File Edit Attribute Selected Object Panel Help UV edit(Mapping mode only)

## Object

It works for the currently selected object.(You can select the current object on Object Panel.)

### Create - Landscape

It creates the rough mesh of landscape from an image file or fractal image.

### Create - Create text (Plug-in) (for Standard/EX editions)

It creates strings using TrueType font. You can specify a smoothness, a size and a thickness for a text.

### Freeze

It entirely polygonizes the current object on which the patch or mirror is applied.

All objects will be frozen when you select this menu with Shift key.

Before |  | After

### Shift the position

It arranges the current object at the position which is designated by the direction of each axis.

When you use [Snap to ground (Y=0)], the bottom of the object will be snapped to the ground.

Before |  | After [Snap to ground (Y=0)]

### Join closed vertices

It joins the closed vertices in the same object.

It is mainly used to join vertices which seem to be close by appearance but they really are separated.

### Reduce polygons

It reduces the vertices of the current object without changing appearance.

You can select an algorithm of reducing from [Fast] or [Specify number].

# vertices : 1054 |  | # vertices : 300

### Mesh smoothing

It make faces more smooth by increasing the number of faces.

It sometimes becomes roughly as more improvement is needed in this version.

### Boolean

It executes a boolean operation to union, subtract or intersect between a base object and a target one.

Union / Subtract / Intersect
  It specifies the method for a boolean operation.
Base
  It specifies a base object. The current object is set as a base object initially.
Target
  It specifies a target object. The target object must be same as the base object.

An initial shape
[Base] is the gray cube, and [Target] is the red sphere. They are intersect each other.
Union | Subtract | Intersect
The [Base] object and the [Target] object is merged. | The [Base] object is subtract by the [Target] object. | The overlapped part between the [Base] object and the [Target] one is extracted.

As a new object
  When you check this, a new object will be created as a result for a boolean operation.
Fast / Robust
  It specifies the algorithm of Boolean operation.
  Fast
    This algorithm performs processing faster. Even objects with many vertices can be processed in a short time. But the result may become broken or an error will be occurred if vertices, lines or faces in the two objects are at the same position.
  Robust
    It gives priority to stability of processing. It takes time to process objects with many vertices. Compared with [Fast], errors are hard to occur.
  If processing is failed, retry with closing an object's hole by [Hole] command or moving objects a little.

### Fill place surrounded by lines

A face will be created in the part surrounded by three or four lines. A face is not created in the par surrounded by five or more lines. The current material is assigned to the new faces.

Original |  | After

### Align faces

It aligns the direction of faces of the current object. But, whether they turn to the inside or the outside is not fixed, you may need to use [Invert]. And you cannot unify them well without closing all faces to one perfectly.

It is especially effective when a DXF or ROK file is read.

### Delete overlapped faces

It deletes one of the faces in case two faces are located on the same position in the current object.

### Unify faces

It deletes one side of faces which have both front and back sides in the current object. As which side will be deleted is unknown, you may need to use [Align faces].

Nothing is done with a double-sided face by the material property because there is one face only.

### Attach current material to non-material faces

It attaches the current material to the non-material faces in the current object.

### Colorize normal (for Standard/EX editions)

It displays the direction of each face as a vertex color. You can select a type of a direction to colorize, and an unit to apply.

The [Vertex color] must be active in the [Material Panel] when you colorize the normal. Please notice that it is not active, the color will not be displayed.

[Type]

  Up face | Overhang | XYZ normal
  It appears red is emphasized as directed above | It appears red is emphasized as directed under | X axis is red, Y axis is green and Z axis is blue.

[Target]

  Face | Vertex

### Voxeloid (for Standard/EX editions)

It converts objects to a voxel, and display or edits the voxel.

[Dilate / Erode / Thicken thin parts]

  The voxel can be dilated or eroded whole, and thickened thin parts only in the voxel view.

  Original |  | After thickening thin parts

[Create hollows]

  [Create hollows] button on the voxel view doubles faces and creates a space inside the faces. And the hollows can be materialized as faces by [Repolygonize].

  Note: Please turn the [3D] button off if you want to watch the hollow.

  A cutting plane after repolygonizing and deleting a half of the sphere

[Repolygonize]

  When [Repolygonize] is selected in the voxel view, the voxel data is converted to a polygonal object.

  And a converted object is displayed in [Object Panel].

  Original |  | After polygonizing voxels

### Solidify texture (for Standard/EX editions)

It solidifies a texture on an object. You can solidify with two methods; texture emboss and transparency; by setting a mapping image as [Texture] or [Alpha] in the [Config] in the [Material Panel]. At the time of solidifying, you can set parameters such as a resolution, a depth and so on. You can select [None], [Front] and [Both] as texture emboss.

[Alpha] mapping and [Front side] texture emboss

  Original |  | Solidify an alpha mapping

[Texture] mapping and [Front side] texture emboss

  Original |  | Solidify front texture emboss

[Texture] mapping and [Both side] texture emboss

  Original |  | Solidify double sided texture emboss

### Wired (Plug-in) (for Standard/EX editions)

It makes all edges of faces to lines and deletes faces.

This may not be practical yet as this is only sample Plug-in.

### Delete lines (Plug-in) (for Standard/EX editions)

It deletes all lines in the object.