<?xml version="1.0" encoding="UTF-8"?>
<shader name="PxrLMMetal" rib="PxrLMMetal" hlsl="PxrLMMetal" vertexcolor="0">
  <params>
    <param name="Alpha" rib_name="presence" />
    <param name="BaseColor" rib_name="specularColor" />
    <param name="Eta" rib_name="eta" type="color" range="0,10" default_value="4.369684,2.916713,1.654698" />
    <param name="Kappa" rib_name="kappa" type="color" range="0,10" default_value="5.206430,4.231366,3.754969" />
    <param name="Roughness" rib_name="roughness" type="float" range="0,1" default_value="0.1" />
    <param name="Anisotropy" rib_name="anisotropy" type="float" range="-1,1" default_value="0" />
  </params>
  <maps>
    <map name="Texture" type="color" />
    <map name="Alpha" type="float" />
    <map name="Bump" type="float" connect="bumpNormal">
      <param name="Scale" rib_name="scale" type="float" range="0,10" default_value="1" />
    </map>
    <map name="Displacement" type="float">
      <param name="Height" type="float" linear="log" range="0.01,1000" default_value="5" />
    </map>
  </maps>
  <vertex add="tangent" />
</shader>
