<?xml version="1.0" encoding="UTF-8" ?>
<resource>
  <window id="DlgAbout">
    <string id="DlgAbout.Text">About</string>
    <string id="ExternalPage.Text">External software</string>
    <string id="BtnOk.Text">OK</string>
  </window>
  <window id="DlgAlignVertex">
    <string id="DlgAlignVertex.Text">Align Vertices</string>
    <string id="RadioGlobal.Text">Global coordinate</string>
    <string id="RadioLocal.Text">Local coordinate</string>
    <string id="LabelMin.Text">Min</string>
    <string id="LabelMax.Text">Max</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">Position</string>
    <string id="LabelApply.Text">Apply</string>
    <string id="CheckX.Text"></string>
    <string id="CheckY.Text"></string>
    <string id="CheckZ.Text"></string>
  </window>
  <window id="DlgSetBkImage">
    <string id="DlgSetBkImage.Text">Set Background Image</string>
    <string id="LabelFile.Text">Filename</string>
    <string id="BtnLoad.Text">Load</string>
    <string id="BtnView.Text">View</string>
  </window>
  <window id="DlgBlobConfig">
    <string id="DlgBlobConfig.Text">Blob Configuration</string>
    <string id="GroupOption.Text">Option</string>
    <string id="LabelGrid.Text">Interval of Grid</string>
    <string id="LabelMaxSegment.Text">Maximum resolution</string>
    <string id="LabelDescription.Text">Show slowly and precisely as the interval is narrower.</string>
  </window>
  <window id="DlgBlobPolygonise">
    <string id="DlgBlobPolygonise.Text">Polygonise Blob</string>
    <string id="GroupOption.Text" />
    <string id="LabelGrid.Text">Interval of Grid</string>
    <string id="LabelDescription.Text">Create precisely as the interval is narrower.</string>
  </window>
  <window id="DlgBlobProperty">
    <string id="OkBtn.Text">Apply</string>
    <string id="GroupType.Text">Type</string>
    <string id="PanelType.Text">Unknown</string>
    <string id="GroupPosition.Text">Transform</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">Position</string>
    <string id="LabelSize.Text">Size</string>
    <string id="LabelWeight.Text">Weight</string>
    <string id="LabelHead.Text">Head</string>
    <string id="LabelPich.Text">Pitch</string>
    <string id="LabelBank.Text">Bank</string>
    <string id="LabelAngle.Text">Angle</string>
    <string id="GroupOption.Text">Option</string>
    <string id="LabelDensityMes.Text">Blob of negative density makes a hole.</string>
    <string id="LabelDensity.Text">Density</string>
  </window>
  <window id="DlgBmpView">
    <string id="LabelWidth.Text">Width</string>
    <string id="LabelHeight.Text">Height</string>
    <string id="LabelBpp.Text">Bpp</string>
    <string id="LabelZoom.Text">Zoom</string>
    <string id="BtnOk.Text">Close</string>
  </window>
  <window id="DlgBoolean">
    <string id="DlgBoolean.Text">Boolean operation</string>
    <string id="GroupOption.Text">Operation method</string>
    <string id="BtnAdd.Text">Union</string>
    <string id="BtnSub.Text">Subtract</string>
    <string id="BtnMul.Text">Intersect</string>
    <string id="LabelBase.Text">Base</string>
    <string id="LabelTarget.Text">Target</string>
    <string id="CheckNewObject.Text">As a new object</string>
    <string id="ComboAlgorithm.Old">Fast</string>
    <string id="ComboAlgorithm.New">Robust</string>
  </window>
  <window id="DlgBridge">
    <string id="DlgBridge.Text">Bridge</string>
    <string id="LabelSegment.Text">Segment</string>
    <string id="LabelTension.Text">Tension</string>
    <string id="ButtonRotateDec.Text">&lt;</string>
    <string id="LabelRotate.Text">Rotate</string>
    <string id="ButtonRotateInc.Text">&gt;</string>
  </window>
  <window id="FormBrush">
    <string id="FormBrush.Text">Brush Panel</string>
    <string id="TabPen.Text">Pen</string>
    <string id="LabelPenSize.Text">Size</string>
    <string id="LabelPenSizeUnit.Text">pixel</string>
    <string id="LabelPenInterval.Text">Interval</string>
    <string id="LabelPenIntervalUnit.Text">pixel</string>
    <string id="TabFigure.Text">Figure</string>
    <string id="BtnFigureLoad.Text">Load</string>
    <string id="BtnFigureSave.Text">Save</string>
    <string id="BtnFigureDelete.Text">Del</string>
    <string id="BtnFigureScrollLeft.Text">&lt;</string>
    <string id="BtnFigureScrollRight.Text">&gt;</string>
    <string id="LabelFigureInterval.Text">Interval</string>
    <string id="LabelFigureIntervalUnit.Text">%</string>
    <string id="TabPaint.Text">Paint</string>
    <string id="LabelPaintRange.Text">Range</string>
    <string id="TabTexture.Text">Texture</string>
    <string id="BtnTextureLoad.Text">Load</string>
    <string id="BtnTextureSave.Text">Save</string>
    <string id="BtnTextureDelete.Text">Del</string>
    <string id="BtnTextureScrollLeft.Text">&lt;</string>
    <string id="BtnTextureScrollRight.Text">&gt;</string>
    <string id="LabelPower.Text">Power</string>
    <string id="LabelPowerUnit.Text">%</string>
    <string id="SaveFigureDlg.Item0">Metasequoia brush</string>
  </window>
  <window id="DlgChooseLang">
    <string id="DlgChooseLang.Text">Language</string>
    <string id="Group.Text">Select your language</string>
    <string id="BtnOther.Text">Other Language</string>
    <string id="BtnOK.Text">OK</string>
  </window>
  <window id="DlgColor">
    <string id="DlgColor.Text">Color</string>
    <string id="BtnColorLibrary.Text">Color Library</string>
  </window>
  <window id="FormColorPalette">
    <string id="FormColorPalette.Text">Color Palette</string>
    <string id="BtnSelect.Text">Sel</string>
    <string id="BtnReplace.Text">Rep</string>
    <string id="BtnDelete.Text">Del</string>
    <string id="BtnLoad.Text">Load</string>
    <string id="BtnSave.Text">Save</string>
    <string id="OpenDlg.Item0">Metasequoia palette</string>
    <string id="SaveDlg.Item0">Metasequoia palette</string>
  </window>
  <window id="FormColor">
    <string id="FormColor.Text">Color Panel</string>
    <string id="LabelAlpha.Text">A</string>
    <string id="LabelBump.Text">B</string>
  </window>
  <window id="DlgColorTemplete">
    <string id="DlgColorTemplete.Text">Color library</string>
    <string id="PanelColor.Text">Color</string>
    <string id="PanelGroup.Text">Group</string>
    <string id="BtnOk.Text">OK</string>
    <string id="BtnCancel.Text">Cancel</string>
    <string id="Label1.Text">R</string>
    <string id="Label2.Text">G</string>
    <string id="Label3.Text">B</string>
  </window>
  <window id="DlgConfig">
    <string id="DlgConfig.Text">Configuration</string>
    <string id="GroupMouseAction.Text">Action of button</string>
    <string id="LabelRAction.Text">R Button</string>
    <string id="LabelMAction.Text">M Button</string>
    <string id="LabelRnLAction.Text">R+L Button</string>
    <string id="LabelAltLAction.Text">Alt+L Button</string>
    <string id="LabelAltMAction.Text">Alt+M Button</string>
    <string id="LabelAltRAction.Text">Alt+R Button</string>
    <string id="LabelWheel.Text">Wheel</string>
    <string id="LabelWheelSpeed.Text">Wheel Speed</string>
    <string id="ComboRAction.Hint">This selects the operation when the right button is dragged on the 3D view. </string>
    <string id="ComboRAction.Item0">None</string>
    <string id="ComboRAction.Item1">Rotate view</string>
    <string id="ComboRAction.Item2">Move view</string>
    <string id="ComboRAction.Item3">Zoom</string>
    <string id="ComboRAction.Item4">Perspective</string>
    <string id="ComboRAction.Item5">Dolly</string>
    <string id="ComboRAction.Item6">Undo</string>
    <string id="ComboMAction.Hint">This selects the operation when the middle button (wheel button) is dragged on the 3D view.</string>
    <string id="ComboMAction.Item0">None</string>
    <string id="ComboMAction.Item1">Rotate view</string>
    <string id="ComboMAction.Item2">Move view</string>
    <string id="ComboMAction.Item3">Zoom</string>
    <string id="ComboMAction.Item4">Perspective</string>
    <string id="ComboMAction.Item5">Dolly</string>
    <string id="ComboMAction.Item6">Undo</string>
    <string id="ComboRnLAction.Hint">This selects the operation when the right button is dragged with pushing the left button on the 3D view.</string>
    <string id="ComboRnLAction.Item0">None</string>
    <string id="ComboRnLAction.Item1">Rotate view</string>
    <string id="ComboRnLAction.Item2">Move view</string>
    <string id="ComboRnLAction.Item3">Zoom</string>
    <string id="ComboRnLAction.Item4">Perspective</string>
    <string id="ComboRnLAction.Item5">Dolly</string>
    <string id="ComboAltLAction.Hint">This selects the operation when the left button is dragged with pushing the Alt key on the 3D view.</string>
    <string id="ComboAltLAction.Item0">None</string>
    <string id="ComboAltLAction.Item1">Rotate view</string>
    <string id="ComboAltLAction.Item2">Move view</string>
    <string id="ComboAltLAction.Item3">Zoom</string>
    <string id="ComboAltLAction.Item4">Perspective</string>
    <string id="ComboAltLAction.Item5">Dolly</string>
    <string id="ComboAltMAction.Hint">This selects the operation when the middle button (wheel button) is dragged with pushing the Alt key on the 3D view.</string>
    <string id="ComboAltMAction.Item0">None</string>
    <string id="ComboAltMAction.Item1">Rotate view</string>
    <string id="ComboAltMAction.Item2">Move view</string>
    <string id="ComboAltMAction.Item3">Zoom</string>
    <string id="ComboAltMAction.Item4">Perspective</string>
    <string id="ComboAltMAction.Item5">Dolly</string>
    <string id="ComboAltRAction.Hint">This selects the operation when the right button is dragged with pushing the Alt key on the 3D view. </string>
    <string id="ComboAltRAction.Item0">None</string>
    <string id="ComboAltRAction.Item1">Rotate view</string>
    <string id="ComboAltRAction.Item2">Move view</string>
    <string id="ComboAltRAction.Item3">Zoom</string>
    <string id="ComboAltRAction.Item4">Perspective</string>
    <string id="ComboAltRAction.Item5">Dolly</string>
    <string id="ComboWheelAction.Hint">This selects the operation when the wheel is rotated.</string>
    <string id="ComboWheelAction.Item0">None</string>
    <string id="ComboWheelAction.Item1">Zoom</string>
    <string id="ComboWheelAction.Item2">Perspective</string>
    <string id="ComboWheelAction.Item3">Dolly</string>
    <string id="EditWheelZoom.Hint">This selects with how much magnification it is zoomed in one rotation of a wheel. </string>
    <string id="CheckInverseMouseZoom.Text">Inverse direction of zoom, dolly</string>
    <string id="CheckWheelInverse.Text">Inverse wheel</string>
    <string id="GroupTouch.Text">Touch</string>
    <string id="CheckEnableTouchPressure.Text">Detect a touched area</string>
    <string id="CheckEnableTouchPressure.Hint">This treats a touched area as a pressure.\nThis parameter is ignored in the device that does not support a detection of a touch area.</string>
    <string id="LabelMaxTouchPressure.Text">Touch sensitivity</string>
    <string id="LabelMaxTouchPressure.Hint">This adjusts a sensitivity of touch operation for a tablet PC or a touch monitor.\nIt senses more strong to smaller value.</string>
    <string id="LabelPenPressureGamma.Text">Pen sensitivity</string>
    <string id="LabelPenPressureGamma.Hint">This adjusts a sensitivity of a pen for Windows 8 or later.\n(A pen for Wintab is not affected.)\nIt senses more strong to smaller value.</string>
    <string id="LabelTouchTest.Text">Touch here for test</string>
    <string id="RadioCursor.Text">Figure of cursor</string>
    <string id="RadioCursor.Item0">Arrow</string>
    <string id="RadioCursor.Item1">Command</string>
    <string id="RadioCursor.Item2">Cross</string>
    <string id="GroupEnterSelect.Text">Edit controls</string>
    <string id="CheckEnterSelect.Hint">This selects whether to automatically focus on the edit space of characters and figures when the mouse cursor moves there.</string>
    <string id="CheckEnterSelect.Text">Auto focus on edit controls</string>
    <string id="GroupFile.Text">File</string>
    <string id="LabelMaxLatestFileNum.Text">A number of items of [Latest files]</string>
    <string id="EditMaxLatestFileNum.Hint">This sets a number of items of [Menu &gt; File &gt; Latest files].</string>
    <string id="LabelRelative.Text">Relate File</string>
    <string id="CheckEmbedThumbnail.Text">Embed a thumbnail</string>
    <string id="CheckEmbedThumbnail.Hint">This specifies whether to embed a thumbnail in a .mqo file or not.\nA file size becomes larger if a thumbnail is embedded.\nA thumbnail is displayed in [File browser].</string>
    <string id="LabelMQOOldScale.Text">Scaling for loading old version of MQO files</string>
    <string id="LabelMQOOldScale.Hint">This scales objects by the specified value when you load a .mqo file saved in Ver3.1 or older.\nIt is mainly available for changing a unit like as cm/inch.</string>
    <string id="CheckFitViewOnImport.Text">Fit views on loading file</string>
    <string id="CheckFitViewOnImport.Hint">This specifies whether to fit each view to objects when files except .mqo are loaded.</string>
    <string id="LabelImpScale.Text">Size on importing file</string>
    <string id="LabelDropFile.Text">Drag and drop from explore</string>
    <string id="BtnBackupDir.Text">Ref</string>
    <string id="LabelRelateFileUAC.Text">You must allow mqutil.exe for file associations.</string>
    <string id="ComboImpScale.Hint">This selects the size setting, scale up rate or scale down rate, when a file is read. </string>
    <string id="ComboImpScale.Item0">Multiply</string>
    <string id="ComboImpScale.Item1">Divide</string>
    <string id="ComboDropFile.Hint">This selects which operation to carry out when a file is dragged and dropped from Explorer. </string>
    <string id="ComboDropFile.Item0">Select on dropping</string>
    <string id="ComboDropFile.Item1">As [Open]</string>
    <string id="ComboDropFile.Item2">As [Insert]</string>
    <string id="EditBackupDir.Hint">This specifies a folder for storing back-up files.</string>
    <string id="CheckAutoBackup.Hint">This copies a file in the selected folder every time the file is saved. </string>
    <string id="CheckAutoBackup.Text">Auto backup</string>
    <string id="CheckManualFileNumber.Text">Increase a file No. manually</string>
    <string id="GroupMappingDir.Text">Folder of mapping bitmaps</string>
    <string id="LabelTexDir.Text">Tex</string>
    <string id="EditTextureDir.Hint">This specifies a folder for storing image files for texture mappings.</string>
    <string id="BtnSetTexDir.Text">Ref</string>
    <string id="LabelAlphaDir.Text">Alpha</string>
    <string id="EditAlphaDir.Hint">This specifies a folder for storing image files for alpha mappings.</string>
    <string id="BtnSetAlphaDir.Text">Ref</string>
    <string id="LabelBumpDir.Text">Bump</string>
    <string id="EditBumpDir.Hint">This specifies a folder for storing image files for bump mappings.</string>
    <string id="BtnSetBumpDir.Text">Ref</string>
    <string id="LabelSusie.Text">Susie</string>
    <string id="EditSusieDir.Hint">This specifies a folder for Susie plug-ins.</string>
    <string id="BtnSusieDir.Text">Ref</string>
    <string id="LabelMappingFilePath.Text">File path</string>
    <string id="ComboMappingPathType.Hint">This specifies how a folder of a mapping image is described when a filename of a mapping image is specified for a material.</string>
    <string id="ComboMappingPathType.Item0">Auto</string>
    <string id="ComboMappingPathType.Item1">Absolute path</string>
    <string id="ComboMappingPathType.Item2">Relative path</string>
    <string id="GroupUndo.Text">Undo</string>
    <string id="LabelUndoMax.Text">Max Undo</string>
    <string id="LabelUndoSize.Text">Max memory (MB)</string>
    <string id="EditUndoMax.Hint">This selects the maximum number of times of Undo.</string>
    <string id="EditUndoSize.Hint">This sets available memory for undo.</string>
    <string id="GroupCPU.Text">CPU</string>
    <string id="LabelCPUAvailableNum.Text">Number of using CPU cores</string>
    <string id="EditCPUAvailableNum.Hint">This specifies a number of CPU cores to use for parallel processing such as a rendering.\nAll CPU cores are used when 0 is specified.</string>
    <string id="GroupUpdate.Text">Update</string>
    <string id="LabelCheckUpdateDays.Text">Every N days</string>
    <string id="EditCheckUpdateDays.Hint">This specifies an interval which checks a latest version by days.</string>
    <string id="CheckUpdate.Hint">This specifies whether to check if a latest version is ready from the Web.</string>
    <string id="CheckUpdate.Text">Check if updater exists</string>
    <string id="BtnHiddenMessage.Text">Show hidden messages again</string>
    <string id="BtnHiddenMessage.Hint">Show messages hidden by 'Do not show this message again' again.</string>
    <string id="GroupDirect3D.Text">Direct3D</string>
    <string id="LabelD3DMaxTex.Text">Maximum resolution of textures</string>
    <string id="CheckD3DBilinear.Hint">When the texture is shown in quite large size because of zoom of the view point, it makes the rough shape inconspicuous.</string>
    <string id="CheckD3DBilinear.Text">Show textures smoothly</string>
    <string id="CheckD3DAntiAlias.Hint">This specifies whether to use anti-alias. It makes a jag of a line not noticeable. </string>
    <string id="CheckD3DAntiAlias.Text">Anti-alias</string>
    <string id="ComboD3DMaxTex.Hint">When the mapping image is larger than resolution, it automatically scales down. There is no change in image data itself except display becomes rough.</string>
    <string id="LabelNormalMapFlip.Text">Flip normal map</string>
    <string id="CheckNormalMapFlipX.Text">X axis</string>
    <string id="CheckNormalMapFlipY.Text">Y axis</string>
    <string id="GroupOpenGL.Text">OpenGL</string>
    <string id="LabelGLMaxTex.Text">Maximum resolution of textures</string>
    <string id="CheckGLBilinear.Hint">When the texture is shown in quite large size because of zoom of the view point, it makes the rough shape inconspicuous.</string>
    <string id="CheckGLBilinear.Text">Show textures smoothly</string>
    <string id="ComboGLMaxTex.Hint">When the mapping image is larger than resolution, it automatically scales down. There is no change in image data itself except display becomes rough.</string>
    <string id="GroupPreviewColor.Text">Color (preview)</string>
    <string id="ListColor.Hint.BackColor">Background color on the 3D view.</string>
    <string id="ListColor.Item.BackColor">Background</string>
    <string id="ListColor.Hint.Object">Default color of points and lines in objects.</string>
    <string id="ListColor.Item.Object">Object</string>
    <string id="ListColor.Hint.Select">Color of selected points and lines.</string>
    <string id="ListColor.Item.Select">Selected</string>
    <string id="ListColor.Hint.MeshYZ">Color of YZ mesh.</string>
    <string id="ListColor.Item.MeshYZ">YZ mesh</string>
    <string id="ListColor.Hint.MeshZX">Color of ZX mesh.</string>
    <string id="ListColor.Item.MeshZX">ZX mesh</string>
    <string id="ListColor.Hint.MeshXY">Color of XY mesh.</string>
    <string id="ListColor.Item.MeshXY">XY mesh</string>
    <string id="ListColor.Hint.BlobPlus">Color of a blobby object with a plus density.</string>
    <string id="ListColor.Item.BlobPlus">Blob(+)</string>
    <string id="ListColor.Hint.BlobMinus">Color of a blobby object with a minus density.</string>
    <string id="ListColor.Item.BlobMinus">Blob(-)</string>
    <string id="ListColor.Hint.Temp">Color of temporary lines for [Create], [Rope] and so on.</string>
    <string id="ListColor.Item.Temp">Temporary</string>
    <string id="ListColor.Hint.UV">Color of UV atlas.</string>
    <string id="ListColor.Item.UV">UV atlas</string>
    <string id="ListColor.Hint.AxisX">Color of a X-axis of a handle.</string>
    <string id="ListColor.Item.AxisX">X axis</string>
    <string id="ListColor.Hint.AxisY">Color of a Y-axis of a handle.</string>
    <string id="ListColor.Item.AxisY">Y axis</string>
    <string id="ListColor.Hint.AxisZ">Color of a Z-axis of a handle.</string>
    <string id="ListColor.Item.AxisZ">Z axis</string>
    <string id="ListColor.Hint.AxisActive">Color of highlighted axis of a handle on the mouse cursor.</string>
    <string id="ListColor.Item.AxisActive">Active axis</string>
    <string id="ListColor.Hint.AxisW">Color of a center of a handle.</string>
    <string id="ListColor.Item.AxisW">Axis center</string>
    <string id="ListColor.Hint.Highlight">Color of highlighted point, line or face on the mouse cursor.</string>
    <string id="ListColor.Item.Highlight">Highlight</string>
    <string id="ListColor.Hint.Dark">Color of inactive objects.</string>
    <string id="ListColor.Item.Dark">Dark</string>
    <string id="ListColor.Hint.FixVertex">Color of a vertex that is fixed the position.</string>
    <string id="ListColor.Item.FixVertex">Fixed vertices</string>
    <string id="ListColor.Item.ColorGUIText">GUI text</string>
    <string id="ListColor.Item.ColorGUIBack">GUI background</string>
    <string id="ListColor.Item.ColorGUIFrame">GUI frame</string>
    <string id="ListColor.Item.ColorGUIDockTitleText">GUI title text</string>
    <string id="ListColor.Item.ColorGUIDockTitleBack">GUI title background</string>
    <string id="ListColor.Item.ColorGUIButton">GUI button</string>
    <string id="ListColor.Item.ColorGUIListText">GUI list text</string>
    <string id="ListColor.Item.ColorGUIListBack">GUI list background</string>
    <string id="ListColor.Item.ColorGUIListActiveText">GUI list active text</string>
    <string id="ListColor.Item.ColorGUIListActive">GUI list active</string>
    <string id="ListColor.Item.ColorGUIEditText">GUI edit text</string>
    <string id="ListColor.Item.ColorGUIEditBack">GUI edit background</string>
    <string id="ListColor.Item.ColorGUIEditSelectionText">GUI edit selected text</string>
    <string id="ListColor.Item.ColorGUIEditSelection">GUI edit selection</string>
    <string id="ListColor.Item.ColorGUIEditKeyword">GUI edit keyword</string>
    <string id="ListColor.Item.ColorGUIEditComment">GUI edit comment</string>
    <string id="ListColor.Item.ColorGUIEditString">GUI edit string</string>
    <string id="ListColor.Item.ColorGUIEditNumber">GUI edit number</string>
    <string id="ListColor.Item.ColorGUICaret">GUI caret</string>
    <string id="BtnColorChange.Text">Change</string>
    <string id="BtnPreviewColor.Text">GUI color preview</string>
    <string id="LabelHueOffset.Text">Hue offset for GUI</string>
    <string id="LabelHueOffset.Hint">This adjusts a hue of GUI.</string>
    <string id="LabelDefaultLUT.Text">Color map</string>
    <string id="GroupSize.Text">Size</string>
    <string id="LabelPointSize.Text">Point size</string>
    <string id="EditPointSize.Hint">This specifies a size for drawing a point.</string>
    <string id="LabelLineWidth.Text">Line width</string>
    <string id="EditLineWidth.Hint">This specifies a width for drawing a line. This setting is used in Direct3D 11 views only.</string>
    <string id="GroupLine.Text">Line</string>
    <string id="LabelBackLineOpacity.Text">Back line opacity</string>
    <string id="EditBackLineOpacity.Hint">This specifies opacity of an edge in the back side of face.</string>
    <string id="RadioStatusBar.Hint">This selects the alignment of a status bar.</string>
    <string id="RadioStatusBar.Text">Status bar</string>
    <string id="RadioStatusBar.Item0">Hidden</string>
    <string id="RadioStatusBar.Item1">Align bottom</string>
    <string id="RadioStatusBar.Item2">Align top</string>
    <string id="GroupPanel.Text">Panel</string>
    <string id="CheckPanelIn.Hint">This selects whether to move panels (object panel, material panel and so on) together when the main window is moved.</string>
    <string id="CheckPanelIn.Text">Synchronize panels with moving the main window</string>
    <string id="CheckMainWndSavePos.Hint">This selects to record the position and the size of main window for running Metasequoia next time.</string>
    <string id="CheckMainWndSavePos.Text">Save the position and size of main window.</string>
    <string id="GroupLayout.Text">Layout</string>
    <string id="LabelLanguage.Text">Language</string>
    <string id="ComboUITexture.Hint">This specifies a texture to draw GUI components such as buttons, check boxes and so on.</string>
    <string id="LabelUIBaseSize.Text">UI size</string>
    <string id="ComboUIBaseSize.Hint">This determines the size of UI components like as buttons.\nYou can specify the size by number when [Custom] is selected.</string>
    <string id="ComboUIBaseSize.Small">Small</string>
    <string id="ComboUIBaseSize.Normal">Normal</string>
    <string id="ComboUIBaseSize.Middle">Middle</string>
    <string id="ComboUIBaseSize.Large">Large</string>
    <string id="ComboUIBaseSize.Huge">Huge</string>
    <string id="ComboUIBaseSize.Custom">Custom</string>
    <string id="CheckAutoDPIAdjust.Text">Auto DPI adjust</string>
    <string id="CheckAutoDPIAdjust.Hint">This adjusts a GUI size automatically by a monitor resolution and a DPI setting.</string>
    <string id="LabelUITexture.Text">Texture</string>
    <string id="LabelLayoutChange.Text">Changing a layout may need to reboot Metasequoia.</string>
    <string id="LabelFont.Text">Font</string>
    <string id="ComboFont.Hint">This specifies a font for displaying strings on the GUI.</string>
    <string id="LabelFixedFont.Text">Fixed font</string>
    <string id="ComboFixedFont.Hint">This specifies a font with a constant width for each character used in a text editor.</string>
    <string id="ComboLanguage.Hint">This specifies a language to display strings.</string>
    <string id="CheckHideUpperFunction.Text">Hide functions that are available in the upper edition only</string>
    <string id="GroupComPanel.Text">Command Panel</string>
    <string id="LabelComPanel.Text">Alignment</string>
    <string id="ComboComPanel.Item0">Align left</string>
    <string id="ComboComPanel.Item1">Align right</string>
    <string id="CheckComPanelScroll.Text">Show a side scroll bar</string>
    <string id="GroupSelect.Text">Select</string>
    <string id="LabelSelectDistance.Text">Distance to select:</string>
    <string id="LabelSelectVertex.Text">Vertex</string>
    <string id="LabelSelectLine.Text">Line</string>
    <string id="LabelSymmetry.Text">Max distance of symmetry</string>
    <string id="LabelWorld.Text">Plane of world coordinate</string>
    <string id="LabelNonSymmetryVertex.Text">Move non-symmetry vertex</string>
    <string id="CheckSelectOption.Hint">This selects whether to make commands [Edit] category of menu apply for edit option. </string>
    <string id="CheckSelectOption.Text">Reflect EDIT-OPTION to [Edit] of menu</string>
    <string id="CheckNoElementUnsel.Hint">This selects whether to remove all selections when you click the part other than vertices, lines and faces.</string>
    <string id="CheckNoElementUnsel.Text">Unselect all when nothing is clicked</string>
    <string id="EditSelectVertex.Hint">It sets up how far vertices can be selected from the mouse cursor.</string>
    <string id="EditSelectLine.Hint">It sets up how far lines can be selected from the mouse cursor.</string>
    <string id="EditSymmetry.Hint">This sets up how far a pair of symmetrical vertices can be distant from the other when edit option is available.</string>
    <string id="ComboWorld.Hint">This selects along which face move operation is done in world edit mode.</string>
    <string id="ComboWorld.Item0">XY</string>
    <string id="ComboWorld.Item1">XZ</string>
    <string id="CheckHighlightOver.Text">Highlight on mouse over</string>
    <string id="CheckHighlightOver.Hint">This specifies whether vertices, lines and faces on a mouse is highlighted or not.</string>
    <string id="CheckFaceLineSelect.Text">Change the colors of lines in selected faces</string>
    <string id="CheckFaceLineSelect.Hint">This specifies whether lines in the face are colored or the face is colored when a face is selected.</string>
    <string id="CheckFaceLineHighlight.Text">Highlight lines surrounding faces</string>
    <string id="CheckFaceLineHighlight.Hint">This specifies whether lines in the face are highlighted or the face is highlighted when a mouse cursor in on the face.</string>
    <string id="ComboNonSymmetryVertex.Hint">This selects how to move a vertex without a pair of vertices for symmetric editing.</string>
    <string id="ComboNonSymmetryVertex.Item0">Normal</string>
    <string id="ComboNonSymmetryVertex.Item1">Fix x=0</string>
    <string id="CheckShowValueOnEdit.Text">Show a value while editing</string>
    <string id="CheckShowValueOnEdit.Hint">This specifies whether a value is shown or not while editing in [Move] command and so on.</string>
    <string id="CheckInputValueOnHandle.Text">Input a value on a handle</string>
    <string id="CheckInputValueOnHandle.Hint">This specifies whether an input box is shown or not when a handle is clicked.</string>
    <string id="CheckRightClickToggle.Text">Toggle X/Y/Z or Pt/Ln/Fc buttons by right-click</string>
    <string id="CheckRightClickToggle.Hint">This specifies whether X/Y/Z or Pt/Ln/Fc buttons in the Edit Option or View Header are toggled or not by right-click.</string>
    <string id="GroupHandle.Text">Handle</string>
    <string id="LabelRotateHandle.Text">Shape of rotation handle</string>
    <string id="LabelHandleSize.Text">Size of handle</string>
    <string id="ComboRotateHandle.Item0">Arrows</string>
    <string id="ComboRotateHandle.Item1">Rings</string>
    <string id="ComboHandleSize.Item0">Small</string>
    <string id="ComboHandleSize.Item1">Middle</string>
    <string id="ComboHandleSize.Item2">Large</string>
    <string id="GroupView.Text">View</string>
    <string id="LabelViewRotate.Text">Speed</string>
    <string id="LabelViewCenter.Text">Center of rotation</string>
    <string id="LabelTrackball.Text">Rotation action</string>
    <string id="EditViewRotate.Hint">This sets up speed of rotation of the viewpoint.</string>
    <string id="CheckLoopPich.Hint">The rotation of the viewpoint cannot be limited to an up-and-down of 180 degrees and becomes to rotate 360 degrees unrestrictedly when you check this. </string>
    <string id="CheckLoopPich.Text">Rotate 360 degree along pitch</string>
    <string id="ComboViewCenter.Hint">It sets up where to put the center of rotation of the viewpoint.</string>
    <string id="ComboViewCenter.Item0">Fix</string>
    <string id="ComboViewCenter.Item1">Selected part</string>
    <string id="ComboViewCenter.Item2">Center of screen</string>
    <string id="ComboTrackball.Hint">This selects the operation for a rotation of the view.</string>
    <string id="ComboTrackball.Item0">Potter's wheel</string>
    <string id="ComboTrackball.Item1">Trackball</string>
    <string id="GroupViewIcon.Text">View Icon</string>
    <string id="LabelZoomIcon.Text">Zoom Icon</string>
    <string id="ComboZoomIcon.Hint">This specifies the action when dragging a zoom icon.</string>
    <string id="ComboZoomIcon.Item0">Zoom</string>
    <string id="ComboZoomIcon.Item1">Dolly</string>
    <string id="BtnShortcut.Text">Customize shortcut keys</string>
    <string id="OkBtn.Text">OK</string>
    <string id="CancelBtn.Text">Cancel</string>
    <string id="BtnHelp.Text">Help</string>
    <string id="BtnDefault.Text">Default</string>
    <string id="ListPage.Item0">Screen</string>
    <string id="ListPage.Item1">Display</string>
    <string id="ListPage.Item2">Preview</string>
    <string id="ListPage.Item3">File</string>
    <string id="ListPage.Item4">System</string>
    <string id="ListPage.Item5">Mouse / Tablet</string>
    <string id="ListPage.Item6">Edit</string>
    <string id="ListPage.Item7">View</string>
    <string id="ListPage.Item8">Keyboard</string>
    <string id="OpenDlgStyle.Item0">Style file</string>
  </window>
  <window id="DlgD3DInfo">
    <string id="DlgD3DInfo.Text">Direct3D Information</string>
    <string id="PanelTotalMemory.Text">unknown</string>
    <string id="LabelTotalMemory.Text">Total Memory</string>
    <string id="LabelFreeMemory.Text">Free Memory</string>
    <string id="PanelFreeMemory.Text">unknown</string>
    <string id="LabelTotalTexture.Text">Total Texture Memory</string>
    <string id="PanelTotalTexture.Text">unknown</string>
    <string id="LabelFreeTexture.Text">Free Texture Memory</string>
    <string id="PanelFreeTexture.Text">unknown</string>
  </window>
  <window id="FormDebug">
    <string id="FormDebug.Text">Error Window</string>
    <string id="BtnSendMail.Text">Send through Web</string>
    <string id="BtnSave.Text">Save</string>
    <string id="MenuEdit.Text">&amp;Edit</string>
    <string id="MenuMemory.Text">&amp;Memory status</string>
    <string id="MenuSave.Text">&amp;Save to a file</string>
    <string id="MenuClear.Text">&amp;Clear</string>
    <string id="SaveDlg.Item0">Text file (*.txt)|*.txt</string>
  </window>
  <window id="DlgOK">
    <string id="OkBtn.Text">OK</string>
    <string id="BtnCancel.Text">Cancel</string>
  </window>
  <window id="DlgDocInfo">
    <string id="DlgDocInfo.Text">Document Information</string>
    <string id="OkBtn.Text">OK</string>
    <string id="GroupObject.Text">Object</string>
    <string id="LabelVertex.Text">Vertices</string>
    <string id="LabelFace.Text">Faces</string>
    <string id="LabelFace2.Text">Lines</string>
    <string id="LabelFace3.Text">Triangles</string>
    <string id="LabelFace4.Text">Rectangles</string>
    <string id="LabelFace5.Text">Polygons (&gt;=5)</string>
    <string id="LabelPatchFace.Text">Patch</string>
    <string id="GroupStandard.Text">Information</string>
    <string id="LabelObject.Text">Objects</string>
    <string id="LabelMaterial.Text">Materials</string>
    <string id="LabelUsedMat.Text">Used materials</string>
  </window>
  <window id="DlgLightInfo">
    <string id="DlgLightInfo.Text">Lighting Settings</string>
    <string id="BtnPresetCopy.Text">Copy</string>
    <string id="BtnPresetDelete.Text">Delete</string>
    <string id="BtnPresetReset.Text">Reset</string>
    <string id="GroupAmbient.Text">Ambient</string>
    <string id="BtnColorLibrary.Text">Color library</string>
    <string id="GroupLight.Text">Direction of light</string>
    <string id="LabelLightMes.Text">Please click on the sphere to specify the direction.</string>
    <string id="BtnLightAdd.Text">+</string>
    <string id="BtnLightDelete.Text">-</string>
    <string id="BtnLightBack.Text">&lt;</string>
    <string id="PanelLightNum.Text">1</string>
    <string id="BtnLightNext.Text">&gt;</string>
    <string id="BtnLightColor.Text">Color</string>
    <string id="CheckBackLight.Text">Backlight</string>
    <string id="Tab.Light">Lighting</string>
    <string id="Tab.Matcap">Matcap</string>
    <string id="BtnMatcapAdd.Text">Add file</string>
    <string id="BtnMatcapDelete.Text">Delete</string>
  </window>
  <window id="DlgExplore">
    <string id="DlgExplore.Text">File browser</string>
    <string id="OkBtn.Text">Open</string>
    <string id="BtnInsert.Text">Insert</string>
    <string id="BtnSelectFolder.Text">Select folder</string>
    <string id="BtnFavorite.Text">Favorites</string>
    <string id="BtnUpDir.Text">Up</string>
    <string id="BtnUpDir.Hint">Move up one level.</string>
    <string id="ComboSort.ItemName">By name</string>
    <string id="ComboSort.ItemDate">By date</string>
    <string id="ComboSort.ItemSize">By size</string>
    <string id="LabelWriteTimeTitle.Text">Last modified: </string>
  </window>
  <window id="DlgDogaConfig">
    <string id="DlgDogaConfig.Text">Configuration</string>
    <string id="LabelFolder.Text">Folder</string>
    <string id="LabelBkColor.Text">BkColor</string>
    <string id="BtnOK.Text">OK</string>
    <string id="BtnCancel.Text">Cancel</string>
    <string id="BtnLoad.Text">Load</string>
  </window>
  <window id="DlgDogaNewFolder">
    <string id="DlgDogaNewFolder.Text">Create a new folder</string>
    <string id="LabelFolder.Text">Folder</string>
    <string id="LabelEnglish.Text">English</string>
    <string id="LabelJapanese.Text">Japanese</string>
    <string id="BtnOK.Text">OK</string>
    <string id="BtnCancel.Text">Cancel</string>
  </window>
  <window id="DlgDropFile">
    <string id="DlgDropFile.Text">Drag and Drop</string>
    <string id="Label1.Text">File is dropped</string>
    <string id="BtnOpen.Text">Open</string>
    <string id="BtnInsert.Text">Insert</string>
    <string id="BtnCancel.Text">Cancel</string>
  </window>
  <window id="FormEditPanel">
    <string id="FormEditPanel.Text">Edit Panel</string>
    <string id="BtnMoveX.Text">X</string>
    <string id="BtnMoveY.Text">Y</string>
    <string id="BtnMoveZ.Text">Z</string>
    <string id="BtnScaleX.Text">X</string>
    <string id="BtnScaleY.Text">Y</string>
    <string id="BtnScaleZ.Text">Z</string>
    <string id="BtnRotateX.Text">X</string>
    <string id="BtnRotateY.Text">Y</string>
    <string id="BtnRotateZ.Text">Z</string>
  </window>
  <window id="DlgEffect">
    <string id="DlgEffect.Text">Effect</string>
    <string id="GroupBrighten.Text">Brighten</string>
    <string id="LabelBrighten.Text">Value</string>
    <string id="GroupMozaic.Text">Mosaic</string>
    <string id="LabelMozaicPixel.Text">Pixel</string>
    <string id="GroupDiffuse.Text">Diffuse</string>
    <string id="LabelDiffuse.Text">Value</string>
    <string id="GroupRotate.Text">Rotate</string>
    <string id="LabelRotateAngle.Text">Angle</string>
    <string id="GroupCloud.Text">Fractal</string>
    <string id="LabelCloudAlpha.Text">Density</string>
    <string id="GroupMirror.Text">Mirror</string>
    <string id="CheckMirrorX.Text">X</string>
    <string id="CheckMirrorY.Text">Y</string>
    <string id="GroupCompose.Text">Compose</string>
    <string id="LabelComposeValue.Text">Value</string>
    <string id="BtnComposeFile.Text">Load</string>
    <string id="RadioComposeTile.Text">Tile</string>
    <string id="RadioComposeResize.Text">Resize</string>
    <string id="GroupMBlur.Text">Motion Blur</string>
    <string id="LabelMBlurSpeed.Text">Speed</string>
    <string id="LabelMBlurAngle.Text">Angle</string>
    <string id="GroupBrightMaxMin.Text">Brightness</string>
    <string id="LabelBrightMMPixel.Text">Pixel</string>
    <string id="GroupNoise.Text">Noise</string>
    <string id="LabelNoisePower.Text">Power</string>
    <string id="GroupBlur.Text">Blur</string>
    <string id="LabelBlurPixel.Text">Pixel</string>
    <string id="GroupRipple.Text">Ripple</string>
    <string id="LabelRippleLen.Text">Wavelen.</string>
    <string id="LabelRippleAmp.Text">Amp.</string>
    <string id="LabelRipplePhase.Text">Phase</string>
    <string id="GroupWave.Text">Wave</string>
    <string id="LabelWaveLen.Text">Wavelen.</string>
    <string id="LabelWaveAmp.Text">Amp.</string>
    <string id="LabelWavePhase.Text">Phase</string>
    <string id="LabelWaveAngle.Text">Angle</string>
    <string id="GroupWhirl.Text">Whirl</string>
    <string id="LabelWhirlAngle.Text">Angle</string>
    <string id="CheckWhirlClockwise.Text">Clockwise</string>
    <string id="GroupEmboss.Text">Emboss</string>
    <string id="LabelEmbossPower.Text">Power</string>
    <string id="LabelEmbossPixel.Text">Pixel</string>
    <string id="LabelEmbossAngle.Text">Angle</string>
    <string id="ListEffect.Item0">Brighten</string>
    <string id="ListEffect.Item1">Invert tone</string>
    <string id="ListEffect.Item2">Mirror</string>
    <string id="ListEffect.Item3">Fractal</string>
    <string id="ListEffect.Item4">Ripple</string>
    <string id="ListEffect.Item5">Rotate</string>
    <string id="ListEffect.Item6">Wave</string>
    <string id="ListEffect.Item7">Whirl</string>
    <string id="ListEffect.Item8">Mosaic</string>
    <string id="ListEffect.Item9">Diffuse</string>
    <string id="ListEffect.Item10">Compose two images</string>
    <string id="ListEffect.Item11">Motion blur</string>
    <string id="ListEffect.Item12">Blur</string>
    <string id="ListEffect.Item13">Blur little</string>
    <string id="ListEffect.Item14">Sharp little</string>
    <string id="ListEffect.Item15">Max brightness</string>
    <string id="ListEffect.Item16">Min brightness</string>
    <string id="ListEffect.Item17">Emboss</string>
    <string id="ListEffect.Item18">Noise</string>
    <string id="ListEffect.Item19">Edge</string>
    <string id="GroupSample.Text">Sample</string>
    <string id="LabelOriginal.Text">Before</string>
    <string id="LabelEffect.Text">After</string>
  </window>
  <window id="Exp3dsDlg">
    <string id="Exp3dsDlg.Text">3DS Export</string>
    <string id="Group3DSOption.Text">3DS options</string>
    <string id="CheckUV.Text">Export UV mapping</string>
    <string id="CheckFreeze.Text">Freeze patches</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExpCobDlg">
    <string id="ExpCobDlg.Text">COB Export</string>
    <string id="GroupCobOption.Text">COB options</string>
    <string id="LabelTexturePath.Text">Texture folder</string>
    <string id="LabelUnit.Text">Unit</string>
    <string id="LabelBumpPath.Text">Bump folder</string>
    <string id="LabelMapInfo.Text">Mappings are saved as link only.</string>
    <string id="BtnLoadTexturePath.Text">Load</string>
    <string id="ComboUnit.Item0">mm</string>
    <string id="ComboUnit.Item1">cm</string>
    <string id="ComboUnit.Item2">m</string>
    <string id="ComboUnit.Item3">km</string>
    <string id="ComboUnit.Item4">inch</string>
    <string id="ComboUnit.Item5">feet</string>
    <string id="ComboUnit.Item6">yard</string>
    <string id="ComboUnit.Item7">mile</string>
    <string id="ComboUnit.Item8">point</string>
    <string id="BtnLoadBumpPath.Text">Load</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="DlgExpDoga">
    <string id="DlgExpDoga.Text">Export to DOGA-L series</string>
    <string id="LabelFolder.Text">Folder</string>
    <string id="LabelPolygon.Text">Polygons:</string>
    <string id="BtnNewFolder.Text">New</string>
    <string id="BtnRegister.Text">Register</string>
    <string id="BtnSetFolder.Text">Change</string>
    <string id="BtnDelete.Text">Delete</string>
    <string id="BtnConfig.Text">Configuration</string>
    <string id="BtnCancel.Text">Cancel</string>
  </window>
  <window id="ExpDxfDlg">
    <string id="ExpDxfDlg.Text">DXF Export</string>
    <string id="GroupDxfOption.Text">DXF options</string>
    <string id="LabelQuadInfo1.Text">Some software can import only four points.</string>
    <string id="CheckQuad.Text">Triangle have four points</string>
    <string id="CheckLayerName.Text">Object's name is exported</string>
    <string id="RadioReturn.Text">Return code</string>
    <string id="RadioReturn.Item0">UNIX (LF)</string>
    <string id="RadioReturn.Item1">Windows (CR/LF)</string>
    <string id="RadioReturn.Item2">Mac (CR)</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExpLwoDlg">
    <string id="ExpLwoDlg.Text">LWO Export</string>
    <string id="GroupLwoOption.Text">LWO options</string>
    <string id="CheckNoFreeze.Text">Not freeze patches</string>
    <string id="CheckLWO2.Text">LWO2 (LW6.0 or later)</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="CheckAbsPath.Text">Absolute file path</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExpObjDlg">
    <string id="ExpObjDlg.Text">OBJ Export</string>
    <string id="GroupOption.Text">OBJ options</string>
    <string id="CheckUV.Text">UV mapping</string>
    <string id="RadioReturn.Text">Return code</string>
    <string id="RadioReturn.Item0">UNIX (LF)</string>
    <string id="RadioReturn.Item1">Windows (CR/LF)</string>
    <string id="CheckMatLib.Text">Material library (.mtl)</string>
    <string id="LabelMapPath.Text">Mapping filename</string>
    <string id="ComboMapPath.Item0">Filename only</string>
    <string id="ComboMapPath.Item1">Keep a path</string>
    <string id="CheckNormal.Text">Normal vector</string>
    <string id="CheckInvertV.Text">Invert V</string>
    <string id="CheckGroup.Text">Grouping</string>
    <string id="CheckFreeze.Text">Freeze patches</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExportDlg">
    <string id="BtnCancel.Text">Cancel</string>
  </window>
  <window id="ExpPovDlg">
    <string id="ExpPovDlg.Text">POV Export</string>
    <string id="GroupOption.Text">POV options</string>
    <string id="RadioObject.Text">Object</string>
    <string id="RadioObject.Item0">.pov</string>
    <string id="RadioObject.Item1">.inc</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="CheckUVMapping.Text">UV mapping (3.5)</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExpRdsDlg">
    <string id="ExpRdsDlg.Text">RDS Export</string>
    <string id="GroupOption.Text">RDS options</string>
    <string id="CheckUV.Text">UV mapping</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExpRsdDlg">
    <string id="ExpRsdDlg.Text">RSD Export</string>
  </window>
  <window id="ExpSceDlg">
    <string id="ExpSceDlg.Text">SCE Export</string>
    <string id="GroupOption.Text">SCE options</string>
    <string id="LabelTexturePath.Text">Texture folder</string>
    <string id="BtnLoadTexturePath.Text">Load</string>
    <string id="CheckUV.Text">UV mapping</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExpSufDlg">
    <string id="ExpSufDlg.Text">SUF Export</string>
    <string id="GroupOption.Text">SUF options</string>
    <string id="CheckAtr.Text">Attribute file (.atr)</string>
    <string id="CheckNormal.Text">Normal (smoothing)</string>
    <string id="CheckUV.Text">UV mapping</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="ExpVrmlDlg">
    <string id="ExpVrmlDlg.Text">VRML Export</string>
  </window>
  <window id="ExpXDlg">
    <string id="ExpXDlg.Text">X Export</string>
    <string id="GroupXOption.Text">X options</string>
    <string id="CheckNormal.Text">Normal vector (smoothing)</string>
    <string id="CheckUV.Text">UV mapping</string>
    <string id="CheckVisible.Text">Visible objects only</string>
    <string id="CheckVertCol.Text">Vertex color</string>
    <string id="BtnHelp.Text">Help</string>
  </window>
  <window id="DlgExtrudeFace">
    <string id="DlgExtrudeFace.Text">Extrude faces</string>
    <string id="RadioType.Text">Type</string>
    <string id="RadioType.Item0">Normal</string>
    <string id="RadioType.Item1">Bevel</string>
    <string id="GroupOption.Text">Option</string>
    <string id="LabelExtrudeSize.Text">Offset</string>
    <string id="LabelInsetType.Text">Inset</string>
    <string id="LabelInsetDivide.Text">Divide</string>
    <string id="RadioInsetAngle.Text">By angle</string>
    <string id="RadioInsetLength.Text">By length</string>
    <string id="LabelInsetAngle.Text">Angle</string>
    <string id="LabelInsetLength.Text">Length</string>
    <string id="RadioBevelHeight.Text">As height</string>
    <string id="RadioBevelLength.Text">As length</string>
    <string id="LabelBevelSize.Text">Offset</string>
    <string id="LabelBevelAngle.Text">Angle</string>
    <string id="CheckSelectSide.Text">Select side</string>
  </window>
  <window id="DlgFileOption">
    <string id="OkBtn.Text">OK</string>
    <string id="GroupSize.Text">Size</string>
    <string id="LabelScale.Text">Multiply</string>
    <string id="LabelDiv.Text">Divide</string>
    <string id="LabelDigit.Text">Digit</string>
    <string id="LabelDigitX.Text">x</string>
    <string id="GroupAxis.Text">Axis</string>
    <string id="ComboAxisTemplete.Item0">Default</string>
    <string id="BtnConvXY.Text">Swap XY</string>
    <string id="BtnConvYZ.Text">Swap YZ</string>
    <string id="BtnConvZX.Text">Swap ZX</string>
    <string id="BtnInvertX.Text">Invert X</string>
    <string id="BtnInvertY.Text">Invert Y</string>
    <string id="BtnInvertZ.Text">Invert Z</string>
    <string id="CheckInvertFace.Text">Invert faces</string>
    <string id="CheckFlipX.Text">Flip right and left</string>
  </window>
  <window id="DlgFlatten">
    <string id="DlgFlatten.Text">Flatten</string>
    <string id="LabelWeight.Text">Weight</string>
    <string id="LabelFlat.Text">Flat</string>
    <string id="LabelRough.Text">Rough</string>
  </window>
  <window id="DlgFreeze">
    <string id="DlgFreeze.Text">Freeze</string>
    <string id="GroupAttr.Text">Attribute</string>
    <string id="CheckPatch.Text">Patch</string>
    <string id="CheckMirror.Text">Mirror</string>
    <string id="CheckLathe.Text">Lathe</string>
    <string id="GroupObject.Text">Object</string>
    <string id="CheckNewObject.Text">As a new object</string>
  </window>
  <window id="DlgGrid">
    <string id="DlgGrid.Text">Set Grid</string>
    <string id="GroupGrid.Text">Grid snapping</string>
    <string id="LabelSize.Text">Interval</string>
    <string id="LabelAxis.Text">Applied axis</string>
    <string id="CheckGridX.Text">X</string>
    <string id="CheckGridY.Text">Y</string>
    <string id="CheckGridZ.Text">Z</string>
    <string id="GroupPlane.Text">Plane snapping</string>
    <string id="RadioPlaneX.Text">X</string>
    <string id="RadioPlaneY.Text">Y</string>
    <string id="RadioPlaneZ.Text">Z</string>
    <string id="RadioPlaneArb.Text">Arbitrary</string>
    <string id="LabelPlanePos.Text">Position</string>
    <string id="ButtonPlaneSelect.Text">Get from a select face</string>
    <string id="GroupMesh.Text">Mesh displaying</string>
    <string id="LabelMeshSize.Text">Size</string>
    <string id="CheckMeshSizeAuto.Text">Auto size</string>
    <string id="LabelMeshInterval.Text">Interval</string>
    <string id="CheckMeshIntervalAuto.Text">Auto interval</string>
  </window>
  <window id="FormHelpPanel">
    <string id="FormHelpPanel.Text">Help</string>
    <string id="BtnHome.Text">Home</string>
    <string id="BtnHome.Hint">Go to the top page.</string>
    <string id="BtnBack.Text">Back</string>
    <string id="BtnBack.Hint">Show the previous shown page.</string>
    <string id="BtnNext.Text">Next</string>
    <string id="BtnNext.Hint">Show the page shown before calling [Back].</string>
    <string id="BtnCommandSync.Text">Command Sync.</string>
    <string id="BtnCommandSync.Hint">Switch the page of the selected command when the current command is changed.</string>
    <string id="BtnSearch.Text">Search</string>
    <string id="BtnSearch.Hint">Show a list of pages that contain a searching word.</string>
    <string id="LabelSearchWord.Text">Search word</string>
    <string id="BtnSearchWord.Text">Start</string>
  </window>
  <window id="DlgIlluminate">
    <string id="DlgIlluminate.Text">Vertex Color Illuminate</string>
    <string id="RadioApply.Text">Scope</string>
    <string id="RadioApply.Item0">All objects</string>
    <string id="RadioApply.Item1">Current object only</string>
    <string id="RadioApply.Item2">Current material only</string>
    <string id="RadioApply.Item3">Current object and material</string>
    <string id="RadioMaterial.Text">Material</string>
    <string id="RadioMaterial.Item0">Constant + Vertex color</string>
    <string id="RadioMaterial.Item1">Current shader + Vertex color</string>
    <string id="RadioMaterial.Item2">No changes</string>
  </window>
  <window id="Imp3dsDlg">
    <string id="Imp3dsDlg.Text">3DS Import</string>
  </window>
  <window id="ImpCobDlg">
    <string id="ImpCobDlg.Text">COB Import</string>
  </window>
  <window id="ImpDxfDlg">
    <string id="ImpDxfDlg.Text">DXF Import</string>
  </window>
  <window id="ImpLwoDlg">
    <string id="ImpLwoDlg.Text">LWO Import</string>
  </window>
  <window id="ImpObjDlg">
    <string id="ImpObjDlg.Text">OBJ Import</string>
    <string id="GroupOption.Text">OBJ options</string>
    <string id="CheckInvertV.Text">Invert V of mapping</string>
    <string id="CheckJoinVertex.Text">Join closed vertices</string>
    <string id="CheckUseGroup.Text">Use groups</string>
    <string id="CheckVertexColor.Text">Import vertex colors</string>
  </window>
  <window id="ImportDlg">
    <string id="ImportDlg.Text">Import</string>
    <string id="LabelSize.Text">Size</string>
    <string id="BtnReset.Text">Reset</string>
    <string id="CheckCenter.Text">Move to center</string>
  </window>
  <window id="ImpRokDlg">
    <string id="ImpRokDlg.Text">ROK Import</string>
  </window>
  <window id="ImpRsdDlg">
    <string id="ImpRsdDlg.Text">RSD Import</string>
  </window>
  <window id="ImpSufDlg">
    <string id="ImpSufDlg.Text">SUF Import</string>
  </window>
  <window id="ImpSvgDlg">
    <string id="ImpSvgDlg.Text">SVG Import</string>
    <string id="GroupOption.Text">SVG options</string>
    <string id="LabelOutline.Text">Creation method</string>
    <string id="ComboOutline.Thin">Path only</string>
    <string id="ComboOutline.Outline">Outline</string>
    <string id="ComboOutline.Fill">Fill</string>
    <string id="ComboOutline.Solid">Solid</string>
    <string id="LabelThickness.Text">Thickness</string>
    <string id="CheckClipOverlap.Text">Clip overlapped area (Takes time)</string>
    <string id="CheckBrightThick.Text">Change thickness by brightness</string>
    <string id="RadioPrecision.Text">Curve precision</string>
    <string id="RadioNumber.Text">Curve sampling #</string>
  </window>
  <window id="DlgJoinNearVertex">
    <string id="DlgJoinNearVertex.Text">Join Closed Vertices</string>
    <string id="GroupParam.Text" />
    <string id="LabelDistance.Text">Closed distance</string>
    <string id="CheckSelectOnly.Text">Apply selected parts only</string>
  </window>
  <window id="DlgLandscape">
    <string id="DlgLandscape.Text">Landscape</string>
    <string id="BtnLoad.Text">Load File</string>
    <string id="BtnFractal.Text">Fractal</string>
    <string id="GroupInfo.Text">Information</string>
    <string id="LabelBmpW.Text">W</string>
    <string id="LabelBmpH.Text">H</string>
    <string id="GroupSize.Text">Size</string>
    <string id="LabelSizeU.Text">U</string>
    <string id="LabelSizeV.Text">V</string>
    <string id="LabelHeight.Text">W</string>
    <string id="GroupSegment.Text">Segment</string>
    <string id="LabelSegU.Text">U</string>
    <string id="LabelSegV.Text">V</string>
  </window>
  <window id="DlgLattice">
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelSize.Text">Size</string>
    <string id="LabelPos.Text">Position</string>
    <string id="LabelSegment.Text">Segment</string>
    <string id="CheckSize.Text">Proportional</string>
    <string id="CheckSeg.Text">Proportional</string>
  </window>
  <window id="DlgLocalProperty">
    <string id="OkBtn.Text">Apply</string>
    <string id="GroupLocal.Text">Local</string>
    <string id="LabelLocalX.Text">X</string>
    <string id="LabelLocalY.Text">Y</string>
    <string id="LabelLocalZ.Text">Z</string>
    <string id="LabelLocalPos.Text">Position</string>
    <string id="LabelLocalSize.Text">Scale</string>
    <string id="LabelLocalHead.Text">Head</string>
    <string id="LabelLocalPich.Text">Pitch</string>
    <string id="LabelLocalBank.Text">Bank</string>
    <string id="LabelLocalAngle.Text">Angle</string>
    <string id="GroupGlobal.Text">Global</string>
    <string id="LabelGlobalX.Text">X</string>
    <string id="LabelGlobalY.Text">Y</string>
    <string id="LabelGlobalZ.Text">Z</string>
    <string id="LabelGlobalPos.Text">Position</string>
    <string id="LabelGlobalSize.Text">Scale</string>
    <string id="LabelGlobalHead.Text">Head</string>
    <string id="LabelGlobalPich.Text">Pitch</string>
    <string id="LabelGlobalBank.Text">Bank</string>
    <string id="LabelGlobalAngle.Text">Angle</string>
  </window>
  <window id="FormLogo">
    <string id="FormLogo.Text">FormLogo</string>
  </window>
  <window id="FormMain">
    <string id="ComboEditMode.Basic">Beginner</string>
    <string id="ComboEditMode.Standard">Modeling (String)</string>
    <string id="ComboEditMode.Standard.Short">Modeling</string>
    <string id="ComboEditMode.StandardIcon">Modeling (Icon)</string>
    <string id="ComboEditMode.StandardIcon.Short">Modeling</string>
    <string id="ComboEditMode.Mapping">Mapping</string>
    <string id="ComboEditModeCustomize">Customize</string>
    <string id="PanelSelF.Text">F:</string>
    <string id="PanelSelV.Text">V:</string>
    <string id="PanelLock.Text">Sel Lock</string>
    <string id="GroupSystem.Text">System</string>
    <string id="BtnOpen.Hint">Open a file</string>
    <string id="BtnOpen.Text">Open</string>
    <string id="BtnSave.Hint">Save a file</string>
    <string id="BtnSave.Text">Save</string>
    <string id="BtnSaveAs.Hint">Save as a new file</string>
    <string id="BtnSaveAs.Text">SaveAs</string>
    <string id="BtnConfig.Hint">Configuration</string>
    <string id="BtnConfig.Text">Config</string>
    <string id="BtnInsert.Hint">Insert a file</string>
    <string id="BtnInsert.Text">Insert</string>
    <string id="BtnDocInfo.Hint">Document information</string>
    <string id="BtnDocInfo.Text">Doc Info</string>
    <string id="BtnObjectPanel.Hint">Object panel</string>
    <string id="BtnObjectPanel.Text">ObjPanel</string>
    <string id="BtnMaterialPanel.Hint">Show material panel</string>
    <string id="BtnMaterialPanel.Text">MatPanel</string>
    <string id="BtnObjectProperty.Hint">Object Property</string>
    <string id="BtnObjectProperty.Text">ObjProp</string>
    <string id="BtnMaterialProperty.Hint">Material property</string>
    <string id="BtnMaterialProperty.Text">MatProp</string>
    <string id="PanelFile.Text">File</string>
    <string id="GroupEdit.Text">Edit</string>
    <string id="BtnUndo.Hint">Cancel the operation immediately before.</string>
    <string id="BtnUndo.Text">Undo</string>
    <string id="BtnRedo.Hint">Cancel UNDO and restore the operation immediately before.</string>
    <string id="BtnRedo.Text">Redo</string>
    <string id="BtnSelectAll.Hint">Select all</string>
    <string id="BtnSelectAll.Text">Sel All</string>
    <string id="BtnUnselectAll.Hint">Unselect all</string>
    <string id="BtnUnselectAll.Text">Unsel All</string>
    <string id="BtnSelectCurObj.Hint">Select current object</string>
    <string id="BtnSelectCurObj.Text">Sel Obj</string>
    <string id="BtnHideFace.Hint">Hide selected faces (+Shift:unselected faces)</string>
    <string id="BtnHideFace.Text">Hide</string>
    <string id="BtnSelectCurMat.Hint">Select current material</string>
    <string id="BtnSelectCurMat.Text">Sel Mat</string>
    <string id="BtnShowFace.Hint">Show hided faces</string>
    <string id="BtnShowFace.Text">Show</string>
    <string id="BtnFix.Hint">Fix faces and vertices</string>
    <string id="BtnFix.Text">Fix</string>
    <string id="BtnUnfix.Hint">Unfix faces and vertices</string>
    <string id="BtnUnfix.Text">Unfix</string>
    <string id="BtnStore1.Hint">Store selection</string>
    <string id="BtnStore1.Text">1</string>
    <string id="BtnStore2.Hint">Store selection</string>
    <string id="BtnStore2.Text">2</string>
    <string id="BtnStore3.Hint">Store selection</string>
    <string id="BtnStore3.Text">3</string>
    <string id="BtnStore4.Hint">Store selection</string>
    <string id="BtnStore4.Text">4</string>
    <string id="TextStore.Text">Store</string>
    <string id="TextRestore.Text">Restore</string>
    <string id="BtnRestore1.Hint">Restore selection</string>
    <string id="BtnRestore1.Text">1</string>
    <string id="BtnRestore2.Hint">Restore selection</string>
    <string id="BtnRestore2.Text">2</string>
    <string id="BtnRestore3.Hint">Restore selection</string>
    <string id="BtnRestore3.Text">3</string>
    <string id="BtnRestore4.Hint">Restore selection</string>
    <string id="BtnRestore4.Text">4</string>
    <string id="GroupCommand.Text">Command</string>
    <string id="PanelComEdit.Text">Edit</string>
    <string id="BtnComSelect.Hint">Select</string>
    <string id="BtnComSelect.Text">Select</string>
    <string id="BtnComRect.Hint">Select with rectangle</string>
    <string id="BtnComRect.Text">Rect</string>
    <string id="BtnComRope.Hint">Select with rope(freehand)</string>
    <string id="BtnComRope.Text">Rope</string>
    <string id="BtnComMove.Hint">Move selected element</string>
    <string id="BtnComMove.Text">Move</string>
    <string id="BtnComScale.Hint">Scale selected element</string>
    <string id="BtnComScale.Text">Scale</string>
    <string id="BtnComRotate.Hint">Rotate selected element</string>
    <string id="BtnComRotate.Text">Rotate</string>
    <string id="BtnComLocalEdit.Hint">Edit the local axis of object</string>
    <string id="BtnComLocalEdit.Text">Local</string>
    <string id="BtnComUVEdit.Hint">UV Edit</string>
    <string id="BtnComUVEdit.Text">UV</string>
    <string id="BtnComMapping.Hint">UV Mapping</string>
    <string id="BtnComMapping.Text">Map</string>
    <string id="PanelComFace.Text">Face</string>
    <string id="BtnComPrimitive.Hint">Create primitive</string>
    <string id="BtnComPrimitive.Text">Primitive</string>
    <string id="BtnComCreate.Hint">Create face</string>
    <string id="BtnComCreate.Text">Create</string>
    <string id="BtnComDeleteFace.Hint">Delete face</string>
    <string id="BtnComDeleteFace.Text">Delete</string>
    <string id="BtnComInvert.Hint">Invert face</string>
    <string id="BtnComInvert.Text">Invert</string>
    <string id="BtnComExtrude.Hint">Extrude selected faces</string>
    <string id="BtnComExtrude.Text">Extrude</string>
    <string id="BtnComMaterial.Hint">Attach material to face</string>
    <string id="BtnComMaterial.Text">Material</string>
    <string id="PanelComLine.Text">L&amp;V</string>
    <string id="BtnComPullFace.Hint" />
    <string id="BtnComPullFace.Text">Pull</string>
    <string id="BtnComBevel.Hint" />
    <string id="BtnComBevel.Text">Bevel</string>
    <string id="BtnComMagnet.Hint">Magnetic move vertices</string>
    <string id="BtnComMagnet.Text">Magnet</string>
    <string id="BtnComTwist.Hint" />
    <string id="BtnComTwist.Text">Twist</string>
    <string id="PanelComMisc.Text">Misc</string>
    <string id="BtnComBend.Hint" />
    <string id="BtnComBend.Text">Bend</string>
    <string id="BtnComShear.Hint" />
    <string id="BtnComShear.Text">Shear</string>
    <string id="BtnComLattice.Hint" />
    <string id="BtnComLattice.Text">Lattice</string>
    <string id="BtnComHole.Hint" />
    <string id="BtnComHole.Text">Hole</string>
    <string id="BtnComEdge.Hint">Add/edge edges to divide/union faces.</string>
    <string id="BtnComEdge.Text">Edge</string>
    <string id="BtnComKnife.Hint" />
    <string id="BtnComKnife.Text">Knife</string>
    <string id="BtnComWeight.Hint">Set weight of vertex</string>
    <string id="BtnComWeight.Text">Weight</string>
    <string id="BtnComVertexColor.Hint">Vertex color</string>
    <string id="BtnComVertexColor.Text">VertClr</string>
    <string id="BtnComSculpt.Text">Sculpt</string>
    <string id="BtnComBlob.Hint">Edit blobby object</string>
    <string id="BtnComBlob.Text">Blob</string>
    <string id="BtnComMapPaint.Hint">Paint mapping bitmaps</string>
    <string id="BtnComMapPaint.Text">Paint</string>
    <string id="BtnComBackImage.Hint">Transform background-image</string>
    <string id="BtnComBackImage.Text">BkImg</string>
    <string id="BtnComMeasure.Hint">Measure a length or an angle.</string>
    <string id="BtnComMeasure.Text">Measure</string>
    <string id="BtnComView.Hint">Change view</string>
    <string id="BtnComView.Text">View</string>
    <string id="GroupOption.Text">Edit Option</string>
    <string id="BtnSnapX.Text">X</string>
    <string id="BtnSnapY.Text">Y</string>
    <string id="BtnSnapZ.Text">Z</string>
    <string id="BtnSnapWorld.Hint">Enable to edit along a world coordinate.</string>
    <string id="BtnSnapWorld.Text">W</string>
    <string id="BtnSnapScreen.Hint">Enable to edit along a screen coordinate.</string>
    <string id="BtnSnapScreen.Text">S</string>
    <string id="BtnEditPoint.Hint">Enable to select points.\n(Edit points only by Shift+click)</string>
    <string id="BtnEditPoint.Text">Pt</string>
    <string id="BtnEditLine.Hint">Enable to select lines.\n(Edit lines only by Shift+click)</string>
    <string id="BtnEditLine.Text">Ln</string>
    <string id="BtnEditFace.Hint">Enable to select faces.\n(Edit faces only by Shift+click)</string>
    <string id="BtnEditFace.Text">Fc</string>
    <string id="BtnEditRect.Hint">Enable to select with rectangle.</string>
    <string id="BtnEditRect.Text">Rc</string>
    <string id="BtnEditCurObj.Hint">Edit current object only.</string>
    <string id="BtnEditCurObj.Text">CObj</string>
    <string id="BtnEditSnap.Hint"></string>
    <string id="BtnEditSnap.Text">Snap</string>
    <string id="MenuSnapClear.Text">Clear all</string>
    <string id="MenuSnapGrid.Hint">Snap to a grid.</string>
    <string id="MenuSnapGrid.Text">Grid</string>
    <string id="MenuSnapPlane.Hint">Snap to a specified plane.</string>
    <string id="MenuSnapPlane.Text">Plane</string>
    <string id="MenuSnapVertex.Hint">Snap to vertices.</string>
    <string id="MenuSnapVertex.Text">Vertex</string>
    <string id="MenuSnapLine.Hint">Snap to lines.</string>
    <string id="MenuSnapLine.Text">Line</string>
    <string id="MenuSnapFace.Hint">Snap to faces.</string>
    <string id="MenuSnapFace.Text">Face</string>
    <string id="BtnEditSymmetry.Hint">Edit symmetry.</string>
    <string id="BtnEditSymmetry.Text">Sym</string>
    <string id="BtnEditRope.Hint">Enable to select with rope.</string>
    <string id="BtnEditRope.Text">Rp</string>
    <string id="BtnSnapLocal.Hint">Enable to edit along a local coordinate.</string>
    <string id="BtnSnapLocal.Text">L</string>
    <string id="MenuDisplayEachView.Text">For each view</string>
    <string id="MenuDisplayAllView.Text">For all views</string>
    <string id="MenuDisplayMeshYZ.Text">YZ plane</string>
    <string id="MenuDisplayMeshYZ.Hint">Display the YZ plane on the 3D view.</string>
    <string id="MenuDisplayMeshZX.Text">ZX plane</string>
    <string id="MenuDisplayMeshZX.Hint">Display the ZX plane on the 3D view.</string>
    <string id="MenuDisplayMeshXY.Text">XY plane</string>
    <string id="MenuDisplayMeshXY.Hint">Display the XY plane on the 3D view.</string>
    <string id="MenuDisplayMesh3.Text">XY/YZ/ZX planes</string>
    <string id="MenuDisplayMesh3.Hint">Display the XY/YZ/ZX planes on the 3D view.</string>
    <string id="MenuDisplayRuler.Text">Scale</string>
    <string id="MenuDisplayRuler.Hint">Display scales at regular intervals on X/Y/Z axes.</string>
    <string id="MenuDisplayAxis.Text">Axes</string>
    <string id="MenuDisplayAxis.Hint">Display X/Y/Z axes.</string>
    <string id="MenuDisplayBkImage.Text">Background image</string>
    <string id="MenuDisplayBkImage.Hint">Display a background image behind the 3D view.</string>
    <string id="MenuDisplayAlpha.Text">Alpha</string>
    <string id="MenuDisplayAlpha.Hint">This specifies whether to display semi-transparency objects.</string>
    <string id="MenuDisplayAlphaDisable.Text">Disable</string>
    <string id="MenuDisplayAlphaDisable.Hint">All objects become opaque.</string>
    <string id="MenuDisplayAlphaEnable.Text">Enable</string>
    <string id="MenuDisplayAlphaEnable.Hint">Alpha blending is enabled, but semi-transparent objects are displayed with the incorrect depth.</string>
    <string id="MenuDisplayAlphaOIT.Text">Correct depth</string>
    <string id="MenuDisplayAlphaOIT.Hint">Semi-transparent objects are displayed with the correct depth.\nThis mode is enabled in Direct3D 11 mode only. The speed is slower.</string>
    <string id="MenuDisplayTexture.Text">Textures</string>
    <string id="MenuDisplayTexture.Hint">This specifies whether to display textures on objects.</string>
    <string id="MenuDisplaySmooth.Text">Smooth shading</string>
    <string id="MenuDisplaySmooth.Hint">This specifies whether to display by a smooth shading.</string>
    <string id="MenuDisplayLighting.Text">Lighting direction/color</string>
    <string id="MenuDisplayLighting.Hint">This specifies whether to apply directions and colors of multiple lights.</string>
    <string id="MenuDisplayShadow.Text">Shadow</string>
    <string id="MenuDisplayShadow.Hint">This specifies whether to display a shadow.\nA shadow display is enabled in Direct3D 11 mode only.</string>
    <!--<string id="MenuDisplaySSAO.Text">Screen space ambient occlusion</string>
    <string id="MenuDisplaySSAO.Hint">This enabled screen space ambient occlusion.</string>-->
    <string id="MenuDisplayReset.Text">Reset</string>
    <string id="MenuDisplayReset.Hint">Restore the 3D view to the initial state.</string>
    <string id="GroupLight.Text">Lighting</string>
    <string id="CheckBackLight.Text">Backlight</string>
    <string id="BtnLightBack.Text"></string>
    <string id="BtnLightBack.Hint">Previous light</string>
    <string id="BtnLightNext.Text"></string>
    <string id="BtnLightNext.Hint">Next light</string>
    <string id="BtnLightAdd.Text"></string>
    <string id="BtnLightAdd.Hint">Add light</string>
    <string id="BtnLightDelete.Text"></string>
    <string id="BtnLightDelete.Hint">Delete light</string>
    <string id="PanelLightNum.Text">1</string>
    <string id="BtnLightPreset.Text"></string>
    <string id="BtnLightPreset.Hint">Light preset</string>
    <string id="MenuLightPresetRegister.Text">Register preset</string>
    <string id="MenuLightPresetEdit.Text">Edit preset</string>
    <string id="BtnLightColor.Text">Color</string>
    <string id="BtnMatcap.Text">Matcap</string>
    <string id="BtnMatcap.Hint">Display with a shading by a sphere image.\nLighting is not applied.</string>
    <string id="BtnMatcapPreset.Text"></string>
    <string id="BtnMatcapPreset.Hint">Select matcap image</string>
    <string id="LabelPers.Text"></string>
    <string id="BtnViewPoint.Hint">Show points.\n(Show points only by Shift+click)</string>
    <string id="BtnViewPoint.Text">Pt</string>
    <string id="BtnViewLine.Hint">Show lines.\n(Show lines only by Shift+click)</string>
    <string id="BtnViewLine.Text">Ln</string>
    <string id="BtnViewFace.Hint">Show faces.\n(Show faces only by Shift+click)</string>
    <string id="BtnViewFace.Text">Fc</string>
    <string id="BtnViewSimple.Hint">Show patches and blobs simply</string>
    <string id="BtnViewSimple.Text">Si</string>
    <string id="BtnViewFront.Hint">Show only front lines</string>
    <string id="BtnViewFront.Text">Fr</string>
    <string id="BtnViewDisplay.Hint">Select shown items.</string>
    <string id="BtnViewDisplay.Text">Disp</string>
    <string id="BtnViewSync.Hint">Synchronize with other views.</string>
    <string id="BtnViewSync.Text">Sync</string>
    <string id="MenuFile.Text">&amp;File</string>
    <string id="MenuNew.Text">&amp;New</string>
    <string id="MenuOpen.Text">&amp;Open</string>
    <string id="MenuExplore.Text">File browser</string>
    <string id="MenuSave.Text">&amp;Save</string>
    <string id="MenuSaveIncerment.Text">Save with counter increment</string>
    <string id="MenuSaveAs.Text">Save &amp;As</string>
    <string id="MenuInsert.Text">&amp;Insert</string>
    <string id="MenuRendering.Text">&amp;Rendering</string>
    <string id="MenuExportDoga.Text">Export to DOGA-L</string>
    <string id="MenuConfig.Text">&amp;Configuration</string>
    <string id="MenuLoadLatest.Text">Latest Files</string>
    <string id="MenuExit.Text">E&amp;xit</string>
    <string id="MenuEdit.Text">&amp;Edit</string>
    <string id="MenuUndo.Text">&amp;Undo</string>
    <string id="MenuRedo.Text">&amp;Redo</string>
    <string id="MenuSelectAll.Text">Select all</string>
    <string id="MenuSelectVertexInvert.Text">Invert all the selection of vertices</string>
    <string id="MenuSelectFaceInvert.Text">Invert all the selection of faces</string>
    <string id="MenuUnselectAll.Text">Unselect all</string>
    <string id="MenuSelObjAll.Text">Select all in a current object</string>
    <string id="MenuSelObjVertexInvert.Text">Invert all the selection of vertices in a current object</string>
    <string id="MenuSelObjFaceInvert.Text">Invert all the selection of faces in a current object</string>
    <string id="MenuUnselObjAll.Text">Unselect all in a current object</string>
    <string id="MenuSelMatAll.Text">Select all the faces in a current material</string>
    <string id="MenuUnselMatAll.Text">Unselect all the faces in a current material</string>
    <string id="MenuLockSelect.Text">&amp;Lock selection</string>
    <string id="MenuSelectAttr.Text">&amp;Attribute</string>
    <string id="MenuHide.Text">&amp;Hide selected faces</string>
    <string id="MenuHideUnsel.Text">Hide unselected faces</string>
    <string id="MenuShowHided.Text">Show hidden faces</string>
    <string id="MenuFix.Text">&amp;Fix selected vertices</string>
    <string id="MenuUnfix.Text">&amp;Unfix vertices</string>
    <string id="MenuFixSelect.Text">Fix selection</string>
    <string id="MenuStoreSelect.Text">&amp;Store selection</string>
    <string id="MenuStoreSelect1.Text">Part &amp;1</string>
    <string id="MenuStoreSelect2.Text">Part &amp;2</string>
    <string id="MenuStoreSelect3.Text">Part &amp;3</string>
    <string id="MenuStoreSelect4.Text">Part &amp;4</string>
    <string id="MenuRestoreSelect.Text">&amp;Restore selection</string>
    <string id="MenuRestoreSelect1.Text">Part &amp;1</string>
    <string id="MenuRestoreSelect2.Text">Part &amp;2</string>
    <string id="MenuRestoreSelect3.Text">Part &amp;3</string>
    <string id="MenuRestoreSelect4.Text">Part &amp;4</string>
    <string id="MenuRotateCenter.Text">Set center of rotation</string>
    <string id="MenuFitView.Text">&amp;Fit to view</string>
    <string id="MenuEdgeCrease.Text">Edge crease for Catmull-Clark</string>
    <string id="MenuSelectProc.Text">&amp;Selected</string>
    <string id="MenuCut.Text">Cut</string>
    <string id="MenuCopy.Text">Copy</string>
    <string id="MenuPaste.Text">Paste</string>
    <string id="MenuDelete.Text">&amp;Delete</string>
    <string id="MenuInvertFace.Text">&amp;Invert</string>
    <string id="MenuDoubleSideFace.Text">Double sided face</string>
    <string id="MenuFaceMaterial.Text">Set material to faces</string>
    <string id="MenuPushFace.Text">&amp;Extrude faces</string>
    <string id="MenuMirrorFace.Text">&amp;Mirror</string>
    <string id="MenuFaceToNewObj.Text">Move faces to a new object</string>
    <string id="MenuMergeFace.Text">Merge selected neighbor triangles</string>
    <string id="MenuTriangulateSelected.Text">Triangulate</string>
    <string id="MenuSymmetryVertex.Text">Symmetry</string>
    <string id="MenuJoinVertex.Text">Join vertices</string>
    <string id="MenuAlignVertex.Text">Align vertices</string>
    <string id="MenuFlatten.Text">Flatten</string>
    <string id="MenuRound.Text">Round</string>
    <string id="MenuUniformDivide.Text">Uniform divide</string>
    <string id="MenuObject.Text">&amp;Object</string>
    <string id="MenuCreate.Text">&amp;Create</string>
    <string id="MenuLandscape.Text">&amp;Landscape</string>
    <string id="MenuFreeze.Text">&amp;Freeze</string>
    <string id="MenuShiftPos.Text">Shift the position</string>
    <string id="MenuJoinNear.Text">&amp;Join closed vertices</string>
    <string id="MenuReducePolygon.Text">Reduce polygons</string>
    <string id="MenuMeshSmooth.Text">Mesh smoothing</string>
    <string id="MenuBoolean.Text">Boolean</string>
    <string id="MenuFillByEdge.Text">Fill place surrounded by lines</string>
    <string id="MenuAlignFace.Text">Align faces</string>
    <string id="MenuDeletePiledFace.Text">Delete overlapped faces</string>
    <string id="MenuUnifyFace.Text">Unify faces</string>
    <string id="MenuNoMatFace.Text">Attach current material to non-material faces</string>
    <string id="MenuDocInfo.Text">&amp;Document information</string>
    <string id="MenuFaceCurrent.Text">Show only faces in a current object</string>
    <string id="MenuLineUncurrent.Text">Show lines of uncurrent objects</string>
    <string id="MenuLineUncurrentNormal.Text">Normal</string>
    <string id="MenuLineUncurrentDark.Text">Dark</string>
    <string id="MenuLineUncurrentHidden.Text">Hidden</string>
    <string id="MenuShowSelect.Text">Show selected parts only</string>
    <string id="MenuOverwriteFace.Text">Lines overwrite faces</string>
    <string id="MenuBackFaceForceDisplay.Text">Show back faces by force</string>
    <string id="MenuErrorEdge.Text">Highlight open edges</string>
    <string id="MenuSubdivWire.Text">Show subdivision wires</string>
    <string id="MenuDisplayUnit.Text">Display unit</string>
    <string id="MenuDisplayUnitNone.Text">None</string>
    <string id="MenuDisplayUnitMM.Text">mm</string>
    <string id="MenuDisplayUnitCM.Text">cm</string>
    <string id="MenuDisplayUnitM.Text">m</string>
    <string id="MenuDisplayUnitInch.Text">inch</string>
    <string id="MenuDisplayUnitFeet.Text">feet</string>
    <string id="MenuPanel.Text">&amp;Panel</string>
    <string id="MenuSecondView.Text">Second View</string>
    <string id="MenuPaintPanel.Text">&amp;Paint Panel</string>
    <string id="MenuScriptEditor.Text">&amp;Script Editor</string>
    <string id="MenuObjectPanel.Text">&amp;Object Panel</string>
    <string id="MenuMaterialPanel.Text">&amp;Material Panel</string>
    <string id="MenuViewPanel.Text">&amp;View Panel</string>
    <string id="MenuToolPanel.Text">&amp;Tool Panel</string>
    <string id="MenuEditPanel.Text">&amp;Edit Panel</string>
    <string id="MenuCommandPanel.Text">&amp;Command Panel</string>
    <string id="MenuHelp.Text">&amp;Help</string>
    <string id="MenuHelpIndex.Text">&amp;Index</string>
    <string id="MenuAbout.Text">&amp;About</string>
    <string id="MenuPlugIn.Text">About &amp;Plug-ins</string>
    <string id="MenuDebug.Text">&amp;Error Window</string>
    <string id="MenuBenchmark.Text">&amp;Benchmark</string>
    <string id="MenuHomepage.Text">Official &amp;web site metaseq.net</string>
    <string id="MenuUpdateCheck.Text">&amp;Update check</string>
    <string id="MenuRegister.Text">&amp;License authentication</string>
    <string id="MenuSimplePatch.Text">Patch</string>
    <string id="MenuSimpleMirror.Text">Mirror</string>
    <string id="MenuSimpleLathe.Text">Lathe</string>
    <string id="MenuSimpleBlob.Text">Blob</string>
    <string id="OpenDlgPalette.Item0">All supported material files|*.mqm;*.mqo;*.atr</string>
    <string id="OpenDlgPalette.Item1">Metasequoia material (*.mqm)|*.mqm</string>
    <string id="OpenDlgPalette.Item2">Metasequoia object (*.mqo)|*.mqo</string>
    <string id="OpenDlgPalette.Item3">DoGA attribute (*.atr)|*.atr</string>
    <string id="SaveDlgPalette.Item0">Metasequoia material (*.mqm)|*.mqm</string>
    <string id="SaveDlgPalette.Item1">DoGA attribute (*.atr)|*.atr</string>
    <string id="MenuPers.Text">&amp;Pers</string>
    <string id="MenuOrtho.Text">&amp;Ortho</string>
    <string id="MenuViewTypeTop.Text">&amp;Top view</string>
    <string id="MenuViewTypeFront.Text">&amp;Front view</string>
    <string id="MenuViewTypeLeft.Text">&amp;Left view</string>
    <string id="MenuViewTypeBottom.Text">&amp;Bottom view</string>
    <string id="MenuViewTypeBack.Text">Ba&amp;ck view</string>
    <string id="MenuViewTypeRight.Text">&amp;Right</string>
    <string id="MenuViewSeparator.Text">View angle</string>
    <string id="MenuViewDirTop.Text">&amp;Top</string>
    <string id="MenuViewDirFront.Text">&amp;Front</string>
    <string id="MenuViewDirLeft.Text">&amp;Left</string>
    <string id="MenuViewDirBottom.Text">&amp;Bottom</string>
    <string id="MenuViewDirBack.Text">Ba&amp;ck</string>
    <string id="MenuViewDirRight.Text">&amp;Right</string>
    <string id="MenuViewCapture.Text">Capture and save</string>
    <string id="MenuDisplayDevice.Text">Renderer</string>
    <string id="MenuDisplayMQR.Text">Software</string>
    <string id="MenuDisplayD3D9.Text">Direct3D 9</string>
    <string id="MenuDisplayD3D11.Text">Direct3D 11</string>
    <string id="MenuDisplayOpenGL.Text">OpenGL</string>
    <string id="MenuToolPanelRegister.Text">Register to Tool Panel</string>
    <string id="MenuKeyRegister.Text">Register shortcut key</string>
    <string id="MenuViewSplitRegister.Text">Register current layout</string>
    <string id="MenuShowShortcutKey.Text">Show shortcut keys on buttons</string>
  </window>
  <window id="DlgMapProperty">
    <string id="OkBtn.Text">Apply</string>
    <string id="GroupTransform.Text">Transform</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">Position</string>
    <string id="LabelSize.Text">Size</string>
    <string id="LabelHead.Text">Head</string>
    <string id="LabelPich.Text">Pitch</string>
    <string id="LabelBank.Text">Bank</string>
    <string id="LabelAngle.Text">Angle</string>
  </window>
  <window id="DlgUVProperty">
    <string id="DlgUVProperty.Text">UV Mapping Property</string>
    <string id="OkBtn.Text">Apply</string>
    <string id="GroupTransform.Text">Transform</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPosition.Text">Position</string>
    <string id="LabelSize.Text">Size</string>
    <string id="LabelHead.Text">Head</string>
    <string id="LabelPich.Text">Pitch</string>
    <string id="LabelBank.Text">Bank</string>
    <string id="LabelAngle.Text">Angle</string>
  </window>
  <window id="DlgMaterial">
    <string id="DlgMaterial.Text">Material Property</string>
    <string id="BtnOk.Text">OK</string>
    <string id="BtnCancel.Text">Cancel</string>
    <string id="BtnHelp.Text">Help</string>
    <string id="GroupName.Text">Name</string>
    <string id="LabelShader.Text">Shader</string>
    <string id="ComboShader.Item0">Classic</string>
    <string id="ComboShader.Item1">Constant</string>
    <string id="ComboShader.Item2">Lambert</string>
    <string id="ComboShader.Item3">Phong</string>
    <string id="ComboShader.Item4">Blinn</string>
    <string id="CheckVertexColor.Text">Vertex Color</string>
    <string id="CheckDoubleSide.Text">Double Sided</string>
    <string id="GroupMisc.Text">Misc</string>
    <string id="LabelAlpha.Text">Alpha</string>
    <string id="LabelDif.Text">Diffuse</string>
    <string id="LabelEmi.Text">Emission</string>
    <string id="BtnEmiColor.Text"></string>
    <string id="BtnEmiColor.Hint">This specifies the emission as a RGB color.</string>
    <string id="LabelSpc.Text">Specular</string>
    <string id="BtnSpcColor.Text"></string>
    <string id="BtnSpcColor.Hint">This specifies the specular as a RGB color.</string>
    <string id="LabelSpcPower.Text">Power</string>
    <string id="LabelAmb.Text">Ambient</string>
    <string id="BtnAmbColor.Text"></string>
    <string id="BtnAmbColor.Hint">This specifies the ambient as a RGB color.</string>
    <string id="LabelReflect.Text">Reflection</string>
    <string id="LabelRefract.Text">Refraction</string>
    <string id="GroupMapping.Text">Mapping</string>
    <string id="LabelTexture.Text">Texture</string>
    <string id="LabelAlphaPlane.Text">Alpha</string>
    <string id="LabelBump.Text">Bump</string>
    <string id="BtnLoad.Text">Ref</string>
    <string id="BtnLoad.Hint">This specifies a mapping image from a file dialog.\nYou can select an initial folder by right-click.</string>
    <string id="BtnView.Text">Show</string>
    <string id="BtnConnect.Text">Connect</string>
    <string id="BtnConnect.Hint">Connect another shader to use a mapping.</string>
    <string id="LabelSubShader.Text">Shader node</string>
    <string id="ComboSubShader.Main">Main</string>
    <string id="BtnDeleteSubShader.Text">Delete</string>
    <string id="MenuNewSubShader.Text">New</string>
    <string id="MenuDisconnect.Text">Disconnect</string>
    <string id="LabelMapProj.Text">Projection Method</string>
    <string id="ComboMapProj.Item0">UV</string>
    <string id="ComboMapProj.Item1">Flat</string>
    <string id="ComboMapProj.Item2">Cylinder</string>
    <string id="ComboMapProj.Item3">Sphere</string>
    <string id="GroupColor.Text">Color</string>
    <string id="BtnColorLibrary.Text">Color library</string>
    <string id="MenuLoadCurrent.Text">At current object file</string>
    <string id="MenuLoadSetting.Text">Setting folder</string>
    <string id="MenuLoadMyDoc.Text">My documents</string>
    <string id="MenuLoadMyPic.Text">My pictures</string>
    <string id="MenuLoadDesktop.Text">Desktop</string>
    <string id="ComboBallShape.Sphere">Sphere</string>
    <string id="ComboBallShape.Cylinder">Cylinder</string>
    <string id="ComboBallShape.Plate">Plane</string>
    <string id="LabelBallShape.Text">Shape</string>
    <string id="LabelBallSize.Text">Size</string>
    <string id="LabelBallThickness.Text">Thickness (%)</string>
  </window>
  <window id="DlgMatOverwrite">
    <string id="DlgMatOverwrite.Text">Overwrite Material</string>
    <string id="BtnOverwrite.Text">Overwrite</string>
    <string id="BtnIgnore.Text">Ignore</string>
    <string id="BtnOverwriteAll.Text">Overwrite all</string>
    <string id="BtnIgnoreAll.Text">Ignore all</string>
  </window>
  <window id="FormMatPanel">
    <string id="FormMatPanel.Text">Material Panel</string>
    <string id="BtnCreate.Hint">Create a new material</string>
    <string id="BtnDelete.Hint">Delete a current material</string>
    <string id="BtnProperty.Hint">Material property</string>
    <string id="BtnClone.Hint">Make a clone material</string>
    <string id="BtnMisc.Text">Misc</string>
    <string id="MenuDeleteUnused.Text">&amp;Delete unused materials</string>
    <string id="MenuDeleteAll.Text">Delete &amp;all</string>
    <string id="MenuLoad.Text">&amp;Load from file</string>
    <string id="MenuSave.Text">&amp;Save to file</string>
    <string id="MenuSetDefault.Text">Set as default</string>
    <string id="MenuSelectCurrent.Text">Select &amp;vertices/faces</string>
    <string id="MenuUnselectCurrent.Text">&amp;Unselect vertices/faces</string>
  </window>
  <window id="DlgMeshSmooth">
    <string id="DlgMeshSmooth.Text">Mesh Smoothing</string>
    <string id="GroupOption.Text">Option</string>
    <string id="LabelDivision.Text">Segment</string>
  </window>
  <window id="DlgMirror">
    <string id="DlgMirror.Text">Mirror</string>
    <string id="GroupOption.Text" />
    <string id="BtnXY.Text">XY</string>
    <string id="BtnYZ.Text">YZ</string>
    <string id="BtnZX.Text">ZX</string>
    <string id="RadioGlobal.Text">Global coordinate</string>
    <string id="RadioLocal.Text">Local coordinate</string>
  </window>
  <window id="DlgObjectClone">
    <string id="DlgObjectClone.Text">Clone object</string>
    <string id="RadioGlobal.Text">Global</string>
    <string id="RadioLocal.Text">Local</string>
    <string id="GroupPosition.Text">Position</string>
    <string id="LabelPosX.Text">X</string>
    <string id="LabelPosY.Text">Y</string>
    <string id="LabelPosZ.Text">Z</string>
    <string id="RadioOffset.Text">Relative</string>
    <string id="RadioCenter.Text">Create at center</string>
    <string id="RadioMirror.Text">Create symmetry</string>
    <string id="GroupRotate.Text">Rotate</string>
    <string id="LabelRotateAxis.Text">Rotation axis</string>
    <string id="LabelRotateAngle.Text">Rotation angle</string>
    <string id="LabelRotateCenter.Text">Rotation center</string>
    <string id="GroupCount.Text">Number</string>
  </window>
  <window id="DlgObject">
    <string id="DlgObject.Text">Object Property</string>
    <string id="GroupLight.Text">Lighting parameters</string>
    <string id="LabelLightValue.Text">Power</string>
    <string id="LabelAttenuation.Text">Distance attenuation</string>
    <string id="LabelFalloffEnd.Text">End distance</string>
    <string id="LabelFalloffHalf.Text">Half-attenuation distance</string>
    <string id="ComboAttenuation.Item0">None</string>
    <string id="ComboAttenuation.Item1">Linear</string>
    <string id="ComboAttenuation.Item2">Square</string>
    <string id="GroupName.Text">Object&apos;s name</string>
    <string id="LabelLight.Text">Type</string>
    <string id="CheckVisible.Text">Visible</string>
    <string id="CheckLocking.Text">Lock</string>
    <string id="ComboLight.Item0">Model</string>
    <string id="ComboLight.Item1">Point light</string>
    <string id="ComboLight.Item2">Directional light</string>
    <string id="GroupPatch.Text">Patch</string>
    <string id="LabelPatchSeg.Text">Segment</string>
    <string id="RadioPatchNone.Text">Flat</string>
    <string id="RadioPatchSpline1.Text">Spline Type1</string>
    <string id="RadioPatchSpline2.Text">Spline Type2</string>
    <string id="RadioPatchCatmull.Text">Catmull-Clark</string>
    <string id="RadioPatchOpenSubdiv.Text">OpenSubdiv</string>
    <string id="CheckPatchTriangle.Text">Reserve triangles</string>
    <string id="CheckPatchSmoothTriangle.Text">Smooth triangles</string>
    <string id="CheckPatchLimitSurface.Text">Limit surface</string>
    <string id="LabelMeshInterp.Text">Mesh interp.</string>
    <string id="ComboMeshInterp.EdgeOnly">Edge only</string>
    <string id="ComboMeshInterp.EdgeAndCorner">Edge &amp; corner</string>
    <string id="LabelUVInterp.Text">UV interp.</string>
    <string id="ComboUVInterp.None">None</string>
    <string id="ComboUVInterp.CornerOnly">Corners only</string>
    <string id="ComboUVInterp.CornerPlus1">Corners Plus1</string>
    <string id="ComboUVInterp.CornerPlus2">Corners Plus2</string>
    <string id="ComboUVInterp.Boundaries">Boundaries</string>
    <string id="ComboUVInterp.All">All</string>
    <string id="GroupInfo.Text">Information</string>
    <string id="LabelVertex.Text">Vertices</string>
    <string id="LabelFace.Text">Faces</string>
    <string id="LabelFace2.Text">Lines</string>
    <string id="LabelFace3.Text">Triangles</string>
    <string id="LabelFace4.Text">Quads</string>
    <string id="LabelFace5.Text">Polygons (&gt;=5)</string>
    <string id="LabelPatchFace.Text">Patches</string>
    <string id="GroupSmooth.Text">Smoothing</string>
    <string id="LabelSmooth.Text">Angle</string>
    <string id="CheckSmooth.Text">Apply smoothing</string>
    <string id="GroupMirror.Text">Mirroring</string>
    <string id="LabelMirrorAxis.Text">Axis</string>
    <string id="LabelMirrorDis.Text">Distance</string>
    <string id="CheckMirrorDis.Text">Restrict distance</string>
    <string id="RadioMirrorNone.Text">None</string>
    <string id="RadioMirrorNormal.Text">Separated</string>
    <string id="RadioMirrorJoin.Text">Joined</string>
    <string id="CheckMirrorX.Text">X</string>
    <string id="CheckMirrorY.Text">Y</string>
    <string id="CheckMirrorZ.Text">Z</string>
    <string id="CheckMirrorLocal.Text">Local coordinate</string>
    <string id="GroupLathe.Text">Lathe</string>
    <string id="LabelLathe.Text">Seg.</string>
    <string id="CheckLathe.Text">Apply lathe</string>
    <string id="RadioLatheX.Text">X</string>
    <string id="RadioLatheY.Text">Y</string>
    <string id="RadioLatheZ.Text">Z</string>
    <string id="BtnHelp.Text">Help</string>
    <string id="BtnOk.Text">OK</string>
    <string id="BtnCancel.Text">Cancel</string>
  </window>
  <window id="FormObjPanel">
    <string id="FormObjPanel.Text">Object Panel</string>
    <string id="BtnCreate.Hint">Create a new object.\nInsert after the current\nobject with Ctrl key.</string>
    <string id="BtnDelete.Hint">Delete a current object.</string>
    <string id="BtnProperty.Hint">Show object properties</string>
    <string id="BtnClone.Hint">Make a clone object.</string>
    <string id="BtnMisc.Text">Misc</string>
    <string id="BtnLeft.Hint">Move a hierarchy up</string>
    <string id="BtnLeft.Text">&lt;</string>
    <string id="BtnRight.Hint">Move a hierarchy down</string>
    <string id="BtnRight.Text">&gt;</string>
    <string id="MenuOtherHide.Text">Show selected only</string>
    <string id="MenuAllShow.Text">Show all</string>
    <string id="MenuOtherLock.Text">Lock non-selected</string>
    <string id="MenuAllUnlock.Text">Unlock all</string>
    <string id="MenuMergeAll.Text">Merge all</string>
    <string id="MenuMergeAllVisible.Text">Merge all visible</string>
    <string id="MenuMergeSelected.Text">Merge selected</string>
    <string id="MenuSelectCurrent.Text">Select vertices/faces</string>
    <string id="MenuUnselectCurrent.Text">Unselect vertices/faces</string>
    <string id="MenuShowColor.Text">Show color</string>
    <string id="MenuShowFolding.Text">Show folder</string>
    <string id="MenuEditChild.Text">Edit also children</string>
    <string id="MenuSetDefault.Text">Set as default</string>
    <string id="MenuPatchNone.Text">Patch none</string>
    <string id="MenuPatchSpline1.Text">Patch spline 1</string>
    <string id="MenuPatchSpline1_2.Text">2</string>
    <string id="MenuPatchSpline1_3.Text">3</string>
    <string id="MenuPatchSpline1_4.Text">4</string>
    <string id="MenuPatchSpline1_5.Text">5</string>
    <string id="MenuPatchSpline1_6.Text">6</string>
    <string id="MenuPatchSpline1_8.Text">8</string>
    <string id="MenuPatchSpline1_10.Text">10</string>
    <string id="MenuPatchSpline1_12.Text">12</string>
    <string id="MenuPatchSpline1_16.Text">16</string>
    <string id="MenuPatchSpline2.Text">Patch spline 2</string>
    <string id="MenuPatchSpline2_2.Text">2</string>
    <string id="MenuPatchSpline2_3.Text">3</string>
    <string id="MenuPatchSpline2_4.Text">4</string>
    <string id="MenuPatchSpline2_5.Text">5</string>
    <string id="MenuPatchSpline2_6.Text">6</string>
    <string id="MenuPatchSpline2_8.Text">8</string>
    <string id="MenuPatchSpline2_10.Text">10</string>
    <string id="MenuPatchSpline2_12.Text">12</string>
    <string id="MenuPatchSpline2_16.Text">16</string>
    <string id="MenuPatchCatmull.Text">Patch Catmull-Clark</string>
    <string id="MenuCatmull2.Text">2</string>
    <string id="MenuCatmull4.Text">4</string>
    <string id="MenuCatmull8.Text">8</string>
    <string id="MenuCatmull16.Text">16</string>
    <string id="MenuPatchOpenSubdiv.Text">OpenSubdiv</string>
    <string id="MenuOpenSubdiv2.Text">2</string>
    <string id="MenuOpenSubdiv4.Text">4</string>
    <string id="MenuOpenSubdiv8.Text">8</string>
    <string id="MenuOpenSubdiv16.Text">16</string>
    <string id="MenuPatchTriangle.Text">Reserve triangles</string>
    <string id="MenuPatchSmoothTriangle.Text">Smooth triangles</string>
    <string id="MenuPatchLimitSurface.Text">Limit surface</string>
    <string id="MenuMirrorNone.Text">Mirror none</string>
    <string id="MenuMirror1.Text">Mirror separated</string>
    <string id="MenuMirror2.Text">Mirror joined</string>
    <string id="MenuShading.Text">Smooth shading</string>
  </window>
  <window id="FormOptionPanel">
  </window>
  <window id="DlgReducePolygon">
    <string id="DlgReducePolygon.Text">Reduce polygons</string>
    <string id="GroupParam.Text">Parameter</string>
    <string id="LabelTarget.Text">Target</string>
    <string id="LabelCount.Text">Vertices after reduction</string>
    <string id="LabelAlgorithm.Text">Algorithm</string>
    <string id="RadioAlgorithm.Item.Fast">Fast</string>
    <string id="RadioAlgorithm.Item.Slow">Specify number</string>
    <string id="LabelPercentage.Text">Maximum percentage of deleting vertices</string>
    <string id="LabelPercentageAfter.Text"># of vertices: About </string>
    <string id="LabelPercentageNotice.Text">The number will be less than the specified percentage depending on the parameters.</string>
    <string id="LabelMinDistance.Text">Minimum edge length</string>
    <string id="LabelMaxDistance.Text">Maximum edge length</string>
    <string id="LabelAngle.Text">Allowable angle difference</string>
  </window>
  <window id="DlgCapture">
    <string id="DlgCapture.Text">Capture</string>
    <string id="LabelWidth.Text">Width</string>
    <string id="LabelHeight.Text">Height</string>
    <string id="RadioFile.Text">File</string>
    <string id="RadioClipboard.Text">Clipboard</string>
    <string id="LabelFileName.Text">FileName</string>
    <string id="BtnLoadTexture.Text">Set</string>
  </window>
  <window id="DlgMirrorCopyUV">
    <string id="DlgMirrorCopyUV.Text">UV mirror copy</string>
    <string id="RadioObject.Text">Copy direction for an object</string>
    <string id="RadioObject.Item0">Left to Right</string>
    <string id="RadioObject.Item1">Right to Left</string>
    <string id="RadioObject.Item2">Top to Bottom</string>
    <string id="RadioObject.Item3">Bottom to Top</string>
    <string id="RadioObject.Item4">Front to Back</string>
    <string id="RadioObject.Item5">Back to Front</string>
    <string id="GroupUV.Text">Copy direction for UV</string>
    <string id="LabelCenterU.Text">Center</string>
    <string id="LabelCenterV.Text">Center</string>
    <string id="RadioNoFlip.Text">No flip</string>
    <string id="RadioFlipU.Text">Flip U</string>
    <string id="RadioFlipV.Text">Flip V</string>
    <string id="CheckSelected.Text">Selected faces only</string>
  </window>
  <window id="DlgTranscriptUV">
    <string id="DlgTranscriptUV.Text">Transcript UV</string>
    <string id="LabelDesc.Text">Please select a source object to transcript UVs.</string>
    <string id="LabelDest.Text">Destination</string>
    <string id="CheckSelected.Text">Selected faces only</string>
  </window>
  <window id="DlgOutputUV">
    <string id="DlgOutputUV.Text">Export UV atlas as a bitmap image</string>
    <string id="LabelWidth.Text">Width</string>
    <string id="LabelHeight.Text">Height</string>
    <string id="RadioFile.Text">File</string>
    <string id="RadioClipboard.Text">Clipboard</string>
    <string id="LabelFileName.Text">FileName</string>
    <string id="BtnLoadTexture.Text">Set</string>
  </window>
  <window id="DlgVColToTexture">
    <string id="DlgVColToTexture.Text">Convert vertex color to texture</string>
    <string id="LabelWidth.Text">Width</string>
    <string id="LabelHeight.Text">Height</string>
    <string id="LabelFileName.Text">FileName</string>
    <string id="BtnLoadTexture.Text">Set</string>
    <string id="CheckSelectObject.Text">Selected objects only</string>
    <string id="CheckSelectFace.Text">Selected faces only</string>
    <string id="CheckSelectMaterial.Text">Selected materials only</string>
  </window>
  <window id="DlgOverwriteObj">
    <string id="DlgOverwriteObj.Text">Same name</string>
    <string id="LabelDesc.Text">An item with the same name already exists.</string>
    <string id="RadioObject.Text">Object</string>
    <string id="RadioObject.ItemMerge">Merge</string>
    <string id="RadioObject.ItemNew">Create as a new object</string>
    <string id="RadioMaterial.Text">Material</string>
    <string id="RadioMaterial.ItemMerge">Merge</string>
    <string id="RadioMaterial.ItemNew">Create as a new material</string>
  </window>
  <window id="FormPaint">
    <string id="FormPaint.Text">Paint Panel</string>
    <string id="BtnPalette.Text">Palette</string>
    <string id="BtnBrush.Text">Brush</string>
    <string id="BtnColor.Text">Color</string>
    <string id="LabelEdit.Text">Edit</string>
    <string id="LabelVisible.Text">Display</string>
    <string id="RadioTexture.Text">Tex</string>
    <string id="RadioAlpha.Text">Alpha</string>
    <string id="RadioBump.Text">Bump</string>
    <string id="BtnZoomOut.Text"></string>
    <string id="BtnZoomIn.Text"></string>
    <string id="MenuFile.Text">File</string>
    <string id="MenuReload.Text">Reload from File</string>
    <string id="MenuSave.Text">Save to File</string>
    <string id="MenuResize.Text">Resize</string>
    <string id="MenuScroll.Text">Scroll</string>
    <string id="MenuEffect.Text">Effect</string>
    <string id="MenuConvertNormalMap.Text">Convert to normal map</string>
    <string id="MenuEdit.Text">Edit</string>
    <string id="MenuUndo.Text">Undo</string>
    <string id="MenuRedo.Text">Redo</string>
    <string id="MenuPushBuffer.Text">Copy to Buffer</string>
    <string id="MenuPopBuffer.Text">Paste from Buffer</string>
    <string id="MenuCopy.Text">Copy to Clipboard</string>
    <string id="MenuPaste.Text">Paste from Clipboard</string>
    <string id="MenuView.Text">View</string>
    <string id="MenuRealtime.Text">Realtime update</string>
  </window>
  <window id="FormListPanel">
    <string id="BtnCreate.Text">New</string>
    <string id="BtnDelete.Text">Delete</string>
    <string id="BtnProperty.Text">Prop</string>
    <string id="BtnClone.Text">Clone</string>
  </window>
  <window id="DlgPlugIn">
    <string id="DlgPlugIn.Text">Plug-In</string>
    <string id="LabelType.Text">Type</string>
    <string id="LabelProduct.Text">ProductID</string>
    <string id="LabelPluginID.Text">PluginID</string>
    <string id="LabelIndex.Text">Index</string>
    <string id="BtnInstall.Text">Install</string>
    <string id="OpenDlg.Item0">DLL file</string>
    <string id="OpenDlg.Item1">All files</string>
  </window>
  <window id="DlgPrimitive">
    <string id="LabelFlatX.Text">X</string>
    <string id="LabelFlatZ.Text">Z</string>
    <string id="LabelFlatSeg.Text">Segment</string>
    <string id="LabelFlatSize.Text">Size</string>
    <string id="RadioFlatType.Item0">XZ</string>
    <string id="RadioFlatType.Item1">XY</string>
    <string id="RadioFlatType.Item2">YZ</string>
    <string id="LabelBoxX.Text">X</string>
    <string id="LabelBoxY.Text">Y</string>
    <string id="LabelBoxZ.Text">Z</string>
    <string id="LabelBoxSeg.Text">Segment</string>
    <string id="LabelBoxSize.Text">Size</string>
    <string id="CheckBoxCube.Text">Cube</string>
    <string id="LabelSphereSegX.Text">U</string>
    <string id="LabelSphereSegY.Text">V</string>
    <string id="LabelSphereRange.Text">Radius</string>
    <string id="CheckSphereQuad.Text">As rectangle</string>
    <string id="LabelCylinderSegU.Text">U</string>
    <string id="LabelCylinderSegV.Text">V</string>
    <string id="LabelCylinderRange.Text">Radius</string>
    <string id="LabelCylinderHeight.Text">Height</string>
    <string id="LabelTorusSegU.Text">U</string>
    <string id="LabelTorusSegV.Text">V</string>
    <string id="LabelTorusRangeIn.Text">In</string>
    <string id="LabelTorusRangeOut.Text">Out</string>
    <string id="LabelTubeSegU.Text">U</string>
    <string id="LabelTubeSegV.Text">V</string>
    <string id="LabelTubeRangeIn.Text">In</string>
    <string id="LabelTubeRangeOut.Text">Out</string>
    <string id="LabelTubeHeight.Text">Height</string>
    <string id="LabelConeSegU.Text">U</string>
    <string id="LabelConeSegV.Text">V</string>
    <string id="LabelConeRange.Text">Radius</string>
    <string id="LabelConeHeight.Text">Height</string>
    <string id="LabelRCubeSeg.Text">Segment</string>
    <string id="LabelRCubeSize.Text">Size</string>
    <string id="LabelRCubeX.Text">X</string>
    <string id="LabelRCubeY.Text">Y</string>
    <string id="LabelRCubeZ.Text">Z</string>
    <string id="LabelRCubeR.Text">Round</string>
    <string id="CheckRCubeCube.Text">Cube</string>
    <string id="LabelRCylU.Text">U</string>
    <string id="LabelRCylV.Text">V</string>
    <string id="LabelRCylRound.Text">R</string>
    <string id="LabelRCylSeg.Text">Segment</string>
    <string id="LabelRCylSize.Text">Size</string>
    <string id="CheckMapping.Text">UV-Mapping</string>
    <string id="CheckNewObject.Text">Create as new object</string>
    <string id="LabelFaceNumber.Text">Faces</string>
    <string id="CheckLocal.Text">Set a base position of the local axis</string>
  </window>
  <window id="FormProgress">
    <string id="FormProgress.Text">Progress</string>
    <string id="BtnCancel.Text">Cancel</string>
  </window>
  <window id="DlgRegister">
    <string id="DlgRegister.Text">Registration</string>
    <string id="LabelEditionDesc.Text">Current status :</string>
    <string id="LabelMachineCode.Text">Machine code</string>
    <string id="LabelAdapter.Text">LAN adapter</string>
    <string id="LabelMacAddr.Text">MAC address</string>
    <string id="LabelUserID.Text">Serial ID</string>
    <string id="LabelPassword.Text">Password</string>
    <string id="BtnOK.Text">OK</string>
    <string id="BtnClear.Text">Clear registration</string>
  </window>
  <window id="DlgRender">
    <string id="DlgRender.Text">Rendering</string>
    <string id="TabChannel.Item0">RGB</string>
    <string id="TabChannel.Item1">Alpha</string>
    <string id="ComboRenderer.Item0">Scanline (Fast)</string>
    <string id="ComboRenderer.Item1">Ray tracing (Precise)</string>
    <string id="GroupSize.Text">Size</string>
    <string id="LabelWidth.Text">Width</string>
    <string id="LabelHeight.Text">Height</string>
    <string id="LabelBkColor.Text">Bk. color</string>
    <string id="CheckAntiAlias.Text">Anti-alias</string>
    <string id="ComboSize.Item0">QVGA (320*240)</string>
    <string id="ComboSize.Item1">VGA (640*480)</string>
    <string id="ComboSize.Item2">SVGA (800*600)</string>
    <string id="ComboSize.Item3">XGA (1024*768)</string>
    <string id="ComboSize.Item4">SXGA (1280*1024)</string>
    <string id="ComboSize.Item5">DV (720*480)</string>
    <string id="ComboSize.Item6">HDV 720i (1280*720)</string>
    <string id="ComboSize.Item7">Custom</string>
    <string id="GroupEffect.Text">Effect</string>
    <string id="LabelToonEdge.Text">Edge Wd.</string>
    <string id="CheckDOF.Text">Depth of field</string>
    <string id="CheckToonEdge.Text">Toon</string>
    <string id="BtnEdgeChange.Text">Apply chg.</string>
    <string id="BtnRender.Text">Rendering</string>
    <string id="BtnSave.Text">Save</string>
    <string id="BtnOk.Text">OK</string>
    <string id="BtnClipboard.Text">Send to clipboard</string>
  </window>
  <window id="DlgRotate">
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelPos.Text">Center</string>
    <string id="BtnCenterLocal.Text">Local</string>
    <string id="BtnCenterZero.Text">Zero</string>
    <string id="BtnCenterGravity.Text">Gravity</string>
    <string id="BtnCenterSelect.Text">Selected</string>
    <string id="LabelHead.Text">Head</string>
    <string id="LabelPitch.Text">Pitch</string>
    <string id="LabelBank.Text">Bank</string>
    <string id="LabelAngle.Text">Direction</string>
    <string id="CheckRestoreAngle.Text">Restore angle</string>
  </window>
  <window id="DlgRound">
    <string id="DlgRound.Text">Round</string>
    <string id="LabelLength.Text">Length</string>
  </window>
  <window id="DlgScale">
    <string id="LabelPos.Text">Center</string>
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="BtnRate.Text">Rate</string>
    <string id="BtnSize.Text">Size</string>
    <string id="BtnInitScale.Text">Initialize</string>
    <string id="BtnCenterZero.Text">Zero</string>
    <string id="BtnCenterLocal.Text">Local</string>
    <string id="BtnCenterGravity.Text">Gravity</string>
    <string id="BtnCenterSelect.Text">Selected</string>
  </window>
  <window id="DlgScriptAdd">
    <string id="DlgScriptAdd.Text">Edit a tool</string>
    <string id="BtnLoad.Text">Load</string>
    <string id="LabelTitle.Text">Title</string>
    <string id="LabelFilename.Text">Filename</string>
    <string id="OpenDlg.Item0">Python script</string>
    <string id="OpenDlg.Item1">All files</string>
  </window>
  <window id="FormScript">
    <string id="FormScript.Text">Script Editor</string>
    <string id="OpenDlg.Item0">Python script</string>
    <string id="OpenDlg.Item1">All files</string>
    <string id="SaveDlg.Item0">Python script</string>
    <string id="SaveDlg.Item1">All files</string>
    <string id="MenuFile.Text">&amp;File</string>
    <string id="MenuNew.Text">&amp;New</string>
    <string id="MenuOpen.Text">&amp;Open</string>
    <string id="MenuSave.Text">&amp;Save</string>
    <string id="MenuSaveAs.Text">Save As</string>
    <string id="MenuToolPanel.Text">Register to &amp;Tool Panel</string>
    <string id="MenuClose.Text">Close</string>
    <string id="MenuEdit.Text">&amp;Edit</string>
    <string id="MenuUndo.Text">&amp;Undo</string>
    <string id="MenuRedo.Text">&amp;Redo</string>
    <string id="MenuCut.Text">Cut</string>
    <string id="MenuCopy.Text">Copy</string>
    <string id="MenuPaste.Text">Paste</string>
    <string id="MenuSelectAll.Text">Select All</string>
    <string id="MenuFindRoot.Text">Find</string>
    <string id="MenuFind.Text">Find</string>
    <string id="MenuFindNext.Text">Find Next</string>
    <string id="MenuReplace.Text">Replace</string>
    <string id="MenuView.Text">View</string>
    <string id="MenuLog.Text">Log</string>
    <string id="MenuLineNumber.Text">Line Number</string>
    <string id="MenuShowTab.Text">Show Tab</string>
    <string id="MenuScript.Text">Script</string>
    <string id="MenuRun.Text">Run</string>
    <string id="MenuClearLog.Text">Clear Log</string>
    <string id="MenuHelp.Text">Help</string>
    <string id="MenuIndex.Text">Index</string>
  </window>
  <window id="FormScriptSearch">
    <string id="FormScriptSearch.Text">Find</string>
    <string id="LabelSearch.Text">Find</string>
    <string id="LabelReplace.Text">Replace with</string>
    <string id="CheckWord.Text">Match &amp;word</string>
    <string id="CheckCapital.Text">Match &amp;case</string>
    <string id="BtnFind.Text">Find &amp;Next</string>
    <string id="BtnReplace.Text">&amp;Replace</string>
    <string id="BtnReplaceAll.Text">Replace &amp;all</string>
    <string id="RadioForward.Item0">&amp;Forward</string>
    <string id="RadioForward.Item1">&amp;Backward</string>
  </window>
  <window id="FormScriptHelp">
    <string id="FormScriptHelp.Text">Script help</string>
  </window>
  <window id="DlgScroll">
    <string id="DlgScroll.Text">Scroll</string>
    <string id="GroupScroll.Text">Offset</string>
    <string id="LabelWidth.Text">Horizontal</string>
    <string id="LabelHeight.Text">Vertical</string>
    <string id="LabelMes.Text">Relative value to the original bitmap.</string>
  </window>
  <window id="FormSecondView">
    <string id="FormSecondView.Text">Second View</string>
  </window>
  <window id="DlgSetView">
    <string id="DlgSetView.Text">View Panel</string>
    <string id="FrameAngle.Text">Angle</string>
    <string id="LabelHead.Text">Head</string>
    <string id="LabelPich.Text">Pitch</string>
    <string id="LabelBank.Text">Bank</string>
    <string id="FrameField.Text">View field</string>
    <string id="LabelZoom.Text">Zoom</string>
    <string id="LabelPers.Text">Pers</string>
    <string id="RadioZoom.Text">Zoom</string>
    <string id="LabelDistance.Text">Distance</string>
    <string id="LabelFOV.Text">FOV</string>
    <string id="RadioFOV.Text">Field of view</string>
    <string id="FramePosition.Text">Position</string>
    <string id="LabelPosX.Text">X</string>
    <string id="LabelPosY.Text">Y</string>
    <string id="LabelPosZ.Text">Z</string>
    <string id="RadioViewCenter.Text">Rotation center</string>
    <string id="RadioCameraPos.Text">Camera</string>
    <string id="FrameClip.Text">Clip</string>
    <string id="LabelFrontClip.Text">Front clip</string>
    <string id="LabelBackClip.Text">Back clip</string>
    <string id="LabelOrthoClip.Text">Clip range</string>
    <string id="CheckClipAuto.Text">Automatically</string>
    <string id="FrameShadow.Text">Shadow</string>
    <string id="LabelShadowMessage.Text">A shadow displaying is not valid.\nIt is available in Direct3D 11.</string>
    <string id="LabelShadowWidth.Text">Width</string>
    <string id="LabelShadowDepth.Text">Depth</string>
    <string id="LabelShadowBias.Text">Bias</string>
    <string id="LabelTarget.Text">Target:</string>
    <string id="BtnInit.Text">Initialize</string>
    <string id="BtnInit.Hint">Call this menu with shift button, and the view will be initialized.</string>
  </window>
  <window id="DlgShiftPos">
    <string id="DlgShiftPos.Text">Shift Position</string>
    <string id="RadioAction.Text">Action</string>
    <string id="RadioAction.Item0">Move center to the position</string>
    <string id="RadioAction.Item1">Move min to the position</string>
    <string id="RadioAction.Item2">Move max to the position</string>
    <string id="GroupAxis.Text">Position</string>
    <string id="CheckAxisX.Text">X</string>
    <string id="CheckAxisY.Text">Y</string>
    <string id="CheckAxisZ.Text">Z</string>
    <string id="GroupBoundingBox.Text">Bounding Box</string>
    <string id="LabelBBoxMin.Text">Min</string>
    <string id="LabelBBoxMax.Text">Max</string>
    <string id="LabellBBoxX.Text">X</string>
    <string id="LabellBBoxY.Text">Y</string>
    <string id="LabellBBoxZ.Text">Z</string>
    <string id="LabelSize.Text">Size</string>
    <string id="LabelCenter.Text">Center</string>
    <string id="BtnGround.Text">Snap to ground (Y=0)</string>
  </window>
  <window id="DlgShortcutEditor">
    <string id="DlgShortcutEditor.Text">Shortcut key editor</string>
    <string id="LabelMulti.Text">Overlapped</string>
    <string id="LabelCategory.Text">Category</string>
    <string id="LabelItem.Text">Item</string>
    <string id="LabelUpLevel.Text">Different level key exists.</string>
    <string id="CheckCtrl.Text">Ctrl</string>
    <string id="CheckShift.Text">Shift</string>
    <string id="BtnMulti.Text">Overlap key</string>
    <string id="CheckAlt.Text">Alt</string>
  </window>
  <window id="FormSnap">
  </window>
  <window id="DlgTexSize">
    <string id="DlgTexSize.Text">Sizes of mapping bitmaps</string>
    <string id="GroupOriginal.Text">Original size</string>
    <string id="LabelTexture.Text">Texture</string>
    <string id="PanelTextureW.Text">-</string>
    <string id="LabelAlpha.Text">Alpha</string>
    <string id="PanelAlphaW.Text">-</string>
    <string id="LabelBump.Text">Bump</string>
    <string id="PanelBumpW.Text">-</string>
    <string id="PanelTextureH.Text">-</string>
    <string id="PanelAlphaH.Text">-</string>
    <string id="PanelBumpH.Text">-</string>
    <string id="LabelW.Text">Width</string>
    <string id="LabelH.Text">Height</string>
    <string id="GroupNewSize.Text">New size</string>
    <string id="LabelNewW.Text">Width</string>
    <string id="LabelNewH.Text">Height</string>
  </window>
  <window id="FormToolPanel">
    <string id="FormToolPanel.Text">Tool Panel</string>
    <string id="LabelMessage.Text">Please right-click on buttons or menus in the main window, and select [Register to Tool Panel].</string>
    <string id="MenuExecute.Text">Execute</string>
    <string id="MenuLoadScript.Text">Load a script</string>
    <string id="MenuEdit.Text">Edit</string>
    <string id="MenuDelete.Text">Delete</string>
  </window>
  <window id="DlgTwist">
    <string id="LabelX.Text">X</string>
    <string id="LabelY.Text">Y</string>
    <string id="LabelZ.Text">Z</string>
    <string id="LabelBegin.Text">Begin</string>
    <string id="LabelEnd.Text">End</string>
  </window>
  <window id="DlgUnregister">
    <string id="DlgUnregister.Text">Restrictions in the unauthenticated status</string>
    <string id="CheckHideUpperFunction.Text">Hide functions that are available in the upper edition only</string>
    <string id="BtnOK.Text">OK</string>
  </window>
  <window id="DlgUVConfig">
    <string id="DlgUVConfig.Text">UVMapping Property</string>
    <string id="GroupParams.Text">Parameters</string>
    <string id="LabelGrid.Text">Grid</string>
    <string id="LabelRepeat.Text">Repeat</string>
    <string id="LabelUVLength.Text">Length of guide</string>
    <string id="LabelSymmetryDif.Text">Symmetry UV distance</string>
    <string id="LabelMappingBright.Text">Brightness of mapping images</string>
    <string id="CheckSnapCenter.Text">Snap to the center of grid</string>
    <string id="CheckMoveOnObject.Text">Move UV on the object</string>
    <string id="CheckEditOptionOn3D.Text">Enable 'Edit Option' on 3D</string>
    <string id="CheckReverseAlt.Text">Reverse Alt on Scale/Rotate</string>
    <string id="CheckUseMenu.Text">Use menus (Reboot is required)</string>
  </window>
  <window id="DlgUVUnwrap">
    <string id="DlgUVUnwrap.Text">UV automatic unwrap</string>
    <string id="GroupParams.Text">Unwrap method</string>
    <string id="CheckEdge.Text">Group by selected lines (Always ON)</string>
    <string id="CheckMaterial.Text">Group by materials</string>
    <string id="CheckSelectFace.Text">Selected faces only</string>
    <string id="LabelAlgorithm.Text">Algorithm</string>
    <string id="ComboAlgorithm.ABF">Angle base</string>
    <string id="ComboAlgorithm.LSCM">LSCM</string>
    <string id="ComboAlgorithm.SixDir">Six directions</string>
    <string id="ComboAlgorithm.Repack">Repacking only</string>
    <string id="LabelRotate.Text">Rotate</string>
    <string id="ComboRotate.None">None</string>
    <string id="ComboRotate.RightAngle">Every 90 degree</string>
    <string id="ComboRotate.Finely">Free rotation</string>
    <string id="LabelSpace.Text">Margin</string>
    <string id="LabelAccuracy.Text">Margin accuracy</string>
    <string id="ComboAccuracy.Detail">Detail</string>
    <string id="ComboAccuracy.Quick">Quick</string>
    <string id="GroupRange.Text">Target range</string>
    <string id="LabelU.Text">U</string>
    <string id="LabelV.Text">V</string>
    <string id="LabelLT.Text">Left top</string>
    <string id="LabelRB.Text">Right bottom</string>
    <string id="BtnReset.Text">Reset</string>
    <string id="BtnClose.Text">Close</string>
  </window>
  <window id="DlgVertColFilter">
    <string id="DlgVertColFilter.Text">Vertex Color Filter</string>
    <string id="LabelContrast.Text">Contrast</string>
    <string id="LabelBrightness.Text">Brightness</string>
    <string id="LabelRed.Text">Red</string>
    <string id="LabelGreen.Text">Green</string>
    <string id="LabelBlue.Text">Blue</string>
  </window>
  <window id="DlgEditModeEditor">
    <string id="DlgEditModeEditor.Text">Customize edit mode</string>
    <string id="BtnClose.Text">Close</string>
    <string id="BtnSave.Text">Save</string>
    <string id="BtnAddMode.Text">New</string>
    <string id="BtnCopyMode.Text">Copy</string>
    <string id="BtnDeleteMode.Text">Delete</string>
    <string id="BtnImportMode.Text">Import</string>
    <string id="BtnExportMode.Text">Export</string>
    <string id="BtnAddItem.Text">Add</string>
    <string id="BtnDeleteItem.Text">Delete</string>
    <string id="LabelModeTitle.Text">Title</string>
    <string id="LabelOrder.Text">Order</string>
    <string id="LabelShortcutPos.Text">Shortcut position</string>
    <string id="LabelShortcutDisplay.Text">Display shortcut</string>
    <string id="LabelUsePluginMenu.Text">Plugin menu</string>
    <string id="LabelParent.Text">Parent</string>
    <string id="LabelVisible.Text">Visible</string>
    <string id="LabelWidgetMode.Text">Embed command</string>
    <string id="LabelHorzLayout.Text">Horizontal layout</string>
    <string id="LabelVertLayout.Text">Vertical layout</string>
    <string id="LabelHintSizeX.Text">Width rate</string>
    <string id="LabelHintSizeY.Text">Height rate</string>
    <string id="LabelInSpace.Text">Inner padding</string>
    <string id="LabelOutSpace.Text">Outer margin</string>
    <string id="LabelCellColumn.Text">Cell column</string>
    <string id="LabelTexture.Text">Texture</string>
    <string id="LabelFontScale.Text">Font scaling</string>
    <string id="LabelIcon.Text">Icon</string>
    <string id="LabelIconScale.Text">Icon scaling</string>
    <string id="LabelImagePos.Text">Image position</string>
    <string id="LabelPaddingX.Text">X padding</string>
    <string id="LabelPaddingY.Text">Y padding</string>
    <string id="LabelButtonChain.Text">Chain</string>
    <string id="LabelButtonText.Text">Text</string>
    <string id="LabelFrameAlign.Text">Alignment</string>
    <string id="LabelFrameUniform.Text">Uniform</string>
    <string id="LabelFrameMatrix.Text">Matrix</string>
    <string id="LabelLabelVertical.Text">Vertical text</string>
    <string id="LabelMenuVisible.Text">Visible</string>
    <string id="None"></string>
    <string id="True">True</string>
    <string id="False">False</string>
    <string id="Horz">Horizontal</string>
    <string id="Vert">Vertical</string>
    <string id="Left">Left</string>
    <string id="Right">Right</string>
    <string id="Top">Top</string>
    <string id="Bottom">Bottom</string>
    <string id="ImageOnly">Image only</string>
    <string id="LayoutFixed">Fixed</string>
    <string id="LayoutHintSize">Size rate</string>
    <string id="LayoutFill">Filled</string>
  </window>
  <window id="DlgEditModeAdd">
    <string id="DlgEditModeAdd.Text">Add edit mode</string>
    <string id="LabelTitle.Text">Title</string>
    <string id="LabelInclude.Text">Inherit other mode</string>
  </window>
</resource>