<?xml version="1.0" encoding="UTF-8"?>
<shader name="PxrGlass" rib="PxrGlass" visible="1">
  <params>
    <param name="Ior" rib_name="ior" type="float" range="1,4" default_value="1.5" />
    <param name="Roughness" rib_name="roughness" type="float" range="0,1" default_value="0" />
    <param name="ReflectionColor" rib_name="reflectionColor" type="color" default_value="0.5,0.5,0.5"  />
    <param name="ReflectionGain" rib_name="reflectionGain" type="float" range="0,1" default_value="1" />
    <param name="BaseColor" rib_name="transmissionColor" />
    <param name="TransmissionGain" rib_name="transmissionGain" type="float" range="0,1" default_value="1" />
    <param name="AbsorptionGain" rib_name="absorptionGain" type="float" range="0,10" default_value="0" />
    <param name="AbsorptionColor" rib_name="absorptionColor" type="color" default_value="1,1,1" />
    <!--<param name="LightSubset" rib_name="lightSubset" type="int" range="0,3" default_value="0" />-->
  </params>
  <maps>
    <map name="Texture" type="color" />
    <map name="Bump" type="float" connect="bumpNormal">
      <param name="Scale" rib_name="scale" type="float" range="0,10" default_value="1" />
    </map>
    <map name="Displacement" type="float">
      <param name="Height" type="float" linear="log" range="0.01,1000" default_value="5" />
    </map>
    <map name="ReflectionColor" />
  </maps>
</shader>
