<?xml version="1.0" encoding="UTF-8"?>
<shader name="PxrDisney" rib="PxrDisney" hlsl="PxrDisney" vertexcolor="0">
  <params>
    <param name="Alpha" rib_name="presence" />
    <param name="BaseColor" rib_name="baseColor" />
    <param name="Emissive" rib_name="emitColor" />
    <param name="Reflection" rib_name="metallic" />
    <param name="Specular" rib_name="specular" type="float" />
    <param name="SpecularTint" rib_name="specularTint" type="float" range="0,1" default_value="0" />
    <param name="Anisotropic" rib_name="anisotropic" type="float" range="0,1" default_value="0" />
    <param name="Roughness" rib_name="roughness" type="float" range="0,1" default_value="0.25" />
    <param name="Subsurface" rib_name="subsurface" type="float" range="0,1" default_value="0" />
    <param name="SubsurfaceColor" rib_name="subsurfaceColor" type="color" default_value="0,0,0" />
    <param name="Sheen" rib_name="sheen" type="float" range="0,1" default_value="0" />
    <param name="SheenTint" rib_name="sheenTint" type="float" range="0,1" default_value="0.5" />
    <param name="Clearcoat" rib_name="clearcoat" type="float" range="0,1" default_value="0" />
    <param name="ClearcoatGloss" rib_name="clearcoatGloss" type="float" range="0,1" default_value="1" />
  </params>
  <maps>
    <map name="Texture" type="color" />
    <map name="Alpha" type="float" />
    <map name="Bump" type="float" connect="bumpNormal">
      <param name="Scale" rib_name="scale" type="float" range="0,10" default_value="1" />
    </map>
    <map name="Displacement" type="float">
      <param name="Height" type="float" linear="log" range="0.01,1000" default_value="5" />
    </map>
  </maps>
  <vertex add="tangent" />
</shader>
