## Rotate

[Rotate] command moves selected vertices, lines and faces by rotating.

### Handle

It shows red, green, and blue handles at the center of selected parts. A red handle rotates around X axis, a green one does around Y axis, and a blue one does around Z axis.

To rotate the selected parts, drag the mouse on the handle. You can rotate by 15 degree each with pressing shift key.

You can change the shape of a handle in the 'Edit' column in the [Menu > File > Configuration]. You can choose either 'Arrows' or 'Rings'.

Shape of rotation handle
Arrows | Rings

Arrows
  Drag a mouse left or right on each axis to rotate selected parts. Drag in the same way if you also want to rotate up and down.
Rings
  Drag a mouse along to the ring on each ring. The selected parts will be rotated to the direction that you drag a mouse.

When you click the red, green, blue handle or cyan ring, you can input an angle of a rotation.

When you drag the handle with Ctrl key and Shift key, you can change the direction of the handle. And you can input a number of a rotation angle for a handle by clicking a red, green or blue ring.

You can move the center of the handle by dragging with Ctrl key. And when you click the right button while dragging, the center is snapped to the nearest vertex.

Move the center of the handle by dragging with Ctrl key. |  | Snapped to the nearest vertex by clicking a right button while dragging.

Trackball
  It rotates like a trackball.
Screen
  It rotates on the screen coordinate.
  It can be only used for rough objects as perspective warp causes warp on shape after rotate.

### Rotation by the numerical input

X/Y/Z
  It rotates around the parallel axis with each axis.
  It is rotated when you input value to input box and click [OK].
Property
  It inputs a position or a direction of a handle by number.
  Center
    It specifies a base position for rotation on X, Y and Z axes.
  Direction
    It specifies a direction for rotation on X, Y and Z axes.
  Zero
    It restores a base position to 0.
  Local
    It restores a base position to a center of a local coordinate of a current object.
  Gravity
    It restores a base position to a gravity of selected vertices, lines and faces.
  Selected
    It restores a base position to a center of selected vertices, lines and faces.
  Direction
    It specifies a direction for rotation on X, Y and Z axes.
  Restore angle
    It specifies whether a direction is restored or not after rotation.