">A layout file with a same filename already exists.\nAre you sure to overwrite it?</string>
 <string id="LoadLayoutErr">Cannot load layouts.</string>
 <string id="Untitled">Untitled</string>
 <string id="BasicMode">Now beginner mode is set.\nYou can change the mode on the left-top in the screen.</string>
 <string id="NotRegSave">Cannot save because a license has not been authenticated yet.</string>
 <string id="NotRegExport">Cannot export the file because a license has not been authenticated yet.</string>
 <string id="NotRegImport">Cannot import the file by a plug-in because a license has not been authenticated yet\nor the used license does not support this function.</string>
 <string id="NotEditionSave">The edition of the used license does not support this file format.</string>
 <string id="EditionNone">Not authenticated</string>
 <string id="EditionStd">Standard</string>
 <string id="EditionEx">EX</string>
 <string id="EditionTrialStd">Standard (Trial)</string>
 <string id="EditionTrialEx">EX (Trial)</string>
 <string id="EditionLastDays"> - last %1 days</string>
 <string id="ExpiredBeta">This beta version is expired.\nNow finishing this program.</string>
 <string id="NotInstalledCorrect">Cannot run this application because required files are not found.\nMaybe not installed correctly.</string>
 <string id="OSUnstable">Cannot run this application.\nThe trouble may improve by rebooting Windows when this message is displayed repeatedly.</string>
 <string id="DirSampleModels">Sample models</string>
 <string id="DirDocument">Documents</string>
 <string id="DirDesktop">Desktop</string>
 <string id="AddFavorite">Add this folder to favorites</string>
 <string id="RemoveFavorite">Remove this folder from favorites</string>
 <string id="FavoriteExists">This folder has been already added to favorites.</string>
 <string id="FavoriteNotFound">The folder is not found.\nDo you want to remove it from favorites?</string>
 <string id="FavoriteAdded">This folder is added to favorites.</string>
 <string id="NotFoundDir">Not found the folder.</string>
 <string id="NotFoundWebDat">Not found 'web.dat'.</string>
 <string id="UpdateInfoBroken">Cannot get update information.</string>
 <string id="ErrorOnRender">Error occurred in the rendering.</string>
 <string id="RenderManNotInstall">This function is not available because RenderMan is not installed.</string>
 <string id="LanguageFont">The language has been changed.\nDo you want to change a displayed font to the default for the language?</string>
 <string id="RebootForLanguage">Please reboot %1 to display with the selected language.</string>
 <string id="ReadAccessViolation">Access violation in module %s at address %p, for reading %p</string>
 <string id="WriteAccessViolation">Access violation in module %s at address %p, for writing %p</string>
 <string id="GLFailSPF">Failed SetPixelFormat().</string>
 <string id="GLFailwMC">Failed wglMakeCurrent().</string>
 <string id="GLFailRend">Failed rendering with OpenGL.</string>
 <string id="D3DFailRend">Failed rendering with Direct3D.</string>
 <string id="D3D11NotSupport">This function is not available because the GPU in this PC is not supported Direct3D 11.</string>
 <string id="D3D11Required">Direct3D 11 is required for this function.</string>
 <string id="LoadFileErr">Failed to load the file.</string>
 <string id="LoadFileBrokenErr">Failed to load the file.\nThe content of the file may be broken.</string>
 <string id="LoadUnknownFileErr">It does not support loading this file.</string>
 <string id="LoadFormatVerErr">It does not support loading this file version.\nPlease use the latest version of Metasequoia.</string>
 <string id="NoObjInFile">No object in this file.</string>
 <string id="NeedSave">Document has changed.\nDo you want to save the changes?</string>
 <string id="SaveFileErr">Failed to save the file.</string>
 <string id="LoadCrashSave">There is an automatic saved file at the last abnormal termination.\nDo you want the file?\n\nCaution: Some information such as those made by plug-ins may be missing in the file.</string>
 <string id="NoSquareFileErr">Please select a square image.</string>
 <string id="NoUnusedMat">No used material.</string>
 <string id="DelAllMat">Are you sure to delete all materials?</string>
 <string id="MergeObj">Are you sure to merge %1 into %2?</string>
 <string id="MergeObjSelect">Are you sure to merge selected objects into %1?</string>
 <string id="MergeMat">Are you sure to merge %1 into %2?</string>
 <string id="MergeMatSelect">Are you sure to merge selected materials into %1?</string>
 <string id="ExistMat">%1 already exists.</string>
 <string id="DelChildObj">Do you want to delete children objects?</string>
 <string id="NotSwapChild">Cannot swap a parent object and a child object.</string>
 <string id="MergeAllObj">Are you sure to merge all objects into %1?</string>
 <string id="MergeAllVisObj">Are you sure to merge all visible objects into %1?</string>
 <string id="SetAsDefaultObj">Parameters in the current object are registered as default parameters.</string>
 <string id="ResetDefaultObj">Are you sure to reset parameters for a default object?</string>
 <string id="SetAsDefaultMat">Parameters in the current material are registered as default parameters.</string>
 <string id="ResetDefaultMat">Are you sure to reset parameters for a default material?</string>
 <string id="NoVertex">No vertex exists.</string>
 <string id="NowPreparing">Now preparing...</string>
 <string id="Shortcut">Shortcut key: </string>
 <string id="ToolPanelRegistered">Registered to the tool panel.\nPlease display a tool panel by [Menu &gt; Panel &gt; Tool Panel].</string>
 <string id="ToolNotFound">The tool is not currently available.</string>
 <string id="Help">Help</string>
 <string id="NoHelp">Cannot find %1.</string>
 <string id="NoHelpResource">metaseq.chm::_RESOURCE/% is not found.</string>
 <string id="NotSize0">Cannot set zero size.</string>
 <string id="NotLoadAscii">Cannot load a file of ASCII format.</string>
 <string id="PluginUndo">Plugin</string>
 <string id="PluginLoadErr">Failed to load.</string>
 <string id="PluginConflictID">Same plugins exist. Please delete ignored one.</string>
 <string id="PluginConflictUsed">used</string>
 <string id="PluginConflictIgnored">ignored</string>
 <string id="PluginUnsupportVer">Unsupported version.</string>
 <string id="PluginInvalidID">The plug-in ID is invalid.</string>
 <string id="PluginInvalidFunc">A valid function does not exist.</string>
 <string id="PluginLoadAbnormal">Not loaded normally. Maybe a required runtime is not installed, or the file is broken.</string> 
 <string id="PluginOverwrite">%1 already exists.\nAre you sure to overwrite?</string>
 <string id="PlugInsSucceed">Succeeded to install.</string>
 <string id="PlugInsInvalid">Failed to install for some reason.</string>
 <string id="PlugInsInvalidPlatform32">Failed to install.\nMaybe not 32-bit plugin.</string>
 <string id="PlugInsInvalidPlatform64">Failed to install.\nMaybe not 64-bit plugin.</string>
 <string id="PlugInsNotPlugin">This file isn't plug-in for Metasequoia.</string>
 <string id="PlugInsFail">Failed to install.</string>
 <string id="PlugInInstallCompatible">This plug-in does not support polygons because it is for old versions.\nThe behavior is not ensured when you use this plug-in in the presence of polygon, \nand it may cause an error or damage data if you do not care.\nDo you want to continue an installation with knowledge of the risk?</string>
 <string id="PlugInPolygonCompatible">It is necessary to divide polygons for executing the old plugin.\nAre you sure you want to divide polygons and execute the plugin?</string>
 <string id="PlugInImport">Import</string>
 <string id="PlugInExport">Export</string>
 <string id="PlugInSelect">Select</string>
 <string id="PlugInObject">Object</string>
 <string id="PlugInCreate">Create</string>
 <string id="PlugInStation">Station</string>
 <string id="PlugInCommand">Command</string>
 <string id="NoPythonDll">%1 not found.</string>
 <string id="UpdateSocketErr">Failed to get an update information.\nPlease confirm the connection to an internet.\n(%1)</string>
 <string id="UpdateTimeout">Failed to get an update information.\nPlease go to the official web site (metaseq.net) directly.\n(%1)</string>
 <string id="UpdateProtocolExcep">Failed to get an update information.\nPlease go to the official web site (metaseq.net) directly.\n(%1)</string>
 <string id="UpdateErr">Failed to get an update information.\n(%1)</string>
 <string id="UpdateScriptErr">Error occurred in script.\n(%1)</string>
 <string id="LatestInfo">Latest information</string>
 <string id="QueryLatestInfo">Do you want to confirm the detail of latest information on the web?</string>
 <string id="LatestInfoConfirm">Confirm</string>
 <string id="LatestInfoCancel">Not confirm</string>
 <string id="UpdateLatest">This version is latest.</string>
 <string id="UpdateNewer">Latest version %1 is released.</string>
 <string id="UpdateNewerDev">Latest beta version '%1' is released.</string>
 <string id="SendErrorConfirm">It sends error information to the developer of Metasequoia.</string>
 <string id="SendErrorSucceed">Succeeded!\nThanks.</string>
 <string id="SendErrorFailed">Failed to send for some reason.\nPlease save error information to a file, and send it by e-mail.</string>
 <string id="EditModeQuerySave">The content has been changed.\nDo you want to save?</string>
 <string id="EditModeSameTitle">The title is same as the other mode's.\nPlease set a different title.</string>
 <string id="LightPresetRegister">Register a new lighting preset</string>
 <string id="LightPresetRegisterName">Lighting preset name</string>
 <string id="LightPresetName.Default">Default</string>
 <string id="LightPresetName.ThreePoints">Three points</string>
 <string id="LayoutRegister">Register a new layout</string>
 <string id="LayoutRegisterName">Registered layout's name</string>
 <string id="LayoutRegisterFour">4 views</string>
 <string id="ViewRecord">Record a view</string>
 <string id="ViewRecordComplete">Completed to record the view status.</string>
 <string id="ViewRestore">Restore a view</string>
 <string id="RenderDevice">Renderer : </string>
 <string id="RenderMQR">Software</string>
 <string id="RenderD3D">Direct3D 9</string>
 <string id="RenderD3D11">Direct3D 11</string>
 <string id="RenderGL">OpenGL</string>
 <string id="DisplayUnit">Display unit : </string>
 <string id="DisplayUnitNone">None</string>
 <string id="DisplayDegree">deg.</string>
 <string id="DogaNoPartsIni">Cannot find '\\common\\parts\\parts.ini'.\nSet the 'DOGACGA' folder from the configuration.</string>
 <string id="DogaNoParts">No parts are registered in this position.</string>
 <string id="DogaDeleteParts">Are you sure to delete this parts?</string>
 <string id="DogaPartsDeleted">The parts are deleted.</string>
 <string id="DogaPartsOverwrite">The parts already exists in this position.\nAre you sure to overwrite?</string>
 <string id="DogaPartsRegistered">A new parts is registered.</string>
 <string id="DogaAllParam">All items must be input.</string>
 <string id="DogaSameFolder">A same named folder exists.\nInput a different name.</string>
 <string id="DogaFolderRename">Rename the folder</string>
 <string id="3DSTooLongObjName">Object's name is too long. It must be equal or less to 9 characters.</string>
 <string id="3DSTooLongMatName">Material's name is too long. It must be equal or less to 15 characters.</string>
 <string id="3DSTooLongTexName">Texture's name is too long. It must be equal or less to 12 characters.</string>
 <string id="LWONoSupport">This format is not supported.</string>
 <string id="InvertTextureV">Invert texture V coordinate</string>
 <string id="ExportFailed">Failed to export a file.</string>
 <string id="FileOpenTitle">Open</string>
 <string id="FileSaveTitle">Save</string>
 <string id="FileNoName">Please specify a filename by saving a file.</string>
 <string id="FileNotFound">The file is not found.</string>
 <string id="FileOpenFailed">Cannot open the file.</string>
 <string id="FileTooLarge">The file cannot be loaded because it is too large.</string>
 <string id="FileOpenAll">All files</string>
 <string id="FileOpenAllSupport">All supported files</string>
 <string id="FileMQO">Metasequoia object</string>
 <string id="FileMQO22">Metasequoia object Ver2.2 compatible</string>
 <string id="FileMQP">Metasequoia palette</string>
 <string id="FileSUF">DoGA CGA System</string>
 <string id="FileDXF">AutoCAD</string>
 <string id="FileLWO">LightWave Object</string>
 <string id="File3DS">3D Studio DOS</string>
 <string id="FileROK">Rokkaku daioh</string>
 <string id="FileCOB">Caligari Object</string>
 <string id="FileOBJ">Wavefront</string>
 <string id="FileSVG">Scalable Vector Graphics</string>
 <string id="FileRSD">PlayStation</string>
 <string id="FileWRL">VRML 1.0</string>
 <string id="FileX">Direct3D Retained Mode</string>
 <string id="FileSCE">SoftF/X Model</string>
 <string id="FileRDS">Ray Dream Studio</string>
 <string id="FilePOV">POV-Ray scene</string>
 <string id="FileFSE">STL EDITOR File</string>
 <string id="FileBMP">Windows bitmap</string>
 <string id="FilePPM">Portable Pixelmap</string>
 <string id="FileTGA">Targa</string>
 <string id="FilePNG">Portable Network Graphics</string>
 <string id="FileJPG">Jpeg</string>
 <string id="FileIFF">Amiga IFF</string>
 <string id="FileTIF">TIFF</string>
 <string id="FilePSD">Photoshop</string>
 <string id="FileDDS">DirectX texture</string>
 <string id="FileHDR">Radiance HDR</string>
 <string id="FileEXR">OpenEXR</string>
 <string id="FileTIM">PlayStation</string>
 <string id="ClipboardSucceed">Succeeded to send a rendering image to a clipboard.</string>
 <string id="ClipboardFail">Failed to send a rendering image to a clipboard.</string>
 <string id="FileAssocFail">The file association cannot be changed. (%1)</string>
 <string id="FileAssocCancel">The file association is not changed.</string>
 <string id="ScriptEditor">Script Editor</string>
 <string id="ScriptReplaceMes">Are you sure to replace?</string>
 <string id="ScriptNotFound">Not found '%1'.</string>
 <string id="ScriptChanged">Script has changed.\nAre you sure to save a file?</string>
 <string id="ScriptFind">Find</string>
 <string id="ScriptReplace">Replace</string>
 <string id="ScriptLoadNoPyFile">The dropped file isn't a .py file.\nAre you sure to load it?</string>
 <string id="ScriptUndo">Script</string>
 <string id="NotRegScript">A script cannot run in the unauthenticated state.</string>
 <string id="RunScriptFail">Failed to run the script.</string>
 <string id="MatNoName">Material must be named.</string>
 <string id="MatSameName">Same named material exists.</string>
 <string id="MatDblQuotName">Cannot use double quotation marks.</string>
 <string id="MatIncName">Incorrect name.</string>
 <string id="MatNotFound">Not found the image file.</string>
 <string id="ObjNoName">Object must be named.</string>
 <string id="ObjSameName">Same named object exists.</string>
 <string id="ObjDblQuotName">Cannot use double quotation marks.</string>
 <string id="DocInfo">Document information</string>
 <string id="GridSetting">Grid setting</string>
 <string id="TriangulatePolygon">Triangulate polygons</string>
 <string id="EditX">Enable to edit on X axis.\n(X only by Shift+click)</string>
 <string id="EditY">Enable to edit on Y axis.\n(Y only by Shift+click)</string>
 <string id="EditZ">Enable to edit on Z axis.\n(Z only by Shift+click)</string>
 <string id="EditH">Enable to edit on head angle.\n(Head only by Shift+click)</string>
 <string id="EditP">Enable to edit on pitch angle.\n(Pitch only by Shift+click)</string>
 <string id="EditB">Enable to edit on bank angle.\n(Bank only by Shift+click)</string>
 <string id="EditU">Enable to edit on U axis.\n(U only by Shift+click)</string>
 <string id="EditV">Enable to edit on V axis.\n(V only by Shift+click)</string>
 <string id="EditToggle">Toggle</string>
 <string id="EditRightClickToggle">Enable toggle by right-click</string>
 <string id="HandleMove">Move</string>
 <string id="HandleScale">Scale</string>
 <string id="HandleRotate">Rotate</string>
 <string id="SelTitle">Select</string>
 <string id="SelNormal">Normal</string>
 <string id="SelNormalHint"></string>
 <string id="SelNormalMes">L=Select single.  Shift+L=Select with drag.</string>
 <string id="SelJoin">Joined face</string>
 <string id="SelJoinHint"></string>
 <string id="SelJoinMes">L=Select vertex or face.  Shift+L=Select/Unselect additionally.</string>
 <string id="SelBelt">Belt</string>
 <string id="SelBeltHint">Select continuous faces</string>
 <string id="SelBeltMes">L=Select line.  Shift+L=Select/Undelect additionally.</string>
 <string id="SelEdgeLoop">Edge loop</string>
 <string id="SelEdgeLoopHint">Select continuous lines</string>
 <string id="SelEdgeLoopMes">L=Select lines gradually with drag, and select all lines with click.  Shift+L=Select/Undelect additionally.</string>
 <string id="SelGrow">Growing</string>
 <string id="SelGrowHint">Select continuous vertices, lines or faces</string>
 <string id="SelGrowMes">L=Select vertices, lines or faces gradually with drag.  Shift+L=Select/Undelect additionally.</string>
 <string id="SelRoute">Route</string>
 <string id="SelRouteHint">Select continuous vertices, lines or faces</string>
 <string id="SelRouteMes">L=Click a vertex, a line or a face.  Shift+L=Select/Undelect additionally.</string>
 <string id="SelRouteVertMes">L=Click a vertex.  R=Cancel.</string>
 <string id="SelRouteLineMes">L=Click a line.  R=Cancel.</string>
 <string id="SelRouteFaceMes">L=Click a face.  R=Cancel.</string>
 <string id="SelCurObj">CurObj</string>
 <string id="SelCurObjHint">Determine a current object</string>
 <string id="SelCurObjMes">L=Select vertex, line or face.</string>
 <string id="SelBrush">Brush</string>
 <string id="SelBrushHint">Selection with circle</string>
 <string id="SelBrushMes">L=Select vertices and lines with drag.  Alt+L=Drag to determinate a radius.</string>
 <string id="RectMes">L=Set range.  Shift+L=Add selection.  Ctrl+L=Subtract selection.  Alt+L=Include selection.</string>
 <string id="MoveTitle">Move</string>
 <string id="MoveHandle">Handle</string>
 <string id="MoveHandleRotate">Rotate a handle</string>
 <string id="MoveHandleNormal">Normal vector</string>
 <string id="MoveRel">Rel</string>
 <string id="MoveRelHint">Move by a relative offset</string>
 <string id="MoveAbs">Abs</string>
 <string id="MoveAbsHint">Display and specify an absolute coordinate.</string>
 <string id="MoveCoord">Coord.</string>
 <string id="MoveLocal">Local</string>
 <string id="MoveLocalHint">Display and specify a position in a local coordinate.</string>
 <string id="MoveWorld">World</string>
 <string id="MoveWorldHint">Display and specify a position in a world coordinate.</string>
 <string id="MoveMes">L=Select and move.  Shift+L=Add selection.  (Handle Ctrl+Shift+L=Rotate a handle.)</string>
 <string id="MoveDragZMes">Ctrl+L=Move to Z,  Shift+L=Move horizontally or vertically.</string>
 <string id="MoveDragYMes">Ctrl+L=Move to Y,  Shift+L=Move horizontally or vertically.</string>
 <string id="MoveDragXMes">Ctrl+L=Move to the eye direction,  Shift+L=Move horizontally or vertically.</string>
 <string id="MoveVertMes">  R=Snap to the other vertex.</string>
 <string id="MoveFaceMes">  Alt+L=Move to the direction of a face.</string>
 <string id="ScaleTitle">Scale</string>
 <string id="ScaleHandle">Handle</string>
 <string id="ScaleBox">Cage</string>
 <string id="ScaleDefault">Default</string>
 <string id="ScaleScreen">Screen</string>
 <string id="ScaleX">X</string>
 <string id="ScaleY">Y</string>
 <string id="ScaleZ">Z</string>
 <string id="ScaleProp">Property</string>
 <string id="ScaleMes">L=Select and scaling.  Shift+L=Add selection.  Ctrl+L=Move a center of the handle.</string>
 <string id="ScaleCageMes">L=Scale.  Shift+L=Scale proportionally.</string>
 <string id="ScaleMoveCenterMes">L=Move a center of the handle.  R=Snapped to the nearest vertex.</string>
 <string id="RotTitle">Rotate</string>
 <string id="RotHandle">Handle</string>
 <string id="RotBall">Trackball</string>
 <string id="RotScreen">Screen</string>
 <string id="RotX">X-axis</string>
 <string id="RotY">Y-axis</string>
 <string id="RotZ">Z-axis</string>
 <string id="RotProp">Property</string>
 <string id="RotMes">L=Select and rotate.  Shift+L=Add selection. (Handle Shift+L=Snap rotation.  Ctrl+L=Move center.  Ctrl+Shift+L=Rotate a handle.)</string>
 <string id="RotMoveCenterMes">L=Move a center of the handle.  R=Snapped to the nearest vertex.</string>
 <string id="LocalEditTitle">Local axis</string>
 <string id="LocalEditShape">Shape</string>
 <string id="LocalEditChild">Children</string>
 <string id="LocalEditMove">Move</string>
 <string id="LocalEditRotate">Rotate</string>
 <string id="LocalEditScale">Scaling</string>
 <string id="LocalEditCenter">Centering</string>
 <string id="LocalEditProp">Property</string>
 <string id="LocalMoveMes">L=Move.</string>
 <string id="LocalMoveCenterMes">L=Move.  R=Snapped to the nearest vertex.</string>
 <string id="LocalRotMes">L=Rotate.</string>
 <string id="LocalScaleMes">L=Scale.</string>
 <string id="UVTitle">UV Edit</string>
 <string id="UVVertex">Vert</string>
 <string id="UVFace">Face</string>
 <string id="UVApex">Apex</string>
 <string id="UVVertex3D">Vert</string>
 <string id="UVFace3D">Face</string>
 <string id="UVApex3D">Apex</string>
 <string id="UVSelect">Selected</string>
 <string id="UVExpand">Expand</string>
 <string id="UVBrush">Brush</string>
 <string id="UVRect">Rect</string>
 <string id="UVRope">Rope</string>
 <string id="UVMove">Move</string>
 <string id="UVRotate">Rotate</string>
 <string id="UVScale">Scale</string>
 <string id="UVMagnet">Magnet</string>
 <string id="UVLattice">Lattice</string>
 <string id="UVRelax">Relax</string>
 <string id="UVSplit">Split</string>
 <string id="UVStitch">Stitch</string>
 <string id="UVStraighten">Straighten</string>
 <string id="UVSlide">Vertex slide</string>
 <string id="UVAutoUnwrap">Auto unwrap</string>
 <string id="UVFlat">Flat</string>
 <string id="UVCylinder">Cylindrical</string>
 <string id="UVSphere">Spherical</string>
 <string id="UVNormalize">Normalize</string>
 <string id="UVUnify">Unify</string>
 <string id="UVSeparate">Separate</string>
 <string id="UVSymmetrize">Symmetrize</string>
 <string id="UVProject">Project</string>
 <string id="UVAlign">Align</string>
 <string id="UVAlignU">U</string>
 <string id="UVAlignV">V</string>
 <string id="UVFlipU">Flip U</string>
 <string id="UVFlipV">Flip V</string>
 <string id="UVCopy">Copy</string>
 <string id="UVPaste">Paste</string>
 <string id="UVMirrorCopy">Mirror copy</string>
 <string id="UVTranscript">Transcript</string>
 <string id="UVSwitch">SW Rotate</string>
 <string id="UVInvert">SW Invert</string>
 <string id="UVOutputFile">Export</string>
 <string id="UVSymmetryCenter">Symmetry center</string>
 <string id="UVConfig">Config</string>
 <string id="UVVertex.Hint">Select vertices in the 3D view.</string>
 <string id="UVFace.Hint">Select faces in the 3D view.</string>
 <string id="UVApex.Hint">Select corner of vertices in the 3D view.</string>
 <string id="UVSelect.Hint">Select UV vertices.</string>
 <string id="UVExpand.Hint">Expand selection of UV vertices.</string>
 <string id="UVBrush.Hint">Select UV vertices with a brush.</string>
 <string id="UVRect.Hint">Select UV vertices with a rectangle.</string>
 <string id="UVRope.Hint">Select UV vertices with a rope.</string>
 <string id="UVMove.Hint">Move UV vertices.</string>
 <string id="UVRotate.Hint">Rotate UV vertices.</string>
 <string id="UVScale.Hint">Scale UV vertices.</string>
 <string id="UVMagnet.Hint">Move adjacent UV vertices together.</string>
 <string id="UVLattice.Hint">Deform UV vertices by a lattice.</string>
 <string id="UVRelax.Hint">Adjust UV vertices that becomes a form like a 3D shape.</string>
 <string id="UVSplit.Hint">Split UV vertices along an edge.</string>
 <string id="UVStitch.Hint">Stitch UV vertices along an edge.</string>
 <string id="UVStraighten.Hint">Straighten UV vertices along an edge.</string>
 <string id="UVSlide.Hint">Move a 3D vertex without changing UV appearance.</string>
 <string id="UVAutoUnwrap.Hint">Unwrap automatically by selecting cracks.</string>
 <string id="UVFlat.Hint">Project with a flat.</string>
 <string id="UVCylinder.Hint">Project with a cylinder.</string>
 <string id="UVSphere.Hint">Project with a sphere.</string>
 <string id="UVNormalize.Hint">Move UV vertices to the range from 0 to 1.</string>
 <string id="UVUnify.Hint">Gather UV vertices to the same position.</string>
 <string id="UVSeparate.Hint">Separate UV vertices at the same position.</string>
 <string id="UVSymmetrize.Hint">Move a pair UV vertices to the symmetric position.</string>
 <string id="UVProject.Hint">Project vertices in the 3D view onto the UV.</string>
 <string id="UVAlign.Hint">Align selected UV vertices horizontally or vertically.</string>
 <string id="UVAlignU.Hint">Align U coordinates of selected UV vertices.</string>
 <string id="UVAlignV.Hint">Align V coordinates of selected UV vertices.</string>
 <string id="UVFlipU.Hint">Flip UV vertices horizontally.</string>
 <string id="UVFlipV.Hint">Flip UV vertices vertically.</string>
 <string id="UVCopy.Hint">Copy UV in a selected face.</string>
 <string id="UVPaste.Hint">Paste UV to a selected face.</string>
 <string id="UVMirrorCopy.Hint">Copy flipped UV to symmetric faces.</string>
 <string id="UVTranscript.Hint">Copy UV to an other object.</string>
 <string id="UVSwitch.Hint">Rotate UV in a face.</string>
 <string id="UVInvert.Hint">Invert UV in a face.</string>
 <string id="UVOutputFile.Hint">Export unwrapping image to an image file.</string>
 <string id="UVSymmetryCenter.Hint">Set a symmetric center by single or two or more selected UV vertices.</string>
 <string id="UVConfig.Hint">Configuration for UV editing.</string>
 <string id="UVApply">Apply</string>
 <string id="UVFit">Fit</string>
 <string id="UVProperty">Property</string>
 <string id="UVUnwrap">Unwrap</string>
 <string id="UVObject">Object</string>
 <string id="UVCurObj">CurObj</string>
 <string id="UVMaterial">Material</string>
 <string id="UVTexture">Texture</string>
 <string id="UVRepeat">Repeat</string>
 <string id="UVGrid">Grid</string>
 <string id="UVSnap">Snap</string>
 <string id="UVShowApex">Selected</string>
 <string id="UVCrack">Crack</string>
 <string id="UVDistortion">Distortion</string>
 <string id="UVEditSelectMes">Shift+L=Add selection.  Ctrl+L=Remove selection.</string>
 <string id="UVEditExpandMes">Shift+L=Add selection.  Ctrl+L=Remove selection.</string>
 <string id="UVEditBrushMes">Shift+L=Add selection.  Ctrl+L=Remove selection.  Alt+L=Change radius.</string>
 <string id="UVEditRectMes">Shift+L=Add selection.  Ctrl+L=Remove selection.</string>
 <string id="UVEditRopeMes">Shift+L=Add selection.  Ctrl+L=Remove selection.</string>
 <string id="UVEditMoveMes">L=Select/Move UV.  Alt+L=Move from here.  Shift+L=Add selection.  Ctrl+L=Remove selection.  Ctrl+Shift+L=Select surface.</string>
 <string id="UVEditRotateMes">L=Rotate.  Alt+L=Rotate around here.  Shift+L=Rotate 15 degrees.  Ctrl+L=Remove selection.  Ctrl+Shift+L=Select a surface.</string>
 <string id="UVEditScaleMes">L=Scale proportionally.  Alt+L=Scale at here.  Shift+L=Scale.  Ctrl+L=Remove selection.  Ctrl+Shift+L=Select a surface.</string>
 <string id="UVEditMagnetMes">L=Move.  Alt+L=Change range.</string>
 <string id="UVEditLatticeMes">L=Move.</string>
 <string id="UVEditRelaxMes">L=Relax.  Alt+L=Change range.</string>
 <string id="UVEditSplitMes">L=Select two vertices.  Shift+L=Select continuously.  R=Cancel.</string>
 <string id="UVEditStitchMes">L=Stitch separated UV edge.  Shift+L=Stitch in a lump.  Ctrl+L=Move to an opposite shore.</string>
 <string id="UVEditStraightenMes">L=Select two vertices.  Shift+L=Select continuously.  R=Cancel.</string>
 <string id="UVEditSlideMes">L=Move a vertex while keeping a UV.</string>
 <string id="UVEditUnwrapMes">L=Select cracking lines.  Shift+L=Select continuously.  Ctrl+L=Remove selection.  R=Cancel.</string>
 <string id="UVEditUnwrapPinMes">L=Select and move pin vertices.  Ctrl+L=Remove selection.</string>
 <string id="UVEditHandleMes">L=Edit a handle.</string>
 <string id="UVRotateAngle">Angle</string>
 <string id="UVLatticeBase">Base</string>
 <string id="UVLatticeModify">Modify</string>
 <string id="UVLatticeSeg">Seg.</string>
 <string id="UVRelaxFixBorder">Fix borders</string>
 <string id="UVStraightenBorder">Border only</string>
 <string id="UVUnwrapSelect">Select</string>
 <string id="UVUnwrapCrack">Select cracks</string>
 <string id="UVUnwrapExecute">Execute</string>
 <string id="UVUnwrapUsePin">Recalc. with UV pins</string>
 <string id="UVUnwrapUsePin.Hint">Unwrap again while fixing the selected UV vertices.</string>
 <string id="UVUnwrapModeUnwrap">Unwrap</string>
 <string id="UVUnwrapModeUnwrap.Hint">Automatic UV unwrapping by selecting cracks.</string>
 <string id="UVUnwrapModePin">Modify</string>
 <string id="UVUnwrapModePin.Hint">Modify unwrapped result by selecting pins to fix vertices.</string>
 <string id="UVUnwrapPinAuto">Apply automatically</string>
 <string id="UVUnwrapABF">Angle base</string>
 <string id="UVUnwrapLSCM">LSCM</string>
 <string id="UVCrackCurrent">From current cracks</string>
 <string id="UVCrackSixDirAdvance">Automatic</string>
 <string id="UVCrackSixDirPreUnwrap">Consider overlap</string>
 <string id="UVNoUnwrapView">No unwrap view.</string>
 <string id="UVCopyFail">Please select a single face.</string>
 <string id="UVPasteFail">Please select a face that has the same number of vertices as the copied face.</string>
 <string id="UVTranscriptNoTarget">There is no object except a current one.</string>
 <string id="UVMirrorFail">Please select faces.</string>
 <string id="UVOutputFail">Failed to export a file.\nMake sure a extension.</string>
 <string id="UVSymmetryCenterFail">Please select a symmetric center point, or a pair of symmetric points.</string>
 <string id="UVUnwrapNoCrackSelect">There is no selected line for cracking.\nDo you want to unwrap as is?</string>
 <string id="UVUnwrapNoPinSelect">Please selected two or more UV vertices to be fixed.</string>
 <string id="UVUnwrapLatticeInside">There is no selected UV vertex.\nDo you want to select UV vertices within the lattice?</string>
 <string id="UVUnwrapInvalidRange">Please correct the left top or the right bottom value.</string>
 <string id="MapTitle">Mapping</string>
 <string id="MapMove">Move</string>
 <string id="MapRotate">Rotate</string>
 <string id="MapScale">Scale</string>
 <string id="MapInvertU">InvU</string>
 <string id="MapInvertV">InvV</string>
 <string id="MapFitSel">Fit selected</string>
 <string id="MapFitObj">Fit CurObj</string>
 <string id="MapType">Mapping type</string>
 <string id="MapProp">Property</string>
 <string id="MapMoveMes">L=Move.</string>
 <string id="MapRotMes">L=Rotate.</string>
 <string id="MapScaleMes">L=Scaling.  Shift+L=Proportionally.</string>
 <string id="MapLoseUV">Are you sure to lose UV coordinates?</string>
 <string id="PrimTitle">Primitive</string>
 <string id="PrimProp">Property</string>
 <string id="PrimCreate">Create</string>
 <string id="PrimSegment">Segment</string>
 <string id="PrimMes">L=Put a primitive.</string>
 <string id="CreateTitle">Create Face</string>
 <string id="CreateFront">Front</string>
 <string id="CreateBack">Back</string>
 <string id="CreateBoth">Both</string>
 <string id="CreateLine">Line</string>
 <string id="CreateTri">Tri</string>
 <string id="CreateQuad">Quad</string>
 <string id="CreatePolygon">Poly</string>
 <string id="CreateLineHint">Create a line with 2 points.</string>
 <string id="CreateTriHint">Create a triangle with 3 points.</string>
 <string id="CreateQuadHint">Create a quadrangle with 4 points.</string>
 <string id="CreatePolygonHint">Create a polygon with 5 or more points.</string>
 <string id="CreateUndo">Undo</string>
 <string id="CreateAdd">Add</string>
 <string id="CreateConfig"></string>
 <string id="CreateAlwaysSnapFace">Snap to faces always</string>
 <string id="CreateMes">L=Add a vertex.  Ctrl+L=Snap to the nearest vertex.</string>
 <string id="CreateMes12">L=Add a vertex.  Shift+L=Add horizontally or vertically.  Ctrl+L=Snap to the nearest vertex.  R=Cancel.</string>
 <string id="CreateMes3">L=Add a vertex.  Shift+L=Add horizontally or vertically.  Ctrl+L=Snap to the nearest vertex.  R=Finish.</string>
 <string id="CreateBadPt">This point has already been selected.</string>
 <string id="DelTitle">Delete</string>
 <string id="DelSingle">Single face</string>
 <string id="DelJoin">Joined faces</string>
 <string id="DelMes">L=Delete a face.</string>
 <string id="InvTitle">Invert</string>
 <string id="InvSingle">Single face</string>
 <string id="InvJoin">Joined faces</string>
 <string id="InvMes">L=Invert a face.</string>
 <string id="ExtrdTitle">Extrude</string>
 <string id="ExtrdNormal">Normal</string>
 <string id="ExtrdBevel">Bevel</string>
 <string id="ExtrdDivide">Divide</string>
 <string id="ExtrdInsetNoneHint">No corner</string>
 <string id="ExtrdInsetLinearHint">Linear corner</string>
 <string id="ExtrdInsetRoundHint">Round corner</string>
 <string id="ExtrdInsetBentHint">Bent corner</string>
 <string id="ExtrdInsetAngle">Inset angle</string>
 <string id="ExtrdAngle">Angle</string>
 <string id="ExtrdMes">L+left/right=Extrude a face.</string>
 <string id="MatTitle">Material</string>
 <string id="MatSingle">Single face</string>
 <string id="MatJoin">Joined faces</string>
 <string id="MatMes">L=Attach the material to faces.  Shift+L=Pick up the attached material.</string>
 <string id="PullFaceTitle">Pull</string>
 <string id="PullFace3Text">Triangle</string>
 <string id="PullFace3Hint">Create a triangle</string>
 <string id="PullFace3">Create a triangle</string>
 <string id="PullFace3Mes">L=Determine the beginning of a wire.</string>
 <string id="PullFace3Mes2">L=Determine the end of a wire.</string>
 <string id="PullFace3Mes2V">L=Determine the end of a wire.  R=Snap at a vertex.</string>
 <string id="PullFace3Fail">Failed to create a triangle.</string>
 <string id="PullFace4Text">Quadrangle</string>
 <string id="PullFace4Hint">Create a quadrangle</string>
 <string id="PullFace4Mes">L=Select lines.  Shift+L=Pull faces horizontally or vertically.</string>
 <string id="BevelTitle">Bevel</string>
 <string id="BevelMes">L=Select lines.</string>
 <string id="BevelLength">Length</string>
 <string id="BevelRound">Round</string>
 <string id="MagTitle">Magnet</string>
 <string id="MagHandle">Handle</string>
 <string id="MagSel">Only selected</string>
 <string id="MagRange">Range</string>
 <string id="MagDrag">Set the range</string>
 <string id="MagDis">Joined distance</string>
 <string id="MagMes">L=Move vertices.  Shift+L=Move horizontally or vertically.  Ctrl+L=Move forward or backward.  (Handle Ctrl+Shift+L=Rotate a handle.)</string>
 <string id="TwistTitle">Twist</string>
 <string id="TwistMes">L=Move an axis or begin twisting.</string>
 <string id="TwistAxisMes">L=Move an axis.  R=Snap to the nearest vertex.</string>
 <string id="TwistTwistMes">L+left/right=Twist.  Shift+left/right=Snapped twist.</string>
 <string id="TwistProp">Property</string>
 <string id="BendTitle">Bend</string>
 <string id="BendMes">L=Drag to set the beginning and end point.</string>
 <string id="BendReadyMes">L=Move the point of edge, or drag the position of nothing to bend.  R=Clear the points.</string>
 <string id="BendEdgeMes">L=Move the point of edge.</string>
 <string id="BendTargetMes">L=Drag to bend.</string>
 <string id="ShearTitle">Shear</string>
 <string id="ShearMes">L=Drag to set the beginning and end point.</string>
 <string id="ShearReadyMes">L=Move the point of edge, or drag the position of nothing to shear.  R=Clear the points.</string>
 <string id="ShearEdgeMes">L=Move the point of edge.</string>
 <string id="ShearTargetMes">L=Drag to shear.</string>
 <string id="LatticeTitle">Lattice</string>
 <string id="LatticeBase">Base</string>
 <string id="LatticeMoveMes">L=Move.</string>
 <string id="LatticeScaleMes">L+left/right=X.  L+up/down=Y.  L+R+left/right=Z.  Shift+L=Proportionally.</string>
 <string id="LatticeModify">Modify</string>
 <string id="LatticeModifyMes">L=Move vertices.</string>
 <string id="LatticeFit">Fit</string>
 <string id="LatticeAlignLocal">Align local</string>
 <string id="LatticeProp">Property</string>
 <string id="HoleTitle">Hole</string>
 <string id="HoleFill">Fill up a hole</string>
 <string id="HoleFillText">Fill up</string>
 <string id="HoleFillHint">Create a face inside by clicking an opening edge.</string>
 <string id="HoleFillMes">L=Click an opening edge</string>
 <string id="HoleBridge">Bridge</string>
 <string id="HoleBridgeText">Bridge</string>
 <string id="HoleBridgeHint">Create bridge faces between 2 holes.</string>
 <string id="HoleBridgeMes">L=Click an opening edge</string>
 <string id="HoleHighlight">Highlight holes</string>
 <string id="HoleHighlightColor">Color</string>
 <string id="HoleCenter">Center vertex</string>
 <string id="HoleTriangulate">Triangulate</string>
 <string id="HolePolygon">Polygon</string>
 <string id="HoleRefine">Divide inside</string>
 <string id="HoleFillAll">Fill up all holes</string>
 <string id="HoleNoHole">No hole in the target object.</string>
 <string id="EdgeTitle">Edge</string>
 <string id="EdgeAddEdge">Add an edge</string>
 <string id="EdgeAddEdgeText">Add</string>
 <string id="EdgeAddEdgeHint">Add an edge and divide a face into two faces</string>
 <string id="EdgeAddEdgeMes">L=Determine the beginning of a wire.  Shift+L=Insert at the middle of the edge.</string>
 <string id="EdgeAddEdgeMes2">L=Determine the end of a wire.  Shift+L=Insert at the middle of the edge.  R=Cancel.</string>
 <string id="EdgeAddEdgeFail">Failed to add an edge.</string>
 <string id="EdgeAddEdgeContinuous">Continuous</string>
 <string id="EdgeDivideTriangle">Triangulate</string>
 <string id="EdgeEraseEdge">Erase an edge</string>
 <string id="EdgeEraseEdgeText">Erase</string>
 <string id="EdgeEraseEdgeHint">Erase an edge and merge two faces</string>
 <string id="EdgeEraseEdgeMes">L=Click a line you want to erase.</string>
 <string id="EdgeDivide">Divide an edge</string>
 <string id="EdgeDivideText">Divide</string>
 <string id="EdgeDivideHint">Divide an edge by inserting a vertex in a line</string>
 <string id="EdgeDivideMes">L=Divide an edge.  Shift+L=Divide at the middle of the edge.  Ctrl+L=Divide on the edge.</string>
 <string id="EdgeSwap">Swap a diagonal line</string>
 <string id="EdgeSwapText">Swap</string>
 <string id="EdgeSwapHint">Swap a line two triangles share</string>
 <string id="EdgeSwapMes">L=Click a line you want to swap.</string>
 <string id="KnifeTitle">Knife</string>
 <string id="KnifeKnife">Knife</string>
 <string id="KnifeKnifeText">Knife</string>
 <string id="KnifeKnifeHint">Cut faces with a straight line.</string>
 <string id="KnifeKnifeMes">L=Determine the beginning point of wire.</string>
 <string id="KnifeKnifeMes2">L=Determine the end point of wire.  Shift+L=Cut horizontally or vertically.</string>
 <string id="KnifeShiftAngle">Snap angle with Shift</string>
 <string id="KnifeKeepVertex">Keep vertices</string>
 <string id="KnifeSaw">Saw</string>
 <string id="KnifeSawText">Saw</string>
 <string id="KnifeSawHint">Separate the inside of the rectangle into a new object.</string>
 <string id="KnifeSawMes">L=Select a rectangle</string>
 <string id="KnifeSawMode">Saw mode</string>
 <string id="KnifeSawLine">Line</string>
 <string id="KnifeSawBox">Box</string>
 <string id="KnifeSawFast">Fast</string>
 <string id="KnifeSawRobust">Robust</string>
 <string id="KnifeHole">Hole</string>
 <string id="KnifeHoleText">Hole</string>
 <string id="KnifeHoleHint">Make a hole by clicked positions.</string>
 <string id="KnifeHoleMes">L=Add a hole point.  R=Finish a hole.  BackSpace key=Erase last point.</string>
 <string id="KnifeStraight">Continual cut</string>
 <string id="KnifeStraightText">Continual cut</string>
 <string id="KnifeStraightHint">Cut faces by continual lines.</string>
 <string id="KnifeStraightMes">L=Select a line to cut.</string>
 <string id="KnifeStraightMes2">L=Determine the end point of wire.</string>
 <string id="KnifeChain">Continual erase</string>
 <string id="KnifeChainText">Continual erase</string>
 <string id="KnifeChainHint">Erase chained lines between two quadrangles\ncontinuously and unify them.</string>
 <string id="KnifeChainMes">L=Select a line to erase.</string>
 <string id="KnifeFail">Failed to cut.</string>
 <string id="WeightTitle">Weight</string>
 <string id="WeightMes">L=Select vertex.</string>
 <string id="WeightTarget">Target</string>
 <string id="WeightVertex">Spline patch</string>
 <string id="WeightCrease">Catmull-Clark</string>
 <string id="WeightSemiCrease">OpenSubdiv</string>
 <string id="WeightVertexHint">Set vertex weights for a Spline patch.</string>
 <string id="WeightCreaseHint">Set creases for a Catmull-Clark patch.</string>
 <string id="WeightSemiCreaseHint">Set vertex and edge weights for a OpenSubdiv patch.</string>
 <string id="WeightShowColor">Display color</string>
 <string id="WeightMaxValue">Range</string>
 <string id="VColTitle">Vertex Color</string>
 <string id="VColRGB">RGB</string>
 <string id="VColAlpha">Alpha</string>
 <string id="VColRGBA">RGBA</string>
 <string id="VColVert">Vertex</string>
 <string id="VColPoly">Face</string>
 <string id="VColApex">Apex</string>
 <string id="VColBrush">Brush</string>
 <string id="VColRadius">Brush size</string>
 <string id="VColApply">Apply to selected faces</string>
 <string id="VColIllum">Illuminate</string>
 <string id="VColFilter">Filter</string>
 <string id="VColAO">Ambient occlusion</string>
 <string id="VColFromTexture">Convert from texture</string>
 <string id="VColToTexture">Convert to texture</string>
 <string id="VColMes">L=Paint.  Shift+L=Syringe.  Ctrl+L=Eraser.</string>
 <string id="VColNoTarget">There is no face assigned a vertex color.</string>
 <string id="VColAOReady">There is a material that does not display vertex colors.\nDo you want to change the vertex color mode?</string>
 <string id="Blob">Blob</string>
 <string id="BlobTitle">Blob</string>
 <string id="BlobDel">Delete</string>
 <string id="BlobCopy">Copy</string>
 <string id="BlobMove">Move</string>
 <string id="BlobRot">Rotate</string>
 <string id="BlobScale">Scale</string>
 <string id="BlobProp">Property</string>
 <string id="BlobPoly">Polygonise</string>
 <string id="BlobConfig">Config</string>
 <string id="BlobPutMes">L=Put a blob.</string>
 <string id="BlobDelMes">L=Delete a blob.</string>
 <string id="BlobCopyMes">L=Copy a blob.</string>
 <string id="BlobMoveMes">L=Move a blob.  Ctrl+L=Move to the eye direction.  Shift+L=Move horizontally or vertically.</string>
 <string id="BlobRotMes">L=Rotate a blob.</string>
 <string id="BlobScaleMes">L=Scale</string>
 <string id="BlobNoBlob">No blob exists.</string>
 <string id="BlobFailPoly">Failed to polygonise blobs.</string>
 <string id="BlobSize0">Cannot set zero size.</string>
 <string id="BlobSphere">Sphere</string>
 <string id="BlobCylinder">Cylinder</string>
 <string id="BlobBox">Box</string>
 <string id="BlobTorus">Torus</string>
 <string id="BlobCone">Cone</string>
 <string id="BlobPyramid">Pyramid</string>
 <string id="BlobTube">Tube</string>
 <string id="BlobRoundBox">Round Box</string>
 <string id="BlobRoundCylinder">Round Cylinder</string>
 <string id="BlobUndoNew">Create a blob</string>
 <string id="BlobUndoDelete">Delete a blob</string>
 <string id="BlobUndoCopy">Copy a blob</string>
 <string id="BlobUndoMove">Move a blob</string>
 <string id="BlobUndoRotate">Rotate a blob</string>
 <string id="BlobUndoScale">Scale a blob</string>
 <string id="BlobUndoDensity">Blob property</string>
 <string id="BlobUndoPolygonise">Polygonise blobs</string>
 <string id="PaintMes">L=Paint.  Shift+L=Pick up a color.</string>
 <string id="PaintBrush">Brush</string>
 <string id="PaintFill">Paint</string>
 <string id="PaintResize">Resize</string>
 <string id="PaintScroll">Scroll</string>
 <string id="PaintEffect">Effect</string>
 <string id="PaintPaste">Paste</string>
 <string id="PaintPopBuffer">Paste from Buffer</string>
 <string id="PaintConvertNormal">Convert to a normal</string>
 <string id="BkImgTitle">Background image</string>
 <string id="BkImgLoad">Load</string>
 <string id="BkImgDelete">X</string>
 <string id="BkImgReverseH">Reverse H</string>
 <string id="BkImgReverseV">Reverse V</string>
 <string id="BkImgReset">Reset</string>
 <string id="BkImgUndoLoad">Load a background image</string>
 <string id="BkImgUndoDelete">Delete a background image</string>
 <string id="BkImgMes">L=Move or transform.</string>
 <string id="SculptTitle">Sculpt</string>
 <string id="SculptDraw">Draw</string>
 <string id="SculptInflate">Inflate</string>
 <string id="SculptGrab">Grab</string>
 <string id="SculptSmooth">Smooth</string>
 <string id="SculptFlat">Flatten</string>
 <string id="SculptInverse">Reverse</string>
 <string id="SculptRadius">Brush size</string>
 <string id="SculptPressure">Pressure</string>
 <string id="SculptSubdiv">Auto subdivision</string>
 <string id="SculptSubdivLevel">Subdivision level</string>
 <string id="SculptDrawMes">L=Draw.  Shift+L=Inverse draw.</string>
 <string id="SculptInflateMes">L=Inflate.</string>
 <string id="SculptGrabMes">L=Move vertices.</string>
 <string id="SculptSmoothMes">L=Smooth vertices.</string>
 <string id="SculptFlatMes">L=Flatten vertices.</string>
 <string id="MeasureTitle">Measure</string>
 <string id="MeasureLength">Length</string>
 <string id="MeasureLengthHint">This measures the length on the polyline.</string>
 <string id="MeasureAngle">Angle</string>
 <string id="MeasureAngleHint">This measures the angle by 3 points.</string>
 <string id="MeasurePerimeter">Perimeter</string>
 <string id="MeasurePerimeterHint">This measures the perimeter at the clicked edge.</string>
 <string id="MeasurePerimeterAuto">Auto</string>
 <string id="MeasurePerimeterYZ">YZ</string>
 <string id="MeasurePerimeterXZ">XZ</string>
 <string id="MeasurePerimeterXY">XY</string>
 <string id="MeasurePerimeterArb">Arb.</string>
 <string id="MeasureThick">Thick</string>
 <string id="MeasureThickHint">This measures the thickness at the clicked position.</string>
 <string id="MeasureObject">Object</string>
 <string id="MeasureObjectHint">This measures the size of the clicked object.</string>
 <string id="MeasureThickColor">Colorize thickness</string>
 <string id="MeasureThickColorHint">Display the thickness by vertex colors.</string>
 <string id="MeasureThickErr">Cannot measure the thickness at the position.</string>
 <string id="MeasureProject3D">3D</string>
 <string id="MeasureProject2D">2D</string>
 <string id="MeasureDirNormal">Normal</string>
 <string id="MeasureDirNormalHint">Measure to the normal direction of the faces.</string>
 <string id="MeasureDirEye">Eye</string>
 <string id="MeasureDirEyeHint">Measure to the eye direction</string>
 <string id="MeasureArea">Show area</string>
 <string id="MeasureNonPlanar">(Non-planar) </string>
 <string id="MeasureClear">Clear</string>
 <string id="MeasureClearHint">Clear all measurements.</string>
 <string id="MeasureUndoCreate">Create a measurement</string>
 <string id="MeasureUndoMove">Move a measurement</string>
 <string id="MeasureUndoDelete">Delete a measurement</string>
 <string id="MeasureUndoClear">Clear measurements</string>
 <string id="MeasureMes">L=Add or move a point.</string>
 <string id="MeasureMes1">L=Add a point.  R=Cancel.  BackSpace key=Erase last point.</string>
 <string id="MeasureMes2">L=Add a point.  R=Finish.  BackSpace key=Erase last point.</string>
 <string id="MeasureNoOrtho">Cannot measure on the perspective view.\nPlease switch to an [Ortho] view.</string>
 <string id="ViewTitle">View</string>
 <string id="ViewZoom">Zoom</string>
 <string id="ViewZoomMes">L+up/down=Zoom.</string>
 <string id="ViewMove">Move</string>
 <string id="ViewMoveMes">L=Move.</string>
 <string id="ViewRotate">Rotate</string>
 <string id="ViewRotateMes">L=Rotate.  Shift+L=Rotate slowly.</string>
 <string id="ViewPers">Perspective</string>
 <string id="ViewPersMes">L+up/down=Change perspective.</string>
 <string id="ViewDolly">Dolly</string>
 <string id="ViewDollyMes">L+up/down=Dolly.</string>
 <string id="PasteIncompatible">Clipboard data isn't compatible with this version of Metasequoia.</string>
 <string id="NoHidedFace">No hidden face exists.</string>
 <string id="NoSelV">No selected vertex exists.</string>
 <string id="NoSelVF">No selected vertex and face exist.</string>
 <string id="No2VObj">Two vertices aren't selected in the object.</string>
 <string id="NoFixVF">No fixed faces or vertices.</string>
 <string id="NoSelectByFixSel">Cannot edit because [Fix select] is active without any selection.</string>
 <string id="MergeFaceNoPair">Please select two or mode adjacent faces in the object.</string>
 <string id="NoPairSymmetryVert">Must be selected two vertices put among YZ plane.</string>
 <string id="AlignVertNoAxis">No axis is selected.</string>
 <string id="JoinClosedResult">%1 vertices have been joined.</string>
 <string id="JoinClosedFail">No vertex has been joined.</string>
 <string id="FreezeFail">%1 isn't attached any attributes to freeze.</string>
 <string id="FreezeSelectFail">All selected objects are not attached any attributes to freeze.</string>
 <string id="ReducePoly4V">More than four vertices must exist.</string>
 <string id="ReducePolyMultiObject">It will process the current object only though multiple objects are selected.</string>
 <string id="DoubleSidedFail">All selected faces are already double sided.</string>
 <string id="AlignFaceResult">%1 faces were inverted.</string>
 <string id="AlignFaceFail">Faces in current object have aligned already.</string>
 <string id="PiledFaceResult">%1 faces were deleted.</string>
 <string id="PiledFaceFail">No overlapped faces in current object.</string>
 <string id="UnifyFaceResult">%1 faces were deleted.</string>
 <string id="UnifyFaceFail">No both sides of face exists in current object.</string>
 <string id="AttachMatFail">All faces in current object are attached materials.</string>
 <string id="BooleanSameFail">Same object is selected as both a base and a target.</string>
 <string id="BooleanFail">Failed the operation.\nThe reason is mainly due to overlapped vertices/faces or holes.\nPlease change conditions and try again.</string>
 <string id="FillByEdgeNoLine">No line exists.</string>
 <string id="FillByEdgeNoFace">No place surrounded by lines to fill with a triangle or a quadrangle.</string>
 <string id="StartConfirm">Thank you for running Metasequoia 4.\n\nDo you have a serial ID? Please push [yes] and input a serial ID \nif you have \na license for Standard edition or EX edition.\n\nPlease push [No] if you do not have a serial ID yet.</string>
 <string id="StartConfirm7">Thank you for running Metasequoia 4.\n\nDo you have a serial ID? Please push [yes] and input a serial ID \nif you have \na license for Standard edition or EX edition.\nAn administrator authority may be required for the input of a serial ID.\nIf the registration is impossible, once you exit Metasequoia and restart \nby 'Run as administrator' in a right-click menu.\n\nPlease push [No] if you do not have a serial ID yet.</string>
 <string id="RegConfirm">Have you already got a serial ID for Metasequoia 4?\n(A license for old versions is not available.)\n\nIt is necessary to push the [Cancel] button and confirm how to purchase a license \nin the official web site (metaseq.net) if you do not have a serial ID.\n\nPlease push [OK] button and input a serial ID if you have it.</string>
 <string id="RegConfirm7">Have you already got a serial ID for Metasequoia 4?\n(A license for old versions is not available.)\n\n\nIt is necessary to push the [Cancel] button and confirm how to purchase a license \nin the official web site (metaseq.net) if you do not have a serial ID.\n\nPlease push [OK] button and input a serial ID if you have it.\n\nAn administrator authority may be required for the input of a serial ID.\nIf the registration is impossible, once you exit Metasequoia and restart \nby 'Run as administrator' in a right-click menu.</string>
 <string id="RegConfirmRvs">An administrator authority may be required for the input of a serial ID.\nIf the registration is impossible, once you exit %1 and restart \nby 'Run as administrator' in a right-click menu.</string>
 <string id="RegComp">%1Completed an authentication.\nPlease reboot %2 for enabling functions.</string>
 <string id="RegCompEdition">Authenticated edition: %1</string>
 <string id="RegCompWithoutEdition">Completed an authentication.</string>
 <string id="RegFail">Incorrect serial ID or password.</string>
 <string id="RegFailOld">This serial ID is for old versions, and it is not available for Metasequoia 4\nA version up license is required.\nPlease confirm details in the official Web site.</string>
 <string id="RegInvalid">This serial ID is not available.\nPlease ask the dealer for details.</string>
 <string id="RegTimeover">This license has expired. Please confirm the validity period.</string>
 <string id="RegWriteFail">Cannot write registration information to the system.\nPlease check if you logged on as an administrator.</string>
 <string id="RegWriteFail7">Cannot write registration information to the system.\nPlease check if you called 'Run as administrator' when you start up %1.</string>
 <string id="RegReadFail">Cannot read registration information from the system.</string>
 <string id="RegClear">Are you sure to clear the registration information?</string>
 <string id="RegClearFail">Cannot clear the registration information.\nIf an Administrator input a serial ID, a normal User cannot clear it.</string>
 <string id="SerialTimeover">The input license has expired.\nNow running as an unauthenticated state.</string>
 <string id="AdapterNotFound">The LAN adapter for a license authentication is not found.\nDo you want to input an other serial ID?</string>
 <string id="Nvidia_4xxMor5xxM">The GPU on your PC is '%1'.\n\nIt is confirmed that an error often occurs if the GPU driver is old.\nPlease download the latest driver from the NVIDIA's Web site \n(http://www.geforce.com/drivers), and install it.\n\nPlease check [Don't show this message again] and push [OK] button if the driver is already latest.</string>
 <string id="GoNVidiaDriver">Driver download</string>
 <string id="URLNVidiaDriver">http://www.geforce.com/drivers</string>
 <string id="MapSave">Mapping bitmaps have changed.\nDo you want to save changes?</string>
 <string id="NoMapping">No mapping in current material.</string>
 <string id="PaintBegin">Are you sure to begin drawing?</string>
 <string id="MapReadOnly">Read-only mapping file exists.\nAre you sure to continue?</string>
 <string id="MapReload">Are you sure to reload mapping images?</string>
 <string id="MapNoSelect">No mapping image is selected.</string>
 <string id="MapFailCopy">Failed to copy a mapping image to clipboard.</string>
 <string id="MapFailPaste">Failed to paste a mapping image from clipboard.</string>
 <string id="MapFSTex">Failed to save the texture mapping.</string>
 <string id="MapFSAlpha">Failed to save the alpha mapping.</string>
 <string id="MapFSBump">Failed to save the bump mapping.</string>
 <string id="MapConvNormal">Are you sure to convert the bump map to a normal map?\nThe converted image cannot be reverted.</string>
 <string id="MapPasteSizeDifferent">A different size of an image will be pasted.\nAre you sure to continue?</string>
 <string id="ColPalLoadFail">Failed to load the file of color palettes.</string>
 <string id="ColPalSaveFail">Failed to save the file of color palettes.</string>
 <string id="KeyNone">None</string>
 <string id="KeyHenkan">Henkan (Japanese)</string>
 <string id="KeyMuhenkan">Muhenkan (Japanese)</string>
 <string id="KeySpace">Space</string>
 <string id="KeyKana">Kana (Japanese)</string>
 <string id="KeyZenkaku">Zenkaku/Hankaku (Japanese)</string>
 <string id="KeyListMenuFile">Menu | File</string>
 <string id="KeyListMenuEdit">Menu | Edit</string>
 <string id="KeyListMenuAttr">Menu | Attribute</string>
 <string id="KeyListMenuSelect">Menu | Selected</string>
 <string id="KeyListMenuObject">Menu | Object</string>
 <string id="KeyListMenuView">Menu | View</string>
 <string id="KeyListMenuPanel">Menu | Panel</string>
 <string id="KeyListMenuHelp">Menu | Help</string>
 <string id="KeyListEditMode">Edit mode</string>
 <string id="KeyListViewLayout">View layout</string>
 <string id="KeyListViewRecord">View record/restore</string>
 <string id="KeyListViewAngle">View angle</string>
 <string id="KeyListPanelCommand">Command</string>
 <string id="KeyListPanelOption">Edit option</string>
 <string id="KeyListPanelLight">Lighting</string>
 <string id="KeyListSnap">Snap</string>
 <string id="KeyListViewPers">3D View | Perspective</string>
 <string id="KeyListViewTop">3D View | Top</string>
 <string id="KeyListViewFront">3D View | Front</string>
 <string id="KeyListViewLeft">3D View | Left</string>
 <string id="KeyListViewMenu">Display settings</string>
 <string id="KeyListObjectPanel">Object panel</string>
 <string id="KeyListMaterialPanel">Material panel</string>
 <string id="ComSelect">Select</string>
 <string id="ComRect">Rect</string>
 <string id="ComRope">Rope</string>
 <string id="ComMove">Move</string>
 <string id="ComScale">Scale</string>
 <string id="ComRotate">Rotate</string>
 <string id="ComLocalEdit">Local</string>
 <string id="ComUVEdit">UV edit</string>
 <string id="ComMapping">Mapping</string>
 <string id="ComCreate">Create</string>
 <string id="ComDelete">Delete</string>
 <string id="ComInvert">Invert</string>
 <string id="ComExtrude">Extrude</string>
 <string id="ComMaterial">Material</string>
 <string id="ComPullFace">Pull face</string>
 <string id="ComMagnet">Magnet</string>
 <string id="ComHole">Hole</string>
 <string id="ComEdge">Edge</string>
 <string id="ComWeight">Weight</string>
 <string id="ComPaint">Paint</string>
 <string id="ComSculpt">Sculpt</string>
 <string id="ComBlob">Blob</string>
 <string id="ComVertexColor">Vertex color</string>
 <string id="ComPrimitive">Primitive</string>
 <string id="ComView">View</string>
 <string id="ComKnife">Knife</string>
 <string id="ComBackImage">Background image</string>
 <string id="ComTwist">Twist</string>
 <string id="ComLattice">Lattice</string>
 <string id="ComBevel">Bevel</string>
 <string id="ComBend">Bend</string>
 <string id="ComShear">Shear</string>
 <string id="ComMeasure">Measure</string>
 <string id="ComSelect.Normal">Normal</string>
 <string id="ComSelect.Join">Joined face</string>
 <string id="ComSelect.Belt">Belt</string>
 <string id="ComSelect.EdgeLoop">Edge loop</string>
 <string id="ComSelect.Grow">Growing</string>
 <string id="ComSelect.Route">Route</string>
 <string id="ComSelect.CurObj">Current object</string>
 <string id="ComSelect.Brush">Brush</string>
 <string id="ComDelete.Single">Single face</string>
 <string id="ComDelete.Connect">Joined faces</string>
 <string id="ComInvert.Single">Single face</string>
 <string id="ComInvert.Connect">Joined faces</string>
 <string id="ComExtrude.Normal">Normal</string>
 <string id="ComExtrude.Bevel">Bevel</string>
 <string id="ComMaterial.Single">Single face</string>
 <string id="ComMaterial.Connect">Joined faces</string>
 <string id="ComPullFace.Tri">Triangle</string>
 <string id="ComPullFace.Quad">Quadrangle</string>
 <string id="ComHole.Fill">Fill a hole</string>
 <string id="ComHole.Bridge">Bridge</string>
 <string id="ComEdge.Add">Add</string>
 <string id="ComEdge.Erase">Erase</string>
 <string id="ComEdge.Divide">Insert</string>
 <string id="ComEdge.Swap">Swap</string>
 <string id="ComKnife.Knife">Knife</string>
 <string id="ComKnife.Saw">Saw</string>
 <string id="ComKnife.Hole">Make a hole</string>
 <string id="ComKnife.DivBelt">Continual cut</string>
 <string id="ComKnife.JoinBelt">Continual erase</string>
 <string id="ComView.Zoom">Zoom</string>
 <string id="ComView.Move">Move</string>
 <string id="ComView.Rotate">Rotate</string>
 <string id="ComView.Pers">Perspective</string>
 <string id="ComView.Dolly">Dolly</string>
 <string id="ComLocalEdit.Move">Move</string>
 <string id="ComLocalEdit.Rotate">Rotate</string>
 <string id="ComLocalEdit.Scale">Scale</string>
 <string id="ComUVEdit.Vertex">Vertex</string>
 <string id="ComUVEdit.Face">Face</string>
 <string id="ComUVEdit.Apex">Apex</string>
 <string id="ComUVEdit.3DVertex">3D - Vertex</string>
 <string id="ComUVEdit.3DFace">3D - Face</string>
 <string id="ComUVEdit.3DApex">3D - Apex</string>
 <string id="ComUVEdit.Select">Select</string>
 <string id="ComUVEdit.Expand">Expand</string>
 <string id="ComUVEdit.Brush">Brush</string>
 <string id="ComUVEdit.Rect">Brush</string>
 <string id="ComUVEdit.Rope">Rope</string>
 <string id="ComUVEdit.Move">Move</string>
 <string id="ComUVEdit.Rotate">Rotate</string>
 <string id="ComUVEdit.Scale">Scale</string>
 <string id="ComUVEdit.Magnet">Magnet</string>
 <string id="ComUVEdit.Lattice">Lattice</string>
 <string id="ComUVEdit.Relax">Relax</string>
 <string id="ComUVEdit.Split">Split</string>
 <string id="ComUVEdit.Stitch">Stitch</string>
 <string id="ComUVEdit.Straighten">Straighten</string>
 <string id="ComUVEdit.Slide">Vertex slide</string>
 <string id="ComUVEdit.Unwrap">Auto unwrap</string>
 <string id="ComUVEdit.UnwrapExecute">Execute auto unwrap</string>
 <string id="ComUVEdit.Flat">Flat mapping</string>
 <string id="ComUVEdit.Cylinder">Cylindrical mapping</string>
 <string id="ComUVEdit.Sphere">Spherical mapping</string>
 <string id="ComUVEdit.Normalize">Normalize</string>
 <string id="ComUVEdit.Unify">Unify</string>
 <string id="ComUVEdit.Separate">Separate</string>
 <string id="ComUVEdit.Symmetrize">Symmetrize</string>
 <string id="ComUVEdit.Projection">Projection</string>
 <string id="ComUVEdit.Align">Align</string>
 <string id="ComUVEdit.AlignU">Align U</string>
 <string id="ComUVEdit.AlignV">Align V</string>
 <string id="ComUVEdit.FlipU">Flip U</string>
 <string id="ComUVEdit.FlipV">Flip V</string>
 <string id="ComUVEdit.Switch">SW Rotate</string>
 <string id="ComUVEdit.Invert">SW Invert</string>
 <string id="ComUVEdit.Copy">Copy</string>
 <string id="ComUVEdit.Paste">Paste</string>
 <string id="ComUVEdit.MirrorCopy">Mirror copy</string>
 <string id="ComUVEdit.Transcript">Transcript</string>
 <string id="ComUVEdit.OutputFile">Export</string>
 <string id="ComUVEdit.SymmetryCenter">Symmetry center</string>
 <string id="ComUVEdit.Config">Config</string>
 <string id="ScenePers">Pers</string>
 <string id="SceneOrtho">Ortho</string>
 <string id="SceneTop">Top</string>
 <string id="SceneFront">Front</string>
 <string id="SceneLeft">Left</string>
 <string id="SceneBottom">Bottom</string>
 <string id="SceneBack">Back</string>
 <string id="SceneRight">Right</string>
 <!--
 <string id="EditSnapX">X</string>
 <string id="EditSnapY">Y</string>
 <string id="EditSnapZ">Z</string>
 <string id="EditSnapL">L</string>
 <string id="EditSnapW">W</string>
 <string id="EditSnapS">S</string>
 <string id="EditPoint">Point</string>
 <string id="EditLine">Line</string>
 <string id="EditFace">Face</string>
 <string id="EditRect">Rect</string>
 <string id="EditRope">Rope</string>
 <string id="EditCurObj">Current Object</string>
 <string id="EditGrid">GRID</string>
 <string id="EditSymmetry">Symmetry</string>
 <string id="ViewPersRender">Renderer for perspective</string>
 <string id="ViewMeshYZ">YZ mesh on perspective</string>
 <string id="ViewMeshZX">ZX mesh on perspective</string>
 <string id="ViewMeshXY">XY mesh on perspective</string>
 <string id="ViewAxis">Axis on perspective</string>
 <string id="ViewMesh3">Meshes on three views</string>
 <string id="View3View">Renderer on three views</string>
 <string id="ViewPersLabel">Label for perspective view</string>
 <string id="ViewPersPoint">Pt (Point)</string>
 <string id="ViewPersLine">Ln (Line)</string>
 <string id="ViewPersFace">Fc (Face)</string>
 <string id="ViewPersSimple">Si (Simple)</string>
 <string id="ViewPersFront">Fr (Front)</string>
 <string id="ViewPersBkImg">Img (Background image)</string>
 <string id="ViewTopLabel">Label for top view</string>
 <string id="ViewTopPoint">Pt (Point)</string>
 <string id="ViewTopLine">Ln (Line)</string>
 <string id="ViewTopFace">Fc (Face)</string>
 <string id="ViewTopSimple">Si (Simple)</string>
 <string id="ViewTopFront">Fr (Front)</string>
 <string id="ViewTopBkImg">Img (Background image)</string>
 <string id="ViewFrontLabel">Label for front view</string>
 <string id="ViewFrontPoint">Pt (Point)</string>
 <string id="ViewFrontLine">Ln (Line)</string>
 <string id="ViewFrontFace">Fc (Face)</string>
 <string id="ViewFrontSimple">Si (Simple)</string>
 <string id="ViewFrontFront">Fr (Front)</string>
 <string id="ViewFrontBkImg">Img (Background image)</string>
 <string id="ViewLeftLabel">Label for left view</string>
 <string id="ViewLeftPoint">Pt (Point)</string>
 <string id="ViewLeftLine">Ln (Line)</string>
 <string id="ViewLeftFace">Fc (Face)</string>
 <string id="ViewLeftSimple">Si (Simple)</string>
 <string id="ViewLeftFront">Fr (Front)</string>
 <string id="ViewLeftBkImg">Img (Background image)</string>
 <string id="ObjPanelCreate">New</string>
 <string id="ObjPanelDelete">Delete</string>
 <string id="ObjPanelProperty">Prop</string>
 <string id="ObjPanelClone">Clone</string>
 <string id="ObjPanelLeft">&gt;</string>
 <string id="ObjPanelRight">&lt;</string>
 <string id="ObjPanelOtherHide">Show only current</string>
 <string id="ObjPanelAllShow">Show all</string>
 <string id="ObjPanelOtherLock">Lock non-current</string>
 <string id="ObjPanelUnlock">Unlock all</string>
 <string id="ObjPanelMergeAll">Merge all</string>
 <string id="ObjPanelMergeAllVisible">Merge all visible</string>
 <string id="ObjPanelSelectCurrent">Select vertices/faces</string>
 <string id="ObjPanelUnselectCurrent">Unselect vertices/faces</string>
-->
 <string id="ObjPanelShowColor">Show color</string>
 <string id="ObjPanelShowFolding">Show folder</string>
 <string id="ObjPanelEditChild">Edit also children</string>
 <string id="ObjPanelVisible">Change visibilities</string>
 <string id="ObjPanelLock">Change lockings</string>
<!--
 <string id="MatPanelCreate">New</string>
 <string id="MatPanelDelete">Delete</string>
 <string id="MatPanelProperty">Prop</string>
 <string id="MatPanelClone">Clone</string>
 <string id="MatPanelDeleteUnused">Delete unused materials</string>
 <string id="MatPanelDeleteAll">Delete all</string>
 <string id="MatPanelLoad">Load from file</string>
 <string id="MatPanelSave">Save to file</string>
 <string id="MatPanelSetDefault">Set as default</string>
 <string id="MatPanelSelectCurrent">Select vertices/faces</string>
 <string id="MatPanelUnselectCurrent">Unselect vertices/faces</string>
 -->
 <string id="UndoObjectCreate">Create an object</string>
 <string id="UndoObjectClone">Clone an object</string>
 <string id="UndoObjectDelete">Delete an object</string>
 <string id="UndoObjectMerge">Merge objects</string>
 <string id="UndoObjectInsert">Swap objects' order</string>
 <string id="UndoObjectProp">Object property</string>
 <string id="UndoObjectHierarchy">Object hierarchy</string>
 <string id="UndoMaterialProp">Material property</string>
 <string id="UndoMaterialLoad">Load a material file</string>
 <string id="UndoMaterialCreate">Create a material</string>
 <string id="UndoMaterialClone">Clone material</string>
 <string id="UndoMaterialDelete">Delete a material</string>
 <string id="UndoMaterialMerge">Merge materials</string>
 <string id="UndoMaterialMove">Move a material</string>
 <string id="UndoMaterialDeleteUnused">Delete unused materials</string>
 <string id="UndoMaterialDeleteAll">Delete all materials</string>
 <string id="MenuHide">Hide selected faces</string>
 <string id="MenuHideUnsel">Hide unselected faces</string>
 <string id="MenuShowHided">Show hidden faces</string>
 <string id="MenuFix">Fix vertices</string>
 <string id="MenuUnfix">Unfix vertices</string>
 <string id="MenuCut">Cut</string>
 <string id="MenuCopy">Copy</string>
 <string id="MenuPaste">Paste</string>
 <string id="MenuDelete">&amp;Delete</string>
 <string id="MenuInvertFace">Invert</string>
 <string id="MenuDoubleSideFace">Double sided face</string>
 <string id="MenuFaceMaterial">Set material to faces</string>
 <string id="MenuPushFace">Extrude faces</string>
 <string id="MenuMirrorFace">Mirror</string>
 <string id="MenuFaceToNewObj">Move faces to a new object</string>
 <string id="MenuMergeFace">Merge selected neighbor triangles</string>
 <string id="MenuJoinVertex">Join vertices</string>
 <string id="MenuTriangulate">Triangulate</string>
 <string id="MenuSymmetryVertex">Symmetry</string>
 <string id="MenuAlignVertex">Align vertices</string>
 <string id="MenuFlatten">Flatten</string>
 <string id="MenuRound">Round</string>
 <string id="MenuUniformDivide">UniformDivide</string>
 <string id="MenuUniformDivide.Number">Division number</string>
 <string id="MenuLandscape">Landscape</string>
 <string id="MenuFreeze">Freeze</string>
 <string id="MenuShiftPosition">Shift the position</string>
 <string id="MenuJoinClosed">Join closed vertices</string>
 <string id="MenuMeshSmooth">Mesh smoothing</string>
 <string id="MenuFillByEdge">Fill place surrounded by lines</string>
 <string id="MenuAlignFace">Align faces</string>
 <string id="MenuPiledFace">Delete overlapped faces</string>
 <string id="MenuUnifyFace">Unify faces</string>
 <string id="MenuReducePolyon">Reduce polygons</string>
 <string id="MenuNoMatFace">Attach material</string>
 <string id="MenuBoolean">Boolean</string>
 <string id="TTFont.FontName">Font name</string>
 <string id="TTFont.FontString">String</string>
 <string id="TTFont.Segment">Curve segment</string>
 <string id="TTFont.Title">Create a text</string>
 <string id="TTFont.Thickness">Thick</string>
 <string id="TTFont.Size">Size</string>
 <string id="Wired.Wired">Wired</string>
 <string id="Wired.DeleteLine">Delete lines</string>
 <string id="Wired.NoLine">No line in the current object.</string>
 <string id="Wired.DeleteNum">%d lines deleted.</string>
 <string id="ExportPLY.Option">Option</string>
 <string id="ExportPLY.VisibleOnly">Visible only</string>
 <string id="ExportPLY.VertexColor">Vertex color</string>
 <string id="ExportPLY.Format">Format</string>
 <string id="ExportPLY.ASCII">ASCII</string>
 <string id="ExportPLY.BinaryLE">Binary (Little endian)</string>
 <string id="ExportPLY.BinaryBE">Binary (Big endian)</string>
 <string id="ImportDAE.LeftHand">Left-handed coordinate</string>
 <string id="ImportDAE.RightHand">Right-handed coordinate</string>
 <string id="ImportDAE.Scaling">Scaling factor</string>
 <string id="ImportDAE.InvertFace">Invert faces</string>
 <string id="Shader.PMD.Toon">Toon ID</string>
 <string id="Shader.PMD.Edge">Edge</string>
 <string id="Shader.PxrGlass.Ior">Refraction</string>
 <string id="Shader.PxrLMGlass.Eta">Refraction</string>
 <string id="Shader.PxrLMMetal.Eta">Refraction</string>
 <string id="Shader.PxrLMMetal.Kappa">Extinction</string>
 <string id="Shader.PxrLMSubsurface.SpecularEta">SpecularRefraction</string>
 <string id="Shader.PxrHair.Kr">Specular</string>
</command>
