<?xml version="1.0" encoding="UTF-8"?>
<shader name="PxrLMPlastic" rib="PxrLMPlastic" hlsl="PxrLMPlastic" vertexcolor="0">
  <params>
    <param name="Alpha" rib_name="presence" />
    <param name="BaseColor" rib_name="diffuseColor" />
    <param name="DiffuseRoughness" rib_name="diffuseRoughness" type="float" range="0,1" default_value="0" />
    <param name="Translucence" rib_name="translucence" type="float" range="0,1" default_value="0" />
    <param name="Sheen" rib_name="sheen" type="color" default_value="0,0,0" />
    <param name="Incandescence" rib_name="incandescence" type="color" default_value="0,0,0" />
    <param name="Specular" rib_name="specularColor" />
    <param name="SpecularRoughness" rib_name="specularRoughness" type="float" range="0,1" default_value="0.1" />
    <param name="SpecularAnisotropy" rib_name="specularAnisotropy" type="float" range="-1,1" default_value="0" />
    <param name="SpecularEta" rib_name="specularEta" type="color" range="1,5" default_value="1.5,1.5,1.5" />
    <param name="ClearcoatColor" rib_name="clearcoatColor" type="color" default_value="0,0,0" />
    <param name="ClearcoatRoughness" rib_name="clearcoatRoughness" type="float" range="0.01,1" default_value="0.01" />
    <param name="ClearcoatAnisotropy" rib_name="clearcoatAnisotropy" type="float" range="-1,1" default_value="0" />
    <param name="ClearcoatEta" rib_name="clearcoatEta" type="float" range="1,3" default_value="1.3" />
    <param name="ClearcoatThickness" rib_name="clearcoatThickness" type="float" range="0,5" default_value="0" />
    <param name="ClearcoatTransmission" rib_name="clearcoatTransmission" type="color" default_value="1,1,1" />
  </params>
  <maps>
    <map name="Texture" type="color" />
    <map name="Alpha" type="float" />
    <map name="Bump" type="float" connect="diffuseNn,specularNn">
      <param name="Scale" rib_name="scale" type="float" range="0,10" default_value="1" />
    </map>
    <map name="Displacement" type="float">
      <param name="Height" type="float" linear="log" range="0.01,1000" default_value="5" />
    </map>
  </maps>
  <vertex add="tangent" />
</shader>
