<?xml version="1.0" encoding="UTF-8"?>
<shader name="PxrWorley" rib="PxrWorley" visible="0">
  <params>
    <param name="Frequency" rib_name="frequency" type="float" linear="log" range="0.001,1000" default_value="1" />
    <param name="DistanceMetric" rib_name="distancemetric" type="int" range="0,4" values="Euclidean,EuclideanSqared,Manhattan,Chebyshev,Minkowski" default_value="0" />
    <param name="Jitter" rib_name="jitter" type="float" range="0,1" default_value="0.75" />
    <param name="C1" rib_name="c1" type="float" range="-1,1" default_value="0.8" />
    <param name="C2" rib_name="c2" type="float" range="-1,1" default_value="-0.2" />
    <param name="MinkowskiExponent" rib_name="minkowskiExponent" type="float" range="0.5,20" default_value="4" />
    <param name="Shape" rib_name="shape" type="int" range="0,1" values="Linear,Cosine" default_value="0" />
    <param name="Clamp" rib_name="clamp" type="bool" default_value="1" />
    <param name="Invert" rib_name="invert" type="bool" default_value="1" />
	
    <param name="Lacunarity" rib_name="lacunarity" type="float" range="1.25,4" default_value="2" />
    <param name="Dimension" rib_name="dimension" type="float" range="0,2" default_value="1" />
    <param name="Erosion" rib_name="erosion" type="float" range="-2,2" default_value="0" />
    <param name="Variation" rib_name="variation" type="float" range="0,1" default_value="0" />
  </params>
  <output>
    <param name="Result" rib_name="resultF" type="float" />
  </output>
</shader>
